First Place Solution to the CVPR'2023 AQTC Challenge: A Function-Interaction Centric Approach with Spatiotemporal Visual-Language AlignmentTom Tongjia Chen, Hongshan Yu, Zhengeng Yang et al.
Affordance-Centric Question-driven Task Completion (AQTC) has been proposed to acquire knowledge from videos to furnish users with comprehensive and systematic instructions. However, existing methods have hitherto neglected the necessity of aligning spatiotemporal visual and linguistic signals, as well as the crucial interactional information between humans and objects. To tackle these limitations, we propose to combine large-scale pre-trained vision-language and video-language models, which serve to contribute stable and reliable multimodal data and facilitate effective spatiotemporal visual-textual alignment. Additionally, a novel hand-object-interaction (HOI) aggregation module is proposed which aids in capturing human-object interaction information, thereby further augmenting the capacity to understand the presented scenario. Our method achieved first place in the CVPR'2023 AQTC Challenge, with a Recall@1 score of 78.7\%. The code is available at https://github.com/tomchen-ctj/CVPR23-LOVEU-AQTC.
Beyond Full Labels: Energy-Double-Guided Single-Point Prompt for Infrared Small Target Label GenerationShuai Yuan, Hanlin Qin, Renke Kou et al.
We pioneer a learning-based single-point prompt paradigm for infrared small target label generation (IRSTLG) to lobber annotation burdens. Unlike previous clustering-based methods, our intuition is that point-guided mask generation just requires one more prompt than target detection, i.e., IRSTLG can be treated as an infrared small target detection (IRSTD) with the location hint. Therefore, we propose an elegant yet effective Energy-Double-Guided Single-point Prompt (EDGSP) framework, aiming to adeptly transform a coarse IRSTD network into a refined label generation method. Specifically, EDGSP comprises three key modules: 1) target energy initialization (TEI), which establishes a foundational outline to streamline the mapping process for effective shape evolution, 2) double prompt embedding (DPE) for rapidly localizing interesting regions and reinforcing high-resolution individual edges to avoid label adhesion, and 3) bounding box-based matching (BBM) for eliminating false masks via considering comprehensive cluster boundary conditions to obtain a reliable output. In this way, pseudo labels generated by three backbones equipped with our EDGSP achieve 100% object-level probability of detection (Pd) and 0% false-alarm rate (Fa) on SIRST, NUDT-SIRST, and IRSTD-1k datasets, with a pixel-level intersection over union (IoU) improvement of 13.28% over state-of-the-art (SOTA) label generation methods. Further applying our inferred masks to train detection models, EDGSP, for the first time, enables a single-point-generated pseudo mask to surpass the manual labels. Even with coarse single-point annotations, it still achieves 99.5% performance of full labeling. Code is available at https://github.com/xdFai/EDGSP.
OST: Refining Text Knowledge with Optimal Spatio-Temporal Descriptor for General Video RecognitionTongjia Chen, Hongshan Yu, Zhengeng Yang et al.
Due to the resource-intensive nature of training vision-language models on expansive video data, a majority of studies have centered on adapting pre-trained image-language models to the video domain. Dominant pipelines propose to tackle the visual discrepancies with additional temporal learners while overlooking the substantial discrepancy for web-scaled descriptive narratives and concise action category names, leading to less distinct semantic space and potential performance limitations. In this work, we prioritize the refinement of text knowledge to facilitate generalizable video recognition. To address the limitations of the less distinct semantic space of category names, we prompt a large language model (LLM) to augment action class names into Spatio-Temporal Descriptors thus bridging the textual discrepancy and serving as a knowledge base for general recognition. Moreover, to assign the best descriptors with different video instances, we propose Optimal Descriptor Solver, forming the video recognition problem as solving the optimal matching flow across frame-level representations and descriptors. Comprehensive evaluations in zero-shot, few-shot, and fully supervised video recognition highlight the effectiveness of our approach. Our best model achieves a state-of-the-art zero-shot accuracy of 75.1% on Kinetics-600.
GO-N3RDet: Geometry Optimized NeRF-enhanced 3D Object DetectorZechuan Li, Hongshan Yu, Yihao Ding et al.
We propose GO-N3RDet, a scene-geometry optimized multi-view 3D object detector enhanced by neural radiance fields. The key to accurate 3D object detection is in effective voxel representation. However, due to occlusion and lack of 3D information, constructing 3D features from multi-view 2D images is challenging. Addressing that, we introduce a unique 3D positional information embedded voxel optimization mechanism to fuse multi-view features. To prioritize neural field reconstruction in object regions, we also devise a double importance sampling scheme for the NeRF branch of our detector. We additionally propose an opacity optimization module for precise voxel opacity prediction by enforcing multi-view consistency constraints. Moreover, to further improve voxel density consistency across multiple perspectives, we incorporate ray distance as a weighting factor to minimize cumulative ray errors. Our unique modules synergetically form an end-to-end neural model that establishes new state-of-the-art in NeRF-based multi-view 3D detection, verified with extensive experiments on ScanNet and ARKITScenes. Code will be available at https://github.com/ZechuanLi/GO-N3RDet.
18.2CVFeb 1, 2025
Embodied Intelligence for 3D Understanding: A Survey on 3D Scene Question AnsweringZechuan Li, Hongshan Yu, Yihao Ding et al.
3D Scene Question Answering (3D SQA) represents an interdisciplinary task that integrates 3D visual perception and natural language processing, empowering intelligent agents to comprehend and interact with complex 3D environments. Recent advances in large multimodal modelling have driven the creation of diverse datasets and spurred the development of instruction-tuning and zero-shot methods for 3D SQA. However, this rapid progress introduces challenges, particularly in achieving unified analysis and comparison across datasets and baselines. In this survey, we provide the first comprehensive and systematic review of 3D SQA. We organize existing work from three perspectives: datasets, methodologies, and evaluation metrics. Beyond basic categorization, we identify shared architectural patterns across methods. Our survey further synthesizes core limitations and discusses how current trends, such as instruction tuning, multimodal alignment, and zero-shot, can shape future developments. Finally, we propose a range of promising research directions covering dataset construction, task generalization, interaction modeling, and unified evaluation protocols. This work aims to serve as a foundation for future research and foster progress toward more generalizable and intelligent 3D SQA systems.