3.7CVJul 16, 2024
AU-vMAE: Knowledge-Guide Action Units Detection via Video Masked AutoencoderQiaoqiao Jin, Rui Shi, Yishun Dou et al.
Current Facial Action Unit (FAU) detection methods generally encounter difficulties due to the scarcity of labeled video training data and the limited number of training face IDs, which renders the trained feature extractor insufficient coverage for modeling the large diversity of inter-person facial structures and movements. To explicitly address the above challenges, we propose a novel video-level pre-training scheme by fully exploring the multi-label property of FAUs in the video as well as the temporal label consistency. At the heart of our design is a pre-trained video feature extractor based on the video-masked autoencoder together with a fine-tuning network that jointly completes the multi-level video FAUs analysis tasks, \emph{i.e.} integrating both video-level and frame-level FAU detections, thus dramatically expanding the supervision set from sparse FAUs annotations to ALL video frames including masked ones. Moreover, we utilize inter-frame and intra-frame AU pair state matrices as prior knowledge to guide network training instead of traditional Graph Neural Networks, for better temporal supervision. Our approach demonstrates substantial enhancement in performance compared to the existing state-of-the-art methods used in BP4D and DISFA FAUs datasets.
8.4CVFeb 22, 2025
DualNeRF: Text-Driven 3D Scene Editing via Dual-Field RepresentationYuxuan Xiong, Yue Shi, Yishun Dou et al.
Recently, denoising diffusion models have achieved promising results in 2D image generation and editing. Instruct-NeRF2NeRF (IN2N) introduces the success of diffusion into 3D scene editing through an "Iterative dataset update" (IDU) strategy. Though achieving fascinating results, IN2N suffers from problems of blurry backgrounds and trapping in local optima. The first problem is caused by IN2N's lack of efficient guidance for background maintenance, while the second stems from the interaction between image editing and NeRF training during IDU. In this work, we introduce DualNeRF to deal with these problems. We propose a dual-field representation to preserve features of the original scene and utilize them as additional guidance to the model for background maintenance during IDU. Moreover, a simulated annealing strategy is embedded into IDU to endow our model with the power of addressing local optima issues. A CLIP-based consistency indicator is used to further improve the editing quality by filtering out low-quality edits. Extensive experiments demonstrate that our method outperforms previous methods both qualitatively and quantitatively.
14.4CVSep 29, 2025
SVGThinker: Instruction-Aligned and Reasoning-Driven Text-to-SVG GenerationHanqi Chen, Zhongyin Zhao, Ye Chen et al.
Scalable Vector Graphics (SVG) is a code-based representation for 2D visuals. Leveraging recent advances in large language models (LLMs), we study text-to-SVG generation and address two persistent gaps: weak generalization and poor adherence to input instructions. We present SVGThinker, a reasoning-driven framework that aligns the production of SVG code with the visualization process and supports the full set of SVG primitives. Our pipeline first renders each primitive in sequence and uses a multimodal model to annotate the image and code; we then build stepwise updates that mirror the incremental addition of primitives. On this data, we train an LLM with supervised fine-tuning that exposes its chain-of-thought as intermediate reasoning, improving robustness and reducing errors and hallucinations. Experiments against state-of-the-art baselines show that SVGThinker produces more stable, editable, and higher-quality SVGs while preserving the structural advantages of vector graphics. Unlike image-based methods, our outputs enable precise and hierarchical editing, opening new directions for design, content creation, and automated graphics generation.
1.2GRJul 16, 2025
HPR3D: Hierarchical Proxy Representation for High-Fidelity 3D Reconstruction and Controllable EditingTielong Wang, Yuxuan Xiong, Jinfan Liu et al.
Current 3D representations like meshes, voxels, point clouds, and NeRF-based neural implicit fields exhibit significant limitations: they are often task-specific, lacking universal applicability across reconstruction, generation, editing, and driving. While meshes offer high precision, their dense vertex data complicates editing; NeRFs deliver excellent rendering but suffer from structural ambiguity, hindering animation and manipulation; all representations inherently struggle with the trade-off between data complexity and fidelity. To overcome these issues, we introduce a novel 3D Hierarchical Proxy Node representation. Its core innovation lies in representing an object's shape and texture via a sparse set of hierarchically organized (tree-structured) proxy nodes distributed on its surface and interior. Each node stores local shape and texture information (implicitly encoded by a small MLP) within its neighborhood. Querying any 3D coordinate's properties involves efficient neural interpolation and lightweight decoding from relevant nearby and parent nodes. This framework yields a highly compact representation where nodes align with local semantics, enabling direct drag-and-edit manipulation, and offers scalable quality-complexity control. Extensive experiments across 3D reconstruction and editing demonstrate our method's expressive efficiency, high-fidelity rendering quality, and superior editability.
1.3CVSep 2, 2015
Manipulated Object Proposal: A Discriminative Object Extraction and Feature Fusion Framework for First-Person Daily Activity RecognitionChangzhi Luo, Bingbing Ni, Jun Yuan et al.
Detecting and recognizing objects interacting with humans lie in the center of first-person (egocentric) daily activity recognition. However, due to noisy camera motion and frequent changes in viewpoint and scale, most of the previous egocentric action recognition methods fail to capture and model highly discriminative object features. In this work, we propose a novel pipeline for first-person daily activity recognition, aiming at more discriminative object feature representation and object-motion feature fusion. Our object feature extraction and representation pipeline is inspired by the recent success of object hypotheses and deep convolutional neural network based detection frameworks. Our key contribution is a simple yet effective manipulated object proposal generation scheme. This scheme leverages motion cues such as motion boundary and motion magnitude (in contrast, camera motion is usually considered as "noise" for most previous methods) to generate a more compact and discriminative set of object proposals, which are more closely related to the objects which are being manipulated. Then, we learn more discriminative object detectors from these manipulated object proposals based on region-based convolutional neural network (R-CNN). Meanwhile, we develop a network based feature fusion scheme which better combines object and motion features. We show in experiments that the proposed framework significantly outperforms the state-of-the-art recognition performance on a challenging first-person daily activity benchmark.