16.4CVOct 17, 2025
LightsOut: Diffusion-based Outpainting for Enhanced Lens Flare RemovalShr-Ruei Tsai, Wei-Cheng Chang, Jie-Ying Lee et al.
Lens flare significantly degrades image quality, impacting critical computer vision tasks like object detection and autonomous driving. Recent Single Image Flare Removal (SIFR) methods perform poorly when off-frame light sources are incomplete or absent. We propose LightsOut, a diffusion-based outpainting framework tailored to enhance SIFR by reconstructing off-frame light sources. Our method leverages a multitask regression module and LoRA fine-tuned diffusion model to ensure realistic and physically consistent outpainting results. Comprehensive experiments demonstrate LightsOut consistently boosts the performance of existing SIFR methods across challenging scenarios without additional retraining, serving as a universally applicable plug-and-play preprocessing solution. Project page: https://ray-1026.github.io/lightsout/
21.1CVOct 17, 2025
Skyfall-GS: Synthesizing Immersive 3D Urban Scenes from Satellite ImageryJie-Ying Lee, Yi-Ruei Liu, Shr-Ruei Tsai et al.
Synthesizing large-scale, explorable, and geometrically accurate 3D urban scenes is a challenging yet valuable task in providing immersive and embodied applications. The challenges lie in the lack of large-scale and high-quality real-world 3D scans for training generalizable generative models. In this paper, we take an alternative route to create large-scale 3D scenes by synergizing the readily available satellite imagery that supplies realistic coarse geometry and the open-domain diffusion model for creating high-quality close-up appearances. We propose \textbf{Skyfall-GS}, the first city-block scale 3D scene creation framework without costly 3D annotations, also featuring real-time, immersive 3D exploration. We tailor a curriculum-driven iterative refinement strategy to progressively enhance geometric completeness and photorealistic textures. Extensive experiments demonstrate that Skyfall-GS provides improved cross-view consistent geometry and more realistic textures compared to state-of-the-art approaches. Project page: https://skyfall-gs.jayinnn.dev/
The Mixing method: low-rank coordinate descent for semidefinite programming with diagonal constraintsPo-Wei Wang, Wei-Cheng Chang, J. Zico Kolter
In this paper, we propose a low-rank coordinate descent approach to structured semidefinite programming with diagonal constraints. The approach, which we call the Mixing method, is extremely simple to implement, has no free parameters, and typically attains an order of magnitude or better improvement in optimization performance over the current state of the art. We show that the method is strictly decreasing, converges to a critical point, and further that for sufficient rank all non-optimal critical points are unstable. Moreover, we prove that with a step size, the Mixing method converges to the global optimum of the semidefinite program almost surely in a locally linear rate under random initialization. This is the first low-rank semidefinite programming method that has been shown to achieve a global optimum on the spherical manifold without assumption. We apply our algorithm to two related domains: solving the maximum cut semidefinite relaxation, and solving a maximum satisfiability relaxation (we also briefly consider additional applications such as learning word embeddings). In all settings, we demonstrate substantial improvement over the existing state of the art along various dimensions, and in total, this work expands the scope and scale of problems that can be solved using semidefinite programming methods.