Zian Meng

SP
h-index2
5papers
10citations
Novelty45%
AI Score39

5 Papers

25.5CVJul 7Code
AlayaWorld: Long-Horizon and Playable Video World Generation

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li et al.

Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after deployment. Recent advances in video world models offer a fundamentally different paradigm. Rather than explicitly authoring every component of a virtual environment, these models autoregressively synthesize future observations conditioned on the current world state and user interactions, enabling playable worlds to be generated online. Trained on both gameplay recordings and real-world videos, they can capture diverse visual appearances and physical dynamics, opening new opportunities for interactive applications beyond gaming, including embodied intelligence. In this paper, we present \textbf{AlayaWorld}, a full-stack open-source framework for building interactive generative worlds. AlayaWorld enables open-ended real-time interaction, allowing users to freely navigate and perform diverse actions such as combat, spell casting, and monster summoning. The framework unifies the complete development-from data preparation model architecture, model training, inference acceleration, and deployment-within a modular and extensible architecture. Alongside the framework, we release reproducible pipelines, reference implementations, evaluation tools, and comprehensive documentation, establishing a practical foundation for future research and real-time applications of generative world models.

22.0CVJul 15
From Pixels to States: Rethinking Interactive World Models as Game Engines

Zhen Li, Zian Meng, Shuwei Shi et al.

Building interactive worlds that respond coherently to player actions has long been a shared goal of computer graphics, games, and artificial intelligence. Recent video generative models provide a data-driven route toward this goal by predicting future observations conditioned on user actions, and are increasingly regarded as potential next-generation game engines. Realizing a genuinely interactive game world, however, requires interaction outcomes that follow rules over evolving game conditions, consequences that persist over long horizons, and a generation loop that operates in real time. Conventional game engines realize these properties through a recurrent action-state-observation loop, in which player actions update an explicit game state according to predefined rules and observations are rendered from the resulting state. Taking this loop as an organizing lens, this paper examines interactive game world modeling along four dimensions: player action control, game state dynamics, state-observation persistence, and real-time interactive generation. For each dimension, we start from the capabilities required by an interactive game world, group existing approaches into representative families, and discuss the strengths and trade-offs of each family. Complementing this analysis, we present a scalable data engine for Black Myth: Wukong that collects over 90 hours of gameplay with frame-aligned player actions, ground-truth game states, and visual observations, together with structured and semantic annotations, as a resource for state-aware game world modeling. We hope this paper offers a clear picture of where the field stands and fosters progress toward interactive game worlds.

1.2SPAug 8, 2024
Prompt-Assisted Semantic Interference Cancellation on Moderate Interference Channels

Zian Meng, Qiang Li, Ashish Pandharipande et al.

The performance of conventional interference management strategies degrades when interference power is comparable to signal power. We consider a new perspective on interference management using semantic communication. Specifically, a multi-user semantic communication system is considered on moderate interference channels (ICs), for which a novel framework of deep learning-based prompt-assisted semantic interference cancellation (DeepPASIC) is proposed. Each transmitted signal is partitioned into common and private parts. The common parts of different users are transmitted simultaneously in a shared medium, resulting in superposition. The private part, on the other hand, serves as a prompt to assist in canceling the interference suffered by the common part at the semantic level. Simulation results demonstrate that the proposed DeepPASIC outperforms conventional interference management strategies under moderate interference conditions.

12.3CVMar 24
WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPG

Zhen Li, Zian Meng, Shuwei Shi et al.

Dynamical systems theory and reinforcement learning view world evolution as latent-state dynamics driven by actions, with visual observations providing partial information about the state. Recent video world models attempt to learn this action-conditioned dynamics from data. However, existing datasets rarely match the requirement: they typically lack diverse and semantically meaningful action spaces, and actions are directly tied to visual observations rather than mediated by underlying states. As a result, actions are often entangled with pixel-level changes, making it difficult for models to learn structured world dynamics and maintain consistent evolution over long horizons. In this paper, we propose WildWorld, a large-scale action-conditioned world modeling dataset with explicit state annotations, automatically collected from a photorealistic AAA action role-playing game (Monster Hunter: Wilds). WildWorld contains over 108 million frames and features more than 450 actions, including movement, attacks, and skill casting, together with synchronized per-frame annotations of character skeletons, world states, camera poses, and depth maps. We further derive WildBench to evaluate models through Action Following and State Alignment. Extensive experiments reveal persistent challenges in modeling semantically rich actions and maintaining long-horizon state consistency, highlighting the need for state-aware video generation. The project page is https://shandaai.github.io/wildworld-project/.

2.3SPOct 21, 2025
Channel-Aware Vector Quantization for Robust Semantic Communication on Discrete Channels

Zian Meng, Qiang Li, Wenqian Tang et al.

Deep learning-based semantic communication has largely relied on analog or semi-digital transmission, which limits compatibility with modern digital communication infrastructures. Recent studies have employed vector quantization (VQ) to enable discrete semantic transmission, yet existing methods neglect channel state information during codebook optimization, leading to suboptimal robustness. To bridge this gap, we propose a channel-aware vector quantization (CAVQ) algorithm within a joint source-channel coding (JSCC) framework, termed VQJSCC, established on a discrete memoryless channel. In this framework, semantic features are discretized and directly mapped to modulation constellation symbols, while CAVQ integrates channel transition probabilities into the quantization process, aligning easily confused symbols with semantically similar codewords. A multi-codebook alignment mechanism is further introduced to handle mismatches between codebook order and modulation order by decomposing the transmission stream into multiple independently optimized subchannels. Experimental results demonstrate that VQJSCC effectively mitigates the digital cliff effect, achieves superior reconstruction quality across various modulation schemes, and outperforms state-of-the-art digital semantic communication baselines in both robustness and efficiency.