33.4CVMar 26, 2025
PhysGen3D: Crafting a Miniature Interactive World from a Single ImageBoyuan Chen, Hanxiao Jiang, Shaowei Liu et al.
Envisioning physically plausible outcomes from a single image requires a deep understanding of the world's dynamics. To address this, we introduce PhysGen3D, a novel framework that transforms a single image into an amodal, camera-centric, interactive 3D scene. By combining advanced image-based geometric and semantic understanding with physics-based simulation, PhysGen3D creates an interactive 3D world from a static image, enabling us to "imagine" and simulate future scenarios based on user input. At its core, PhysGen3D estimates 3D shapes, poses, physical and lighting properties of objects, thereby capturing essential physical attributes that drive realistic object interactions. This framework allows users to specify precise initial conditions, such as object speed or material properties, for enhanced control over generated video outcomes. We evaluate PhysGen3D's performance against closed-source state-of-the-art (SOTA) image-to-video models, including Pika, Kling, and Gen-3, showing PhysGen3D's capacity to generate videos with realistic physics while offering greater flexibility and fine-grained control. Our results show that PhysGen3D achieves a unique balance of photorealism, physical plausibility, and user-driven interactivity, opening new possibilities for generating dynamic, physics-grounded video from an image.
7.0SEMay 24, 2024
Model Cascading for Code: A Cascaded Black-Box Multi-Model Framework for Cost-Efficient Code Completion with Self-TestingBoyuan Chen, Mingzhi Zhu, Brendan Dolan-Gavitt et al.
The rapid advancement of large language models (LLMs) has significantly improved code completion tasks, yet the trade-off between accuracy and computational cost remains a critical challenge. While using larger models and incorporating inference-time self-testing algorithms can significantly improve output accuracy, they incur substantial computational expenses at the same time. Furthermore, servers in real-world scenarios usually have a dynamic preference on the cost-accuracy tradeoff, depending on the budget, bandwidth, the concurrent user volume, and users' sensitivity to wrong answers. In this work, we introduce a novel framework combining model cascading and inference-time self-feedback algorithms to find multiple near-optimal self-testing options on the cost-accuracy tradeoff in LLM-based code generation. Our approach leverages self-generated tests to both enhance accuracy and evaluate model cascading decisions. As a blackbox inference-time method, it requires no access to internal model parameters. We further propose a threshold-based algorithm to determine when to deploy larger models and a heuristic to optimize the number of solutions, test cases, and test lines generated per model, based on budget constraints. Experimental results show that our cascading approach reduces costs by an average of 26%, and up to 70% in the best case, across various model families and datasets, while maintaining or improving accuracy in natural language generation tasks compared to both random and optimal single-model self-testing schemes. To our knowledge, this is the first work to provide a series of choices for optimizing the cost-accuracy trade-off in LLM code generation with self-testing.