11.0CVSep 25, 2023
Chop & Learn: Recognizing and Generating Object-State CompositionsNirat Saini, Hanyu Wang, Archana Swaminathan et al.
Recognizing and generating object-state compositions has been a challenging task, especially when generalizing to unseen compositions. In this paper, we study the task of cutting objects in different styles and the resulting object state changes. We propose a new benchmark suite Chop & Learn, to accommodate the needs of learning objects and different cut styles using multiple viewpoints. We also propose a new task of Compositional Image Generation, which can transfer learned cut styles to different objects, by generating novel object-state images. Moreover, we also use the videos for Compositional Action Recognition, and show valuable uses of this dataset for multiple video tasks. Project website: https://chopnlearn.github.io.
EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingSSharath Girish, Kamal Gupta, Abhinav Shrivastava
Recently, 3D Gaussian splatting (3D-GS) has gained popularity in novel-view scene synthesis. It addresses the challenges of lengthy training times and slow rendering speeds associated with Neural Radiance Fields (NeRFs). Through rapid, differentiable rasterization of 3D Gaussians, 3D-GS achieves real-time rendering and accelerated training. They, however, demand substantial memory resources for both training and storage, as they require millions of Gaussians in their point cloud representation for each scene. We present a technique utilizing quantized embeddings to significantly reduce per-point memory storage requirements and a coarse-to-fine training strategy for a faster and more stable optimization of the Gaussian point clouds. Our approach develops a pruning stage which results in scene representations with fewer Gaussians, leading to faster training times and rendering speeds for real-time rendering of high resolution scenes. We reduce storage memory by more than an order of magnitude all while preserving the reconstruction quality. We validate the effectiveness of our approach on a variety of datasets and scenes preserving the visual quality while consuming 10-20x lesser memory and faster training/inference speed. Project page and code is available https://efficientgaussian.github.io
PatchGame: Learning to Signal Mid-level Patches in Referential GamesKamal Gupta, Gowthami Somepalli, Anubhav Gupta et al.
We study a referential game (a type of signaling game) where two agents communicate with each other via a discrete bottleneck to achieve a common goal. In our referential game, the goal of the speaker is to compose a message or a symbolic representation of "important" image patches, while the task for the listener is to match the speaker's message to a different view of the same image. We show that it is indeed possible for the two agents to develop a communication protocol without explicit or implicit supervision. We further investigate the developed protocol and show the applications in speeding up recent Vision Transformers by using only important patches, and as pre-training for downstream recognition tasks (e.g., classification). Code available at https://github.com/kampta/PatchGame.
8.7CVJun 11, 2024
UVIS: Unsupervised Video Instance SegmentationShuaiyi Huang, Saksham Suri, Kamal Gupta et al.
Video instance segmentation requires classifying, segmenting, and tracking every object across video frames. Unlike existing approaches that rely on masks, boxes, or category labels, we propose UVIS, a novel Unsupervised Video Instance Segmentation (UVIS) framework that can perform video instance segmentation without any video annotations or dense label-based pretraining. Our key insight comes from leveraging the dense shape prior from the self-supervised vision foundation model DINO and the openset recognition ability from the image-caption supervised vision-language model CLIP. Our UVIS framework consists of three essential steps: frame-level pseudo-label generation, transformer-based VIS model training, and query-based tracking. To improve the quality of VIS predictions in the unsupervised setup, we introduce a dual-memory design. This design includes a semantic memory bank for generating accurate pseudo-labels and a tracking memory bank for maintaining temporal consistency in object tracks. We evaluate our approach on three standard VIS benchmarks, namely YoutubeVIS-2019, YoutubeVIS-2021, and Occluded VIS. Our UVIS achieves 21.1 AP on YoutubeVIS-2019 without any video annotations or dense pretraining, demonstrating the potential of our unsupervised VIS framework.
The Lottery Ticket Hypothesis for Object RecognitionSharath Girish, Shishira R. Maiya, Kamal Gupta et al.
Recognition tasks, such as object recognition and keypoint estimation, have seen widespread adoption in recent years. Most state-of-the-art methods for these tasks use deep networks that are computationally expensive and have huge memory footprints. This makes it exceedingly difficult to deploy these systems on low power embedded devices. Hence, the importance of decreasing the storage requirements and the amount of computation in such models is paramount. The recently proposed Lottery Ticket Hypothesis (LTH) states that deep neural networks trained on large datasets contain smaller subnetworks that achieve on par performance as the dense networks. In this work, we perform the first empirical study investigating LTH for model pruning in the context of object detection, instance segmentation, and keypoint estimation. Our studies reveal that lottery tickets obtained from ImageNet pretraining do not transfer well to the downstream tasks. We provide guidance on how to find lottery tickets with up to 80% overall sparsity on different sub-tasks without incurring any drop in the performance. Finally, we analyse the behavior of trained tickets with respect to various task attributes such as object size, frequency, and difficulty of detection.
4.2CVSep 7, 2020
Improved Modeling of 3D Shapes with Multi-view Depth MapsKamal Gupta, Susmija Jabbireddy, Ketul Shah et al.
We present a simple yet effective general-purpose framework for modeling 3D shapes by leveraging recent advances in 2D image generation using CNNs. Using just a single depth image of the object, we can output a dense multi-view depth map representation of 3D objects. Our simple encoder-decoder framework, comprised of a novel identity encoder and class-conditional viewpoint generator, generates 3D consistent depth maps. Our experimental results demonstrate the two-fold advantage of our approach. First, we can directly borrow architectures that work well in the 2D image domain to 3D. Second, we can effectively generate high-resolution 3D shapes with low computational memory. Our quantitative evaluations show that our method is superior to existing depth map methods for reconstructing and synthesizing 3D objects and is competitive with other representations, such as point clouds, voxel grids, and implicit functions.
26.5CVJun 25, 2020
LayoutTransformer: Layout Generation and Completion with Self-attentionKamal Gupta, Justin Lazarow, Alessandro Achille et al.
We address the problem of scene layout generation for diverse domains such as images, mobile applications, documents, and 3D objects. Most complex scenes, natural or human-designed, can be expressed as a meaningful arrangement of simpler compositional graphical primitives. Generating a new layout or extending an existing layout requires understanding the relationships between these primitives. To do this, we propose LayoutTransformer, a novel framework that leverages self-attention to learn contextual relationships between layout elements and generate novel layouts in a given domain. Our framework allows us to generate a new layout either from an empty set or from an initial seed set of primitives, and can easily scale to support an arbitrary of primitives per layout. Furthermore, our analyses show that the model is able to automatically capture the semantic properties of the primitives. We propose simple improvements in both representation of layout primitives, as well as training methods to demonstrate competitive performance in very diverse data domains such as object bounding boxes in natural images(COCO bounding box), documents (PubLayNet), mobile applications (RICO dataset) as well as 3D shapes (Part-Net). Code and other materials will be made available at https://kampta.github.io/layout.
PatchVAE: Learning Local Latent Codes for RecognitionKamal Gupta, Saurabh Singh, Abhinav Shrivastava
Unsupervised representation learning holds the promise of exploiting large amounts of unlabeled data to learn general representations. A promising technique for unsupervised learning is the framework of Variational Auto-encoders (VAEs). However, unsupervised representations learned by VAEs are significantly outperformed by those learned by supervised learning for recognition. Our hypothesis is that to learn useful representations for recognition the model needs to be encouraged to learn about repeating and consistent patterns in data. Drawing inspiration from the mid-level representation discovery work, we propose PatchVAE, that reasons about images at patch level. Our key contribution is a bottleneck formulation that encourages mid-level style representations in the VAE framework. Our experiments demonstrate that representations learned by our method perform much better on the recognition tasks compared to those learned by vanilla VAEs.