Hisashi Kashima

LG
h-index14
4papers
7citations
Novelty40%
AI Score40

4 Papers

1.8LGDec 20, 2022Code
Variational Factorization Machines for Preference Elicitation in Large-Scale Recommender Systems

Jill-Jênn Vie, Tomas Rigaux, Hisashi Kashima

Factorization machines (FMs) are a powerful tool for regression and classification in the context of sparse observations, that has been successfully applied to collaborative filtering, especially when side information over users or items is available. Bayesian formulations of FMs have been proposed to provide confidence intervals over the predictions made by the model, however they usually involve Markov-chain Monte Carlo methods that require many samples to provide accurate predictions, resulting in slow training in the context of large-scale data. In this paper, we propose a variational formulation of factorization machines that allows us to derive a simple objective that can be easily optimized using standard mini-batch stochastic gradient descent, making it amenable to large-scale data. Our algorithm learns an approximate posterior distribution over the user and item parameters, which leads to confidence intervals over the predictions. We show, using several datasets, that it has comparable or better performance than existing methods in terms of prediction accuracy, and provide some applications in active learning strategies, e.g., preference elicitation techniques.

4.5AIOct 22, 2022
Trustworthy Human Computation: A Survey

Hisashi Kashima, Satoshi Oyama, Hiromi Arai et al.

Human computation is an approach to solving problems that prove difficult using AI only, and involves the cooperation of many humans. Because human computation requires close engagement with both "human populations as users" and "human populations as driving forces," establishing mutual trust between AI and humans is an important issue to further the development of human computation. This survey lays the groundwork for the realization of trustworthy human computation. First, the trustworthiness of human computation as computing systems, that is, trust offered by humans to AI, is examined using the RAS (Reliability, Availability, and Serviceability) analogy, which define measures of trustworthiness in conventional computer systems. Next, the social trustworthiness provided by human computation systems to users or participants is discussed from the perspective of AI ethics, including fairness, privacy, and transparency. Then, we consider human--AI collaboration based on two-way trust, in which humans and AI build mutual trust and accomplish difficult tasks through reciprocal collaboration. Finally, future challenges and research directions for realizing trustworthy human computation are discussed.

2.6LGOct 31, 2024Code
Enhancing Chess Reinforcement Learning with Graph Representation

Tomas Rigaux, Hisashi Kashima

Mastering games is a hard task, as games can be extremely complex, and still fundamentally different in structure from one another. While the AlphaZero algorithm has demonstrated an impressive ability to learn the rules and strategy of a large variety of games, ranging from Go and Chess, to Atari games, its reliance on extensive computational resources and rigid Convolutional Neural Network (CNN) architecture limits its adaptability and scalability. A model trained to play on a $19\times 19$ Go board cannot be used to play on a smaller $13\times 13$ board, despite the similarity between the two Go variants. In this paper, we focus on Chess, and explore using a more generic Graph-based Representation of a game state, rather than a grid-based one, to introduce a more general architecture based on Graph Neural Networks (GNN). We also expand the classical Graph Attention Network (GAT) layer to incorporate edge-features, to naturally provide a generic policy output format. Our experiments, performed on smaller networks than the initial AlphaZero paper, show that this new architecture outperforms previous architectures with a similar number of parameters, being able to increase playing strength an order of magnitude faster. We also show that the model, when trained on a smaller $5\times 5$ variant of chess, is able to be quickly fine-tuned to play on regular $8\times 8$ chess, suggesting that this approach yields promising generalization abilities. Our code is available at https://github.com/akulen/AlphaGateau.

4.5MLJun 12, 2025Code
Box-Constrained Softmax Function and Its Application for Post-Hoc Calibration

Kyohei Atarashi, Satoshi Oyama, Hiromi Arai et al.

Controlling the output probabilities of softmax-based models is a common problem in modern machine learning. Although the $\mathrm{Softmax}$ function provides soft control via its temperature parameter, it lacks the ability to enforce hard constraints, such as box constraints, on output probabilities, which can be critical in certain applications requiring reliable and trustworthy models. In this work, we propose the box-constrained softmax ($\mathrm{BCSoftmax}$) function, a novel generalization of the $\mathrm{Softmax}$ function that explicitly enforces lower and upper bounds on output probabilities. While $\mathrm{BCSoftmax}$ is formulated as the solution to a box-constrained optimization problem, we develop an exact and efficient computation algorithm for $\mathrm{BCSoftmax}$. As a key application, we introduce two post-hoc calibration methods based on $\mathrm{BCSoftmax}$. The proposed methods mitigate underconfidence and overconfidence in predictive models by learning the lower and upper bounds of the output probabilities or logits after model training, thereby enhancing reliability in downstream decision-making tasks. We demonstrate the effectiveness of our methods experimentally using the TinyImageNet, CIFAR-100, and 20NewsGroups datasets, achieving improvements in calibration metrics.