Kai Gao

RO
h-index21
4papers
76citations
Novelty51%
AI Score27

4 Papers

12.8ROMay 13, 2021
On Minimizing the Number of Running Buffers for Tabletop Rearrangement

Kai Gao, Si Wei Feng, Jingjin Yu

For tabletop rearrangement problems with overhand grasps, storage space outside the tabletop workspace, or buffers, can temporarily hold objects which greatly facilitates the resolution of a given rearrangement task. This brings forth the natural question of how many running buffers are required so that certain classes of tabletop rearrangement problems are feasible. In this work, we examine the problem for both the labeled (where each object has a specific goal pose) and the unlabeled (where goal poses of objects are interchangeable) settings. On the structural side, we observe that finding the minimum number of running buffers (MRB) can be carried out on a dependency graph abstracted from a problem instance, and show that computing MRB on dependency graphs is NP-hard. We then prove that under both labeled and unlabeled settings, even for uniform cylindrical objects, the number of required running buffers may grow unbounded as the number of objects to be rearranged increases; we further show that the bound for the unlabeled case is tight. On the algorithmic side, we develop highly effective algorithms for finding MRB for both labeled and unlabeled tabletop rearrangement problems, scalable to over a hundred objects under very high object density. Employing these algorithms, empirical evaluations show that random labeled and unlabeled instances, which more closely mimics real-world setups, have much smaller MRBs.

5.3ROMar 18, 2021Code
Sensor Placement for Globally Optimal Coverage of 3D-Embedded Surfaces

Si Wei Feng, Kai Gao, Jie Gong et al.

We carry out a structural and algorithmic study of a mobile sensor coverage optimization problem targeting 2D surfaces embedded in a 3D workspace. The investigated settings model multiple important applications including camera network deployment for surveillance, geological monitoring/survey of 3D terrains, and UVC-based surface disinfection for the prevention of the spread of disease agents (e.g., SARS-CoV-2). Under a unified general "sensor coverage" problem, three concrete formulations are examined, focusing on optimizing visibility, single-best coverage quality, and cumulative quality, respectively. After demonstrating the computational intractability of all these formulations, we describe approximation schemes and mathematical programming models for near-optimally solving them. The effectiveness of our methods is thoroughly evaluated under realistic and practical scenarios.

19.2ROJan 28, 2021
Uniform Object Rearrangement: From Complete Monotone Primitives to Efficient Non-Monotone Informed Search

Rui Wang, Kai Gao, Daniel Nakhimovich et al.

Object rearrangement is a widely-applicable and challenging task for robots. Geometric constraints must be carefully examined to avoid collisions and combinatorial issues arise as the number of objects increases. This work studies the algorithmic structure of rearranging uniform objects, where robot-object collisions do not occur but object-object collisions have to be avoided. The objective is minimizing the number of object transfers under the assumption that the robot can manipulate one object at a time. An efficiently computable decomposition of the configuration space is used to create a "region graph", which classifies all continuous paths of equivalent collision possibilities. Based on this compact but rich representation, a complete dynamic programming primitive DFSDP performs a recursive depth first search to solve monotone problems quickly, i.e., those instances that do not require objects to be moved first to an intermediate buffer. DFSDP is extended to solve single-buffer, non-monotone instances, given a choice of an object and a buffer. This work utilizes these primitives as local planners in an informed search framework for more general, non-monotone instances. The search utilizes partial solutions from the primitives to identify the most promising choice of objects and buffers. Experiments demonstrate that the proposed solution returns near-optimal paths with higher success rate, even for challenging non-monotone instances, than other leading alternatives.

9.2ROMay 11, 2019
Efficient Algorithms for Optimal Perimeter Guarding

Si Wei Feng, Shuai D. Han, Kai Gao et al.

We investigate the problem of optimally assigning a large number of robots (or other types of autonomous agents) to guard the perimeters of closed 2D regions, where the perimeter of each region to be guarded may contain multiple disjoint polygonal chains. Each robot is responsible for guarding a subset of a perimeter and any point on a perimeter must be guarded by some robot. In allocating the robots, the main objective is to minimize the maximum 1D distance to be covered by any robot along the boundary of the regions. For this optimization problem which we call optimal perimeter guarding (OPG), thorough structural analysis is performed, which is then exploited to develop fast exact algorithms that run in guaranteed low polynomial time. In addition to formal analysis and proofs, experimental evaluations and simulations are performed that further validate the correctness and effectiveness of our algorithmic results.