CVOct 15, 2025Code
InteractiveOmni: A Unified Omni-modal Model for Audio-Visual Multi-turn DialogueWenwen Tong, Hewei Guo, Dongchuan Ran et al.
We introduce InteractiveOmni, a unified and open-source omni-modal large language model for audio-visual multi-turn interaction, ranging from 4B to 8B parameters, designed to lead the field of lightweight models by offering comprehensive omni-modal understanding and speech generation capabilities. To achieve this, we integrate the vision encoder, audio encoder, large language model, and speech decoder into a unified model for understanding and generation tasks. We design a multi-stage training strategy to ensure robust cross-modal capabilities, including pre-training for omni-modal understanding, followed by post-training with speech conversation and audio-visual interaction. To enable human-like long-term conversational ability, we meticulously curate a multi-turn training dataset that enhances the model's ability to handle complex and multi-turn interactions. To effectively evaluate the multi-turn memory and speech interaction capabilities, we construct the multi-modal multi-turn memory benchmark and the multi-turn speech interaction benchmark. Experiments demonstrate that InteractiveOmni significantly outperforms leading open-source models and provides a more intelligent multi-turn audio-visual experience, particularly in its long-term memory capabilities. Notably, InteractiveOmni-4B is comparable to the much larger model like Qwen2.5-Omni-7B on general benchmarks, and it can retain 97% of the performance of the InteractiveOmni-8B while utilizing only 50% of the model size. Achieving state-of-the-art results against similarly sized models across image, audio, video understanding, and speech generation tasks, InteractiveOmni is an accessible, open-source foundation for next-generation intelligent interactive systems.
CVNov 22, 2025Code
Test-Time Temporal Sampling for Efficient MLLM Video UnderstandingKaibin Wang, Mingbao Lin
Processing long videos with multimodal large language models (MLLMs) poses a significant computational challenge, as the model's self-attention mechanism scales quadratically with the number of video tokens, resulting in high computational demand and slow inference speed. Current solutions, such as rule-based sub-sampling, learned frame selector, or memory-based summarization, often introduce their own trade-offs: they compromise accuracy, necessitate additional training, or decrease inference speed. In this paper, we propose Test-Time Temporal Sampling (T3S), a training-free, plug-and-play inference wrapper that enables MLLMs to process long videos both efficiently and effectively. T3S exploits spatiotemporal redundancy by generating multiple short and diverse subsequences of video tokens at inference time, packing them within a single forward pass, and aggregating their predictions. This multi-subsequence formulation broadens visual coverage while reducing the computational cost of self-attention from $O(L^2)$ to $O(\sum_{i=1}^m α_i^2L^2)$, where $\sum_{i=1}^m α_i^2 < 1$. Extensive experiments on long video understanding benchmarks demonstrate that T3S improves accuracy by up to 3.1% and reduces first token delay by $2.04\times$, all with minimal integration effort. Our approach operates entirely at inference time, requires no model modifications or fine-tuning, and is compatible with a wide range of pretrained MLLMs. T3S turns video redundancy into a computational advantage, offering a scalable solution for long-video understanding. The code is available at https://github.com/kaibinwang3/T3S.