Stereo Plane SLAM Based on Intersecting LinesXiaoyu Zhang, Wei Wang, Xianyu Qi et al.
Plane feature is a kind of stable landmark to reduce drift error in SLAM system. It is easy and fast to extract planes from dense point cloud, which is commonly acquired from RGB-D camera or lidar. But for stereo camera, it is hard to compute dense point cloud accurately and efficiently. In this paper, we propose a novel method to compute plane parameters using intersecting lines which are extracted from the stereo image. The plane features commonly exist on the surface of man-made objects and structure, which have regular shape and straight edge lines. In 3D space, two intersecting lines can determine such a plane. Thus we extract line segments from both stereo left and right image. By stereo matching, we compute the endpoints and line directions in 3D space, and then the planes from two intersecting lines. We discard those inaccurate plane features in the frame tracking. Adding such plane features in stereo SLAM system reduces the drift error and refines the performance. We test our proposed system on public datasets and demonstrate its robust and accurate estimation results, compared with state-of-the-art SLAM systems. To benefit the research of plane-based SLAM, we release our codes at https://github.com/fishmarch/Stereo-Plane-SLAM.
Object-oriented SLAM using Quadrics and Symmetry Properties for Indoor EnvironmentsZiwei Liao, Wei Wang, Xianyu Qi et al.
Aiming at the application environment of indoor mobile robots, this paper proposes a sparse object-level SLAM algorithm based on an RGB-D camera. A quadric representation is used as a landmark to compactly model objects, including their position, orientation, and occupied space. The state-of-art quadric-based SLAM algorithm faces the observability problem caused by the limited perspective under the plane trajectory of the mobile robot. To solve the problem, the proposed algorithm fuses both object detection and point cloud data to estimate the quadric parameters. It finishes the quadric initialization based on a single frame of RGB-D data, which significantly reduces the requirements for perspective changes. As objects are often observed locally, the proposed algorithm uses the symmetrical properties of indoor artificial objects to estimate the occluded parts to obtain more accurate quadric parameters. Experiments have shown that compared with the state-of-art algorithm, especially on the forward trajectory of mobile robots, the proposed algorithm significantly improves the accuracy and convergence speed of quadric reconstruction. Finally, we made available an opensource implementation to replicate the experiments.
6.2CVAug 29, 2025
Complete Gaussian Splats from a Single Image with Denoising Diffusion ModelsZiwei Liao, Mohamed Sayed, Steven L. Waslander et al. · utoronto
Gaussian splatting typically requires dense observations of the scene and can fail to reconstruct occluded and unobserved areas. We propose a latent diffusion model to reconstruct a complete 3D scene with Gaussian splats, including the occluded parts, from only a single image during inference. Completing the unobserved surfaces of a scene is challenging due to the ambiguity of the plausible surfaces. Conventional methods use a regression-based formulation to predict a single "mode" for occluded and out-of-frustum surfaces, leading to blurriness, implausibility, and failure to capture multiple possible explanations. Thus, they often address this problem partially, focusing either on objects isolated from the background, reconstructing only visible surfaces, or failing to extrapolate far from the input views. In contrast, we propose a generative formulation to learn a distribution of 3D representations of Gaussian splats conditioned on a single input image. To address the lack of ground-truth training data, we propose a Variational AutoReconstructor to learn a latent space only from 2D images in a self-supervised manner, over which a diffusion model is trained. Our method generates faithful reconstructions and diverse samples with the ability to complete the occluded surfaces for high-quality 360-degree renderings.
6.2ROOct 11, 2019
Coarse-To-Fine Visual Localization Using Semantic Compact MapZiwei Liao, Jieqi Shi, Xianyu Qi et al.
Robust visual localization for urban vehicles remains challenging and unsolved. The limitation of computation efficiency and memory size has made it harder for large-scale applications. Since semantic information serves as a stable and compact representation of the environment, we propose a coarse-to-fine localization system based on a semantic compact map. Pole-like objects are stored in the compact map, then are extracted from semantically segmented images as observations. Localization is performed by a particle filter, followed by a pose alignment module decoupling translation and rotation to achieve better accuracy. We evaluate our system both on synthetic and realistic datasets and compare it with two baselines, a state-of-art semantic feature-based system, and a traditional SIFT feature-based system. Experiments demonstrate that even with a significantly small map, such as a 10 KB map for a 3.7 km long trajectory, our system provides a comparable accuracy with the baselines.