SCA3D: Enhancing Cross-modal 3D Retrieval via 3D Shape and Caption Paired Data AugmentationJunlong Ren, Hao Wu, Hui Xiong et al.
The cross-modal 3D retrieval task aims to achieve mutual matching between text descriptions and 3D shapes. This has the potential to enhance the interaction between natural language and the 3D environment, especially within the realms of robotics and embodied artificial intelligence (AI) applications. However, the scarcity and expensiveness of 3D data constrain the performance of existing cross-modal 3D retrieval methods. These methods heavily rely on features derived from the limited number of 3D shapes, resulting in poor generalization ability across diverse scenarios. To address this challenge, we introduce SCA3D, a novel 3D shape and caption online data augmentation method for cross-modal 3D retrieval. Our approach uses the LLaVA model to create a component library, captioning each segmented part of every 3D shape within the dataset. Notably, it facilitates the generation of extensive new 3D-text pairs containing new semantic features. We employ both inter and intra distances to align various components into a new 3D shape, ensuring that the components do not overlap and are closely fitted. Further, text templates are utilized to process the captions of each component and generate new text descriptions. Besides, we use unimodal encoders to extract embeddings for 3D shapes and texts based on the enriched dataset. We then calculate fine-grained cross-modal similarity using Earth Mover's Distance (EMD) and enhance cross-modal matching with contrastive learning, enabling bidirectional retrieval between texts and 3D shapes. Extensive experiments show our SCA3D outperforms previous works on the Text2Shape dataset, raising the Shape-to-Text RR@1 score from 20.03 to 27.22 and the Text-to-Shape RR@1 score from 13.12 to 16.67. Codes can be found in https://github.com/3DAgentWorld/SCA3D.
1.0CLApr 18, 2024Code
emrQA-msquad: A Medical Dataset Structured with the SQuAD V2.0 Framework, Enriched with emrQA Medical InformationJimenez Eladio, Hao Wu
Machine Reading Comprehension (MRC) holds a pivotal role in shaping Medical Question Answering Systems (QAS) and transforming the landscape of accessing and applying medical information. However, the inherent challenges in the medical field, such as complex terminology and question ambiguity, necessitate innovative solutions. One key solution involves integrating specialized medical datasets and creating dedicated datasets. This strategic approach enhances the accuracy of QAS, contributing to advancements in clinical decision-making and medical research. To address the intricacies of medical terminology, a specialized dataset was integrated, exemplified by a novel Span extraction dataset derived from emrQA but restructured into 163,695 questions and 4,136 manually obtained answers, this new dataset was called emrQA-msquad dataset. Additionally, for ambiguous questions, a dedicated medical dataset for the Span extraction task was introduced, reinforcing the system's robustness. The fine-tuning of models such as BERT, RoBERTa, and Tiny RoBERTa for medical contexts significantly improved response accuracy within the F1-score range of 0.75 to 1.00 from 10.1% to 37.4%, 18.7% to 44.7% and 16.0% to 46.8%, respectively. Finally, emrQA-msquad dataset is publicy available at https://huggingface.co/datasets/Eladio/emrqa-msquad.
25.1AIJun 12, 2025
Scientists' First Exam: Probing Cognitive Abilities of MLLM via Perception, Understanding, and ReasoningYuhao Zhou, Yiheng Wang, Xuming He et al.
Scientific discoveries increasingly rely on complex multimodal reasoning based on information-intensive scientific data and domain-specific expertise. Empowered by expert-level scientific benchmarks, scientific Multimodal Large Language Models (MLLMs) hold the potential to significantly enhance this discovery process in realistic workflows. However, current scientific benchmarks mostly focus on evaluating the knowledge understanding capabilities of MLLMs, leading to an inadequate assessment of their perception and reasoning abilities. To address this gap, we present the Scientists' First Exam (SFE) benchmark, designed to evaluate the scientific cognitive capacities of MLLMs through three interconnected levels: scientific signal perception, scientific attribute understanding, scientific comparative reasoning. Specifically, SFE comprises 830 expert-verified VQA pairs across three question types, spanning 66 multimodal tasks across five high-value disciplines. Extensive experiments reveal that current state-of-the-art GPT-o3 and InternVL-3 achieve only 34.08% and 26.52% on SFE, highlighting significant room for MLLMs to improve in scientific realms. We hope the insights obtained in SFE will facilitate further developments in AI-enhanced scientific discoveries.
10.5CVMay 7, 2024
COM3D: Leveraging Cross-View Correspondence and Cross-Modal Mining for 3D RetrievalHao Wu, Ruochong LI, Hao Wang et al.
In this paper, we investigate an open research task of cross-modal retrieval between 3D shapes and textual descriptions. Previous approaches mainly rely on point cloud encoders for feature extraction, which may ignore key inherent features of 3D shapes, including depth, spatial hierarchy, geometric continuity, etc. To address this issue, we propose COM3D, making the first attempt to exploit the cross-view correspondence and cross-modal mining to enhance the retrieval performance. Notably, we augment the 3D features through a scene representation transformer, to generate cross-view correspondence features of 3D shapes, which enrich the inherent features and enhance their compatibility with text matching. Furthermore, we propose to optimize the cross-modal matching process based on the semi-hard negative example mining method, in an attempt to improve the learning efficiency. Extensive quantitative and qualitative experiments demonstrate the superiority of our proposed COM3D, achieving state-of-the-art results on the Text2Shape dataset.
13.1CVMay 25, 2023
Towards Language-guided Interactive 3D Generation: LLMs as Layout Interpreter with Generative FeedbackYiqi Lin, Hao Wu, Ruichen Wang et al.
Generating and editing a 3D scene guided by natural language poses a challenge, primarily due to the complexity of specifying the positional relations and volumetric changes within the 3D space. Recent advancements in Large Language Models (LLMs) have demonstrated impressive reasoning, conversational, and zero-shot generation abilities across various domains. Surprisingly, these models also show great potential in realizing and interpreting the 3D space. In light of this, we propose a novel language-guided interactive 3D generation system, dubbed LI3D, that integrates LLMs as a 3D layout interpreter into the off-the-shelf layout-to-3D generative models, allowing users to flexibly and interactively generate visual content. Specifically, we design a versatile layout structure base on the bounding boxes and semantics to prompt the LLMs to model the spatial generation and reasoning from language. Our system also incorporates LLaVA, a large language and vision assistant, to provide generative feedback from the visual aspect for improving the visual quality of generated content. We validate the effectiveness of LI3D, primarily in 3D generation and editing through multi-round interactions, which can be flexibly extended to 2D generation and editing. Various experiments demonstrate the potential benefits of incorporating LLMs in generative AI for applications, e.g., metaverse. Moreover, we benchmark the layout reasoning performance of LLMs with neural visual artist tasks, revealing their emergent ability in the spatial layout domain.
9.0CLAug 10, 2021
SynCoBERT: Syntax-Guided Multi-Modal Contrastive Pre-Training for Code RepresentationXin Wang, Yasheng Wang, Fei Mi et al.
Code representation learning, which aims to encode the semantics of source code into distributed vectors, plays an important role in recent deep-learning-based models for code intelligence. Recently, many pre-trained language models for source code (e.g., CuBERT and CodeBERT) have been proposed to model the context of code and serve as a basis for downstream code intelligence tasks such as code search, code clone detection, and program translation. Current approaches typically consider the source code as a plain sequence of tokens, or inject the structure information (e.g., AST and data-flow) into the sequential model pre-training. To further explore the properties of programming languages, this paper proposes SynCoBERT, a syntax-guided multi-modal contrastive pre-training approach for better code representations. Specially, we design two novel pre-training objectives originating from the symbolic and syntactic properties of source code, i.e., Identifier Prediction (IP) and AST Edge Prediction (TEP), which are designed to predict identifiers, and edges between two nodes of AST, respectively. Meanwhile, to exploit the complementary information in semantically equivalent modalities (i.e., code, comment, AST) of the code, we propose a multi-modal contrastive learning strategy to maximize the mutual information among different modalities. Extensive experiments on four downstream tasks related to code intelligence show that SynCoBERT advances the state-of-the-art with the same pre-training corpus and model size.
6.5LGJun 19, 2021
Boosting Offline Reinforcement Learning with Residual Generative ModelingHua Wei, Deheng Ye, Zhao Liu et al.
Offline reinforcement learning (RL) tries to learn the near-optimal policy with recorded offline experience without online exploration. Current offline RL research includes: 1) generative modeling, i.e., approximating a policy using fixed data; and 2) learning the state-action value function. While most research focuses on the state-action function part through reducing the bootstrapping error in value function approximation induced by the distribution shift of training data, the effects of error propagation in generative modeling have been neglected. In this paper, we analyze the error in generative modeling. We propose AQL (action-conditioned Q-learning), a residual generative model to reduce policy approximation error for offline RL. We show that our method can learn more accurate policy approximations in different benchmark datasets. In addition, we show that the proposed offline RL method can learn more competitive AI agents in complex control tasks under the multiplayer online battle arena (MOBA) game Honor of Kings.
XRJL-HKUST at SemEval-2021 Task 4: WordNet-Enhanced Dual Multi-head Co-Attention for Reading Comprehension of Abstract MeaningYuxin Jiang, Ziyi Shou, Qijun Wang et al.
This paper presents our submitted system to SemEval 2021 Task 4: Reading Comprehension of Abstract Meaning. Our system uses a large pre-trained language model as the encoder and an additional dual multi-head co-attention layer to strengthen the relationship between passages and question-answer pairs, following the current state-of-the-art model DUMA. The main difference is that we stack the passage-question and question-passage attention modules instead of calculating parallelly to simulate re-considering process. We also add a layer normalization module to improve the performance of our model. Furthermore, to incorporate our known knowledge about abstract concepts, we retrieve the definitions of candidate answers from WordNet and feed them to the model as extra inputs. Our system, called WordNet-enhanced DUal Multi-head Co-Attention (WN-DUMA), achieves 86.67% and 89.99% accuracy on the official blind test set of subtask 1 and subtask 2 respectively.
Learning the Best Pooling Strategy for Visual Semantic EmbeddingJiacheng Chen, Hexiang Hu, Hao Wu et al.
Visual Semantic Embedding (VSE) is a dominant approach for vision-language retrieval, which aims at learning a deep embedding space such that visual data are embedded close to their semantic text labels or descriptions. Recent VSE models use complex methods to better contextualize and aggregate multi-modal features into holistic embeddings. However, we discover that surprisingly simple (but carefully selected) global pooling functions (e.g., max pooling) outperform those complex models, across different feature extractors. Despite its simplicity and effectiveness, seeking the best pooling function for different data modality and feature extractor is costly and tedious, especially when the size of features varies (e.g., text, video). Therefore, we propose a Generalized Pooling Operator (GPO), which learns to automatically adapt itself to the best pooling strategy for different features, requiring no manual tuning while staying effective and efficient. We extend the VSE model using this proposed GPO and denote it as VSE$\infty$. Without bells and whistles, VSE$\infty$ outperforms previous VSE methods significantly on image-text retrieval benchmarks across popular feature extractors. With a simple adaptation, variants of VSE$\infty$ further demonstrate its strength by achieving the new state of the art on two video-text retrieval datasets. Comprehensive experiments and visualizations confirm that GPO always discovers the best pooling strategy and can be a plug-and-play feature aggregation module for standard VSE models. Code and pre-trained models are available at https://vse-infty.github.io.
36.5AIDec 20, 2019
Mastering Complex Control in MOBA Games with Deep Reinforcement LearningDeheng Ye, Zhao Liu, Mingfei Sun et al.
We study the reinforcement learning problem of complex action control in the Multi-player Online Battle Arena (MOBA) 1v1 games. This problem involves far more complicated state and action spaces than those of traditional 1v1 games, such as Go and Atari series, which makes it very difficult to search any policies with human-level performance. In this paper, we present a deep reinforcement learning framework to tackle this problem from the perspectives of both system and algorithm. Our system is of low coupling and high scalability, which enables efficient explorations at large scale. Our algorithm includes several novel strategies, including control dependency decoupling, action mask, target attention, and dual-clip PPO, with which our proposed actor-critic network can be effectively trained in our system. Tested on the MOBA game Honor of Kings, our AI agent, called Tencent Solo, can defeat top professional human players in full 1v1 games.
13.6CVAug 14, 2019
Detecting 11K Classes: Large Scale Object Detection without Fine-Grained Bounding BoxesHao Yang, Hao Wu, Hao Chen
Recent advances in deep learning greatly boost the performance of object detection. State-of-the-art methods such as Faster-RCNN, FPN and R-FCN have achieved high accuracy in challenging benchmark datasets. However, these methods require fully annotated object bounding boxes for training, which are incredibly hard to scale up due to the high annotation cost. Weakly-supervised methods, on the other hand, only require image-level labels for training, but the performance is far below their fully-supervised counterparts. In this paper, we propose a semi-supervised large scale fine-grained detection method, which only needs bounding box annotations of a smaller number of coarse-grained classes and image-level labels of large scale fine-grained classes, and can detect all classes at nearly fully-supervised accuracy. We achieve this by utilizing the correlations between coarse-grained and fine-grained classes with shared backbone, soft-attention based proposal re-ranking, and a dual-level memory module. Experiment results show that our methods can achieve close accuracy on object detection to state-of-the-art fully-supervised methods on two large scale datasets, ImageNet and OpenImages, with only a small fraction of fully annotated classes.