Xun Chen

h-index1
2papers
11citations

2 Papers

10.2CVDec 26, 2025Code
Reloc-VGGT: Visual Re-localization with Geometry Grounded Transformer

Tianchen Deng, Wenhua Wu, Kunzhen Wu et al.

Visual localization has traditionally been formulated as a pair-wise pose regression problem. Existing approaches mainly estimate relative poses between two images and employ a late-fusion strategy to obtain absolute pose estimates. However, the late motion average is often insufficient for effectively integrating spatial information, and its accuracy degrades in complex environments. In this paper, we present the first visual localization framework that performs multi-view spatial integration through an early-fusion mechanism, enabling robust operation in both structured and unstructured environments. Our framework is built upon the VGGT backbone, which encodes multi-view 3D geometry, and we introduce a pose tokenizer and projection module to more effectively exploit spatial relationships from multiple database views. Furthermore, we propose a novel sparse mask attention strategy that reduces computational cost by avoiding the quadratic complexity of global attention, thereby enabling real-time performance at scale. Trained on approximately eight million posed image pairs, Reloc-VGGT demonstrates strong accuracy and remarkable generalization ability. Extensive experiments across diverse public datasets consistently validate the effectiveness and efficiency of our approach, delivering high-quality camera pose estimates in real time while maintaining robustness to unseen environments. Our code and models will be publicly released upon acceptance.https://github.com/dtc111111/Reloc-VGGT.

10.2CVDec 24, 2025Code
UniPR-3D: Towards Universal Visual Place Recognition with Visual Geometry Grounded Transformer

Tianchen Deng, Xun Chen, Ziming Li et al.

Visual Place Recognition (VPR) has been traditionally formulated as a single-image retrieval task. Using multiple views offers clear advantages, yet this setting remains relatively underexplored and existing methods often struggle to generalize across diverse environments. In this work we introduce UniPR-3D, the first VPR architecture that effectively integrates information from multiple views. UniPR-3D builds on a VGGT backbone capable of encoding multi-view 3D representations, which we adapt by designing feature aggregators and fine-tune for the place recognition task. To construct our descriptor, we jointly leverage the 3D tokens and intermediate 2D tokens produced by VGGT. Based on their distinct characteristics, we design dedicated aggregation modules for 2D and 3D features, allowing our descriptor to capture fine-grained texture cues while also reasoning across viewpoints. To further enhance generalization, we incorporate both single- and multi-frame aggregation schemes, along with a variable-length sequence retrieval strategy. Our experiments show that UniPR-3D sets a new state of the art, outperforming both single- and multi-view baselines and highlighting the effectiveness of geometry-grounded tokens for VPR. Our code and models will be made publicly available on Github https://github.com/dtc111111/UniPR-3D.