AIJun 10, 2020Code
A Bayesian Framework for Nash Equilibrium Inference in Human-Robot Parallel PlayShray Bansal, Jin Xu, Ayanna Howard et al.
We consider shared workspace scenarios with humans and robots acting to achieve independent goals, termed as parallel play. We model these as general-sum games and construct a framework that utilizes the Nash equilibrium solution concept to consider the interactive effect of both agents while planning. We find multiple Pareto-optimal equilibria in these tasks. We hypothesize that people act by choosing an equilibrium based on social norms and their personalities. To enable coordination, we infer the equilibrium online using a probabilistic model that includes these two factors and use it to select the robot's action. We apply our approach to a close-proximity pick-and-place task involving a robot and a simulated human with three potential behaviors - defensive, selfish, and norm-following. We showed that using a Bayesian approach to infer the equilibrium enables the robot to complete the task with less than half the number of collisions while also reducing the task execution time as compared to the best baseline. We also performed a study with human participants interacting either with other humans or with different robot agents and observed that our proposed approach performs similar to human-human parallel play interactions. The code is available at https://github.com/shray/bayes-nash
CVApr 29, 2019Code
Learning to Find Common Objects Across Few Image CollectionsAmirreza Shaban, Amir Rahimi, Shray Bansal et al.
Given a collection of bags where each bag is a set of images, our goal is to select one image from each bag such that the selected images are from the same object class. We model the selection as an energy minimization problem with unary and pairwise potential functions. Inspired by recent few-shot learning algorithms, we propose an approach to learn the potential functions directly from the data. Furthermore, we propose a fast greedy inference algorithm for energy minimization. We evaluate our approach on few-shot common object recognition as well as object co-localization tasks. Our experiments show that learning the pairwise and unary terms greatly improves the performance of the model over several well-known methods for these tasks. The proposed greedy optimization algorithm achieves performance comparable to state-of-the-art structured inference algorithms while being ~10 times faster. The code is publicly available on https://github.com/haamoon/finding_common_object.
CVOct 11, 2024
Vision Backbone Efficient Selection for Image Classification in Low-Data RegimesJoris Guerin, Shray Bansal, Amirreza Shaban et al.
Transfer learning has become an essential tool in modern computer vision, allowing practitioners to leverage backbones, pretrained on large datasets, to train successful models from limited annotated data. Choosing the right backbone is crucial, especially for small datasets, since final performance depends heavily on the quality of the initial feature representations. While prior work has conducted benchmarks across various datasets to identify universal top-performing backbones, we demonstrate that backbone effectiveness is highly dataset-dependent, especially in low-data scenarios where no single backbone consistently excels. To overcome this limitation, we introduce dataset-specific backbone selection as a new research direction and investigate its practical viability in low-data regimes. Since exhaustive evaluation is computationally impractical for large backbone pools, we formalize Vision Backbone Efficient Selection (VIBES) as the problem of searching for high-performing backbones under computational constraints. We define the solution space, propose several heuristics, and demonstrate VIBES feasibility for low-data image classification by performing experiments on four diverse datasets. Our results show that even simple search strategies can find well-suited backbones within a pool of over $1300$ pretrained models, outperforming generic benchmark recommendations within just ten minutes of search time on a single GPU (NVIDIA RTX A5000).
ROMay 2, 2020
Supportive Actions for Manipulation in Human-Robot Coworker TeamsShray Bansal, Rhys Newbury, Wesley Chan et al.
The increasing presence of robots alongside humans, such as in human-robot teams in manufacturing, gives rise to research questions about the kind of behaviors people prefer in their robot counterparts. We term actions that support interaction by reducing future interference with others as supportive robot actions and investigate their utility in a co-located manipulation scenario. We compare two robot modes in a shared table pick-and-place task: (1) Task-oriented: the robot only takes actions to further its own task objective and (2) Supportive: the robot sometimes prefers supportive actions to task-oriented ones when they reduce future goal-conflicts. Our experiments in simulation, using a simplified human model, reveal that supportive actions reduce the interference between agents, especially in more difficult tasks, but also cause the robot to take longer to complete the task. We implemented these modes on a physical robot in a user study where a human and a robot perform object placement on a shared table. Our results show that a supportive robot was perceived as a more favorable coworker by the human and also reduced interference with the human in the more difficult of two scenarios. However, it also took longer to complete the task highlighting an interesting trade-off between task-efficiency and human-preference that needs to be considered before designing robot behavior for close-proximity manipulation scenarios.
AIAug 7, 2018
Collaborative Planning for Mixed-Autonomy Lane MergingShray Bansal, Akansel Cosgun, Alireza Nakhaei et al.
Driving is a social activity: drivers often indicate their intent to change lanes via motion cues. We consider mixed-autonomy traffic where a Human-driven Vehicle (HV) and an Autonomous Vehicle (AV) drive together. We propose a planning framework where the degree to which the AV considers the other agent's reward is controlled by a selfishness factor. We test our approach on a simulated two-lane highway where the AV and HV merge into each other's lanes. In a user study with 21 subjects and 6 different selfishness factors, we found that our planning approach was sound and that both agents had less merging times when a factor that balances the rewards for the two agents was chosen. Our results on double lane merging suggest it to be a non-zero-sum game and encourage further investigation on collaborative decision making algorithms for mixed-autonomy traffic.
CVSep 11, 2017
One-Shot Learning for Semantic SegmentationAmirreza Shaban, Shray Bansal, Zhen Liu et al.
Low-shot learning methods for image classification support learning from sparse data. We extend these techniques to support dense semantic image segmentation. Specifically, we train a network that, given a small set of annotated images, produces parameters for a Fully Convolutional Network (FCN). We use this FCN to perform dense pixel-level prediction on a test image for the new semantic class. Our architecture shows a 25% relative meanIoU improvement compared to the best baseline methods for one-shot segmentation on unseen classes in the PASCAL VOC 2012 dataset and is at least 3 times faster.