Understanding Model Behavior in Monocular Polyp SizingXinqi Xiong, Andrea Dunn Beltran, Junmyeong Choi et al.
Accurate polyp size stratification guides surveillance decisions, with lesions larger than 5 mm typically requiring closer follow-up. However, monocular colonoscopy lacks a reliable metric reference. We present a diagnostic audit of binary polyp size classification (<=5 mm vs. >5 mm) across multiple public multi-center datasets, model families, and patient-stratified cross-validation. Across architectures and input modalities, including RGB appearance, relative depth, and photometry, model performance is moderately consistent, suggesting reliance on cues correlated with examination behavior rather than true metric scales. By providing ground-truth scale at varying granularities, we quantify the potential improvement from perfect scale information and show that current depth estimation and global calibration offer limited gains. We further demonstrate that segmentation errors under distribution shift eliminate most of this potential, with oracle scale under predicted masks recovering only baseline performance. These results highlight metric scale and mask robustness as two independent bottlenecks and provide reusable evaluation tools such as oracle scale ladders, shortcut partitions, and mask substitution for auditing future polyp sizing pipelines. Our code is publicly accessible at https://github.com/anaxqx/polyp-sizing-audit.
Structure-preserving Image Translation for Depth Estimation in Colonoscopy VideoShuxian Wang, Akshay Paruchuri, Zhaoxi Zhang et al. · stanford
Monocular depth estimation in colonoscopy video aims to overcome the unusual lighting properties of the colonoscopic environment. One of the major challenges in this area is the domain gap between annotated but unrealistic synthetic data and unannotated but realistic clinical data. Previous attempts to bridge this domain gap directly target the depth estimation task itself. We propose a general pipeline of structure-preserving synthetic-to-real (sim2real) image translation (producing a modified version of the input image) to retain depth geometry through the translation process. This allows us to generate large quantities of realistic-looking synthetic images for supervised depth estimation with improved generalization to the clinical domain. We also propose a dataset of hand-picked sequences from clinical colonoscopies to improve the image translation process. We demonstrate the simultaneous realism of the translated images and preservation of depth maps via the performance of downstream depth estimation on various datasets.
5.9CVApr 30
Stop Holding Your Breath: CT-Informed Gaussian Splatting for Dynamic BronchoscopyAndrea Dunn Beltran, Daniel Rho, Aarav Mehta et al.
Bronchoscopic navigation relies on registering endoscopic video to a preoperative CT scan, but respiratory motion deforms the airway by 5-20 mm, creating CT-to-body divergence that limits localization accuracy. In practice, this is mitigated through breath-hold protocols, which attempt to match the intraoperative anatomy to a static CT, but are difficult to reproduce and disrupt clinical workflow. We propose to eliminate the need for breath-hold protocols by leveraging patient-specific respiratory modeling. Paired inhale-exhale CT scans, already acquired for planning, implicitly define the patient-specific deformation space of the breathing airway. By registering these scans, we reduce respiratory motion to a single scalar breathing phase per frame, constraining all reconstructions to anatomically observed configurations. We embed this representation within a mesh-anchored Gaussian splatting framework, where a lightweight estimator infers breathing phase directly from endoscopic RGB, enabling continuous, deformation-aware reconstruction throughout the respiratory cycle without breath-holds or external sensing. To enable quantitative evaluation, we introduce RESPIRE, a physically grounded bronchoscopy simulation pipeline with per-frame ground truth for geometry, pose, breathing phase, and deformation. Experiments on RESPIRE show that our approach achieves geometrically faithful reconstruction, over 20x faster training, and 1.22 mm target localization accuracy (within the 3mm clinically relevant tolerances) outperforming unconstrained single-CT baselines. Please check out our website for additional visuals: https://asdunnbe.github.io/RESPIRE/
6.7CVMay 28
MonoPhysics: Estimating Geometry, Appearance, and Physical Parameters from Monocular VideosDaniel Rho, Jun Myeong Choi, Matthew Thornton et al.
Existing inverse physics methods recover physical parameters from multi-view videos, where geometric constraints across views resolve scale and 3D structure. In monocular settings, however, such constraints are absent, leading to severe scale ambiguity, inaccurate geometry, and weak coupling between appearance optimization and physical simulation. We propose MonoPhysics, a framework for monocular inverse physics estimation of deformable objects using differentiable MPM simulation and 3D Gaussian Splatting, which jointly optimizes geometry, appearance, and physical parameters from a single camera view. We address these challenges through three visual-physical bridges: global scale alignment, physics-aware geometry refinement, and a differentiable position map, which together enable accurate optimization from monocular observations alone. We evaluate on Vid2Sim and our new dataset of elastic and plastic objects, showing that MonoPhysics outperforms existing baselines in monocular settings and achieves performance comparable to multi-view baselines using only a single camera. Our project page is available at https://daniel03c1.github.io/MonoPhysics/
8.4CVOct 31, 2023
Joint Depth Prediction and Semantic Segmentation with Multi-View SAMMykhailo Shvets, Dongxu Zhao, Marc Niethammer et al.
Multi-task approaches to joint depth and segmentation prediction are well-studied for monocular images. Yet, predictions from a single-view are inherently limited, while multiple views are available in many robotics applications. On the other end of the spectrum, video-based and full 3D methods require numerous frames to perform reconstruction and segmentation. With this work we propose a Multi-View Stereo (MVS) technique for depth prediction that benefits from rich semantic features of the Segment Anything Model (SAM). This enhanced depth prediction, in turn, serves as a prompt to our Transformer-based semantic segmentation decoder. We report the mutual benefit that both tasks enjoy in our quantitative and qualitative studies on the ScanNet dataset. Our approach consistently outperforms single-task MVS and segmentation models, along with multi-task monocular methods.
12.2CVMay 27
HarmoVid: Relightful Video Portrait HarmonizationJun Myeong Choi, Jae Shin Yoon, Luchao Qi et al.
We present a method for harmonizing the lighting of a foreground video to match a target background scene, adjusting shadows, color tone, and illumination intensity (relightful harmonization). Unlike images, acquiring labeled data for videos, where identical motions are recorded under different lighting conditions, is practically infeasible and non-scalable. While one way to create such paired data is to apply existing image-based harmonization models frame by frame to a video, the resulting outputs often suffer from significant temporal jitters. We overcome this problem by introducing a novel lighting deflickering model that can stabilize the global and local lighting flickering artifacts. Our video diffusion model learns from these upgraded deflickered data with a volume of real and synthetic videos to generate high-quality video harmonization results. We further propose an asymmetric alpha mask conditioning technique to learn the clean boundaries from real videos. Experiments demonstrate that our model achieves strong temporal coherence, naturalness, cleaner boundaries, and physically meaningful lighting behavior, while maintaining strong relighting expressiveness compared to prior image-based and video-based harmonization methods.
14.1CVMar 26, 2024Code
Leveraging Near-Field Lighting for Monocular Depth Estimation from Endoscopy VideosAkshay Paruchuri, Samuel Ehrenstein, Shuxian Wang et al. · stanford
Monocular depth estimation in endoscopy videos can enable assistive and robotic surgery to obtain better coverage of the organ and detection of various health issues. Despite promising progress on mainstream, natural image depth estimation, techniques perform poorly on endoscopy images due to a lack of strong geometric features and challenging illumination effects. In this paper, we utilize the photometric cues, i.e., the light emitted from an endoscope and reflected by the surface, to improve monocular depth estimation. We first create two novel loss functions with supervised and self-supervised variants that utilize a per-pixel shading representation. We then propose a novel depth refinement network (PPSNet) that leverages the same per-pixel shading representation. Finally, we introduce teacher-student transfer learning to produce better depth maps from both synthetic data with supervision and clinical data with self-supervision. We achieve state-of-the-art results on the C3VD dataset while estimating high-quality depth maps from clinical data. Our code, pre-trained models, and supplementary materials can be found on our project page: https://ppsnet.github.io/
Personalized Video Relighting With an At-Home Light StageJun Myeong Choi, Max Christman, Roni Sengupta
In this paper, we develop a personalized video relighting algorithm that produces high-quality and temporally consistent relit videos under any pose, expression, and lighting condition in real-time. Existing relighting algorithms typically rely either on publicly available synthetic data, which yields poor relighting results, or on actual light stage data which is difficult to acquire. We show that by just capturing recordings of a user watching YouTube videos on a monitor we can train a personalized algorithm capable of performing high-quality relighting under any condition. Our key contribution is a novel image-based neural relighting architecture that effectively separates the intrinsic appearance features - the geometry and reflectance of the face - from the source lighting and then combines them with the target lighting to generate a relit image. This neural architecture enables smoothing of intrinsic appearance features leading to temporally stable video relighting. Both qualitative and quantitative evaluations show that our architecture improves portrait image relighting quality and temporal consistency over state-of-the-art approaches on both casually captured `Light Stage at Your Desk' (LSYD) and light-stage-captured `One Light At a Time' (OLAT) datasets.
10.2CVDec 22, 2025
Over++: Generative Video Compositing for Layer Interaction EffectsLuchao Qi, Jiaye Wu, Jun Myeong Choi et al.
In professional video compositing workflows, artists must manually create environmental interactions-such as shadows, reflections, dust, and splashes-between foreground subjects and background layers. Existing video generative models struggle to preserve the input video while adding such effects, and current video inpainting methods either require costly per-frame masks or yield implausible results. We introduce augmented compositing, a new task that synthesizes realistic, semi-transparent environmental effects conditioned on text prompts and input video layers, while preserving the original scene. To address this task, we present Over++, a video effect generation framework that makes no assumptions about camera pose, scene stationarity, or depth supervision. We construct a paired effect dataset tailored for this task and introduce an unpaired augmentation strategy that preserves text-driven editability. Our method also supports optional mask control and keyframe guidance without requiring dense annotations. Despite training on limited data, Over++ produces diverse and realistic environmental effects and outperforms existing baselines in both effect generation and scene preservation.
PPS-Ctrl: Controllable Sim-to-Real Translation for Colonoscopy Depth EstimationXinqi Xiong, Andrea Dunn Beltran, Jun Myeong Choi et al.
Accurate depth estimation enhances endoscopy navigation and diagnostics, but obtaining ground-truth depth in clinical settings is challenging. Synthetic datasets are often used for training, yet the domain gap limits generalization to real data. We propose a novel image-to-image translation framework that preserves structure while generating realistic textures from clinical data. Our key innovation integrates Stable Diffusion with ControlNet, conditioned on a latent representation extracted from a Per-Pixel Shading (PPS) map. PPS captures surface lighting effects, providing a stronger structural constraint than depth maps. Experiments show our approach produces more realistic translations and improves depth estimation over GAN-based MI-CycleGAN. Our code is publicly accessible at https://github.com/anaxqx/PPS-Ctrl.
EditCast3D: Single-Frame-Guided 3D Editing with Video Propagation and View SelectionHuaizhi Qu, Ruichen Zhang, Shuqing Luo et al.
Recent advances in foundation models have driven remarkable progress in image editing, yet their extension to 3D editing remains underexplored. A natural approach is to replace the image editing modules in existing workflows with foundation models. However, their heavy computational demands and the restrictions and costs of closed-source APIs make plugging these models into existing iterative editing strategies impractical. To address this limitation, we propose EditCast3D, a pipeline that employs video generation foundation models to propagate edits from a single first frame across the entire dataset prior to reconstruction. While editing propagation enables dataset-level editing via video models, its consistency remains suboptimal for 3D reconstruction, where multi-view alignment is essential. To overcome this, EditCast3D introduces a view selection strategy that explicitly identifies consistent and reconstruction-friendly views and adopts feedforward reconstruction without requiring costly refinement. In combination, the pipeline both minimizes reliance on expensive image editing and mitigates prompt ambiguities that arise when applying foundation models independently across images. We evaluate EditCast3D on commonly used 3D editing datasets and compare it against state-of-the-art 3D editing baselines, demonstrating superior editing quality and high efficiency. These results establish EditCast3D as a scalable and general paradigm for integrating foundation models into 3D editing pipelines. The code is available at https://github.com/UNITES-Lab/EditCast3D
15.8CVNov 26, 2024
ScribbleLight: Single Image Indoor Relighting with ScribblesJun Myeong Choi, Annie Wang, Pieter Peers et al.
Image-based relighting of indoor rooms creates an immersive virtual understanding of the space, which is useful for interior design, virtual staging, and real estate. Relighting indoor rooms from a single image is especially challenging due to complex illumination interactions between multiple lights and cluttered objects featuring a large variety in geometrical and material complexity. Recently, generative models have been successfully applied to image-based relighting conditioned on a target image or a latent code, albeit without detailed local lighting control. In this paper, we introduce ScribbleLight, a generative model that supports local fine-grained control of lighting effects through scribbles that describe changes in lighting. Our key technical novelty is an Albedo-conditioned Stable Image Diffusion model that preserves the intrinsic color and texture of the original image after relighting and an encoder-decoder-based ControlNet architecture that enables geometry-preserving lighting effects with normal map and scribble annotations. We demonstrate ScribbleLight's ability to create different lighting effects (e.g., turning lights on/off, adding highlights, cast shadows, or indirect lighting from unseen lights) from sparse scribble annotations.
5.2CVDec 17, 2024
NFL-BA: Near-Field Light Bundle Adjustment for SLAM in Dynamic LightingAndrea Dunn Beltran, Daniel Rho, Marc Niethammer et al.
Simultaneous Localization and Mapping (SLAM) systems typically assume static, distant illumination; however, many real-world scenarios, such as endoscopy, subterranean robotics, and search & rescue in collapsed environments, require agents to operate with a co-located light and camera in the absence of external lighting. In such cases, dynamic near-field lighting introduces strong, view-dependent shading that significantly degrades SLAM performance. We introduce Near-Field Lighting Bundle Adjustment Loss (NFL-BA) which explicitly models near-field lighting as a part of Bundle Adjustment loss and enables better performance for scenes captured with dynamic lighting. NFL-BA can be integrated into neural rendering-based SLAM systems with implicit or explicit scene representations. Our evaluations mainly focus on endoscopy procedure where SLAM can enable autonomous navigation, guidance to unsurveyed regions, blindspot detections, and 3D visualizations, which can significantly improve patient outcomes and endoscopy experience for both physicians and patients. Replacing Photometric Bundle Adjustment loss of SLAM systems with NFL-BA leads to significant improvement in camera tracking, 37% for MonoGS and 14% for EndoGS, and leads to state-of-the-art camera tracking and mapping performance on the C3VD colonoscopy dataset. Further evaluation on indoor scenes captured with phone camera with flashlight turned on, also demonstrate significant improvement in SLAM performance due to NFL-BA. See results at https://asdunnbe.github.io/NFL-BA/
6.5CVNov 21, 2024
MyTimeMachine: Personalized Facial Age TransformationLuchao Qi, Jiaye Wu, Bang Gong et al.
Facial aging is a complex process, highly dependent on multiple factors like gender, ethnicity, lifestyle, etc., making it extremely challenging to learn a global aging prior to predict aging for any individual accurately. Existing techniques often produce realistic and plausible aging results, but the re-aged images often do not resemble the person's appearance at the target age and thus need personalization. In many practical applications of virtual aging, e.g. VFX in movies and TV shows, access to a personal photo collection of the user depicting aging in a small time interval (20$\sim$40 years) is often available. However, naive attempts to personalize global aging techniques on personal photo collections often fail. Thus, we propose MyTimeMachine (MyTM), which combines a global aging prior with a personal photo collection (using as few as 50 images) to learn a personalized age transformation. We introduce a novel Adapter Network that combines personalized aging features with global aging features and generates a re-aged image with StyleGAN2. We also introduce three loss functions to personalize the Adapter Network with personalized aging loss, extrapolation regularization, and adaptive w-norm regularization. Our approach can also be extended to videos, achieving high-quality, identity-preserving, and temporally consistent aging effects that resemble actual appearances at target ages, demonstrating its superiority over state-of-the-art approaches.
5.2CVMar 22, 2024
GaNI: Global and Near Field Illumination Aware Neural Inverse RenderingJiaye Wu, Saeed Hadadan, Geng Lin et al.
In this paper, we present GaNI, a Global and Near-field Illumination-aware neural inverse rendering technique that can reconstruct geometry, albedo, and roughness parameters from images of a scene captured with co-located light and camera. Existing inverse rendering techniques with co-located light-camera focus on single objects only, without modeling global illumination and near-field lighting more prominent in scenes with multiple objects. We introduce a system that solves this problem in two stages; we first reconstruct the geometry powered by neural volumetric rendering NeuS, followed by inverse neural radiosity that uses the previously predicted geometry to estimate albedo and roughness. However, such a naive combination fails and we propose multiple technical contributions that enable this two-stage approach. We observe that NeuS fails to handle near-field illumination and strong specular reflections from the flashlight in a scene. We propose to implicitly model the effects of near-field illumination and introduce a surface angle loss function to handle specular reflections. Similarly, we observe that invNeRad assumes constant illumination throughout the capture and cannot handle moving flashlights during capture. We propose a light position-aware radiance cache network and additional smoothness priors on roughness to reconstruct reflectance. Experimental evaluation on synthetic and real data shows that our method outperforms the existing co-located light-camera-based inverse rendering techniques. Our approach produces significantly better reflectance and slightly better geometry than capture strategies that do not require a dark room.
6.2CVJun 26, 2025
The Aging Multiverse: Generating Condition-Aware Facial Aging Tree via Training-Free DiffusionBang Gong, Luchao Qi, Jiaye Wu et al.
We introduce the Aging Multiverse, a framework for generating multiple plausible facial aging trajectories from a single image, each conditioned on external factors such as environment, health, and lifestyle. Unlike prior methods that model aging as a single deterministic path, our approach creates an aging tree that visualizes diverse futures. To enable this, we propose a training-free diffusion-based method that balances identity preservation, age accuracy, and condition control. Our key contributions include attention mixing to modulate editing strength and a Simulated Aging Regularization strategy to stabilize edits. Extensive experiments and user studies demonstrate state-of-the-art performance across identity preservation, aging realism, and conditional alignment, outperforming existing editing and age-progression models, which often fail to account for one or more of the editing criteria. By transforming aging into a multi-dimensional, controllable, and interpretable process, our approach opens up new creative and practical avenues in digital storytelling, health education, and personalized visualization.
6.2CVJun 5, 2025
ProJo4D: Progressive Joint Optimization for Sparse-View Inverse Physics EstimationDaniel Rho, Jun Myeong Choi, Biswadip Dey et al.
Neural rendering has made significant strides in 3D reconstruction and novel view synthesis. With the integration with physics, it opens up new applications. The inverse problem of estimating physics from visual data, however, still remains challenging, limiting its effectiveness for applications like physically accurate digital twin creation in robotics and XR. Existing methods that incorporate physics into neural rendering frameworks typically require dense multi-view videos as input, making them impractical for scalable, real-world use. When presented with sparse multi-view videos, the sequential optimization strategy used by existing approaches introduces significant error accumulation, e.g., poor initial 3D reconstruction leads to bad material parameter estimation in subsequent stages. Instead of sequential optimization, directly optimizing all parameters at the same time also fails due to the highly non-convex and often non-differentiable nature of the problem. We propose ProJo4D, a progressive joint optimization framework that gradually increases the set of jointly optimized parameters guided by their sensitivity, leading to fully joint optimization over geometry, appearance, physical state, and material property. Evaluations on PAC-NeRF and Spring-Gaus datasets show that ProJo4D outperforms prior work in 4D future state prediction, novel view rendering of future state, and material parameter estimation, demonstrating its effectiveness in physically grounded 4D scene understanding. For demos, please visit the project webpage: https://daniel03c1.github.io/ProJo4D/
2.0CVDec 3, 2024
Continual Learning of Personalized Generative Face Models with Experience ReplayAnnie N. Wang, Luchao Qi, Roni Sengupta
We introduce a novel continual learning problem: how to sequentially update the weights of a personalized 2D and 3D generative face model as new batches of photos in different appearances, styles, poses, and lighting are captured regularly. We observe that naive sequential fine-tuning of the model leads to catastrophic forgetting of past representations of the individual's face. We then demonstrate that a simple random sampling-based experience replay method is effective at mitigating catastrophic forgetting when a relatively large number of images can be stored and replayed. However, for long-term deployment of these models with relatively smaller storage, this simple random sampling-based replay technique also forgets past representations. Thus, we introduce a novel experience replay algorithm that combines random sampling with StyleGAN's latent space to represent the buffer as an optimal convex hull. We observe that our proposed convex hull-based experience replay is more effective in preventing forgetting than a random sampling baseline and the lower bound.