Haoyu Ma

CV
h-index14
14papers
495citations
Novelty51%
AI Score43

14 Papers

16.0CVApr 20, 2022Code
NTIRE 2022 Challenge on Super-Resolution and Quality Enhancement of Compressed Video: Dataset, Methods and Results

Ren Yang, Radu Timofte, Meisong Zheng et al. · tencent-ai

This paper reviews the NTIRE 2022 Challenge on Super-Resolution and Quality Enhancement of Compressed Video. In this challenge, we proposed the LDV 2.0 dataset, which includes the LDV dataset (240 videos) and 95 additional videos. This challenge includes three tracks. Track 1 aims at enhancing the videos compressed by HEVC at a fixed QP. Track 2 and Track 3 target both the super-resolution and quality enhancement of HEVC compressed video. They require x2 and x4 super-resolution, respectively. The three tracks totally attract more than 600 registrations. In the test phase, 8 teams, 8 teams and 12 teams submitted the final results to Tracks 1, 2 and 3, respectively. The proposed methods and solutions gauge the state-of-the-art of super-resolution and quality enhancement of compressed video. The proposed LDV 2.0 dataset is available at https://github.com/RenYang-home/LDV_dataset. The homepage of this challenge (including open-sourced codes) is at https://github.com/RenYang-home/NTIRE22_VEnh_SR.

9.4CVSep 22, 2022Code
Identity-Aware Hand Mesh Estimation and Personalization from RGB Images

Deying Kong, Linguang Zhang, Liangjian Chen et al. · meta-ai

Reconstructing 3D hand meshes from monocular RGB images has attracted increasing amount of attention due to its enormous potential applications in the field of AR/VR. Most state-of-the-art methods attempt to tackle this task in an anonymous manner. Specifically, the identity of the subject is ignored even though it is practically available in real applications where the user is unchanged in a continuous recording session. In this paper, we propose an identity-aware hand mesh estimation model, which can incorporate the identity information represented by the intrinsic shape parameters of the subject. We demonstrate the importance of the identity information by comparing the proposed identity-aware model to a baseline which treats subject anonymously. Furthermore, to handle the use case where the test subject is unseen, we propose a novel personalization pipeline to calibrate the intrinsic shape parameters using only a few unlabeled RGB images of the subject. Experiments on two large scale public datasets validate the state-of-the-art performance of our proposed method.

21.3CVMay 29, 2023Code
Pre-training Contextualized World Models with In-the-wild Videos for Reinforcement Learning

Jialong Wu, Haoyu Ma, Chaoyi Deng et al.

Unsupervised pre-training methods utilizing large and diverse datasets have achieved tremendous success across a range of domains. Recent work has investigated such unsupervised pre-training methods for model-based reinforcement learning (MBRL) but is limited to domain-specific or simulated data. In this paper, we study the problem of pre-training world models with abundant in-the-wild videos for efficient learning of downstream visual control tasks. However, in-the-wild videos are complicated with various contextual factors, such as intricate backgrounds and textured appearance, which precludes a world model from extracting shared world knowledge to generalize better. To tackle this issue, we introduce Contextualized World Models (ContextWM) that explicitly separate context and dynamics modeling to overcome the complexity and diversity of in-the-wild videos and facilitate knowledge transfer between distinct scenes. Specifically, a contextualized extension of the latent dynamics model is elaborately realized by incorporating a context encoder to retain contextual information and empower the image decoder, which encourages the latent dynamics model to concentrate on essential temporal variations. Our experiments show that in-the-wild video pre-training equipped with ContextWM can significantly improve the sample efficiency of MBRL in various domains, including robotic manipulation, locomotion, and autonomous driving. Code is available at this repository: https://github.com/thuml/ContextWM.

17.6CVFeb 20, 2022Code
Sparsity Winning Twice: Better Robust Generalization from More Efficient Training

Tianlong Chen, Zhenyu Zhang, Pengjun Wang et al.

Recent studies demonstrate that deep networks, even robustified by the state-of-the-art adversarial training (AT), still suffer from large robust generalization gaps, in addition to the much more expensive training costs than standard training. In this paper, we investigate this intriguing problem from a new perspective, i.e., injecting appropriate forms of sparsity during adversarial training. We introduce two alternatives for sparse adversarial training: (i) static sparsity, by leveraging recent results from the lottery ticket hypothesis to identify critical sparse subnetworks arising from the early training; (ii) dynamic sparsity, by allowing the sparse subnetwork to adaptively adjust its connectivity pattern (while sticking to the same sparsity ratio) throughout training. We find both static and dynamic sparse methods to yield win-win: substantially shrinking the robust generalization gap and alleviating the robust overfitting, meanwhile significantly saving training and inference FLOPs. Extensive experiments validate our proposals with multiple network architectures on diverse datasets, including CIFAR-10/100 and Tiny-ImageNet. For example, our methods reduce robust generalization gap and overfitting by 34.44% and 4.02%, with comparable robust/standard accuracy boosts and 87.83%/87.82% training/inference FLOPs savings on CIFAR-100 with ResNet-18. Besides, our approaches can be organically combined with existing regularizers, establishing new state-of-the-art results in AT. Codes are available in https://github.com/VITA-Group/Sparsity-Win-Robust-Generalization.

9.4CVSep 18, 2019Code
Adaptive Graphical Model Network for 2D Handpose Estimation

Deying Kong, Yifei Chen, Haoyu Ma et al.

In this paper, we propose a new architecture called Adaptive Graphical Model Network (AGMN) to tackle the task of 2D hand pose estimation from a monocular RGB image. The AGMN consists of two branches of deep convolutional neural networks for calculating unary and pairwise potential functions, followed by a graphical model inference module for integrating unary and pairwise potentials. Unlike existing architectures proposed to combine DCNNs with graphical models, our AGMN is novel in that the parameters of its graphical model are conditioned on and fully adaptive to individual input images. Experiments show that our approach outperforms the state-of-the-art method used in 2D hand keypoints estimation by a notable margin on two public datasets. Code can be found at https://github.com/deyingk/agmn.

24.8CVFeb 4, 2025
Movie Weaver: Tuning-Free Multi-Concept Video Personalization with Anchored Prompts

Feng Liang, Haoyu Ma, Zecheng He et al.

Video personalization, which generates customized videos using reference images, has gained significant attention. However, prior methods typically focus on single-concept personalization, limiting broader applications that require multi-concept integration. Attempts to extend these models to multiple concepts often lead to identity blending, which results in composite characters with fused attributes from multiple sources. This challenge arises due to the lack of a mechanism to link each concept with its specific reference image. We address this with anchored prompts, which embed image anchors as unique tokens within text prompts, guiding accurate referencing during generation. Additionally, we introduce concept embeddings to encode the order of reference images. Our approach, Movie Weaver, seamlessly weaves multiple concepts-including face, body, and animal images-into one video, allowing flexible combinations in a single model. The evaluation shows that Movie Weaver outperforms existing methods for multi-concept video personalization in identity preservation and overall quality.

3.6CVJul 1, 2025
Populate-A-Scene: Affordance-Aware Human Video Generation

Mengyi Shan, Zecheng He, Haoyu Ma et al.

Can a video generation model be repurposed as an interactive world simulator? We explore the affordance perception potential of text-to-video models by teaching them to predict human-environment interaction. Given a scene image and a prompt describing human actions, we fine-tune the model to insert a person into the scene, while ensuring coherent behavior, appearance, harmonization, and scene affordance. Unlike prior work, we infer human affordance for video generation (i.e., where to insert a person and how they should behave) from a single scene image, without explicit conditions like bounding boxes or body poses. An in-depth study of cross-attention heatmaps demonstrates that we can uncover the inherent affordance perception of a pre-trained video model without labeled affordance datasets.

16.9LGJan 17, 2022
VAQF: Fully Automatic Software-Hardware Co-Design Framework for Low-Bit Vision Transformer

Mengshu Sun, Haoyu Ma, Guoliang Kang et al.

The transformer architectures with attention mechanisms have obtained success in Nature Language Processing (NLP), and Vision Transformers (ViTs) have recently extended the application domains to various vision tasks. While achieving high performance, ViTs suffer from large model size and high computation complexity that hinders the deployment of them on edge devices. To achieve high throughput on hardware and preserve the model accuracy simultaneously, we propose VAQF, a framework that builds inference accelerators on FPGA platforms for quantized ViTs with binary weights and low-precision activations. Given the model structure and the desired frame rate, VAQF will automatically output the required quantization precision for activations as well as the optimized parameter settings of the accelerator that fulfill the hardware requirements. The implementations are developed with Vivado High-Level Synthesis (HLS) on the Xilinx ZCU102 FPGA board, and the evaluation results with the DeiT-base model indicate that a frame rate requirement of 24 frames per second (FPS) is satisfied with 8-bit activation quantization, and a target of 30 FPS is met with 6-bit activation quantization. To the best of our knowledge, this is the first time quantization has been incorporated into ViT acceleration on FPGAs with the help of a fully automatic framework to guide the quantization strategy on the software side and the accelerator implementations on the hardware side given the target frame rate. Very small compilation time cost is incurred compared with quantization training, and the generated accelerators show the capability of achieving real-time execution for state-of-the-art ViT models on FPGAs.

18.4CVOct 18, 2021Code
TransFusion: Cross-view Fusion with Transformer for 3D Human Pose Estimation

Haoyu Ma, Liangjian Chen, Deying Kong et al.

Estimating the 2D human poses in each view is typically the first step in calibrated multi-view 3D pose estimation. But the performance of 2D pose detectors suffers from challenging situations such as occlusions and oblique viewing angles. To address these challenges, previous works derive point-to-point correspondences between different views from epipolar geometry and utilize the correspondences to merge prediction heatmaps or feature representations. Instead of post-prediction merge/calibration, here we introduce a transformer framework for multi-view 3D pose estimation, aiming at directly improving individual 2D predictors by integrating information from different views. Inspired by previous multi-modal transformers, we design a unified transformer architecture, named TransFusion, to fuse cues from both current views and neighboring views. Moreover, we propose the concept of epipolar field to encode 3D positional information into the transformer model. The 3D position encoding guided by the epipolar field provides an efficient way of encoding correspondences between pixels of different views. Experiments on Human 3.6M and Ski-Pose show that our method is more efficient and has consistent improvements compared to other fusion methods. Specifically, we achieve 25.8 mm MPJPE on Human 3.6M with only 5M parameters on 256 x 256 resolution.

1.4CVJun 14, 2021
SGE net: Video object detection with squeezed GRU and information entropy map

Rui Su, Wenjing Huang, Haoyu Ma et al.

Recently, deep learning based video object detection has attracted more and more attention. Compared with object detection of static images, video object detection is more challenging due to the motion of objects, while providing rich temporal information. The RNN-based algorithm is an effective way to enhance detection performance in videos with temporal information. However, most studies in this area only focus on accuracy while ignoring the calculation cost and the number of parameters. In this paper, we propose an efficient method that combines channel-reduced convolutional GRU (Squeezed GRU), and Information Entropy map for video object detection (SGE-Net). The experimental results validate the accuracy improvement, computational savings of the Squeezed GRU, and superiority of the information entropy attention mechanism on the classification performance. The mAP has increased by 3.7 contrasted with the baseline, and the number of parameters has decreased from 6.33 million to 0.67 million compared with the standard GRU.

19.2LGMay 16, 2021Code
Undistillable: Making A Nasty Teacher That CANNOT teach students

Haoyu Ma, Tianlong Chen, Ting-Kuei Hu et al.

Knowledge Distillation (KD) is a widely used technique to transfer knowledge from pre-trained teacher models to (usually more lightweight) student models. However, in certain situations, this technique is more of a curse than a blessing. For instance, KD poses a potential risk of exposing intellectual properties (IPs): even if a trained machine learning model is released in 'black boxes' (e.g., as executable software or APIs without open-sourcing code), it can still be replicated by KD through imitating input-output behaviors. To prevent this unwanted effect of KD, this paper introduces and investigates a concept called Nasty Teacher: a specially trained teacher network that yields nearly the same performance as a normal one, but would significantly degrade the performance of student models learned by imitating it. We propose a simple yet effective algorithm to build the nasty teacher, called self-undermining knowledge distillation. Specifically, we aim to maximize the difference between the output of the nasty teacher and a normal pre-trained network. Extensive experiments on several datasets demonstrate that our method is effective on both standard KD and data-free KD, providing the desirable KD-immunity to model owners for the first time. We hope our preliminary study can draw more awareness and interest in this new practical problem of both social and legal importance.

9.6CVSep 25, 2020
SIA-GCN: A Spatial Information Aware Graph Neural Network with 2D Convolutions for Hand Pose Estimation

Deying Kong, Haoyu Ma, Xiaohui Xie

Graph Neural Networks (GNNs) generalize neural networks from applications on regular structures to applications on arbitrary graphs, and have shown success in many application domains such as computer vision, social networks and chemistry. In this paper, we extend GNNs along two directions: a) allowing features at each node to be represented by 2D spatial confidence maps instead of 1D vectors; and b) proposing an efficient operation to integrate information from neighboring nodes through 2D convolutions with different learnable kernels at each edge. The proposed SIA-GCN can efficiently extract spatial information from 2D maps at each node and propagate them through graph convolution. By associating each edge with a designated convolution kernel, the SIA-GCN could capture different spatial relationships for different pairs of neighboring nodes. We demonstrate the utility of SIA-GCN on the task of estimating hand keypoints from single-frame images, where the nodes represent the 2D coordinate heatmaps of keypoints and the edges denote the kinetic relationships between keypoints. Experiments on multiple datasets show that SIA-GCN provides a flexible and yet powerful framework to account for structural constraints between keypoints, and can achieve state-of-the-art performance on the task of hand pose estimation.

6.5CVFeb 5, 2020
Rotation-invariant Mixed Graphical Model Network for 2D Hand Pose Estimation

Deying Kong, Haoyu Ma, Yifei Chen et al.

In this paper, we propose a new architecture named Rotation-invariant Mixed Graphical Model Network (R-MGMN) to solve the problem of 2D hand pose estimation from a monocular RGB image. By integrating a rotation net, the R-MGMN is invariant to rotations of the hand in the image. It also has a pool of graphical models, from which a combination of graphical models could be selected, conditioning on the input image. Belief propagation is performed on each graphical model separately, generating a set of marginal distributions, which are taken as the confidence maps of hand keypoint positions. Final confidence maps are obtained by aggregating these confidence maps together. We evaluate the R-MGMN on two public hand pose datasets. Experiment results show our model outperforms the state-of-the-art algorithm which is widely used in 2D hand pose estimation by a noticeable margin.

10.6CVJan 24, 2020Code
Nonparametric Structure Regularization Machine for 2D Hand Pose Estimation

Yifei Chen, Haoyu Ma, Deying Kong et al.

Hand pose estimation is more challenging than body pose estimation due to severe articulation, self-occlusion and high dexterity of the hand. Current approaches often rely on a popular body pose algorithm, such as the Convolutional Pose Machine (CPM), to learn 2D keypoint features. These algorithms cannot adequately address the unique challenges of hand pose estimation, because they are trained solely based on keypoint positions without seeking to explicitly model structural relationship between them. We propose a novel Nonparametric Structure Regularization Machine (NSRM) for 2D hand pose estimation, adopting a cascade multi-task architecture to learn hand structure and keypoint representations jointly. The structure learning is guided by synthetic hand mask representations, which are directly computed from keypoint positions, and is further strengthened by a novel probabilistic representation of hand limbs and an anatomically inspired composition strategy of mask synthesis. We conduct extensive studies on two public datasets - OneHand 10k and CMU Panoptic Hand. Experimental results demonstrate that explicitly enforcing structure learning consistently improves pose estimation accuracy of CPM baseline models, by 1.17% on the first dataset and 4.01% on the second one. The implementation and experiment code is freely available online. Our proposal of incorporating structural learning to hand pose estimation requires no additional training information, and can be a generic add-on module to other pose estimation models.