Weixun Wang

LG
h-index16
39papers
1,394citations
Novelty48%
AI Score60

39 Papers

LGOct 11, 2022Code
MARLlib: A Scalable and Efficient Multi-agent Reinforcement Learning Library

Siyi Hu, Yifan Zhong, Minquan Gao et al.

A significant challenge facing researchers in the area of multi-agent reinforcement learning (MARL) pertains to the identification of a library that can offer fast and compatible development for multi-agent tasks and algorithm combinations, while obviating the need to consider compatibility issues. In this paper, we present MARLlib, a library designed to address the aforementioned challenge by leveraging three key mechanisms: 1) a standardized multi-agent environment wrapper, 2) an agent-level algorithm implementation, and 3) a flexible policy mapping strategy. By utilizing these mechanisms, MARLlib can effectively disentangle the intertwined nature of the multi-agent task and the learning process of the algorithm, with the ability to automatically alter the training strategy based on the current task's attributes. The MARLlib library's source code is publicly accessible on GitHub: \url{https://github.com/Replicable-MARL/MARLlib}.

LGMar 16, 2022
Coach-assisted Multi-Agent Reinforcement Learning Framework for Unexpected Crashed Agents

Jian Zhao, Youpeng Zhao, Weixun Wang et al.

Multi-agent reinforcement learning is difficult to be applied in practice, which is partially due to the gap between the simulated and real-world scenarios. One reason for the gap is that the simulated systems always assume that the agents can work normally all the time, while in practice, one or more agents may unexpectedly "crash" during the coordination process due to inevitable hardware or software failures. Such crashes will destroy the cooperation among agents, leading to performance degradation. In this work, we present a formal formulation of a cooperative multi-agent reinforcement learning system with unexpected crashes. To enhance the robustness of the system to crashes, we propose a coach-assisted multi-agent reinforcement learning framework, which introduces a virtual coach agent to adjust the crash rate during training. We design three coaching strategies and the re-sampling strategy for our coach agent. To the best of our knowledge, this work is the first to study the unexpected crashes in the multi-agent system. Extensive experiments on grid-world and StarCraft II micromanagement tasks demonstrate the efficacy of adaptive strategy compared with the fixed crash rate strategy and curriculum learning strategy. The ablation study further illustrates the effectiveness of our re-sampling strategy.

AIDec 31, 2025Code
Let It Flow: Agentic Crafting on Rock and Roll, Building the ROME Model within an Open Agentic Learning Ecosystem

Weixun Wang, XiaoXiao Xu, Wanhe An et al.

Agentic crafting requires LLMs to operate in real-world environments over multiple turns by taking actions, observing outcomes, and iteratively refining artifacts. Despite its importance, the open-source community lacks a principled, end-to-end ecosystem to streamline agent development. We introduce the Agentic Learning Ecosystem (ALE), a foundational infrastructure that optimizes the production pipeline for agentic model. ALE consists of three components: ROLL, a post-training framework for weight optimization; ROCK, a sandbox environment manager for trajectory generation; and iFlow CLI, an agent framework for efficient context engineering. We release ROME, an open-source agent grounded by ALE and trained on over one million trajectories. Our approach includes data composition protocols for synthesizing complex behaviors and a novel policy optimization algorithm, Interaction-Perceptive Agentic Policy Optimization (IPA), which assigns credit over semantic interaction chunks rather than individual tokens to improve long-horizon training stability. Empirically, we evaluate ROME within a structured setting and introduce Terminal Bench Pro, a benchmark with improved scale and contamination control. ROME demonstrates strong performance across benchmarks like SWE-bench Verified and Terminal Bench, proving the effectiveness of ALE.

AIJan 26Code
ShopSimulator: Evaluating and Exploring RL-Driven LLM Agent for Shopping Assistants

Pei Wang, Yanan Wu, Xiaoshuai Song et al.

Large language model (LLM)-based agents are increasingly deployed in e-commerce shopping. To perform thorough, user-tailored product searches, agents should interpret personal preferences, engage in multi-turn dialogues, and ultimately retrieve and discriminate among highly similar products. However, existing research has yet to provide a unified simulation environment that consistently captures all of these aspects, and always focuses solely on evaluation benchmarks without training support. In this paper, we introduce ShopSimulator, a large-scale and challenging Chinese shopping environment. Leveraging ShopSimulator, we evaluate LLMs across diverse scenarios, finding that even the best-performing models achieve less than 40% full-success rate. Error analysis reveals that agents struggle with deep search and product selection in long trajectories, fail to balance the use of personalization cues, and to effectively engage with users. Further training exploration provides practical guidance for overcoming these weaknesses, with the combination of supervised fine-tuning (SFT) and reinforcement learning (RL) yielding significant performance improvements. Code and data will be released at https://github.com/ShopAgent-Team/ShopSimulator.

DCDec 27, 2025Code
RollArt: Scaling Agentic RL Training via Disaggregated Infrastructure

Wei Gao, Yuheng Zhao, Tianyuan Wu et al.

Agentic Reinforcement Learning (RL) enables Large Language Models (LLMs) to perform autonomous decision-making and long-term planning. Unlike standard LLM post-training, agentic RL workloads are highly heterogeneous, combining compute-intensive prefill phases, bandwidth-bound decoding, and stateful, CPU-heavy environment simulations. We argue that efficient agentic RL training requires disaggregated infrastructure to leverage specialized, best-fit hardware. However, naive disaggregation introduces substantial synchronization overhead and resource underutilization due to the complex dependencies between stages. We present RollArc, a distributed system designed to maximize throughput for multi-task agentic RL on disaggregated infrastructure. RollArc is built on three core principles: (1) hardware-affinity workload mapping, which routes compute-bound and bandwidth-bound tasks to bestfit GPU devices, (2) fine-grained asynchrony, which manages execution at the trajectory level to mitigate resource bubbles, and (3) statefulness-aware computation, which offloads stateless components (e.g., reward models) to serverless infrastructure for elastic scaling. Our results demonstrate that RollArc effectively improves training throughput and achieves 1.35-2.05\(\times\) end-to-end training time reduction compared to monolithic and synchronous baselines. We also evaluate RollArc by training a hundreds-of-billions-parameter MoE model for Qoder product on an Alibaba cluster with more than 3,000 GPUs, further demonstrating RollArc scalability and robustness. The code is available at https://github.com/alibaba/ROLL.

LGMar 10, 2022
Breaking the Curse of Dimensionality in Multiagent State Space: A Unified Agent Permutation Framework

Xiaotian Hao, Hangyu Mao, Weixun Wang et al.

The state space in Multiagent Reinforcement Learning (MARL) grows exponentially with the agent number. Such a curse of dimensionality results in poor scalability and low sample efficiency, inhibiting MARL for decades. To break this curse, we propose a unified agent permutation framework that exploits the permutation invariance (PI) and permutation equivariance (PE) inductive biases to reduce the multiagent state space. Our insight is that permuting the order of entities in the factored multiagent state space does not change the information. Specifically, we propose two novel implementations: a Dynamic Permutation Network (DPN) and a Hyper Policy Network (HPN). The core idea is to build separate entity-wise PI input and PE output network modules to connect the entity-factored state space and action space in an end-to-end way. DPN achieves such connections by two separate module selection networks, which consistently assign the same input module to the same input entity (guarantee PI) and assign the same output module to the same entity-related output (guarantee PE). To enhance the representation capability, HPN replaces the module selection networks of DPN with hypernetworks to directly generate the corresponding module weights. Extensive experiments in SMAC, Google Research Football and MPE validate that the proposed methods significantly boost the performance and the learning efficiency of existing MARL algorithms. Remarkably, in SMAC, we achieve 100% win rates in almost all hard and super-hard scenarios (never achieved before).

LGMay 18, 2022
A2C is a special case of PPO

Shengyi Huang, Anssi Kanervisto, Antonin Raffin et al.

Advantage Actor-critic (A2C) and Proximal Policy Optimization (PPO) are popular deep reinforcement learning algorithms used for game AI in recent years. A common understanding is that A2C and PPO are separate algorithms because PPO's clipped objective appears significantly different than A2C's objective. In this paper, however, we show A2C is a special case of PPO. We present theoretical justifications and pseudocode analysis to demonstrate why. To validate our claim, we conduct an empirical experiment using \texttt{Stable-baselines3}, showing A2C and PPO produce the \textit{exact} same models when other settings are controlled.

CLJan 28Code
CE-RM: A Pointwise Generative Reward Model Optimized via Two-Stage Rollout and Unified Criteria

Xinyu Hu, Yancheng He, Weixun Wang et al.

Automatic evaluation is crucial yet challenging for open-ended natural language generation, especially when rule-based metrics are infeasible. Compared with traditional methods, the recent LLM-as-a-Judge paradigms enable better and more flexible evaluation, and show promise as generative reward models for reinforcement learning. However, prior work has revealed a notable gap between their seemingly impressive benchmark performance and actual effectiveness in RL practice. We attribute this issue to some limitations in existing studies, including the dominance of pairwise evaluation and inadequate optimization of evaluation criteria. Therefore, we propose CE-RM-4B, a pointwise generative reward model trained with a dedicated two-stage rollout method, and adopting unified query-based criteria. Using only about 5.7K high-quality data curated from the open-source preference dataset, our CE-RM-4B achieves superior performance on diverse reward model benchmarks, especially in Best-of-N scenarios, and delivers more effective improvements in downstream RL practice.

MAMay 27, 2022
Off-Beat Multi-Agent Reinforcement Learning

Wei Qiu, Weixun Wang, Rundong Wang et al.

We investigate model-free multi-agent reinforcement learning (MARL) in environments where off-beat actions are prevalent, i.e., all actions have pre-set execution durations. During execution durations, the environment changes are influenced by, but not synchronised with, action execution. Such a setting is ubiquitous in many real-world problems. However, most MARL methods assume actions are executed immediately after inference, which is often unrealistic and can lead to catastrophic failure for multi-agent coordination with off-beat actions. In order to fill this gap, we develop an algorithmic framework for MARL with off-beat actions. We then propose a novel episodic memory, LeGEM, for model-free MARL algorithms. LeGEM builds agents' episodic memories by utilizing agents' individual experiences. It boosts multi-agent learning by addressing the challenging temporal credit assignment problem raised by the off-beat actions via our novel reward redistribution scheme, alleviating the issue of non-Markovian reward. We evaluate LeGEM on various multi-agent scenarios with off-beat actions, including Stag-Hunter Game, Quarry Game, Afforestation Game, and StarCraft II micromanagement tasks. Empirical results show that LeGEM significantly boosts multi-agent coordination and achieves leading performance and improved sample efficiency.

99.2LGMar 18
Complementary Reinforcement Learning

Dilxat Muhtar, Jiashun Liu, Wei Gao et al.

Reinforcement Learning (RL) has emerged as a powerful paradigm for training LLM-based agents, yet remains limited by low sample efficiency, stemming not only from sparse outcome feedback but also from the agent's inability to leverage prior experience across episodes. While augmenting agents with historical experience offers a promising remedy, existing approaches suffer from a critical weakness: the experience distilled from history is either stored statically or fail to coevolve with the improving actor, causing a progressive misalignment between the experience and the actor's evolving capability that diminishes its utility over the course of training. Inspired by complementary learning systems in neuroscience, we present Complementary RL to achieve seamless co-evolution of an experience extractor and a policy actor within the RL optimization loop. Specifically, the actor is optimized via sparse outcome-based rewards, while the experience extractor is optimized according to whether its distilled experiences demonstrably contribute to the actor's success, thereby evolving its experience management strategy in lockstep with the actor's growing capabilities. Empirically, Complementary RL outperforms outcome-based agentic RL baselines that do not learn from experience, achieving 10% performance improvement in single-task scenarios and exhibits robust scalability in multi-task settings. These results establish Complementary RL as a paradigm for efficient experience-driven agent learning.

LGMar 24, 2024Code
The N+ Implementation Details of RLHF with PPO: A Case Study on TL;DR Summarization

Shengyi Huang, Michael Noukhovitch, Arian Hosseini et al. · mila

This work is the first to openly reproduce the Reinforcement Learning from Human Feedback (RLHF) scaling behaviors reported in OpenAI's seminal TL;DR summarization work. We create an RLHF pipeline from scratch, enumerate over 20 key implementation details, and share key insights during the reproduction. Our RLHF-trained Pythia models demonstrate significant gains in response quality that scale with model size, with our 2.8B, 6.9B models outperforming OpenAI's released 1.3B checkpoint. We publicly release the trained model checkpoints and code to facilitate further research and accelerate progress in the field (\url{https://github.com/vwxyzjn/summarize_from_feedback_details}).

99.9LGApr 2
One Sample to Rule Them All: Extreme Data Efficiency in Multidiscipline Reasoning with Reinforcement Learning

Yiyuan Li, Zhen Huang, Yanan Wu et al.

The reasoning ability of large language models (LLMs) can be unleashed with reinforcement learning (RL) (OpenAI, 2024; DeepSeek-AI et al., 2025a; Zeng et al., 2025). The success of existing RL attempts in LLMs usually rely on high-quality samples of large volumes. In this paper, we challenge conventional assumptions about data requirements in RL for LLMs by demonstrating the effectiveness of one-shot reinforcement learning. Specifically, we introduce polymath learning, a framework for designing one training sample that elicits multidisciplinary reasoning improvement. We present three key findings: (1) A single, strategically selected math reasoning sample can produce significant performance improvements across multiple domains, including physics, chemistry, and biology; (2) Analysis of salient mathematical skills provides insight into the characteristics associated with effective polymath samples; and (3) An engineered synthetic sample that integrates multidisciplinary elements and broader skill coverage achieves stronger performance than naturally occurring individual samples. Across various reasoning benchmarks, polymath learning achieves stronger performance than larger datasets, demonstrating that reasoning structure and skills in samples, rather than quantity, may be the key to unlock enhanced reasoning capabilities in language models. Our results suggest a shift, dubbed as sample engineering, toward precision engineering of samples that complements simply increasing data volume.

LGAug 11, 2025Code
Part I: Tricks or Traps? A Deep Dive into RL for LLM Reasoning

Zihe Liu, Jiashun Liu, Yancheng He et al.

Reinforcement learning for LLM reasoning has rapidly emerged as a prominent research area, marked by a significant surge in related studies on both algorithmic innovations and practical applications. Despite this progress, several critical challenges remain, including the absence of standardized guidelines for employing RL techniques and a fragmented understanding of their underlying mechanisms. Additionally, inconsistent experimental settings, variations in training data, and differences in model initialization have led to conflicting conclusions, obscuring the key characteristics of these techniques and creating confusion among practitioners when selecting appropriate techniques. This paper systematically reviews widely adopted RL techniques through rigorous reproductions and isolated evaluations within a unified open-source framework. We analyze the internal mechanisms, applicable scenarios, and core principles of each technique through fine-grained experiments, including datasets of varying difficulty, model sizes, and architectures. Based on these insights, we present clear guidelines for selecting RL techniques tailored to specific setups, and provide a reliable roadmap for practitioners navigating the RL for the LLM domain. Finally, we reveal that a minimalist combination of two techniques can unlock the learning capability of critic-free policies using vanilla PPO loss. The results demonstrate that our simple combination consistently improves performance, surpassing strategies like GRPO and DAPO.

CLFeb 23, 2025Code
CodeCriticBench: A Holistic Code Critique Benchmark for Large Language Models

Alexander Zhang, Marcus Dong, Jiaheng Liu et al.

The critique capacity of Large Language Models (LLMs) is essential for reasoning abilities, which can provide necessary suggestions (e.g., detailed analysis and constructive feedback). Therefore, how to evaluate the critique capacity of LLMs has drawn great attention and several critique benchmarks have been proposed. However, existing critique benchmarks usually have the following limitations: (1). Focusing on diverse reasoning tasks in general domains and insufficient evaluation on code tasks (e.g., only covering code generation task), where the difficulty of queries is relatively easy (e.g., the code queries of CriticBench are from Humaneval and MBPP). (2). Lacking comprehensive evaluation from different dimensions. To address these limitations, we introduce a holistic code critique benchmark for LLMs called CodeCriticBench. Specifically, our CodeCriticBench includes two mainstream code tasks (i.e., code generation and code QA) with different difficulties. Besides, the evaluation protocols include basic critique evaluation and advanced critique evaluation for different characteristics, where fine-grained evaluation checklists are well-designed for advanced settings. Finally, we conduct extensive experimental results of existing LLMs, which show the effectiveness of CodeCriticBench.

CVDec 19, 2025
Reasoning Palette: Modulating Reasoning via Latent Contextualization for Controllable Exploration for (V)LMs

Rujiao Long, Yang Li, Xingyao Zhang et al.

Exploration capacity shapes both inference-time performance and reinforcement learning (RL) training for large (vision-) language models, as stochastic sampling often yields redundant reasoning paths with little high-level diversity. This paper proposes Reasoning Palette, a novel latent-modulation framework that endows the model with a stochastic latent variable for strategic contextualization, guiding its internal planning prior to token generation. This latent context is inferred from the mean-pooled embedding of a question-answer pair via a variational autoencoder (VAE), where each sampled latent potentially encodes a distinct reasoning context. During inference, a sampled latent is decoded into learnable token prefixes and prepended to the input prompt, modulating the model's internal reasoning trajectory. In this way, the model performs internal sampling over reasoning strategies prior to output generation, which shapes the style and structure of the entire response sequence. A brief supervised fine-tuning (SFT) warm-up phase allows the model to adapt to this latent conditioning. Within RL optimization, Reasoning Palette facilitates structured exploration by enabling on-demand injection for diverse reasoning modes, significantly enhancing exploration efficiency and sustained learning capability. Experiments across multiple reasoning benchmarks demonstrate that our method enables interpretable and controllable control over the (vision-) language model's strategic behavior, thereby achieving consistent performance gains over standard RL methods.

CLJan 2, 2025Code
ProgCo: Program Helps Self-Correction of Large Language Models

Xiaoshuai Song, Yanan Wu, Weixun Wang et al.

Self-Correction aims to enable large language models (LLMs) to self-verify and self-refine their initial responses without external feedback. However, LLMs often fail to effectively self-verify and generate correct feedback, further misleading refinement and leading to the failure of self-correction, especially in complex reasoning tasks. In this paper, we propose Program-driven Self-Correction (ProgCo). First, program-driven verification (ProgVe) achieves complex verification logic and extensive validation through self-generated, self-executing verification pseudo-programs. Then, program-driven refinement (ProgRe) receives feedback from ProgVe, conducts dual reflection and refinement on both responses and verification programs to mitigate misleading of incorrect feedback in complex reasoning tasks. Experiments on three instruction-following and mathematical benchmarks indicate that ProgCo achieves effective self-correction, and can be further enhance performance when combined with real program tools. We release our code at https://github.com/songxiaoshuai/progco.

LGOct 1, 2025Code
GEM: A Gym for Agentic LLMs

Zichen Liu, Anya Sims, Keyu Duan et al.

The training paradigm for large language models (LLMs) is moving from static datasets to experience-based learning, where agents acquire skills via interacting with complex environments. To facilitate this transition we introduce GEM (General Experience Maker), an open-source environment simulator designed for the age of LLMs. Analogous to OpenAI-Gym for traditional reinforcement learning (RL), GEM provides a standardized framework for the environment-agent interface, including asynchronous vectorized execution for high throughput, and flexible wrappers for easy extensibility. GEM also features a diverse suite of environments, robust integrated tools, and single-file example scripts demonstrating using GEM with five popular RL training frameworks. Along with this, we also provide a set of baselines across 24 environments using REINFORCE with Return Batch Normalization (ReBN), which -- unlike GRPO -- is compatible with the full RL setting of dense per-turn rewards and offers better credit assignment. We further conduct apple-to-apple benchmarking of PPO, GRPO and REINFORCE in both single- and multi-turn settings using GEM to shed light on the algorithmic designs. Lastly, GEM also functions as a convenient evaluation toolkit besides a training environment. We hope this framework can help accelerate future agentic LLM research.

AIMay 20, 2024Code
OpenRLHF: An Easy-to-use, Scalable and High-performance RLHF Framework

Jian Hu, Xibin Wu, Wei Shen et al.

Large Language Models (LLMs) fine-tuned via Reinforcement Learning from Human Feedback (RLHF) and Reinforcement Learning with Verifiable Rewards (RLVR) significantly improve the alignment of human-AI values, further raising the upper bound of AI capabilities, particularly in reasoning-intensive, long-context Chain-of-Thought (CoT) tasks. However, existing frameworks commonly face challenges such as inference bottlenecks and complexity barriers, which restrict their accessibility to newcomers. To bridge this gap, we introduce \textbf{OpenRLHF}, a user-friendly, scalable, and easy-to-learn open-source RLHF framework built upon Ray, vLLM, DeepSpeed, and HuggingFace Transformers, featuring a simplified design, clear code structure, and comprehensive documentation to facilitate entry for researchers and practitioners. Experimental results show that OpenRLHF achieves superior training efficiency, with speedups ranging from 1.22x to 1.68x across different model sizes, compared to state-of-the-art frameworks. Additionally, it requires significantly fewer lines of code for implementation. OpenRLHF is publicly available at https://github.com/OpenRLHF/OpenRLHF, and has already been adopted by leading institutions to accelerate RLHF research and learning.

LGOct 2, 2025Code
Asymmetric Proximal Policy Optimization: mini-critics boost LLM reasoning

Jiashun Liu, Johan Obando-Ceron, Han Lu et al.

Most recent RL for LLMs (RL4LLM) methods avoid explicit critics, replacing them with average advantage baselines. This shift is largely pragmatic: conventional value functions are computationally expensive to train at LLM scale and often fail under sparse rewards and long reasoning horizons. We revisit this bottleneck from an architectural perspective and introduce Asymmetric Proximal Policy Optimization (AsyPPO), a simple and scalable framework that restores the critics role while remaining efficient in large-model settings. AsyPPO employs a set of lightweight mini-critics, each trained on disjoint prompt shards. This design encourages diversity while preserving calibration, reducing value-estimation bias. Beyond robust estimation, AsyPPO leverages inter-critic uncertainty to refine the policy update: (i) masking advantages in states where critics agree and gradients add little learning signal, and (ii) filtering high-divergence states from entropy regularization, suppressing spurious exploration. After training on open-source data with only 5,000 samples, AsyPPO consistently improves learning stability and performance across multiple benchmarks over strong baselines, such as GRPO, achieving performance gains of more than six percent on Qwen3-4b-Base and about three percent on Qwen3-8b-Base and Qwen3-14b-Base over classic PPO, without additional tricks. These results highlight the importance of architectural innovations for scalable, efficient algorithms.

97.8DCMay 7
ROSE: Rollout On Serving GPUs via Cooperative Elasticity for Agentic RL

Wei Gao, Yuheng Zhao, Dilxat Muhtar et al.

Agentic reinforcement learning (RL) has emerged as a key driver for improving the multi-step reasoning and tool-use capabilities of LLMs. However, its efficiency is bottlenecked by long-tail rollouts with multi-turn environment interactions, making static GPU provisioning a poor fit: overprovisioning wastes GPUs on stragglers, while underprovisioning increases contention and slows training. We observe that production serving clusters routinely leave substantial GPU compute and memory headroom. Based on this observation, we argue for cooperative elasticity: opportunistically repurposing underutilized serving GPUs to execute rollouts. Realizing cooperative elasticity is non-trivial because it must preserve serving Service Level Objectives (SLOs) under bursty traffic and minimize communication overhead. To address these challenges, we present ROSE, a cooperative, resource-elastic post-training system that safely harvests idle compute and memory on serving GPUs to accelerate agentic RL rollouts. ROSE consists of three components: (1) an SLO-safe co-serving executor that improves rollout throughput while preserving serving SLOs through efficient GPU memory and compute sharing; (2) a cross-cluster weight transfer engine that leverages weight shards and sparsity for fast weight synchronization across clusters; and (3) an elastic rollout scheduler that dynamically provisions cooperative capacity and routes trajectory rollouts across dedicated rollout GPUs and opportunistic serving GPUs. Experiments across multiple model sizes and cluster scales show that ROSE improves average end-to-end throughput by 1.20-3.31 x compared with state-of-the-art resource-fixed and elastic baselines.

CLFeb 26, 2025
Can Large Language Models Detect Errors in Long Chain-of-Thought Reasoning?

Yancheng He, Shilong Li, Jiaheng Liu et al.

Recently, o1-like models have drawn significant attention, where these models produce the long Chain-of-Thought (CoT) reasoning steps to improve the reasoning abilities of existing Large Language Models (LLMs). In this paper, to understand the qualities of these long CoTs and measure the critique abilities of existing LLMs on these long CoTs, we introduce the DeltaBench, including the generated long CoTs from different o1-like models (e.g., QwQ, DeepSeek-R1) for different reasoning tasks (e.g., Math, Code, General Reasoning), to measure the ability to detect errors in long CoT reasoning. Based on DeltaBench, we first perform fine-grained analysis of the generated long CoTs to discover the effectiveness and efficiency of different o1-like models. Then, we conduct extensive evaluations of existing process reward models (PRMs) and critic models to detect the errors of each annotated process, which aims to investigate the boundaries and limitations of existing PRMs and critic models. Finally, we hope that DeltaBench could guide developers to better understand the long CoT reasoning abilities of their models.

CLNov 11, 2024
Chinese SimpleQA: A Chinese Factuality Evaluation for Large Language Models

Yancheng He, Shilong Li, Jiaheng Liu et al.

New LLM evaluation benchmarks are important to align with the rapid development of Large Language Models (LLMs). In this work, we present Chinese SimpleQA, the first comprehensive Chinese benchmark to evaluate the factuality ability of language models to answer short questions, and Chinese SimpleQA mainly has five properties (i.e., Chinese, Diverse, High-quality, Static, Easy-to-evaluate). Specifically, first, we focus on the Chinese language over 6 major topics with 99 diverse subtopics. Second, we conduct a comprehensive quality control process to achieve high-quality questions and answers, where the reference answers are static and cannot be changed over time. Third, following SimpleQA, the questions and answers are very short, and the grading process is easy-to-evaluate based on OpenAI API. Based on Chinese SimpleQA, we perform a comprehensive evaluation on the factuality abilities of existing LLMs. Finally, we hope that Chinese SimpleQA could guide the developers to better understand the Chinese factuality abilities of their models and facilitate the growth of foundation models.

AIMar 20, 2025
Deconstructing Long Chain-of-Thought: A Structured Reasoning Optimization Framework for Long CoT Distillation

Yijia Luo, Yulin Song, Xingyao Zhang et al.

Recent advancements in large language models (LLMs) have demonstrated remarkable reasoning capabilities through long chain-of-thought (CoT) reasoning. The R1 distillation scheme has emerged as a promising approach for training cost-effective models with enhanced reasoning abilities. However, the underlying mechanisms driving its effectiveness remain unclear. This study examines the universality of distillation data and identifies key components that enable the efficient transfer of long-chain reasoning capabilities in LLM distillation. Our findings reveal that the effectiveness of long CoT reasoning distillation from teacher models like Qwen-QwQ degrades significantly on nonhomologous models, challenging the assumed universality of current distillation methods. To gain deeper insights into the structure and patterns of long CoT reasoning, we propose DLCoT (Deconstructing Long Chain-of-Thought), a distillation data enhancement framework. DLCoT consists of three key steps: (1) data segmentation to decompose complex long CoT structures, (2) simplification by eliminating unsolvable and redundant solutions, and (3) optimization of intermediate error states. Our approach significantly improves model performance and token efficiency, facilitating the development of high-performance LLMs.

CLOct 25, 2024
2D-DPO: Scaling Direct Preference Optimization with 2-Dimensional Supervision

Shilong Li, Yancheng He, Hui Huang et al.

Recent advancements in Direct Preference Optimization (DPO) have significantly enhanced the alignment of Large Language Models (LLMs) with human preferences, owing to its simplicity and effectiveness. However, existing methods typically optimize a scalar score or ranking reward, thereby overlooking the multi-dimensional nature of human preferences. In this work, we propose to extend the preference of DPO to two dimensions: segments and aspects. We first introduce a 2D supervision dataset called HelpSteer-2D. For the segment dimension, we divide the response into sentences and assign scores to each segment. For the aspect dimension, we meticulously design several criteria covering the response quality rubrics. With the 2-dimensional signals as feedback, we develop a 2D-DPO framework, decomposing the overall objective into multi-segment and multi-aspect objectives. Extensive experiments on popular benchmarks demonstrate that 2D-DPO performs better than methods that optimize for scalar or 1-dimensional preferences.

DCSep 25, 2025
RollPacker: Mitigating Long-Tail Rollouts for Fast, Synchronous RL Post-Training

Wei Gao, Yuheng Zhao, Dakai An et al.

Reinforcement Learning (RL) is a pivotal post-training technique for enhancing the reasoning capabilities of Large Language Models (LLMs). However, synchronous RL post-training often suffers from significant GPU underutilization, referred to as bubbles, caused by imbalanced response lengths within rollout steps. Many RL systems attempt to alleviate this problem by relaxing synchronization, but this can compromise training accuracy. In this paper, we introduce tail batching, a novel rollout scheduling strategy for synchronous RL that systematically consolidates prompts leading to long-tail responses into a small subset of rollout steps (long rounds), while ensuring that the majority of steps (short rounds) involve only balanced, short rollouts. By excluding long responses from short rounds and rescheduling them into a few designated long rounds, tail batching effectively reduces GPU idle time during rollouts and significantly accelerates RL training without sacrificing accuracy. We present RollPacker, a system that fully harnesses the benefits of tail batching through holistic optimizations across all three RL stages: elastic parallelism adaptation for rollout, dynamic resource allocation and scheduling for reward, and stream-based training. Empirical results show that RollPacker achieves a 2.03x-2.56x end-to-end training time reduction compared to veRL and up to 2.24x speedup compared to RLHFuse for the Qwen2.5 family of LLMs on up to 128 H800 GPUs.

CLMay 20, 2025
Think-J: Learning to Think for Generative LLM-as-a-Judge

Hui Huang, Yancheng He, Hongli Zhou et al.

LLM-as-a-Judge refers to the automatic modeling of preferences for responses generated by Large Language Models (LLMs), which is of significant importance for both LLM evaluation and reward modeling. Although generative LLMs have made substantial progress in various tasks, their performance as LLM-Judge still falls short of expectations. In this work, we propose Think-J, which improves generative LLM-as-a-Judge by learning how to think. We first utilized a small amount of curated data to develop the model with initial judgment thinking capabilities. Subsequently, we optimize the judgment thinking traces based on reinforcement learning (RL). We propose two methods for judgment thinking optimization, based on offline and online RL, respectively. The offline RL requires training a critic model to construct positive and negative examples for learning. The online method defines rule-based reward as feedback for optimization. Experimental results showed that our approach can significantly enhance the evaluation capability of generative LLM-Judge, surpassing both generative and classifier-based LLM-Judge without requiring extra human annotations.

CLOct 15, 2025
Attention Illuminates LLM Reasoning: The Preplan-and-Anchor Rhythm Enables Fine-Grained Policy Optimization

Yang Li, Zhichen Dong, Yuhan Sun et al.

The reasoning pattern of Large language models (LLMs) remains opaque, and Reinforcement learning (RL) typically applies uniform credit across an entire generation, blurring the distinction between pivotal and routine steps. This work positions attention as a privileged substrate that renders the internal logic of LLMs legible, not merely as a byproduct of computation, but as a mechanistic blueprint of reasoning itself. We first distinguish attention heads between locally and globally focused information processing and reveal that locally focused heads produce a sawtooth pattern near the diagonal indicating phrasal chunks, while globally focused heads expose tokens that exert broad downstream influence over future tokens. We formalize these with two metrics: 1) Windowed Average Attention Distance, which measures the extent of backward attention within a clipped window; 2) Future Attention Influence, which quantifies a token's global importance as the average attention it receives from subsequent tokens. Taken together, these signals reveal a recurring preplan-and-anchor mechanism, where the model first performs a long-range contextual reference to generate an introductory token, which is immediately followed by or coincides with a semantic anchor token that organizes subsequent reasoning. Leveraging these insights, we introduce three novel RL strategies that dynamically perform targeted credit assignment to critical nodes (preplan tokens, anchor tokens, and their temporal coupling) and show consistent performance gains across various reasoning tasks. By aligning optimization with the model's intrinsic reasoning rhythm, we aim to transform opaque optimization into an actionable structure-aware process, hoping to offer a potential step toward more transparent and effective optimization of LLM reasoning.

LGOct 13, 2025
Part II: ROLL Flash -- Accelerating RLVR and Agentic Training with Asynchrony

Han Lu, Zichen Liu, Shaopan Xiong et al.

Synchronous Reinforcement Learning (RL) post-training has emerged as a crucial step for enhancing Large Language Models (LLMs) with diverse capabilities. However, many systems designed to accelerate RL post-training still suffer from low resource utilization and limited scalability. We present ROLL Flash, a system that extends ROLL with native support for asynchronous RL post-training. ROLL Flash is built upon two core design principles: fine-grained parallelism and rollout-train decoupling. Guided by these principles, ROLL Flash provides flexible programming interfaces that enable a fully asynchronous training architecture and support efficient rollout mechanisms, including queue scheduling and environment-level asynchronous execution. Through comprehensive theoretical analysis and extensive experiments, we demonstrate that ROLL Flash significantly improves resource utilization and scalability over synchronous RL post-training. ROLL Flash achieves up to 2.24x speedup on RLVR tasks and 2.72x on agentic tasks, using the same GPU budget as synchronous baselines. Furthermore, we implement several popular off-policy algorithms and verify that asynchronous training can achieve performance on par with synchronous training.

AIFeb 9, 2022
Revisiting QMIX: Discriminative Credit Assignment by Gradient Entropy Regularization

Jian Zhao, Yue Zhang, Xunhan Hu et al.

In cooperative multi-agent systems, agents jointly take actions and receive a team reward instead of individual rewards. In the absence of individual reward signals, credit assignment mechanisms are usually introduced to discriminate the contributions of different agents so as to achieve effective cooperation. Recently, the value decomposition paradigm has been widely adopted to realize credit assignment, and QMIX has become the state-of-the-art solution. In this paper, we revisit QMIX from two aspects. First, we propose a new perspective on credit assignment measurement and empirically show that QMIX suffers limited discriminability on the assignment of credits to agents. Second, we propose a gradient entropy regularization with QMIX to realize a discriminative credit assignment, thereby improving the overall performance. The experiments demonstrate that our approach can comparatively improve learning efficiency and achieve better performance.

AIJun 1, 2021
Cooperative Multi-Agent Transfer Learning with Level-Adaptive Credit Assignment

Tianze Zhou, Fubiao Zhang, Kun Shao et al.

Extending transfer learning to cooperative multi-agent reinforcement learning (MARL) has recently received much attention. In contrast to the single-agent setting, the coordination indispensable in cooperative MARL constrains each agent's policy. However, existing transfer methods focus exclusively on agent policy and ignores coordination knowledge. We propose a new architecture that realizes robust coordination knowledge transfer through appropriate decomposition of the overall coordination into several coordination patterns. We use a novel mixing network named level-adaptive QTransformer (LA-QTransformer) to realize agent coordination that considers credit assignment, with appropriate coordination patterns for different agents realized by a novel level-adaptive Transformer (LA-Transformer) dedicated to the transfer of coordination knowledge. In addition, we use a novel agent network named Population Invariant agent with Transformer (PIT) to realize the coordination transfer in more varieties of scenarios. Extensive experiments in StarCraft II micro-management show that LA-QTransformer together with PIT achieves superior performance compared with state-of-the-art baselines.

LGNov 5, 2020
Learning to Utilize Shaping Rewards: A New Approach of Reward Shaping

Yujing Hu, Weixun Wang, Hangtian Jia et al.

Reward shaping is an effective technique for incorporating domain knowledge into reinforcement learning (RL). Existing approaches such as potential-based reward shaping normally make full use of a given shaping reward function. However, since the transformation of human knowledge into numeric reward values is often imperfect due to reasons such as human cognitive bias, completely utilizing the shaping reward function may fail to improve the performance of RL algorithms. In this paper, we consider the problem of adaptively utilizing a given shaping reward function. We formulate the utilization of shaping rewards as a bi-level optimization problem, where the lower level is to optimize policy using the shaping rewards and the upper level is to optimize a parameterized shaping weight function for true reward maximization. We formally derive the gradient of the expected true reward with respect to the shaping weight function parameters and accordingly propose three learning algorithms based on different assumptions. Experiments in sparse-reward cartpole and MuJoCo environments show that our algorithms can fully exploit beneficial shaping rewards, and meanwhile ignore unbeneficial shaping rewards or even transform them into beneficial ones.

DCMay 9, 2020
Learning to Accelerate Heuristic Searching for Large-Scale Maximum Weighted b-Matching Problems in Online Advertising

Xiaotian Hao, Junqi Jin, Jianye Hao et al.

Bipartite b-matching is fundamental in algorithm design, and has been widely applied into economic markets, labor markets, etc. These practical problems usually exhibit two distinct features: large-scale and dynamic, which requires the matching algorithm to be repeatedly executed at regular intervals. However, existing exact and approximate algorithms usually fail in such settings due to either requiring intolerable running time or too much computation resource. To address this issue, we propose \texttt{NeuSearcher} which leverages the knowledge learned from previously instances to solve new problem instances. Specifically, we design a multichannel graph neural network to predict the threshold of the matched edges weights, by which the search region could be significantly reduced. We further propose a parallel heuristic search algorithm to iteratively improve the solution quality until convergence. Experiments on both open and industrial datasets demonstrate that \texttt{NeuSearcher} can speed up 2 to 3 times while achieving exactly the same matching solution compared with the state-of-the-art approximation approaches.

LGFeb 19, 2020
Efficient Deep Reinforcement Learning via Adaptive Policy Transfer

Tianpei Yang, Jianye Hao, Zhaopeng Meng et al.

Transfer Learning (TL) has shown great potential to accelerate Reinforcement Learning (RL) by leveraging prior knowledge from past learned policies of relevant tasks. Existing transfer approaches either explicitly computes the similarity between tasks or select appropriate source policies to provide guided explorations for the target task. However, how to directly optimize the target policy by alternatively utilizing knowledge from appropriate source policies without explicitly measuring the similarity is currently missing. In this paper, we propose a novel Policy Transfer Framework (PTF) to accelerate RL by taking advantage of this idea. Our framework learns when and which source policy is the best to reuse for the target policy and when to terminate it by modeling multi-policy transfer as the option learning problem. PTF can be easily combined with existing deep RL approaches. Experimental results show it significantly accelerates the learning process and surpasses state-of-the-art policy transfer methods in terms of learning efficiency and final performance in both discrete and continuous action spaces.

AIFeb 18, 2020
KoGuN: Accelerating Deep Reinforcement Learning via Integrating Human Suboptimal Knowledge

Peng Zhang, Jianye Hao, Weixun Wang et al.

Reinforcement learning agents usually learn from scratch, which requires a large number of interactions with the environment. This is quite different from the learning process of human. When faced with a new task, human naturally have the common sense and use the prior knowledge to derive an initial policy and guide the learning process afterwards. Although the prior knowledge may be not fully applicable to the new task, the learning process is significantly sped up since the initial policy ensures a quick-start of learning and intermediate guidance allows to avoid unnecessary exploration. Taking this inspiration, we propose knowledge guided policy network (KoGuN), a novel framework that combines human prior suboptimal knowledge with reinforcement learning. Our framework consists of a fuzzy rule controller to represent human knowledge and a refine module to fine-tune suboptimal prior knowledge. The proposed framework is end-to-end and can be combined with existing policy-based reinforcement learning algorithm. We conduct experiments on both discrete and continuous control tasks. The empirical results show that our approach, which combines human suboptimal knowledge and RL, achieves significant improvement on learning efficiency of flat RL algorithms, even with very low-performance human prior knowledge.

AINov 25, 2019
Multi-Agent Game Abstraction via Graph Attention Neural Network

Yong Liu, Weixun Wang, Yujing Hu et al.

In large-scale multi-agent systems, the large number of agents and complex game relationship cause great difficulty for policy learning. Therefore, simplifying the learning process is an important research issue. In many multi-agent systems, the interactions between agents often happen locally, which means that agents neither need to coordinate with all other agents nor need to coordinate with others all the time. Traditional methods attempt to use pre-defined rules to capture the interaction relationship between agents. However, the methods cannot be directly used in a large-scale environment due to the difficulty of transforming the complex interactions between agents into rules. In this paper, we model the relationship between agents by a complete graph and propose a novel game abstraction mechanism based on two-stage attention network (G2ANet), which can indicate whether there is an interaction between two agents and the importance of the interaction. We integrate this detection mechanism into graph neural network-based multi-agent reinforcement learning for conducting game abstraction and propose two novel learning algorithms GA-Comm and GA-AC. We conduct experiments in Traffic Junction and Predator-Prey. The results indicate that the proposed methods can simplify the learning process and meanwhile get better asymptotic performance compared with state-of-the-art algorithms.

AISep 6, 2019
From Few to More: Large-scale Dynamic Multiagent Curriculum Learning

Weixun Wang, Tianpei Yang, Yong Liu et al.

A lot of efforts have been devoted to investigating how agents can learn effectively and achieve coordination in multiagent systems. However, it is still challenging in large-scale multiagent settings due to the complex dynamics between the environment and agents and the explosion of state-action space. In this paper, we design a novel Dynamic Multiagent Curriculum Learning (DyMA-CL) to solve large-scale problems by starting from learning on a multiagent scenario with a small size and progressively increasing the number of agents. We propose three transfer mechanisms across curricula to accelerate the learning process. Moreover, due to the fact that the state dimension varies across curricula,, and existing network structures cannot be applied in such a transfer setting since their network input sizes are fixed. Therefore, we design a novel network structure called Dynamic Agent-number Network (DyAN) to handle the dynamic size of the network input. Experimental results show that DyMA-CL using DyAN greatly improves the performance of large-scale multiagent learning compared with state-of-the-art deep reinforcement learning approaches. We also investigate the influence of three transfer mechanisms across curricula through extensive simulations.

MAJul 26, 2019
Action Semantics Network: Considering the Effects of Actions in Multiagent Systems

Weixun Wang, Tianpei Yang, Yong Liu et al.

In multiagent systems (MASs), each agent makes individual decisions but all of them contribute globally to the system evolution. Learning in MASs is difficult since each agent's selection of actions must take place in the presence of other co-learning agents. Moreover, the environmental stochasticity and uncertainties increase exponentially with the increase in the number of agents. Previous works borrow various multiagent coordination mechanisms into deep learning architecture to facilitate multiagent coordination. However, none of them explicitly consider action semantics between agents that different actions have different influences on other agents. In this paper, we propose a novel network architecture, named Action Semantics Network (ASN), that explicitly represents such action semantics between agents. ASN characterizes different actions' influence on other agents using neural networks based on the action semantics between them. ASN can be easily combined with existing deep reinforcement learning (DRL) algorithms to boost their performance. Experimental results on StarCraft II micromanagement and Neural MMO show ASN significantly improves the performance of state-of-the-art DRL approaches compared with several network architectures.

LGSep 10, 2018
Learning Adaptive Display Exposure for Real-Time Advertising

Weixun Wang, Junqi Jin, Jianye Hao et al.

In E-commerce advertising, where product recommendations and product ads are presented to users simultaneously, the traditional setting is to display ads at fixed positions. However, under such a setting, the advertising system loses the flexibility to control the number and positions of ads, resulting in sub-optimal platform revenue and user experience. Consequently, major e-commerce platforms (e.g., Taobao.com) have begun to consider more flexible ways to display ads. In this paper, we investigate the problem of advertising with adaptive exposure: can we dynamically determine the number and positions of ads for each user visit under certain business constraints so that the platform revenue can be increased? More specifically, we consider two types of constraints: request-level constraint ensures user experience for each user visit, and platform-level constraint controls the overall platform monetization rate. We model this problem as a Constrained Markov Decision Process with per-state constraint (psCMDP) and propose a constrained two-level reinforcement learning approach to decompose the original problem into two relatively independent sub-problems. To accelerate policy learning, we also devise a constrained hindsight experience replay mechanism. Experimental evaluations on industry-scale real-world datasets demonstrate the merits of our approach in both obtaining higher revenue under the constraints and the effectiveness of the constrained hindsight experience replay mechanism.

AIMar 1, 2018
Towards Cooperation in Sequential Prisoner's Dilemmas: a Deep Multiagent Reinforcement Learning Approach

Weixun Wang, Jianye Hao, Yixi Wang et al.

The Iterated Prisoner's Dilemma has guided research on social dilemmas for decades. However, it distinguishes between only two atomic actions: cooperate and defect. In real-world prisoner's dilemmas, these choices are temporally extended and different strategies may correspond to sequences of actions, reflecting grades of cooperation. We introduce a Sequential Prisoner's Dilemma (SPD) game to better capture the aforementioned characteristics. In this work, we propose a deep multiagent reinforcement learning approach that investigates the evolution of mutual cooperation in SPD games. Our approach consists of two phases. The first phase is offline: it synthesizes policies with different cooperation degrees and then trains a cooperation degree detection network. The second phase is online: an agent adaptively selects its policy based on the detected degree of opponent cooperation. The effectiveness of our approach is demonstrated in two representative SPD 2D games: the Apple-Pear game and the Fruit Gathering game. Experimental results show that our strategy can avoid being exploited by exploitative opponents and achieve cooperation with cooperative opponents.