Honghui Yang

CV
h-index19
11papers
815citations
Novelty55%
AI Score41

11 Papers

CVDec 6, 2022Code
GD-MAE: Generative Decoder for MAE Pre-training on LiDAR Point Clouds

Honghui Yang, Tong He, Jiaheng Liu et al.

Despite the tremendous progress of Masked Autoencoders (MAE) in developing vision tasks such as image and video, exploring MAE in large-scale 3D point clouds remains challenging due to the inherent irregularity. In contrast to previous 3D MAE frameworks, which either design a complex decoder to infer masked information from maintained regions or adopt sophisticated masking strategies, we instead propose a much simpler paradigm. The core idea is to apply a \textbf{G}enerative \textbf{D}ecoder for MAE (GD-MAE) to automatically merges the surrounding context to restore the masked geometric knowledge in a hierarchical fusion manner. In doing so, our approach is free from introducing the heuristic design of decoders and enjoys the flexibility of exploring various masking strategies. The corresponding part costs less than \textbf{12\%} latency compared with conventional methods, while achieving better performance. We demonstrate the efficacy of the proposed method on several large-scale benchmarks: Waymo, KITTI, and ONCE. Consistent improvement on downstream detection tasks illustrates strong robustness and generalization capability. Not only our method reveals state-of-the-art results, but remarkably, we achieve comparable accuracy even with \textbf{20\%} of the labeled data on the Waymo dataset. Code will be released at https://github.com/Nightmare-n/GD-MAE.

CVAug 7, 2022Code
Graph R-CNN: Towards Accurate 3D Object Detection with Semantic-Decorated Local Graph

Honghui Yang, Zili Liu, Xiaopei Wu et al.

Two-stage detectors have gained much popularity in 3D object detection. Most two-stage 3D detectors utilize grid points, voxel grids, or sampled keypoints for RoI feature extraction in the second stage. Such methods, however, are inefficient in handling unevenly distributed and sparse outdoor points. This paper solves this problem in three aspects. 1) Dynamic Point Aggregation. We propose the patch search to quickly search points in a local region for each 3D proposal. The dynamic farthest voxel sampling is then applied to evenly sample the points. Especially, the voxel size varies along the distance to accommodate the uneven distribution of points. 2) RoI-graph Pooling. We build local graphs on the sampled points to better model contextual information and mine point relations through iterative message passing. 3) Visual Features Augmentation. We introduce a simple yet effective fusion strategy to compensate for sparse LiDAR points with limited semantic cues. Based on these modules, we construct our Graph R-CNN as the second stage, which can be applied to existing one-stage detectors to consistently improve the detection performance. Extensive experiments show that Graph R-CNN outperforms the state-of-the-art 3D detection models by a large margin on both the KITTI and Waymo Open Dataset. And we rank first place on the KITTI BEV car detection leaderboard. Code will be available at \url{https://github.com/Nightmare-n/GraphRCNN}.

CVMar 18, 2022Code
Sparse Fuse Dense: Towards High Quality 3D Detection with Depth Completion

Xiaopei Wu, Liang Peng, Honghui Yang et al.

Current LiDAR-only 3D detection methods inevitably suffer from the sparsity of point clouds. Many multi-modal methods are proposed to alleviate this issue, while different representations of images and point clouds make it difficult to fuse them, resulting in suboptimal performance. In this paper, we present a novel multi-modal framework SFD (Sparse Fuse Dense), which utilizes pseudo point clouds generated from depth completion to tackle the issues mentioned above. Different from prior works, we propose a new RoI fusion strategy 3D-GAF (3D Grid-wise Attentive Fusion) to make fuller use of information from different types of point clouds. Specifically, 3D-GAF fuses 3D RoI features from the couple of point clouds in a grid-wise attentive way, which is more fine-grained and more precise. In addition, we propose a SynAugment (Synchronized Augmentation) to enable our multi-modal framework to utilize all data augmentation approaches tailored to LiDAR-only methods. Lastly, we customize an effective and efficient feature extractor CPConv (Color Point Convolution) for pseudo point clouds. It can explore 2D image features and 3D geometric features of pseudo point clouds simultaneously. Our method holds the highest entry on the KITTI car 3D object detection leaderboard, demonstrating the effectiveness of our SFD. Codes are available at https://github.com/LittlePey/SFD.

CVOct 12, 2023Code
UniPAD: A Universal Pre-training Paradigm for Autonomous Driving

Honghui Yang, Sha Zhang, Di Huang et al.

In the context of autonomous driving, the significance of effective feature learning is widely acknowledged. While conventional 3D self-supervised pre-training methods have shown widespread success, most methods follow the ideas originally designed for 2D images. In this paper, we present UniPAD, a novel self-supervised learning paradigm applying 3D volumetric differentiable rendering. UniPAD implicitly encodes 3D space, facilitating the reconstruction of continuous 3D shape structures and the intricate appearance characteristics of their 2D projections. The flexibility of our method enables seamless integration into both 2D and 3D frameworks, enabling a more holistic comprehension of the scenes. We manifest the feasibility and effectiveness of UniPAD by conducting extensive experiments on various downstream 3D tasks. Our method significantly improves lidar-, camera-, and lidar-camera-based baseline by 9.1, 7.7, and 6.9 NDS, respectively. Notably, our pre-training pipeline achieves 73.2 NDS for 3D object detection and 79.4 mIoU for 3D semantic segmentation on the nuScenes validation set, achieving state-of-the-art results in comparison with previous methods. The code will be available at https://github.com/Nightmare-n/UniPAD.

CVOct 12, 2023Code
PonderV2: Pave the Way for 3D Foundation Model with A Universal Pre-training Paradigm

Haoyi Zhu, Honghui Yang, Xiaoyang Wu et al.

In contrast to numerous NLP and 2D vision foundational models, learning a 3D foundational model poses considerably greater challenges. This is primarily due to the inherent data variability and diversity of downstream tasks. In this paper, we introduce a novel universal 3D pre-training framework designed to facilitate the acquisition of efficient 3D representation, thereby establishing a pathway to 3D foundational models. Considering that informative 3D features should encode rich geometry and appearance cues that can be utilized to render realistic images, we propose to learn 3D representations by differentiable neural rendering. We train a 3D backbone with a devised volumetric neural renderer by comparing the rendered with the real images. Notably, our approach seamlessly integrates the learned 3D encoder into various downstream tasks. These tasks encompass not only high-level challenges such as 3D detection and segmentation but also low-level objectives like 3D reconstruction and image synthesis, spanning both indoor and outdoor scenarios. Besides, we also illustrate the capability of pre-training a 2D backbone using the proposed methodology, surpassing conventional pre-training methods by a large margin. For the first time, PonderV2 achieves state-of-the-art performance on 11 indoor and outdoor benchmarks, implying its effectiveness. Code and models are available at https://github.com/OpenGVLab/PonderV2.

CVDec 31, 2022
Ponder: Point Cloud Pre-training via Neural Rendering

Di Huang, Sida Peng, Tong He et al.

We propose a novel approach to self-supervised learning of point cloud representations by differentiable neural rendering. Motivated by the fact that informative point cloud features should be able to encode rich geometry and appearance cues and render realistic images, we train a point-cloud encoder within a devised point-based neural renderer by comparing the rendered images with real images on massive RGB-D data. The learned point-cloud encoder can be easily integrated into various downstream tasks, including not only high-level tasks like 3D detection and segmentation, but low-level tasks like 3D reconstruction and image synthesis. Extensive experiments on various tasks demonstrate the superiority of our approach compared to existing pre-training methods.

CVNov 17, 2022
3D-QueryIS: A Query-based Framework for 3D Instance Segmentation

Jiaheng Liu, Tong He, Honghui Yang et al.

Previous top-performing methods for 3D instance segmentation often maintain inter-task dependencies and the tendency towards a lack of robustness. Besides, inevitable variations of different datasets make these methods become particularly sensitive to hyper-parameter values and manifest poor generalization capability. In this paper, we address the aforementioned challenges by proposing a novel query-based method, termed as 3D-QueryIS, which is detector-free, semantic segmentation-free, and cluster-free. Specifically, we propose to generate representative points in an implicit manner, and use them together with the initial queries to generate the informative instance queries. Then, the class and binary instance mask predictions can be produced by simply applying MLP layers on top of the instance queries and the extracted point cloud embeddings. Thus, our 3D-QueryIS is free from the accumulated errors caused by the inter-task dependencies. Extensive experiments on multiple benchmark datasets demonstrate the effectiveness and efficiency of our proposed 3D-QueryIS method.

CVOct 14, 2024Code
Depth Any Video with Scalable Synthetic Data

Honghui Yang, Di Huang, Wei Yin et al.

Video depth estimation has long been hindered by the scarcity of consistent and scalable ground truth data, leading to inconsistent and unreliable results. In this paper, we introduce Depth Any Video, a model that tackles the challenge through two key innovations. First, we develop a scalable synthetic data pipeline, capturing real-time video depth data from diverse virtual environments, yielding 40,000 video clips of 5-second duration, each with precise depth annotations. Second, we leverage the powerful priors of generative video diffusion models to handle real-world videos effectively, integrating advanced techniques such as rotary position encoding and flow matching to further enhance flexibility and efficiency. Unlike previous models, which are limited to fixed-length video sequences, our approach introduces a novel mixed-duration training strategy that handles videos of varying lengths and performs robustly across different frame rates-even on single frames. At inference, we propose a depth interpolation method that enables our model to infer high-resolution video depth across sequences of up to 150 frames. Our model outperforms all previous generative depth models in terms of spatial accuracy and temporal consistency. The code and model weights are open-sourced.

CVSep 23, 2023
M$^3$CS: Multi-Target Masked Point Modeling with Learnable Codebook and Siamese Decoders

Qibo Qiu, Honghui Yang, Wenxiao Wang et al.

Masked point modeling has become a promising scheme of self-supervised pre-training for point clouds. Existing methods reconstruct either the original points or related features as the objective of pre-training. However, considering the diversity of downstream tasks, it is necessary for the model to have both low- and high-level representation modeling capabilities to capture geometric details and semantic contexts during pre-training. To this end, M$^3$CS is proposed to enable the model with the above abilities. Specifically, with masked point cloud as input, M$^3$CS introduces two decoders to predict masked representations and the original points simultaneously. While an extra decoder doubles parameters for the decoding process and may lead to overfitting, we propose siamese decoders to keep the amount of learnable parameters unchanged. Further, we propose an online codebook projecting continuous tokens into discrete ones before reconstructing masked points. In such way, we can enforce the decoder to take effect through the combinations of tokens rather than remembering each token. Comprehensive experiments show that M$^3$CS achieves superior performance at both classification and segmentation tasks, outperforming existing methods.

CVMay 11, 2023Code
PVT-SSD: Single-Stage 3D Object Detector with Point-Voxel Transformer

Honghui Yang, Wenxiao Wang, Minghao Chen et al.

Recent Transformer-based 3D object detectors learn point cloud features either from point- or voxel-based representations. However, the former requires time-consuming sampling while the latter introduces quantization errors. In this paper, we present a novel Point-Voxel Transformer for single-stage 3D detection (PVT-SSD) that takes advantage of these two representations. Specifically, we first use voxel-based sparse convolutions for efficient feature encoding. Then, we propose a Point-Voxel Transformer (PVT) module that obtains long-range contexts in a cheap manner from voxels while attaining accurate positions from points. The key to associating the two different representations is our introduced input-dependent Query Initialization module, which could efficiently generate reference points and content queries. Then, PVT adaptively fuses long-range contextual and local geometric information around reference points into content queries. Further, to quickly find the neighboring points of reference points, we design the Virtual Range Image module, which generalizes the native range image to multi-sensor and multi-frame. The experiments on several autonomous driving benchmarks verify the effectiveness and efficiency of the proposed method. Code will be available at https://github.com/Nightmare-n/PVT-SSD.

CVMar 18, 2021Code
Suppress-and-Refine Framework for End-to-End 3D Object Detection

Zili Liu, Guodong Xu, Honghui Yang et al.

3D object detector based on Hough voting achieves great success and derives many follow-up works. Despite constantly refreshing the detection accuracy, these works suffer from handcrafted components used to eliminate redundant boxes, and thus are non-end-to-end and time-consuming. In this work, we propose a suppress-and-refine framework to remove these handcrafted components. To fully utilize full-resolution information and achieve real-time speed, it directly consumes feature points and redundant 3D proposals. Specifically, it first suppresses noisy 3D feature points and then feeds them to 3D proposals for the following RoI-aware refinement. With the gating mechanism to build fine proposal features and the self-attention mechanism to model relationships, our method can produce high-quality predictions with a small computation budget in an end-to-end manner. To this end, we present the first fully end-to-end 3D detector, SRDet, on the basis of VoteNet. It achieves state-of-the-art performance on the challenging ScanNetV2 and SUN RGB-D datasets with the fastest speed ever. Our code will be available at https://github.com/ZJULearning/SRDet.