Scalable SoftGroup for 3D Instance Segmentation on Point CloudsThang Vu, Kookhoi Kim, Tung M. Luu et al.
This paper considers a network referred to as SoftGroup for accurate and scalable 3D instance segmentation. Existing state-of-the-art methods produce hard semantic predictions followed by grouping instance segmentation results. Unfortunately, errors stemming from hard decisions propagate into the grouping, resulting in poor overlap between predicted instances and ground truth and substantial false positives. To address the abovementioned problems, SoftGroup allows each point to be associated with multiple classes to mitigate the uncertainty stemming from semantic prediction. It also suppresses false positive instances by learning to categorize them as background. Regarding scalability, the existing fast methods require computational time on the order of tens of seconds on large-scale scenes, which is unsatisfactory and far from applicable for real-time. Our finding is that the $k$-Nearest Neighbor ($k$-NN) module, which serves as the prerequisite of grouping, introduces a computational bottleneck. SoftGroup is extended to resolve this computational bottleneck, referred to as SoftGroup++. The proposed SoftGroup++ reduces time complexity with octree $k$-NN and reduces search space with class-aware pyramid scaling and late devoxelization. Experimental results on various indoor and outdoor datasets demonstrate the efficacy and generality of the proposed SoftGroup and SoftGroup++. Their performances surpass the best-performing baseline by a large margin (6\% $\sim$ 16\%) in terms of AP$_{50}$. On datasets with large-scale scenes, SoftGroup++ achieves a 6$\times$ speed boost on average compared to SoftGroup. Furthermore, SoftGroup can be extended to perform object detection and panoptic segmentation with nontrivial improvements over existing methods. The source code and trained models are available at \url{https://github.com/thangvubk/SoftGroup}.
HEAR: Hearing Enhanced Audio Response for Video-grounded DialogueSunjae Yoon, Dahyun Kim, Eunseop Yoon et al.
Video-grounded Dialogue (VGD) aims to answer questions regarding a given multi-modal input comprising video, audio, and dialogue history. Although there have been numerous efforts in developing VGD systems to improve the quality of their responses, existing systems are competent only to incorporate the information in the video and text and tend to struggle in extracting the necessary information from the audio when generating appropriate responses to the question. The VGD system seems to be deaf, and thus, we coin this symptom of current systems' ignoring audio data as a deaf response. To overcome the deaf response problem, Hearing Enhanced Audio Response (HEAR) framework is proposed to perform sensible listening by selectively attending to audio whenever the question requires it. The HEAR framework enhances the accuracy and audibility of VGD systems in a model-agnostic manner. HEAR is validated on VGD datasets (i.e., AVSD@DSTC7 and AVSD@DSTC8) and shows effectiveness with various VGD systems.
12.1CVMar 24, 2021
Structured Co-reference Graph Attention for Video-grounded DialogueJunyeong Kim, Sunjae Yoon, Dahyun Kim et al.
A video-grounded dialogue system referred to as the Structured Co-reference Graph Attention (SCGA) is presented for decoding the answer sequence to a question regarding a given video while keeping track of the dialogue context. Although recent efforts have made great strides in improving the quality of the response, performance is still far from satisfactory. The two main challenging issues are as follows: (1) how to deduce co-reference among multiple modalities and (2) how to reason on the rich underlying semantic structure of video with complex spatial and temporal dynamics. To this end, SCGA is based on (1) Structured Co-reference Resolver that performs dereferencing via building a structured graph over multiple modalities, (2) Spatio-temporal Video Reasoner that captures local-to-global dynamics of video via gradually neighboring graph attention. SCGA makes use of pointer network to dynamically replicate parts of the question for decoding the answer sequence. The validity of the proposed SCGA is demonstrated on AVSD@DSTC7 and AVSD@DSTC8 datasets, a challenging video-grounded dialogue benchmarks, and TVQA dataset, a large-scale videoQA benchmark. Our empirical results show that SCGA outperforms other state-of-the-art dialogue systems on both benchmarks, while extensive ablation study and qualitative analysis reveal performance gain and improved interpretability.
10.6CVMay 28, 2019
Gaining Extra Supervision via Multi-task learning for Multi-Modal Video Question AnsweringJunyeong Kim, Minuk Ma, Kyungsu Kim et al.
This paper proposes a method to gain extra supervision via multi-task learning for multi-modal video question answering. Multi-modal video question answering is an important task that aims at the joint understanding of vision and language. However, establishing large scale dataset for multi-modal video question answering is expensive and the existing benchmarks are relatively small to provide sufficient supervision. To overcome this challenge, this paper proposes a multi-task learning method which is composed of three main components: (1) multi-modal video question answering network that answers the question based on the both video and subtitle feature, (2) temporal retrieval network that predicts the time in the video clip where the question was generated from and (3) modality alignment network that solves metric learning problem to find correct association of video and subtitle modalities. By simultaneously solving related auxiliary tasks with hierarchically shared intermediate layers, the extra synergistic supervisions are provided. Motivated by curriculum learning, multi task ratio scheduling is proposed to learn easier task earlier to set inductive bias at the beginning of the training. The experiments on publicly available dataset TVQA shows state-of-the-art results, and ablation studies are conducted to prove the statistical validity.