Enhancing MMDiT-Based Text-to-Image Models for Similar Subject GenerationTianyi Wei, Dongdong Chen, Yifan Zhou et al.
Representing the cutting-edge technique of text-to-image models, the latest Multimodal Diffusion Transformer (MMDiT) largely mitigates many generation issues existing in previous models. However, we discover that it still suffers from subject neglect or mixing when the input text prompt contains multiple subjects of similar semantics or appearance. We identify three possible ambiguities within the MMDiT architecture that cause this problem: Inter-block Ambiguity, Text Encoder Ambiguity, and Semantic Ambiguity. To address these issues, we propose to repair the ambiguous latent on-the-fly by test-time optimization at early denoising steps. In detail, we design three loss functions: Block Alignment Loss, Text Encoder Alignment Loss, and Overlap Loss, each tailored to mitigate these ambiguities. Despite significant improvements, we observe that semantic ambiguity persists when generating multiple similar subjects, as the guidance provided by overlap loss is not explicit enough. Therefore, we further propose Overlap Online Detection and Back-to-Start Sampling Strategy to alleviate the problem. Experimental results on a newly constructed challenging dataset of similar subjects validate the effectiveness of our approach, showing superior generation quality and much higher success rates over existing methods. Our code will be available at https://github.com/wtybest/EnMMDiT.
27.3CVMay 23, 2024
Video Diffusion Models are Training-free Motion Interpreter and ControllerZeqi Xiao, Yifan Zhou, Shuai Yang et al.
Video generation primarily aims to model authentic and customized motion across frames, making understanding and controlling the motion a crucial topic. Most diffusion-based studies on video motion focus on motion customization with training-based paradigms, which, however, demands substantial training resources and necessitates retraining for diverse models. Crucially, these approaches do not explore how video diffusion models encode cross-frame motion information in their features, lacking interpretability and transparency in their effectiveness. To answer this question, this paper introduces a novel perspective to understand, localize, and manipulate motion-aware features in video diffusion models. Through analysis using Principal Component Analysis (PCA), our work discloses that robust motion-aware feature already exists in video diffusion models. We present a new MOtion FeaTure (MOFT) by eliminating content correlation information and filtering motion channels. MOFT provides a distinct set of benefits, including the ability to encode comprehensive motion information with clear interpretability, extraction without the need for training, and generalizability across diverse architectures. Leveraging MOFT, we propose a novel training-free video motion control framework. Our method demonstrates competitive performance in generating natural and faithful motion, providing architecture-agnostic insights and applicability in a variety of downstream tasks.
BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel ModelingCheng Peng, Yutao Tang, Yifan Zhou et al.
Recent efforts in using 3D Gaussians for scene reconstruction and novel view synthesis can achieve impressive results on curated benchmarks; however, images captured in real life are often blurry. In this work, we analyze the robustness of Gaussian-Splatting-based methods against various image blur, such as motion blur, defocus blur, downscaling blur, \etc. Under these degradations, Gaussian-Splatting-based methods tend to overfit and produce worse results than Neural-Radiance-Field-based methods. To address this issue, we propose Blur Agnostic Gaussian Splatting (BAGS). BAGS introduces additional 2D modeling capacities such that a 3D-consistent and high quality scene can be reconstructed despite image-wise blur. Specifically, we model blur by estimating per-pixel convolution kernels from a Blur Proposal Network (BPN). BPN is designed to consider spatial, color, and depth variations of the scene to maximize modeling capacity. Additionally, BPN also proposes a quality-assessing mask, which indicates regions where blur occur. Finally, we introduce a coarse-to-fine kernel optimization scheme; this optimization scheme is fast and avoids sub-optimal solutions due to a sparse point cloud initialization, which often occurs when we apply Structure-from-Motion on blurry images. We demonstrate that BAGS achieves photorealistic renderings under various challenging blur conditions and imaging geometry, while significantly improving upon existing approaches.
22.3CVFeb 21, 2025
RGB-Only Gaussian Splatting SLAM for Unbounded Outdoor ScenesSicheng Yu, Chong Cheng, Yifan Zhou et al.
3D Gaussian Splatting (3DGS) has become a popular solution in SLAM, as it can produce high-fidelity novel views. However, previous GS-based methods primarily target indoor scenes and rely on RGB-D sensors or pre-trained depth estimation models, hence underperforming in outdoor scenarios. To address this issue, we propose a RGB-only gaussian splatting SLAM method for unbounded outdoor scenes--OpenGS-SLAM. Technically, we first employ a pointmap regression network to generate consistent pointmaps between frames for pose estimation. Compared to commonly used depth maps, pointmaps include spatial relationships and scene geometry across multiple views, enabling robust camera pose estimation. Then, we propose integrating the estimated camera poses with 3DGS rendering as an end-to-end differentiable pipeline. Our method achieves simultaneous optimization of camera poses and 3DGS scene parameters, significantly enhancing system tracking accuracy. Specifically, we also design an adaptive scale mapper for the pointmap regression network, which provides more accurate pointmap mapping to the 3DGS map representation. Our experiments on the Waymo dataset demonstrate that OpenGS-SLAM reduces tracking error to 9.8\% of previous 3DGS methods, and achieves state-of-the-art results in novel view synthesis. Project Page: https://3dagentworld.github.io/opengs-slam/
22.8CVJul 4, 2025
Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian PointmapsChong Cheng, Sicheng Yu, Zijian Wang et al.
3D Gaussian Splatting (3DGS) has become a popular solution in SLAM due to its high-fidelity and real-time novel view synthesis performance. However, some previous 3DGS SLAM methods employ a differentiable rendering pipeline for tracking, lack geometric priors in outdoor scenes. Other approaches introduce separate tracking modules, but they accumulate errors with significant camera movement, leading to scale drift. To address these challenges, we propose a robust RGB-only outdoor 3DGS SLAM method: S3PO-GS. Technically, we establish a self-consistent tracking module anchored in the 3DGS pointmap, which avoids cumulative scale drift and achieves more precise and robust tracking with fewer iterations. Additionally, we design a patch-based pointmap dynamic mapping module, which introduces geometric priors while avoiding scale ambiguity. This significantly enhances tracking accuracy and the quality of scene reconstruction, making it particularly suitable for complex outdoor environments. Our experiments on the Waymo, KITTI, and DL3DV datasets demonstrate that S3PO-GS achieves state-of-the-art results in novel view synthesis and outperforms other 3DGS SLAM methods in tracking accuracy. Project page: https://3dagentworld.github.io/S3PO-GS/.
2.0CVDec 19, 2024
An Immersive Multi-Elevation Multi-Seasonal Dataset for 3D Reconstruction and VisualizationXijun Liu, Yifan Zhou, Yuxiang Guo et al.
Significant progress has been made in photo-realistic scene reconstruction over recent years. Various disparate efforts have enabled capabilities such as multi-appearance or large-scale modeling; however, there lacks a welldesigned dataset that can evaluate the holistic progress of scene reconstruction. We introduce a collection of imagery of the Johns Hopkins Homewood Campus, acquired at different seasons, times of day, in multiple elevations, and across a large scale. We perform a multi-stage calibration process, which efficiently recover camera parameters from phone and drone cameras. This dataset can enable researchers to rigorously explore challenges in unconstrained settings, including effects of inconsistent illumination, reconstruction from large scale and from significantly different perspectives, etc.
2.6CVMar 28, 2021
Friends and Foes in Learning from Noisy LabelsYifan Zhou, Yifan Ge, Jianxin Wu
Learning from examples with noisy labels has attracted increasing attention recently. But, this paper will show that the commonly used CIFAR-based datasets and the accuracy evaluation metric used in the literature are both inappropriate in this context. An alternative valid evaluation metric and new datasets are proposed in this paper to promote proper research and evaluation in this area. Then, friends and foes are identified from existing methods as technical components that are either beneficial or detrimental to deep learning from noisy labeled examples, respectively, and this paper improves and combines technical components from the friends category, including self-supervised learning, new warmup strategy, instance filtering and label correction. The resulting F&F method significantly outperforms existing methods on the proposed nCIFAR datasets and the real-world Clothing1M dataset.