9.6CVAug 23, 2024
MCTR: Multi Camera Tracking TransformerAlexandru Niculescu-Mizil, Deep Patel, Iain Melvin
Multi-camera tracking plays a pivotal role in various real-world applications. While end-to-end methods have gained significant interest in single-camera tracking, multi-camera tracking remains predominantly reliant on heuristic techniques. In response to this gap, this paper introduces Multi-Camera Tracking tRansformer (MCTR), a novel end-to-end approach tailored for multi-object detection and tracking across multiple cameras with overlapping fields of view. MCTR leverages end-to-end detectors like DEtector TRansformer (DETR) to produce detections and detection embeddings independently for each camera view. The framework maintains set of track embeddings that encaplusate global information about the tracked objects, and updates them at every frame by integrating the local information from the view-specific detection embeddings. The track embeddings are probabilistically associated with detections in every camera view and frame to generate consistent object tracks. The soft probabilistic association facilitates the design of differentiable losses that enable end-to-end training of the entire system. To validate our approach, we conduct experiments on MMPTrack and AI City Challenge, two recently introduced large-scale multi-camera multi-object tracking datasets.
2.8CVMay 16, 2023
Learning Higher-order Object Interactions for Keypoint-based Video UnderstandingYi Huang, Asim Kadav, Farley Lai et al.
Action recognition is an important problem that requires identifying actions in video by learning complex interactions across scene actors and objects. However, modern deep-learning based networks often require significant computation, and may capture scene context using various modalities that further increases compute costs. Efficient methods such as those used for AR/VR often only use human-keypoint information but suffer from a loss of scene context that hurts accuracy. In this paper, we describe an action-localization method, KeyNet, that uses only the keypoint data for tracking and action recognition. Specifically, KeyNet introduces the use of object based keypoint information to capture context in the scene. Our method illustrates how to build a structured intermediate representation that allows modeling higher-order interactions in the scene from object and human keypoints without using any RGB information. We find that KeyNet is able to track and classify human actions at just 5 FPS. More importantly, we demonstrate that object keypoints can be modeled to recover any loss in context from using keypoint information over AVA action and Kinetics datasets.