Efficient Emotional Adaptation for Audio-Driven Talking-Head GenerationYuan Gan, Zongxin Yang, Xihang Yue et al.
Audio-driven talking-head synthesis is a popular research topic for virtual human-related applications. However, the inflexibility and inefficiency of existing methods, which necessitate expensive end-to-end training to transfer emotions from guidance videos to talking-head predictions, are significant limitations. In this work, we propose the Emotional Adaptation for Audio-driven Talking-head (EAT) method, which transforms emotion-agnostic talking-head models into emotion-controllable ones in a cost-effective and efficient manner through parameter-efficient adaptations. Our approach utilizes a pretrained emotion-agnostic talking-head transformer and introduces three lightweight adaptations (the Deep Emotional Prompts, Emotional Deformation Network, and Emotional Adaptation Module) from different perspectives to enable precise and realistic emotion controls. Our experiments demonstrate that our approach achieves state-of-the-art performance on widely-used benchmarks, including LRW and MEAD. Additionally, our parameter-efficient adaptations exhibit remarkable generalization ability, even in scenarios where emotional training videos are scarce or nonexistent. Project website: https://yuangan.github.io/eat/
13.8GRNov 29, 2023
AvatarStudio: High-fidelity and Animatable 3D Avatar Creation from TextJianfeng Zhang, Xuanmeng Zhang, Huichao Zhang et al.
We study the problem of creating high-fidelity and animatable 3D avatars from only textual descriptions. Existing text-to-avatar methods are either limited to static avatars which cannot be animated or struggle to generate animatable avatars with promising quality and precise pose control. To address these limitations, we propose AvatarStudio, a coarse-to-fine generative model that generates explicit textured 3D meshes for animatable human avatars. Specifically, AvatarStudio begins with a low-resolution NeRF-based representation for coarse generation, followed by incorporating SMPL-guided articulation into the explicit mesh representation to support avatar animation and high resolution rendering. To ensure view consistency and pose controllability of the resulting avatars, we introduce a 2D diffusion model conditioned on DensePose for Score Distillation Sampling supervision. By effectively leveraging the synergy between the articulated mesh representation and the DensePose-conditional diffusion model, AvatarStudio can create high-quality avatars from text that are ready for animation, significantly outperforming previous methods. Moreover, it is competent for many applications, e.g., multimodal avatar animations and style-guided avatar creation. For more results, please refer to our project page: http://jeff95.me/projects/avatarstudio.html
DGL: Dynamic Global-Local Prompt Tuning for Text-Video RetrievalXiangpeng Yang, Linchao Zhu, Xiaohan Wang et al.
Text-video retrieval is a critical multi-modal task to find the most relevant video for a text query. Although pretrained models like CLIP have demonstrated impressive potential in this area, the rising cost of fully finetuning these models due to increasing model size continues to pose a problem. To address this challenge, prompt tuning has emerged as an alternative. However, existing works still face two problems when adapting pretrained image-text models to downstream video-text tasks: (1) The visual encoder could only encode frame-level features and failed to extract global-level general video information. (2) Equipping the visual and text encoder with separated prompts failed to mitigate the visual-text modality gap. To this end, we propose DGL, a cross-modal Dynamic prompt tuning method with Global-Local video attention. In contrast to previous prompt tuning methods, we employ the shared latent space to generate local-level text and frame prompts that encourage inter-modal interaction. Furthermore, we propose modeling video in a global-local attention mechanism to capture global video information from the perspective of prompt tuning. Extensive experiments reveal that when only 0.67% parameters are tuned, our cross-modal prompt tuning strategy DGL outperforms or is comparable to fully finetuning methods on MSR-VTT, VATEX, LSMDC, and ActivityNet datasets. Code will be available at https://github.com/knightyxp/DGL
3.6ROAug 29, 2023
AIoT-Based Drum Transcription Robot using Convolutional Neural NetworksYukun Su, Yi Yang
With the development of information technology, robot technology has made great progress in various fields. These new technologies enable robots to be used in industry, agriculture, education and other aspects. In this paper, we propose a drum robot that can automatically complete music transcription in real-time, which is based on AIoT and fog computing technology. Specifically, this drum robot system consists of a cloud node for data storage, edge nodes for real-time computing, and data-oriented execution application nodes. In order to analyze drumming music and realize drum transcription, we further propose a light-weight convolutional neural network model to classify drums, which can be more effectively deployed in terminal devices for fast edge calculations. The experimental results show that the proposed system can achieve more competitive performance and enjoy a variety of smart applications and services.
5.8AIApr 25, 2024
Neural Interaction Energy for Multi-Agent Trajectory PredictionKaixin Shen, Ruijie Quan, Linchao Zhu et al.
Maintaining temporal stability is crucial in multi-agent trajectory prediction. Insufficient regularization to uphold this stability often results in fluctuations in kinematic states, leading to inconsistent predictions and the amplification of errors. In this study, we introduce a framework called Multi-Agent Trajectory prediction via neural interaction Energy (MATE). This framework assesses the interactive motion of agents by employing neural interaction energy, which captures the dynamics of interactions and illustrates their influence on the future trajectories of agents. To bolster temporal stability, we introduce two constraints: inter-agent interaction constraint and intra-agent motion constraint. These constraints work together to ensure temporal stability at both the system and agent levels, effectively mitigating prediction fluctuations inherent in multi-agent systems. Comparative evaluations against previous methods on four diverse datasets highlight the superior prediction accuracy and generalization capabilities of our model.
CQIL: Inference Latency Optimization with Concurrent Computation of Quasi-Independent LayersLongwei Zou, Qingyang Wang, Han Zhao et al.
The fast-growing large scale language models are delivering unprecedented performance on almost all natural language processing tasks. However, the effectiveness of large language models are reliant on an exponentially increasing number of parameters. The overwhelming computation complexity incurs a high inference latency that negatively affects user experience. Existing methods to improve inference efficiency, such as tensor parallelism and quantization, target to reduce per-layer computing latency, yet overlook the cumulative latency due to the number of layers. Recent works on reducing the cumulative latency through layer removing, however, lead to significant performance drop. Motivated by the similarity of inputs among adjacent layers, we propose to identify quasi-independent layers, which can be concurrently computed to significantly decrease inference latency. We also introduce a bypassing technique to mitigate the effect of information loss. Empirical experiments of the proposed approach on the LLaMA models confirm that Concurrent Computation of Quasi-Independent Layers (CQIL) can reduce latency by up to 48.3% on LLaMA-33B, while maintaining a close level of performance.