Michael Neumann

CL
h-index20
5papers
1,081citations
Novelty40%
AI Score26

5 Papers

31.0CLMay 4, 2020Code
ADVISER: A Toolkit for Developing Multi-modal, Multi-domain and Socially-engaged Conversational Agents

Chia-Yu Li, Daniel Ortega, Dirk Väth et al.

We present ADVISER - an open-source, multi-domain dialog system toolkit that enables the development of multi-modal (incorporating speech, text and vision), socially-engaged (e.g. emotion recognition, engagement level prediction and backchanneling) conversational agents. The final Python-based implementation of our toolkit is flexible, easy to use, and easy to extend not only for technically experienced users, such as machine learning researchers, but also for less technically experienced users, such as linguists or cognitive scientists, thereby providing a flexible platform for collaborative research. Link to open-source code: https://github.com/DigitalPhonetics/adviser

2.3SDMar 2, 2021
Investigations on Audiovisual Emotion Recognition in Noisy Conditions

Michael Neumann, Ngoc Thang Vu

In this paper we explore audiovisual emotion recognition under noisy acoustic conditions with a focus on speech features. We attempt to answer the following research questions: (i) How does speech emotion recognition perform on noisy data? and (ii) To what extend does a multimodal approach improve the accuracy and compensate for potential performance degradation at different noise levels? We present an analytical investigation on two emotion datasets with superimposed noise at different signal-to-noise ratios, comparing three types of acoustic features. Visual features are incorporated with a hybrid fusion approach: The first neural network layers are separate modality-specific ones, followed by at least one shared layer before the final prediction. The results show a significant performance decrease when a model trained on clean audio is applied to noisy data and that the addition of visual features alleviates this effect.

2.3AIDec 8, 2020
URoboSim -- An Episodic Simulation Framework for Prospective Reasoning in Robotic Agents

Michael Neumann, Sebastian Koralewski, Michael Beetz

Anticipating what might happen as a result of an action is an essential ability humans have in order to perform tasks effectively. On the other hand, robots capabilities in this regard are quite lacking. While machine learning is used to increase the ability of prospection it is still limiting for novel situations. A possibility to improve the prospection ability of robots is through simulation of imagined motions and the physical results of these actions. Therefore, we present URoboSim, a robot simulator that allows robots to perform tasks as mental simulation before performing this task in reality. We show the capabilities of URoboSim in form of mental simulations, generating data for machine learning and the usage as belief state for a real robot.

2.2RONov 23, 2020
Imagination-enabled Robot Perception

Patrick Mania, Franklin Kenghagho Kenfack, Michael Neumann et al.

Many of today's robot perception systems aim at accomplishing perception tasks that are too simplistic and too hard. They are too simplistic because they do not require the perception systems to provide all the information needed to accomplish manipulation tasks. Typically the perception results do not include information about the part structure of objects, articulation mechanisms and other attributes needed for adapting manipulation behavior. On the other hand, the perception problems stated are also too hard because -- unlike humans -- the perception systems cannot leverage the expectations about what they will see to their full potential. Therefore, we investigate a variation of robot perception tasks suitable for robots accomplishing everyday manipulation tasks, such as household robots or a robot in a retail store. In such settings it is reasonable to assume that robots know most objects and have detailed models of them. We propose a perception system that maintains its beliefs about its environment as a scene graph with physics simulation and visual rendering. When detecting objects, the perception system retrieves the model of the object and places it at the corresponding place in a VR-based environment model. The physics simulation ensures that object detections that are physically not possible are rejected and scenes can be rendered to generate expectations at the image level. The result is a perception system that can provide useful information for manipulation tasks.

1.9CLMar 1, 2018
Cross-lingual and Multilingual Speech Emotion Recognition on English and French

Michael Neumann, Ngoc Thang Vu

Research on multilingual speech emotion recognition faces the problem that most available speech corpora differ from each other in important ways, such as annotation methods or interaction scenarios. These inconsistencies complicate building a multilingual system. We present results for cross-lingual and multilingual emotion recognition on English and French speech data with similar characteristics in terms of interaction (human-human conversations). Further, we explore the possibility of fine-tuning a pre-trained cross-lingual model with only a small number of samples from the target language, which is of great interest for low-resource languages. To gain more insights in what is learned by the deployed convolutional neural network, we perform an analysis on the attention mechanism inside the network.