Wenbo He

h-index3
2papers
17citations

2 Papers

5.2CVMar 4, 2024
3D Hand Reconstruction via Aggregating Intra and Inter Graphs Guided by Prior Knowledge for Hand-Object Interaction Scenario

Feng Shuang, Wenbo He, Shaodong Li

Recently, 3D hand reconstruction has gained more attention in human-computer cooperation, especially for hand-object interaction scenario. However, it still remains huge challenge due to severe hand-occlusion caused by interaction, which contain the balance of accuracy and physical plausibility, highly nonlinear mapping of model parameters and occlusion feature enhancement. To overcome these issues, we propose a 3D hand reconstruction network combining the benefits of model-based and model-free approaches to balance accuracy and physical plausibility for hand-object interaction scenario. Firstly, we present a novel MANO pose parameters regression module from 2D joints directly, which avoids the process of highly nonlinear mapping from abstract image feature and no longer depends on accurate 3D joints. Moreover, we further propose a vertex-joint mutual graph-attention model guided by MANO to jointly refine hand meshes and joints, which model the dependencies of vertex-vertex and joint-joint and capture the correlation of vertex-joint for aggregating intra-graph and inter-graph node features respectively. The experimental results demonstrate that our method achieves a competitive performance on recently benchmark datasets HO3DV2 and Dex-YCB, and outperforms all only model-base approaches and model-free approaches.

10.2CVJun 4, 2025
Robust Neural Rendering in the Wild with Asymmetric Dual 3D Gaussian Splatting

Chengqi Li, Zhihao Shi, Yangdi Lu et al.

3D reconstruction from in-the-wild images remains a challenging task due to inconsistent lighting conditions and transient distractors. Existing methods typically rely on heuristic strategies to handle the low-quality training data, which often struggle to produce stable and consistent reconstructions, frequently resulting in visual artifacts. In this work, we propose \modelname{}, a novel framework that leverages the stochastic nature of these artifacts: they tend to vary across different training runs due to minor randomness. Specifically, our method trains two 3D Gaussian Splatting (3DGS) models in parallel, enforcing a consistency constraint that encourages convergence on reliable scene geometry while suppressing inconsistent artifacts. To prevent the two models from collapsing into similar failure modes due to confirmation bias, we introduce a divergent masking strategy that applies two complementary masks: a multi-cue adaptive mask and a self-supervised soft mask, which leads to an asymmetric training process of the two models, reducing shared error modes. In addition, to improve the efficiency of model training, we introduce a lightweight variant called Dynamic EMA Proxy, which replaces one of the two models with a dynamically updated Exponential Moving Average (EMA) proxy, and employs an alternating masking strategy to preserve divergence. Extensive experiments on challenging real-world datasets demonstrate that our method consistently outperforms existing approaches while achieving high efficiency. See the project website at https://steveli88.github.io/AsymGS.