46.5ROApr 16
An Active Perception Game for Robust ExplorationSiming He, Yuezhan Tao, Igor Spasojevic et al.
Active perception approaches select future viewpoints by using some estimate of the information gain. An inaccurate estimate can be detrimental in critical situations, e.g., locating a person in distress. However the true information gained can only be calculated post hoc, i.e., after the observation is realized. We present an approach to estimate the discrepancy between the estimated information gain (which is the expectation over putative future observations while neglecting correlations among them) and the true information gain. The key idea is to analyze the mathematical relationship between active perception and the estimation error of the information gain in a game-theoretic setting. Using this, we develop an online estimation approach that achieves sub-linear regret (in the number of time-steps) for the estimation of the true information gain and reduces the sub-optimality of active perception systems. We demonstrate our approach for active perception using a comprehensive set of experiments on: (a) different types of environments, including a quadrotor in a photorealistic simulation, real-world robotic data, and real-world experiments with ground robots exploring indoor and outdoor scenes; (b) different types of robotic perception data; and (c) different map representations. On average, our approach reduces information gain estimation errors by 42%, increases the information gain by 7%, PSNR by 5%, and semantic accuracy (measured as the number of objects that are localized correctly) by 6%. In real-world experiments with a Jackal ground robot, our approach demonstrated complex trajectories to explore occluded regions.
ROMay 16, 2024
Vision Transformers for End-to-End Vision-Based Quadrotor Obstacle AvoidanceAnish Bhattacharya, Nishanth Rao, Dhruv Parikh et al.
We demonstrate the capabilities of an attention-based end-to-end approach for high-speed vision-based quadrotor obstacle avoidance in dense, cluttered environments, with comparison to various state-of-the-art learning architectures. Quadrotor unmanned aerial vehicles (UAVs) have tremendous maneuverability when flown fast; however, as flight speed increases, traditional model-based approaches to navigation via independent perception, mapping, planning, and control modules breaks down due to increased sensor noise, compounding errors, and increased processing latency. Thus, learning-based, end-to-end vision-to-control networks have shown to have great potential for online control of these fast robots through cluttered environments. We train and compare convolutional, U-Net, and recurrent architectures against vision transformer (ViT) models for depth image-to-control in high-fidelity simulation, observing that ViT models are more effective than others as quadrotor speeds increase and in generalization to unseen environments, while the addition of recurrence further improves performance while reducing quadrotor energy cost across all tested flight speeds. We assess performance at speeds of up to 7m/s in simulation and hardware. To the best of our knowledge, this is the first work to utilize vision transformers for end-to-end vision-based quadrotor control.
ROSep 14, 2021
Large-scale Autonomous Flight with Real-time Semantic SLAM under Dense Forest CanopyXu Liu, Guilherme V. Nardari, Fernando Cladera Ojeda et al.
Semantic maps represent the environment using a set of semantically meaningful objects. This representation is storage-efficient, less ambiguous, and more informative, thus facilitating large-scale autonomy and the acquisition of actionable information in highly unstructured, GPS-denied environments. In this letter, we propose an integrated system that can perform large-scale autonomous flights and real-time semantic mapping in challenging under-canopy environments. We detect and model tree trunks and ground planes from LiDAR data, which are associated across scans and used to constrain robot poses as well as tree trunk models. The autonomous navigation module utilizes a multi-level planning and mapping framework and computes dynamically feasible trajectories that lead the UAV to build a semantic map of the user-defined region of interest in a computationally and storage efficient manner. A drift-compensation mechanism is designed to minimize the odometry drift using semantic SLAM outputs in real time, while maintaining planner optimality and controller stability. This leads the UAV to execute its mission accurately and safely at scale.