Heng Huang

LG
h-index7
4papers
133citations
Novelty55%
AI Score41

4 Papers

2.1AIJun 27, 2023
Cooperation or Competition: Avoiding Player Domination for Multi-Target Robustness via Adaptive Budgets

Yimu Wang, Dinghuai Zhang, Yihan Wu et al. · mila

Despite incredible advances, deep learning has been shown to be susceptible to adversarial attacks. Numerous approaches have been proposed to train robust networks both empirically and certifiably. However, most of them defend against only a single type of attack, while recent work takes steps forward in defending against multiple attacks. In this paper, to understand multi-target robustness, we view this problem as a bargaining game in which different players (adversaries) negotiate to reach an agreement on a joint direction of parameter updating. We identify a phenomenon named player domination in the bargaining game, namely that the existing max-based approaches, such as MAX and MSD, do not converge. Based on our theoretical analysis, we design a novel framework that adjusts the budgets of different adversaries to avoid any player dominance. Experiments on standard benchmarks show that employing the proposed framework to the existing approaches significantly advances multi-target robustness.

38.1LGFeb 11, 2024
ODIN: Disentangled Reward Mitigates Hacking in RLHF

Lichang Chen, Chen Zhu, Davit Soselia et al.

In this work, we study the issue of reward hacking on the response length, a challenge emerging in Reinforcement Learning from Human Feedback (RLHF) on LLMs. A well-formatted, verbose but less helpful response from the LLMs can often deceive LLMs or even human evaluators to achieve high scores. The same issue also holds for some reward models in RL. To address the challenges in both training and evaluation, we establish a more reliable evaluation protocol for comparing different training configurations, which inspects the trade-off between LLM evaluation score and response length obtained by varying training hyperparameters. Based on this evaluation, we conduct large-scale studies, where the results shed insights into the efficacy of hyperparameters and tricks used in RL on mitigating length bias. We further propose to improve the reward model by jointly training two linear heads on shared feature representations to predict the rewards, one trained to correlate with length, and the other trained to decorrelate with length and therefore focus more on the actual content. We then discard the length head in RL to prevent reward hacking on length. Experiments demonstrate that our approach almost eliminates the reward correlation with length, and improves the obtained policy by a significant margin.

4.1LGOct 7, 2025
Provably Mitigating Corruption, Overoptimization, and Verbosity Simultaneously in Offline and Online RLHF/DPO Alignment

Ziyi Chen, Junyi Li, Peiran Yu et al.

Reinforcement learning from human feedback (RLHF) and direct preference optimization (DPO) are important techniques to align large language models (LLM) with human preference. However, the quality of RLHF and DPO training is seriously compromised by \textit{\textbf{C}orrupted} preference, reward \textit{\textbf{O}veroptimization}, and bias towards \textit{\textbf{V}erbosity}. To our knowledge, most existing works tackle only one of these important issues, and the few other works require much computation to estimate multiple reward models and lack theoretical guarantee of generalization ability. In this work, we propose RLHF-\textbf{COV} and DPO-\textbf{COV} algorithms that can simultaneously mitigate these three issues, in both offline and online settings. This ability is theoretically demonstrated by obtaining length-regularized generalization error rates for our DPO-COV algorithms trained on corrupted data, which match the best-known rates for simpler cases with clean data and without length regularization. Moreover, our DPO-COV algorithm is simple to implement without reward estimation, and is proved to be equivalent to our RLHF-COV algorithm, which directly implies the equivalence between the vanilla RLHF and DPO algorithms. Experiments demonstrate the effectiveness of our DPO-COV algorithms under both offline and online settings.

12.5LGJun 11, 2024
OPTune: Efficient Online Preference Tuning

Lichang Chen, Jiuhai Chen, Chenxi Liu et al.

Reinforcement learning with human feedback~(RLHF) is critical for aligning Large Language Models (LLMs) with human preference. Compared to the widely studied offline version of RLHF, \emph{e.g.} direct preference optimization (DPO), recent works have shown that the online variants achieve even better alignment. However, online alignment requires on-the-fly generation of new training data, which is costly, hard to parallelize, and suffers from varying quality and utility. In this paper, we propose a more efficient data exploration strategy for online preference tuning (OPTune), which does not rely on human-curated or pre-collected teacher responses but dynamically samples informative responses for on-policy preference alignment. During data generation, OPTune only selects prompts whose (re)generated responses can potentially provide more informative and higher-quality training signals than the existing responses. In the training objective, OPTune reweights each generated response (pair) by its utility in improving the alignment so that learning can be focused on the most helpful samples. Throughout our evaluations, OPTune'd LLMs maintain the instruction-following benefits provided by standard preference tuning whilst enjoying 1.27-1.56x faster training speed due to the efficient data exploration strategy.