Training-Free Hierarchical Scene Understanding for Gaussian Splatting with Superpoint GraphsShaohui Dai, Yansong Qu, Zheyan Li et al.
Bridging natural language and 3D geometry is a crucial step toward flexible, language-driven scene understanding. While recent advances in 3D Gaussian Splatting (3DGS) have enabled fast and high-quality scene reconstruction, research has also explored incorporating open-vocabulary understanding into 3DGS. However, most existing methods require iterative optimization over per-view 2D semantic feature maps, which not only results in inefficiencies but also leads to inconsistent 3D semantics across views. To address these limitations, we introduce a training-free framework that constructs a superpoint graph directly from Gaussian primitives. The superpoint graph partitions the scene into spatially compact and semantically coherent regions, forming view-consistent 3D entities and providing a structured foundation for open-vocabulary understanding. Based on the graph structure, we design an efficient reprojection strategy that lifts 2D semantic features onto the superpoints, avoiding costly multi-view iterative training. The resulting representation ensures strong 3D semantic coherence and naturally supports hierarchical understanding, enabling both coarse- and fine-grained open-vocabulary perception within a unified semantic field. Extensive experiments demonstrate that our method achieves state-of-the-art open-vocabulary segmentation performance, with semantic field reconstruction completed over $30\times$ faster. Our code will be available at https://github.com/Atrovast/THGS.
SynergyAmodal: Deocclude Anything with Text ControlXinyang Li, Chengjie Yi, Jiawei Lai et al.
Image deocclusion (or amodal completion) aims to recover the invisible regions (\ie, shape and appearance) of occluded instances in images. Despite recent advances, the scarcity of high-quality data that balances diversity, plausibility, and fidelity remains a major obstacle. To address this challenge, we identify three critical elements: leveraging in-the-wild image data for diversity, incorporating human expertise for plausibility, and utilizing generative priors for fidelity. We propose SynergyAmodal, a novel framework for co-synthesizing in-the-wild amodal datasets with comprehensive shape and appearance annotations, which integrates these elements through a tripartite data-human-model collaboration. First, we design an occlusion-grounded self-supervised learning algorithm to harness the diversity of in-the-wild image data, fine-tuning an inpainting diffusion model into a partial completion diffusion model. Second, we establish a co-synthesis pipeline to iteratively filter, refine, select, and annotate the initial deocclusion results of the partial completion diffusion model, ensuring plausibility and fidelity through human expert guidance and prior model constraints. This pipeline generates a high-quality paired amodal dataset with extensive category and scale diversity, comprising approximately 16K pairs. Finally, we train a full completion diffusion model on the synthesized dataset, incorporating text prompts as conditioning signals. Extensive experiments demonstrate the effectiveness of our framework in achieving zero-shot generalization and textual controllability. Our code, dataset, and models will be made publicly available at https://github.com/imlixinyang/SynergyAmodal.
26.5RODec 20, 2024
VLM-RL: A Unified Vision Language Models and Reinforcement Learning Framework for Safe Autonomous DrivingZilin Huang, Zihao Sheng, Yansong Qu et al.
In recent years, reinforcement learning (RL)-based methods for learning driving policies have gained increasing attention in the autonomous driving community and have achieved remarkable progress in various driving scenarios. However, traditional RL approaches rely on manually engineered rewards, which require extensive human effort and often lack generalizability. To address these limitations, we propose \textbf{VLM-RL}, a unified framework that integrates pre-trained Vision-Language Models (VLMs) with RL to generate reward signals using image observation and natural language goals. The core of VLM-RL is the contrasting language goal (CLG)-as-reward paradigm, which uses positive and negative language goals to generate semantic rewards. We further introduce a hierarchical reward synthesis approach that combines CLG-based semantic rewards with vehicle state information, improving reward stability and offering a more comprehensive reward signal. Additionally, a batch-processing technique is employed to optimize computational efficiency during training. Extensive experiments in the CARLA simulator demonstrate that VLM-RL outperforms state-of-the-art baselines, achieving a 10.5\% reduction in collision rate, a 104.6\% increase in route completion rate, and robust generalization to unseen driving scenarios. Furthermore, VLM-RL can seamlessly integrate almost any standard RL algorithms, potentially revolutionizing the existing RL paradigm that relies on manual reward engineering and enabling continuous performance improvements. The demo video and code can be accessed at: https://zilin-huang.github.io/VLM-RL-website.
13.4GRJan 30, 2025
Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian SplattingYansong Qu, Dian Chen, Xinyang Li et al.
Recent advancements in 3D scene editing have been propelled by the rapid development of generative models. Existing methods typically utilize generative models to perform text-guided editing on 3D representations, such as 3D Gaussian Splatting (3DGS). However, these methods are often limited to texture modifications and fail when addressing geometric changes, such as editing a character's head to turn around. Moreover, such methods lack accurate control over the spatial position of editing results, as language struggles to precisely describe the extent of edits. To overcome these limitations, we introduce DYG, an effective 3D drag-based editing method for 3D Gaussian Splatting. It enables users to conveniently specify the desired editing region and the desired dragging direction through the input of 3D masks and pairs of control points, thereby enabling precise control over the extent of editing. DYG integrates the strengths of the implicit triplane representation to establish the geometric scaffold of the editing results, effectively overcoming suboptimal editing outcomes caused by the sparsity of 3DGS in the desired editing regions. Additionally, we incorporate a drag-based Latent Diffusion Model into our method through the proposed Drag-SDS loss function, enabling flexible, multi-view consistent, and fine-grained editing. Extensive experiments demonstrate that DYG conducts effective drag-based editing guided by control point prompts, surpassing other baselines in terms of editing effect and quality, both qualitatively and quantitatively. Visit our project page at https://quyans.github.io/Drag-Your-Gaussian.
17.4CVMar 2, 2025
Evolving High-Quality Rendering and Reconstruction in a Unified Framework with Contribution-Adaptive RegularizationYou Shen, Zhipeng Zhang, Xinyang Li et al.
Representing 3D scenes from multiview images is a core challenge in computer vision and graphics, which requires both precise rendering and accurate reconstruction. Recently, 3D Gaussian Splatting (3DGS) has garnered significant attention for its high-quality rendering and fast inference speed. Yet, due to the unstructured and irregular nature of Gaussian point clouds, ensuring accurate geometry reconstruction remains difficult. Existing methods primarily focus on geometry regularization, with common approaches including primitive-based and dual-model frameworks. However, the former suffers from inherent conflicts between rendering and reconstruction, while the latter is computationally and storage-intensive. To address these challenges, we propose CarGS, a unified model leveraging Contribution-adaptive regularization to achieve simultaneous, high-quality rendering and surface reconstruction. The essence of our framework is learning adaptive contribution for Gaussian primitives by squeezing the knowledge from geometry regularization into a compact MLP. Additionally, we introduce a geometry-guided densification strategy with clues from both normals and Signed Distance Fields (SDF) to improve the capability of capturing high-frequency details. Our design improves the mutual learning of the two tasks, meanwhile its unified structure does not require separate models as in dual-model based approaches, guaranteeing efficiency. Extensive experiments demonstrate the ability to achieve state-of-the-art (SOTA) results in both rendering fidelity and reconstruction accuracy while maintaining real-time speed and minimal storage size.
14.5ROMay 22, 2025
VL-SAFE: Vision-Language Guided Safety-Aware Reinforcement Learning with World Models for Autonomous DrivingYansong Qu, Zilin Huang, Zihao Sheng et al.
Reinforcement learning (RL)-based autonomous driving policy learning faces critical limitations such as low sample efficiency and poor generalization; its reliance on online interactions and trial-and-error learning is especially unacceptable in safety-critical scenarios. Existing methods including safe RL often fail to capture the true semantic meaning of "safety" in complex driving contexts, leading to either overly conservative driving behavior or constraint violations. To address these challenges, we propose VL-SAFE, a world model-based safe RL framework with Vision-Language model (VLM)-as-safety-guidance paradigm, designed for offline safe policy learning. Specifically, we construct offline datasets containing data collected by expert agents and labeled with safety scores derived from VLMs. A world model is trained to generate imagined rollouts together with safety estimations, allowing the agent to perform safe planning without interacting with the real environment. Based on these imagined trajectories and safety evaluations, actor-critic learning is conducted under VLM-based safety guidance to optimize the driving policy more safely and efficiently. Extensive evaluations demonstrate that VL-SAFE achieves superior sample efficiency, generalization, safety, and overall performance compared to existing baselines. To the best of our knowledge, this is the first work that introduces a VLM-guided world model-based approach for safe autonomous driving. The demo video and code can be accessed at: https://ys-qu.github.io/vlsafe-website/
8.7CVNov 6, 2024
MetaSSC: Enhancing 3D Semantic Scene Completion for Autonomous Driving through Meta-Learning and Long-sequence ModelingYansong Qu, Zixuan Xu, Zilin Huang et al.
Semantic scene completion (SSC) is essential for achieving comprehensive perception in autonomous driving systems. However, existing SSC methods often overlook the high deployment costs in real-world applications. Traditional architectures, such as 3D Convolutional Neural Networks (3D CNNs) and self-attention mechanisms, face challenges in efficiently capturing long-range dependencies within 3D voxel grids, limiting their effectiveness. To address these issues, we introduce MetaSSC, a novel meta-learning-based framework for SSC that leverages deformable convolution, large-kernel attention, and the Mamba (D-LKA-M) model. Our approach begins with a voxel-based semantic segmentation (SS) pretraining task, aimed at exploring the semantics and geometry of incomplete regions while acquiring transferable meta-knowledge. Using simulated cooperative perception datasets, we supervise the perception training of a single vehicle using aggregated sensor data from multiple nearby connected autonomous vehicles (CAVs), generating richer and more comprehensive labels. This meta-knowledge is then adapted to the target domain through a dual-phase training strategy that does not add extra model parameters, enabling efficient deployment. To further enhance the model's capability in capturing long-sequence relationships within 3D voxel grids, we integrate Mamba blocks with deformable convolution and large-kernel attention into the backbone network. Extensive experiments demonstrate that MetaSSC achieves state-of-the-art performance, significantly outperforming competing models while also reducing deployment costs.
11.0ROApr 25, 2025
Sky-Drive: A Distributed Multi-Agent Simulation Platform for Human-AI Collaborative and Socially-Aware Future TransportationZilin Huang, Zihao Sheng, Zhengyang Wan et al.
Recent advances in autonomous system simulation platforms have significantly enhanced the safe and scalable testing of driving policies. However, existing simulators do not yet fully meet the needs of future transportation research-particularly in enabling effective human-AI collaboration and modeling socially-aware driving agents. This paper introduces Sky-Drive, a novel distributed multi-agent simulation platform that addresses these limitations through four key innovations: (a) a distributed architecture for synchronized simulation across multiple terminals; (b) a multi-modal human-in-the-loop framework integrating diverse sensors to collect rich behavioral data; (c) a human-AI collaboration mechanism supporting continuous and adaptive knowledge exchange; and (d) a digital twin framework for constructing high-fidelity virtual replicas of real-world transportation environments. Sky-Drive supports diverse applications such as autonomous vehicle-human road users interaction modeling, human-in-the-loop training, socially-aware reinforcement learning, personalized driving development, and customized scenario generation. Future extensions will incorporate foundation models for context-aware decision support and hardware-in-the-loop testing for real-world validation. By bridging scenario generation, data collection, algorithm training, and hardware integration, Sky-Drive has the potential to become a foundational platform for the next generation of human-centered and socially-aware autonomous transportation systems research. The demo video and code are available at:https://sky-lab-uw.github.io/Sky-Drive-website/
6.2CVJul 13, 2025
Generate Aligned Anomaly: Region-Guided Few-Shot Anomaly Image-Mask Pair Synthesis for Industrial InspectionYilin Lu, Jianghang Lin, Linhuang Xie et al.
Anomaly inspection plays a vital role in industrial manufacturing, but the scarcity of anomaly samples significantly limits the effectiveness of existing methods in tasks such as localization and classification. While several anomaly synthesis approaches have been introduced for data augmentation, they often struggle with low realism, inaccurate mask alignment, and poor generalization. To overcome these limitations, we propose Generate Aligned Anomaly (GAA), a region-guided, few-shot anomaly image-mask pair generation framework. GAA leverages the strong priors of a pretrained latent diffusion model to generate realistic, diverse, and semantically aligned anomalies using only a small number of samples. The framework first employs Localized Concept Decomposition to jointly model the semantic features and spatial information of anomalies, enabling flexible control over the type and location of anomalies. It then utilizes Adaptive Multi-Round Anomaly Clustering to perform fine-grained semantic clustering of anomaly concepts, thereby enhancing the consistency of anomaly representations. Subsequently, a region-guided mask generation strategy ensures precise alignment between anomalies and their corresponding masks, while a low-quality sample filtering module is introduced to further improve the overall quality of the generated samples. Extensive experiments on the MVTec AD and LOCO datasets demonstrate that GAA achieves superior performance in both anomaly synthesis quality and downstream tasks such as localization and classification.
Director3D: Real-world Camera Trajectory and 3D Scene Generation from TextXinyang Li, Zhangyu Lai, Linning Xu et al.
Recent advancements in 3D generation have leveraged synthetic datasets with ground truth 3D assets and predefined cameras. However, the potential of adopting real-world datasets, which can produce significantly more realistic 3D scenes, remains largely unexplored. In this work, we delve into the key challenge of the complex and scene-specific camera trajectories found in real-world captures. We introduce Director3D, a robust open-world text-to-3D generation framework, designed to generate both real-world 3D scenes and adaptive camera trajectories. To achieve this, (1) we first utilize a Trajectory Diffusion Transformer, acting as the Cinematographer, to model the distribution of camera trajectories based on textual descriptions. (2) Next, a Gaussian-driven Multi-view Latent Diffusion Model serves as the Decorator, modeling the image sequence distribution given the camera trajectories and texts. This model, fine-tuned from a 2D diffusion model, directly generates pixel-aligned 3D Gaussians as an immediate 3D scene representation for consistent denoising. (3) Lastly, the 3D Gaussians are refined by a novel SDS++ loss as the Detailer, which incorporates the prior of the 2D diffusion model. Extensive experiments demonstrate that Director3D outperforms existing methods, offering superior performance in real-world 3D generation.