Hao Wen

h-index1
2papers
8citations

2 Papers

8.7CVApr 13, 2024
Understanding Multimodal Deep Neural Networks: A Concept Selection View

Chenming Shang, Hengyuan Zhang, Hao Wen et al.

The multimodal deep neural networks, represented by CLIP, have generated rich downstream applications owing to their excellent performance, thus making understanding the decision-making process of CLIP an essential research topic. Due to the complex structure and the massive pre-training data, it is often regarded as a black-box model that is too difficult to understand and interpret. Concept-based models map the black-box visual representations extracted by deep neural networks onto a set of human-understandable concepts and use the concepts to make predictions, enhancing the transparency of the decision-making process. However, these methods involve the datasets labeled with fine-grained attributes by expert knowledge, which incur high costs and introduce excessive human prior knowledge and bias. In this paper, we observe the long-tail distribution of concepts, based on which we propose a two-stage Concept Selection Model (CSM) to mine core concepts without introducing any human priors. The concept greedy rough selection algorithm is applied to extract head concepts, and then the concept mask fine selection method performs the extraction of core concepts. Experiments show that our approach achieves comparable performance to end-to-end black-box models, and human evaluation demonstrates that the concepts discovered by our method are interpretable and comprehensible for humans.

8.4CVFeb 12, 2025
AnyCharV: Bootstrap Controllable Character Video Generation with Fine-to-Coarse Guidance

Zhao Wang, Hao Wen, Lingting Zhu et al.

Character video generation is a significant real-world application focused on producing high-quality videos featuring specific characters. Recent advancements have introduced various control signals to animate static characters, successfully enhancing control over the generation process. However, these methods often lack flexibility, limiting their applicability and making it challenging for users to synthesize a source character into a desired target scene. To address this issue, we propose a novel framework, AnyCharV, that flexibly generates character videos using arbitrary source characters and target scenes, guided by pose information. Our approach involves a two-stage training process. In the first stage, we develop a base model capable of integrating the source character with the target scene using pose guidance. The second stage further bootstraps controllable generation through a self-boosting mechanism, where we use the generated video in the first stage and replace the fine mask with the coarse one, enabling training outcomes with better preservation of character details. Extensive experimental results demonstrate the superiority of our method compared with previous state-of-the-art methods.