From Vision to Audio and Beyond: A Unified Model for Audio-Visual Representation and GenerationKun Su, Xiulong Liu, Eli Shlizerman
Video encompasses both visual and auditory data, creating a perceptually rich experience where these two modalities complement each other. As such, videos are a valuable type of media for the investigation of the interplay between audio and visual elements. Previous studies of audio-visual modalities primarily focused on either audio-visual representation learning or generative modeling of a modality conditioned on the other, creating a disconnect between these two branches. A unified framework that learns representation and generates modalities has not been developed yet. In this work, we introduce a novel framework called Vision to Audio and Beyond (VAB) to bridge the gap between audio-visual representation learning and vision-to-audio generation. The key approach of VAB is that rather than working with raw video frames and audio data, VAB performs representation learning and generative modeling within latent spaces. In particular, VAB uses a pre-trained audio tokenizer and an image encoder to obtain audio tokens and visual features, respectively. It then performs the pre-training task of visual-conditioned masked audio token prediction. This training strategy enables the model to engage in contextual learning and simultaneous video-to-audio generation. After the pre-training phase, VAB employs the iterative-decoding approach to rapidly generate audio tokens conditioned on visual features. Since VAB is a unified model, its backbone can be fine-tuned for various audio-visual downstream tasks. Our experiments showcase the efficiency of VAB in producing high-quality audio from video, and its capability to acquire semantic audio-visual features, leading to competitive results in audio-visual retrieval and classification.
Tell What You Hear From What You See -- Video to Audio Generation Through TextXiulong Liu, Kun Su, Eli Shlizerman
The content of visual and audio scenes is multi-faceted such that a video can be paired with various audio and vice-versa. Thereby, in video-to-audio generation task, it is imperative to introduce steering approaches for controlling the generated audio. While Video-to-Audio generation is a well-established generative task, existing methods lack such controllability. In this work, we propose VATT, a multi-modal generative framework that takes a video and an optional text prompt as input, and generates audio and optional textual description of the audio. Such a framework has two advantages: i) Video-to-Audio generation process can be refined and controlled via text which complements the context of visual information, and ii) The model can suggest what audio to generate for the video by generating audio captions. VATT consists of two key modules: VATT Converter, a LLM that is fine-tuned for instructions and includes a projection layer that maps video features to the LLM vector space; and VATT Audio, a transformer that generates audio tokens from visual frames and from optional text prompt using iterative parallel decoding. The audio tokens are converted to a waveform by pretrained neural codec. Experiments show that when VATT is compared to existing video-to-audio generation methods in objective metrics, it achieves competitive performance when the audio caption is not provided. When the audio caption is provided as a prompt, VATT achieves even more refined performance (lowest KLD score of 1.41). Furthermore, subjective studies show that VATT Audio has been chosen as preferred generated audio than audio generated by existing methods. VATT enables controllable video-to-audio generation through text as well as suggesting text prompts for videos through audio captions, unlocking novel applications such as text-guided video-to-audio generation and video-to-audio captioning.
Audeo: Audio Generation for a Silent Performance VideoKun Su, Xiulong Liu, Eli Shlizerman
We present a novel system that gets as an input video frames of a musician playing the piano and generates the music for that video. Generation of music from visual cues is a challenging problem and it is not clear whether it is an attainable goal at all. Our main aim in this work is to explore the plausibility of such a transformation and to identify cues and components able to carry the association of sounds with visual events. To achieve the transformation we built a full pipeline named `\textit{Audeo}' containing three components. We first translate the video frames of the keyboard and the musician hand movements into raw mechanical musical symbolic representation Piano-Roll (Roll) for each video frame which represents the keys pressed at each time step. We then adapt the Roll to be amenable for audio synthesis by including temporal correlations. This step turns out to be critical for meaningful audio generation. As a last step, we implement Midi synthesizers to generate realistic music. \textit{Audeo} converts video to audio smoothly and clearly with only a few setup constraints. We evaluate \textit{Audeo} on `in the wild' piano performance videos and obtain that their generated music is of reasonable audio quality and can be successfully recognized with high precision by popular music identification software.
22.2CVNov 27, 2019
PREDICT & CLUSTER: Unsupervised Skeleton Based Action RecognitionKun Su, Xiulong Liu, Eli Shlizerman
We propose a novel system for unsupervised skeleton-based action recognition. Given inputs of body keypoints sequences obtained during various movements, our system associates the sequences with actions. Our system is based on an encoder-decoder recurrent neural network, where the encoder learns a separable feature representation within its hidden states formed by training the model to perform prediction task. We show that according to such unsupervised training the decoder and the encoder self-organize their hidden states into a feature space which clusters similar movements into the same cluster and distinct movements into distant clusters. Current state-of-the-art methods for action recognition are strongly supervised, i.e., rely on providing labels for training. Unsupervised methods have been proposed, however, they require camera and depth inputs (RGB+D) at each time step. In contrast, our system is fully unsupervised, does not require labels of actions at any stage, and can operate with body keypoints input only. Furthermore, the method can perform on various dimensions of body keypoints (2D or 3D) and include additional cues describing movements. We evaluate our system on three extensive action recognition benchmarks with different number of actions and examples. Our results outperform prior unsupervised skeleton-based methods, unsupervised RGB+D based methods on cross-view tests and while being unsupervised have similar performance to supervised skeleton-based action recognition.
4.8LGMay 29, 2019
Clustering and Recognition of Spatiotemporal Features through Interpretable Embedding of Sequence to Sequence Recurrent Neural NetworksKun Su, Eli Shlizerman
Encoder-decoder recurrent neural network models (RNN Seq2Seq) have achieved great success in ubiquitous areas of computation and applications. It was shown to be successful in modeling data with both temporal and spatial dependencies for translation or prediction tasks. In this study, we propose an embedding approach to visualize and interpret the representation of data by these models. Furthermore, we show that the embedding is an effective method for unsupervised learning and can be utilized to estimate the optimality of model training. In particular, we demonstrate that embedding space projections of the decoder states of RNN Seq2Seq model trained on sequences prediction are organized in clusters capturing similarities and differences in the dynamics of these sequences. Such performance corresponds to an unsupervised clustering of any spatio-temporal features and can be employed for time-dependent problems such as temporal segmentation, clustering of dynamic activity, self-supervised classification, action recognition, failure prediction, etc. We test and demonstrate the application of the embedding methodology to time-sequences of 3D human body poses. We show that the methodology provides a high-quality unsupervised categorization of movements.