Pring Wong

2papers

2 Papers

22.7AIJan 19, 2024Code
CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents

Siyuan Qi, Shuo Chen, Yexin Li et al.

The generalization of decision-making agents encompasses two fundamental elements: learning from past experiences and reasoning in novel contexts. However, the predominant emphasis in most interactive environments is on learning, often at the expense of complexity in reasoning. In this paper, we introduce CivRealm, an environment inspired by the Civilization game. Civilization's profound alignment with human history and society necessitates sophisticated learning, while its ever-changing situations demand strong reasoning to generalize. Particularly, CivRealm sets up an imperfect-information general-sum game with a changing number of players; it presents a plethora of complex features, challenging the agent to deal with open-ended stochastic environments that require diplomacy and negotiation skills. Within CivRealm, we provide interfaces for two typical agent types: tensor-based agents that focus on learning, and language-based agents that emphasize reasoning. To catalyze further research, we present initial results for both paradigms. The canonical RL-based agents exhibit reasonable performance in mini-games, whereas both RL- and LLM-based agents struggle to make substantial progress in the full game. Overall, CivRealm stands as a unique learning and reasoning challenge for decision-making agents. The code is available at https://github.com/bigai-ai/civrealm.

3.6CVAug 8, 2025
ECMF: Enhanced Cross-Modal Fusion for Multimodal Emotion Recognition in MER-SEMI Challenge

Juewen Hu, Yexin Li, Jiulin Li et al.

Emotion recognition plays a vital role in enhancing human-computer interaction. In this study, we tackle the MER-SEMI challenge of the MER2025 competition by proposing a novel multimodal emotion recognition framework. To address the issue of data scarcity, we leverage large-scale pre-trained models to extract informative features from visual, audio, and textual modalities. Specifically, for the visual modality, we design a dual-branch visual encoder that captures both global frame-level features and localized facial representations. For the textual modality, we introduce a context-enriched method that employs large language models to enrich emotional cues within the input text. To effectively integrate these multimodal features, we propose a fusion strategy comprising two key components, i.e., self-attention mechanisms for dynamic modality weighting, and residual connections to preserve original representations. Beyond architectural design, we further refine noisy labels in the training set by a multi-source labeling strategy. Our approach achieves a substantial performance improvement over the official baseline on the MER2025-SEMI dataset, attaining a weighted F-score of 87.49% compared to 78.63%, thereby validating the effectiveness of the proposed framework.