James C. Davidson

h-index11
2papers
637citations

2 Papers

28.7CVMay 15, 2018Code
Visual Representations for Semantic Target Driven Navigation

Arsalan Mousavian, Alexander Toshev, Marek Fiser et al.

What is a good visual representation for autonomous agents? We address this question in the context of semantic visual navigation, which is the problem of a robot finding its way through a complex environment to a target object, e.g. go to the refrigerator. Instead of acquiring a metric semantic map of an environment and using planning for navigation, our approach learns navigation policies on top of representations that capture spatial layout and semantic contextual cues. We propose to using high level semantic and contextual features including segmentation and detection masks obtained by off-the-shelf state-of-the-art vision as observations and use deep network to learn the navigation policy. This choice allows using additional data, from orthogonal sources, to better train different parts of the model the representation extraction is trained on large standard vision datasets while the navigation component leverages large synthetic environments for training. This combination of real and synthetic is possible because equitable feature representations are available in both (e.g., segmentation and detection masks), which alleviates the need for domain adaptation. Both the representation and the navigation policy can be readily applied to real non-synthetic environments as demonstrated on the Active Vision Dataset [1]. Our approach gets successfully to the target in 54% of the cases in unexplored environments, compared to 46% for non-learning based approach, and 28% for the learning-based baseline.

14.5LGMar 27, 2018
Forward-Backward Reinforcement Learning

Ashley D. Edwards, Laura Downs, James C. Davidson

Goals for reinforcement learning problems are typically defined through hand-specified rewards. To design such problems, developers of learning algorithms must inherently be aware of what the task goals are, yet we often require agents to discover them on their own without any supervision beyond these sparse rewards. While much of the power of reinforcement learning derives from the concept that agents can learn with little guidance, this requirement greatly burdens the training process. If we relax this one restriction and endow the agent with knowledge of the reward function, and in particular of the goal, we can leverage backwards induction to accelerate training. To achieve this, we propose training a model to learn to take imagined reversal steps from known goal states. Rather than training an agent exclusively to determine how to reach a goal while moving forwards in time, our approach travels backwards to jointly predict how we got there. We evaluate our work in Gridworld and Towers of Hanoi and empirically demonstrate that it yields better performance than standard DDQN.