Yilun Chen

CV
h-index29
55papers
5,984citations
Novelty57%
AI Score66

55 Papers

CVJun 1, 2022Code
Unifying Voxel-based Representation with Transformer for 3D Object Detection

Yanwei Li, Yilun Chen, Xiaojuan Qi et al.

In this work, we present a unified framework for multi-modality 3D object detection, named UVTR. The proposed method aims to unify multi-modality representations in the voxel space for accurate and robust single- or cross-modality 3D detection. To this end, the modality-specific space is first designed to represent different inputs in the voxel feature space. Different from previous work, our approach preserves the voxel space without height compression to alleviate semantic ambiguity and enable spatial connections. To make full use of the inputs from different sensors, the cross-modality interaction is then proposed, including knowledge transfer and modality fusion. In this way, geometry-aware expressions in point clouds and context-rich features in images are well utilized for better performance and robustness. The transformer decoder is applied to efficiently sample features from the unified space with learnable positions, which facilitates object-level interactions. In general, UVTR presents an early attempt to represent different modalities in a unified framework. It surpasses previous work in single- or multi-modality entries. The proposed method achieves leading performance in the nuScenes test set for both object detection and the following object tracking task. Code is made publicly available at https://github.com/dvlab-research/UVTR.

CVApr 5, 2022Code
Multi-View Transformer for 3D Visual Grounding

Shijia Huang, Yilun Chen, Jiaya Jia et al.

The 3D visual grounding task aims to ground a natural language description to the targeted object in a 3D scene, which is usually represented in 3D point clouds. Previous works studied visual grounding under specific views. The vision-language correspondence learned by this way can easily fail once the view changes. In this paper, we propose a Multi-View Transformer (MVT) for 3D visual grounding. We project the 3D scene to a multi-view space, in which the position information of the 3D scene under different views are modeled simultaneously and aggregated together. The multi-view space enables the network to learn a more robust multi-modal representation for 3D visual grounding and eliminates the dependence on specific views. Extensive experiments show that our approach significantly outperforms all state-of-the-art methods. Specifically, on Nr3D and Sr3D datasets, our method outperforms the best competitor by 11.2% and 7.1% and even surpasses recent work with extra 2D assistance by 5.9% and 6.6%. Our code is available at https://github.com/sega-hsj/MVT-3DVG.

CVAug 8, 2023Code
FocalFormer3D : Focusing on Hard Instance for 3D Object Detection

Yilun Chen, Zhiding Yu, Yukang Chen et al.

False negatives (FN) in 3D object detection, {\em e.g.}, missing predictions of pedestrians, vehicles, or other obstacles, can lead to potentially dangerous situations in autonomous driving. While being fatal, this issue is understudied in many current 3D detection methods. In this work, we propose Hard Instance Probing (HIP), a general pipeline that identifies \textit{FN} in a multi-stage manner and guides the models to focus on excavating difficult instances. For 3D object detection, we instantiate this method as FocalFormer3D, a simple yet effective detector that excels at excavating difficult objects and improving prediction recall. FocalFormer3D features a multi-stage query generation to discover hard objects and a box-level transformer decoder to efficiently distinguish objects from massive object candidates. Experimental results on the nuScenes and Waymo datasets validate the superior performance of FocalFormer3D. The advantage leads to strong performance on both detection and tracking, in both LiDAR and multi-modal settings. Notably, FocalFormer3D achieves a 70.5 mAP and 73.9 NDS on nuScenes detection benchmark, while the nuScenes tracking benchmark shows 72.1 AMOTA, both ranking 1st place on the nuScenes LiDAR leaderboard. Our code is available at \url{https://github.com/NVlabs/FocalFormer3D}.

CVApr 6, 2022Code
DSGN++: Exploiting Visual-Spatial Relation for Stereo-based 3D Detectors

Yilun Chen, Shijia Huang, Shu Liu et al.

Camera-based 3D object detectors are welcome due to their wider deployment and lower price than LiDAR sensors. We first revisit the prior stereo detector DSGN for its stereo volume construction ways for representing both 3D geometry and semantics. We polish the stereo modeling and propose the advanced version, DSGN++, aiming to enhance effective information flow throughout the 2D-to-3D pipeline in three main aspects. First, to effectively lift the 2D information to stereo volume, we propose depth-wise plane sweeping (DPS) that allows denser connections and extracts depth-guided features. Second, for grasping differently spaced features, we present a novel stereo volume -- Dual-view Stereo Volume (DSV) that integrates front-view and top-view features and reconstructs sub-voxel depth in the camera frustum. Third, as the foreground region becomes less dominant in 3D space, we propose a multi-modal data editing strategy -- Stereo-LiDAR Copy-Paste, which ensures cross-modal alignment and improves data efficiency. Without bells and whistles, extensive experiments in various modality setups on the popular KITTI benchmark show that our method consistently outperforms other camera-based 3D detectors for all categories. Code is available at https://github.com/chenyilun95/DSGN2.

CVAug 31, 2023Code
PointLLM: Empowering Large Language Models to Understand Point Clouds

Runsen Xu, Xiaolong Wang, Tai Wang et al.

The unprecedented advancements in Large Language Models (LLMs) have shown a profound impact on natural language processing but are yet to fully embrace the realm of 3D understanding. This paper introduces PointLLM, a preliminary effort to fill this gap, enabling LLMs to understand point clouds and offering a new avenue beyond 2D visual data. PointLLM understands colored object point clouds with human instructions and generates contextually appropriate responses, illustrating its grasp of point clouds and common sense. Specifically, it leverages a point cloud encoder with a powerful LLM to effectively fuse geometric, appearance, and linguistic information. We collect a novel dataset comprising 660K simple and 70K complex point-text instruction pairs to enable a two-stage training strategy: aligning latent spaces and subsequently instruction-tuning the unified model. To rigorously evaluate the perceptual and generalization capabilities of PointLLM, we establish two benchmarks: Generative 3D Object Classification and 3D Object Captioning, assessed through three different methods, including human evaluation, GPT-4/ChatGPT evaluation, and traditional metrics. Experimental results reveal PointLLM's superior performance over existing 2D and 3D baselines, with a notable achievement in human-evaluated object captioning tasks where it surpasses human annotators in over 50% of the samples. Codes, datasets, and benchmarks are available at https://github.com/OpenRobotLab/PointLLM .

CVJun 2, 2022
EfficientNeRF: Efficient Neural Radiance Fields

Tao Hu, Shu Liu, Yilun Chen et al.

Neural Radiance Fields (NeRF) has been wildly applied to various tasks for its high-quality representation of 3D scenes. It takes long per-scene training time and per-image testing time. In this paper, we present EfficientNeRF as an efficient NeRF-based method to represent 3D scene and synthesize novel-view images. Although several ways exist to accelerate the training or testing process, it is still difficult to much reduce time for both phases simultaneously. We analyze the density and weight distribution of the sampled points then propose valid and pivotal sampling at the coarse and fine stage, respectively, to significantly improve sampling efficiency. In addition, we design a novel data structure to cache the whole scene during testing to accelerate the rendering speed. Overall, our method can reduce over 88\% of training time, reach rendering speed of over 200 FPS, while still achieving competitive accuracy. Experiments prove that our method promotes the practicality of NeRF in the real world and enables many applications.

CVMar 22, 2022
TransFusion: Robust LiDAR-Camera Fusion for 3D Object Detection with Transformers

Xuyang Bai, Zeyu Hu, Xinge Zhu et al.

LiDAR and camera are two important sensors for 3D object detection in autonomous driving. Despite the increasing popularity of sensor fusion in this field, the robustness against inferior image conditions, e.g., bad illumination and sensor misalignment, is under-explored. Existing fusion methods are easily affected by such conditions, mainly due to a hard association of LiDAR points and image pixels, established by calibration matrices. We propose TransFusion, a robust solution to LiDAR-camera fusion with a soft-association mechanism to handle inferior image conditions. Specifically, our TransFusion consists of convolutional backbones and a detection head based on a transformer decoder. The first layer of the decoder predicts initial bounding boxes from a LiDAR point cloud using a sparse set of object queries, and its second decoder layer adaptively fuses the object queries with useful image features, leveraging both spatial and contextual relationships. The attention mechanism of the transformer enables our model to adaptively determine where and what information should be taken from the image, leading to a robust and effective fusion strategy. We additionally design an image-guided query initialization strategy to deal with objects that are difficult to detect in point clouds. TransFusion achieves state-of-the-art performance on large-scale datasets. We provide extensive experiments to demonstrate its robustness against degenerated image quality and calibration errors. We also extend the proposed method to the 3D tracking task and achieve the 1st place in the leaderboard of nuScenes tracking, showing its effectiveness and generalization capability.

ROJul 15, 2024Code
GRUtopia: Dream General Robots in a City at Scale

Hanqing Wang, Jiahe Chen, Wensi Huang et al.

Recent works have been exploring the scaling laws in the field of Embodied AI. Given the prohibitive costs of collecting real-world data, we believe the Simulation-to-Real (Sim2Real) paradigm is a crucial step for scaling the learning of embodied models. This paper introduces project GRUtopia, the first simulated interactive 3D society designed for various robots. It features several advancements: (a) The scene dataset, GRScenes, includes 100k interactive, finely annotated scenes, which can be freely combined into city-scale environments. In contrast to previous works mainly focusing on home, GRScenes covers 89 diverse scene categories, bridging the gap of service-oriented environments where general robots would be initially deployed. (b) GRResidents, a Large Language Model (LLM) driven Non-Player Character (NPC) system that is responsible for social interaction, task generation, and task assignment, thus simulating social scenarios for embodied AI applications. (c) The benchmark, GRBench, supports various robots but focuses on legged robots as primary agents and poses moderately challenging tasks involving Object Loco-Navigation, Social Loco-Navigation, and Loco-Manipulation. We hope that this work can alleviate the scarcity of high-quality data in this field and provide a more comprehensive assessment of Embodied AI research. The project is available at https://github.com/OpenRobotLab/GRUtopia.

ROApr 13Code
StarVLA-$α$: Reducing Complexity in Vision-Language-Action Systems

Jinhui Ye, Ning Gao, Senqiao Yang et al. · tsinghua

Vision-Language-Action (VLA) models have recently emerged as a promising paradigm for building general-purpose robotic agents. However, the VLA landscape remains highly fragmented and complex: as existing approaches vary substantially in architectures, training data, embodiment configurations, and benchmark-specific engineering. In this work, we introduce StarVLA-$α$, a simple yet strong baseline designed to study VLA design choices under controlled conditions. StarVLA-$α$ deliberately minimizes architectural and pipeline complexity to reduce experimental confounders and enable systematic analysis. Specifically, we re-evaluate several key design axes, including action modeling strategies, robot-specific pretraining, and interface engineering. Across unified multi-benchmark training on LIBERO, SimplerEnv, RoboTwin, and RoboCasa, the same simple baseline remains highly competitive, indicating that a strong VLM backbone combined with minimal design is already sufficient to achieve strong performance without relying on additional architectural complexity or engineering tricks. Notably, our single generalist model outperforms $π_{0.5}$ by 20\% on the public real-world RoboChallenge benchmark. We expect StarVLA-$α$ to serve as a solid starting point for future research in the VLA regime. Code will be released at https://github.com/starVLA/starVLA.

ROMar 15Code
World In Your Hands: A Large-Scale and Open-Source Ecosystem for Learning Human-Centric Manipulation in the Wild

Yupeng Zheng, Jichao Peng, Weize Li et al. · cmu, tsinghua

We introduce World In Your Hands (WIYH), a large-scale open-source ecosystem comprising over 1,000 hours of human manipulation data collected in-the-wild with millimeter-scale motion accuracy. Specifically, WIYH includes (1) the Oracle Suite, a wearable data collection kit with an auto-labeling pipeline for accurate motion capture; (2) the WIYH Dataset, featuring over 1,000 hours of multimodal manipulation data across hundreds of skills in diverse real-world scenarios; and (3) extensive annotations and benchmarks supporting tasks from perception to action. Furthermore, experiments based on the WIYH ecosystem show that integrating WIYH's human-centric data improves robotic manipulation success rates from 8% to 60% in cluttered scenes. World In Your Hands provides a foundation for advancing human-centric data collection and cross-embodiment policy learning. All data and hardware design will be open-source.

CVMar 20, 2023
VIMI: Vehicle-Infrastructure Multi-view Intermediate Fusion for Camera-based 3D Object Detection

Zhe Wang, Siqi Fan, Xiaoliang Huo et al.

In autonomous driving, Vehicle-Infrastructure Cooperative 3D Object Detection (VIC3D) makes use of multi-view cameras from both vehicles and traffic infrastructure, providing a global vantage point with rich semantic context of road conditions beyond a single vehicle viewpoint. Two major challenges prevail in VIC3D: 1) inherent calibration noise when fusing multi-view images, caused by time asynchrony across cameras; 2) information loss when projecting 2D features into 3D space. To address these issues, We propose a novel 3D object detection framework, Vehicles-Infrastructure Multi-view Intermediate fusion (VIMI). First, to fully exploit the holistic perspectives from both vehicles and infrastructure, we propose a Multi-scale Cross Attention (MCA) module that fuses infrastructure and vehicle features on selective multi-scales to correct the calibration noise introduced by camera asynchrony. Then, we design a Camera-aware Channel Masking (CCM) module that uses camera parameters as priors to augment the fused features. We further introduce a Feature Compression (FC) module with channel and spatial compression blocks to reduce the size of transmitted features for enhanced efficiency. Experiments show that VIMI achieves 15.61% overall AP_3D and 21.44% AP_BEV on the new VIC3D dataset, DAIR-V2X-C, significantly outperforming state-of-the-art early fusion and late fusion methods with comparable transmission cost.

CVNov 30, 2025Code
MM-ACT: Learn from Multimodal Parallel Generation to Act

Haotian Liang, Xinyi Chen, Bin Wang et al.

A generalist robotic policy needs both semantic understanding for task planning and the ability to interact with the environment through predictive capabilities. To tackle this, we present MM-ACT, a unified Vision-Language-Action (VLA) model that integrates text, image, and action in shared token space and performs generation across all three modalities. MM-ACT adopts a re-mask parallel decoding strategy for text and image generation, and employs a one-step parallel decoding strategy for action generation to improve efficiency. We introduce Context-Shared Multimodal Learning, a unified training paradigm that supervises generation in all three modalities from a shared context, enhancing action generation through cross-modal learning. Experiments were conducted on the LIBERO simulation and Franka real-robot setups as well as RoboTwin2.0 to assess in-domain and out-of-domain performances respectively. Our approach achieves a success rate of 96.3% on LIBERO, 72.0% across three tasks of real Franka, and 52.38% across eight bimanual tasks of RoboTwin2.0 with an additional gain of 9.25% from cross-modal learning. We release our codes, models and data at https://github.com/HHYHRHY/MM-ACT.

CVSep 19, 2023Code
LiON: Learning Point-wise Abstaining Penalty for LiDAR Outlier DetectioN Using Diverse Synthetic Data

Shaocong Xu, Pengfei Li, Qianpu Sun et al.

LiDAR-based semantic scene understanding is an important module in the modern autonomous driving perception stack. However, identifying outlier points in a LiDAR point cloud is challenging as LiDAR point clouds lack semantically-rich information. While former SOTA methods adopt heuristic architectures, we revisit this problem from the perspective of Selective Classification, which introduces a selective function into the standard closed-set classification setup. Our solution is built upon the basic idea of abstaining from choosing any inlier categories but learns a point-wise abstaining penalty with a margin-based loss. Apart from learning paradigms, synthesizing outliers to approximate unlimited real outliers is also critical, so we propose a strong synthesis pipeline that generates outliers originated from various factors: object categories, sampling patterns and sizes. We demonstrate that learning different abstaining penalties, apart from point-wise penalty, for different types of (synthesized) outliers can further improve the performance. We benchmark our method on SemanticKITTI and nuScenes and achieve SOTA results. Codes are available at https://github.com/Daniellli/LiON/.

CVMay 24
X-Foresight: A Joint Vision-Action Causal Forecasting Network via Predictive World Modeling

Baolu Li, Jingyu Qian, Rui Guo et al.

Physical world knowledge resides mainly in videos. Equipping Vision-Language-Action (VLA) models with such knowledge is fundamental for safe and generalizable planning. Predictive world modeling enables VLA to internalize physical dynamics and long-term causality by predicting future video from past observations. However, naive next-frame prediction faces two challenges: 1) unlike semantically distinct text tokens, video tokens are low-entropy and redundant, causing prediction to degenerate into trivial extrapolation. 2) world modeling poses a temporal dilemma: dense prediction captures instantaneous dynamics, but cannot efficiently model long-horizon causality. To learn world knowledge effectively, we introduce X-Foresight, a predictive world model integrated directly into the VLA architecture to jointly learn world modeling and real-time action control. At its core lies a long-horizon chunk-wise auto-regressive strategy that addresses both challenges: by predicting semantically distant chunks rather than adjacent frames, it escapes trivial extrapolation, while preserving dense intra-chunk frames for instantaneous dynamics and sparse inter-chunk transitions for long-term causality. A curriculum learning schedule progressively extends prediction horizons and stabilizes long-horizon training. To capture long-term causality effectively, we present temporal importance sampling, which concentrates supervision on safety-critical chunks identified by ego-motion and behavioral signals. We further delegate photorealistic synthesis to a diffusion-based multi-view renderer, improving photorealistic appearance. Comprehensive experiments demonstrate that X-Foresight significantly outperforms VLA baselines in planning performance while maintaining strong generative fidelity, establishing a robust paradigm for world-knowledge-driven autonomous systems.

ROMay 2
Rhythm: Learning Interactive Whole-Body Control for Dual Humanoids

Hongjin Chen, Wei Zhang, Pengfei Li et al.

Realizing interactive whole-body control for multi-humanoid systems is critical for unlocking complex collaborative capabilities in shared environments. Although recent advancements have significantly enhanced the agility of individual robots, bridging the gap to physically coupled multi-humanoid interaction remains challenging, primarily due to severe kinematic mismatches and complex contact dynamics. To address this, we introduce Rhythm, the first unified framework enabling real-world deployment of dual-humanoid systems for complex, physically plausible interactions. Our framework integrates three core components: (1) an Interaction-Aware Motion Retargeting (IAMR) module that generates feasible humanoid interaction references from human data; (2) an Interaction-Guided Reinforcement Learning (IGRL) policy that masters coupled dynamics via graph-based rewards; and (3) a real-world deployment system that enables robust transfer of dual-humanoid interaction. Extensive experiments on physical Unitree G1 robots demonstrate that our framework achieves robust interactive whole-body control, successfully transferring diverse behaviors such as hugging and dancing from simulation to reality.

CVMar 30, 2024Code
3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting

Xiaoyang Lyu, Yang-Tian Sun, Yi-Hua Huang et al. · stanford

In this paper, we present an implicit surface reconstruction method with 3D Gaussian Splatting (3DGS), namely 3DGSR, that allows for accurate 3D reconstruction with intricate details while inheriting the high efficiency and rendering quality of 3DGS. The key insight is incorporating an implicit signed distance field (SDF) within 3D Gaussians to enable them to be aligned and jointly optimized. First, we introduce a differentiable SDF-to-opacity transformation function that converts SDF values into corresponding Gaussians' opacities. This function connects the SDF and 3D Gaussians, allowing for unified optimization and enforcing surface constraints on the 3D Gaussians. During learning, optimizing the 3D Gaussians provides supervisory signals for SDF learning, enabling the reconstruction of intricate details. However, this only provides sparse supervisory signals to the SDF at locations occupied by Gaussians, which is insufficient for learning a continuous SDF. Then, to address this limitation, we incorporate volumetric rendering and align the rendered geometric attributes (depth, normal) with those derived from 3D Gaussians. This consistency regularization introduces supervisory signals to locations not covered by discrete 3D Gaussians, effectively eliminating redundant surfaces outside the Gaussian sampling range. Our extensive experimental results demonstrate that our 3DGSR method enables high-quality 3D surface reconstruction while preserving the efficiency and rendering quality of 3DGS. Besides, our method competes favorably with leading surface reconstruction techniques while offering a more efficient learning process and much better rendering qualities. The code will be available at https://github.com/CVMI-Lab/3DGSR.

CVFeb 2Code
Enhancing Indoor Occupancy Prediction via Sparse Query-Based Multi-Level Consistent Knowledge Distillation

Xiang Li, Yupeng Zheng, Pengfei Li et al.

Occupancy prediction provides critical geometric and semantic understanding for robotics but faces efficiency-accuracy trade-offs. Current dense methods suffer computational waste on empty voxels, while sparse query-based approaches lack robustness in diverse and complex indoor scenes. In this paper, we propose DiScene, a novel sparse query-based framework that leverages multi-level distillation to achieve efficient and robust occupancy prediction. In particular, our method incorporates two key innovations: (1) a Multi-level Consistent Knowledge Distillation strategy, which transfers hierarchical representations from large teacher models to lightweight students through coordinated alignment across four levels, including encoder-level feature alignment, query-level feature matching, prior-level spatial guidance, and anchor-level high-confidence knowledge transfer and (2) a Teacher-Guided Initialization policy, employing optimized parameter warm-up to accelerate model convergence. Validated on the Occ-Scannet benchmark, DiScene achieves 23.2 FPS without depth priors while outperforming our baseline method, OPUS, by 36.1% and even better than the depth-enhanced version, OPUS†. With depth integration, DiScene† attains new SOTA performance, surpassing EmbodiedOcc by 3.7% with 1.62$\times$ faster inference speed. Furthermore, experiments on the Occ3D-nuScenes benchmark and in-the-wild scenarios demonstrate the versatility of our approach in various environments. Code and models can be accessed at https://github.com/getterupper/DiScene.

CVMar 28, 2024Code
TOD3Cap: Towards 3D Dense Captioning in Outdoor Scenes

Bu Jin, Yupeng Zheng, Pengfei Li et al.

3D dense captioning stands as a cornerstone in achieving a comprehensive understanding of 3D scenes through natural language. It has recently witnessed remarkable achievements, particularly in indoor settings. However, the exploration of 3D dense captioning in outdoor scenes is hindered by two major challenges: 1) the domain gap between indoor and outdoor scenes, such as dynamics and sparse visual inputs, makes it difficult to directly adapt existing indoor methods; 2) the lack of data with comprehensive box-caption pair annotations specifically tailored for outdoor scenes. To this end, we introduce the new task of outdoor 3D dense captioning. As input, we assume a LiDAR point cloud and a set of RGB images captured by the panoramic camera rig. The expected output is a set of object boxes with captions. To tackle this task, we propose the TOD3Cap network, which leverages the BEV representation to generate object box proposals and integrates Relation Q-Former with LLaMA-Adapter to generate rich captions for these objects. We also introduce the TOD3Cap dataset, the largest one to our knowledge for 3D dense captioning in outdoor scenes, which contains 2.3M descriptions of 64.3K outdoor objects from 850 scenes. Notably, our TOD3Cap network can effectively localize and caption 3D objects in outdoor scenes, which outperforms baseline methods by a significant margin (+9.6 CiDEr@0.5IoU). Code, data, and models are publicly available at https://github.com/jxbbb/TOD3Cap.

LGFeb 25, 2024Code
More Than Routing: Joint GPS and Route Modeling for Refine Trajectory Representation Learning

Zhipeng Ma, Zheyan Tu, Xinhai Chen et al. · baidu, tsinghua

Trajectory representation learning plays a pivotal role in supporting various downstream tasks. Traditional methods in order to filter the noise in GPS trajectories tend to focus on routing-based methods used to simplify the trajectories. However, this approach ignores the motion details contained in the GPS data, limiting the representation capability of trajectory representation learning. To fill this gap, we propose a novel representation learning framework that Joint GPS and Route Modelling based on self-supervised technology, namely JGRM. We consider GPS trajectory and route as the two modes of a single movement observation and fuse information through inter-modal information interaction. Specifically, we develop two encoders, each tailored to capture representations of route and GPS trajectories respectively. The representations from the two modalities are fed into a shared transformer for inter-modal information interaction. Eventually, we design three self-supervised tasks to train the model. We validate the effectiveness of the proposed method on two real datasets based on extensive experiments. The experimental results demonstrate that JGRM outperforms existing methods in both road segment representation and trajectory representation tasks. Our source code is available at Anonymous Github.

CVOct 17, 2024Code
VLM-Grounder: A VLM Agent for Zero-Shot 3D Visual Grounding

Runsen Xu, Zhiwei Huang, Tai Wang et al.

3D visual grounding is crucial for robots, requiring integration of natural language and 3D scene understanding. Traditional methods depending on supervised learning with 3D point clouds are limited by scarce datasets. Recently zero-shot methods leveraging LLMs have been proposed to address the data issue. While effective, these methods only use object-centric information, limiting their ability to handle complex queries. In this work, we present VLM-Grounder, a novel framework using vision-language models (VLMs) for zero-shot 3D visual grounding based solely on 2D images. VLM-Grounder dynamically stitches image sequences, employs a grounding and feedback scheme to find the target object, and uses a multi-view ensemble projection to accurately estimate 3D bounding boxes. Experiments on ScanRefer and Nr3D datasets show VLM-Grounder outperforms previous zero-shot methods, achieving 51.6% Acc@0.25 on ScanRefer and 48.0% Acc on Nr3D, without relying on 3D geometry or object priors. Codes are available at https://github.com/OpenRobotLab/VLM-Grounder .

CVMar 29
Chat-Scene++: Exploiting Context-Rich Object Identification for 3D LLM

Haifeng Huang, Yilun Chen, Zehan Wang et al.

Recent advancements in multi-modal large language models (MLLMs) have shown strong potential for 3D scene understanding. However, existing methods struggle with fine-grained object grounding and contextual reasoning, limiting their ability to interpret and interact with complex 3D environments. In this paper, we present Chat-Scene++, an MLLM framework that represents 3D scenes as context-rich object sequences. By structuring scenes as sequences of objects with contextual semantics, Chat-Scene++ enables object-centric representation and interaction. It decomposes a 3D scene into object representations paired with identifier tokens, allowing LLMs to follow instructions across diverse 3D vision-language tasks. To capture inter-object relationships and global semantics, Chat-Scene++ extracts context-rich object features using large-scale pre-trained 3D scene-level and 2D image-level encoders, unlike the isolated per-object features in Chat-Scene. Its flexible object-centric design also supports grounded chain-of-thought (G-CoT) reasoning, enabling the model to distinguish objects at both category and spatial levels during multi-step inference. Without the need for additional task-specific heads or fine-tuning, Chat-Scene++ achieves state-of-the-art performance on five major 3D vision-language benchmarks: ScanRefer, Multi3DRefer, Scan2Cap, ScanQA, and SQA3D. These results highlight its effectiveness in scene comprehension, object grounding, and spatial reasoning. Additionally, without reconstructing 3D worlds through computationally expensive processes, we demonstrate its applicability to real-world scenarios using only 2D inputs.

ROMar 19
OmniVTA: Visuo-Tactile World Modeling for Contact-Rich Robotic Manipulation

Yuhang Zheng, Songen Gu, Weize Li et al.

Contact-rich manipulation tasks, such as wiping and assembly, require accurate perception of contact forces, friction changes, and state transitions that cannot be reliably inferred from vision alone. Despite growing interest in visuo-tactile manipulation, progress is constrained by two persistent limitations: existing datasets are small in scale and narrow in task coverage, and current methods treat tactile signals as passive observations rather than using them to model contact dynamics or enable closed-loop control explicitly. In this paper, we present \textbf{OmniViTac}, a large-scale visuo-tactile-action dataset comprising $21{,}000+$ trajectories across $86$ tasks and $100+$ objects, organized into six physics-grounded interaction patterns. Building on this dataset, we propose \textbf{OmniVTA}, a world-model-based visuo-tactile manipulation framework that integrates four tightly coupled modules: a self-supervised tactile encoder, a two-stream visuo-tactile world model for predicting short-horizon contact evolution, a contact-aware fusion policy for action generation, and a 60Hz reflexive controller that corrects deviations between predicted and observed tactile signals in a closed loop. Real-robot experiments across all six interaction categories show that OmniVTA outperforms existing methods and generalizes well to unseen objects and geometric configurations, confirming the value of combining predictive contact modeling with high-frequency tactile feedback for contact-rich manipulation. All data, models, and code will be made publicly available on the project website at https://mrsecant.github.io/OmniVTA.

ROApr 14
Unveiling the Surprising Efficacy of Navigation Understanding in End-to-End Autonomous Driving

Zhihua Hua, Junli Wang, Pengfei LI et al.

Global navigation information and local scene understanding are two crucial components of autonomous driving systems. However, our experimental results indicate that many end-to-end autonomous driving systems tend to over-rely on local scene understanding while failing to utilize global navigation information. These systems exhibit weak correlation between their planning capabilities and navigation input, and struggle to perform navigation-following in complex scenarios. To overcome this limitation, we propose the Sequential Navigation Guidance (SNG) framework, an efficient representation of global navigation information based on real-world navigation patterns. The SNG encompasses both navigation paths for constraining long-term trajectories and turn-by-turn (TBT) information for real-time decision-making logic. We constructed the SNG-QA dataset, a visual question answering (VQA) dataset based on SNG that aligns global and local planning. Additionally, we introduce an efficient model SNG-VLA that fuses local planning with global planning. The SNG-VLA achieves state-of-the-art performance through precise navigation information modeling without requiring auxiliary loss functions from perception tasks. Project page: SNG-VLA

CLOct 17, 2024Code
SLM-Mod: Small Language Models Surpass LLMs at Content Moderation

Xianyang Zhan, Agam Goyal, Yilun Chen et al.

Large language models (LLMs) have shown promise in many natural language understanding tasks, including content moderation. However, these models can be expensive to query in real-time and do not allow for a community-specific approach to content moderation. To address these challenges, we explore the use of open-source small language models (SLMs) for community-specific content moderation tasks. We fine-tune and evaluate SLMs (less than 15B parameters) by comparing their performance against much larger open- and closed-sourced models in both a zero-shot and few-shot setting. Using 150K comments from 15 popular Reddit communities, we find that SLMs outperform zero-shot LLMs at content moderation -- 11.5% higher accuracy and 25.7% higher recall on average across all communities. Moreover, few-shot in-context learning leads to only a marginal increase in the performance of LLMs, still lacking compared to SLMs. We further show the promise of cross-community content moderation, which has implications for new communities and the development of cross-platform moderation techniques. Finally, we outline directions for future work on language model based content moderation. Code and models can be found at https://github.com/AGoyal0512/SLM-Mod.

ROApr 22Code
PokeVLA: Empowering Pocket-Sized Vision-Language-Action Model with Comprehensive World Knowledge Guidance

Yupeng Zheng, Xiang Li, Songen Gu et al.

Recent advances in Vision-Language-Action (VLA) models have opened new avenues for robot manipulation, yet existing methods exhibit limited efficiency and a lack of high-level knowledge and spatial awareness. To address these challenges, we propose PokeVLA, a lightweight yet powerful foundation model for embodied manipulation that effectively infuses vision-language understanding into action learning. Our framework introduces a two-stage training paradigm: first, we pre-train a compact vision-language model (PokeVLM) on a curated multimodal dataset of 2.4M samples encompassing spatial grounding, affordance, and embodied reasoning tasks; second, we inject manipulation-relevant representations into the action space through multi-view goal-aware semantics learning, geometry alignment, and a novel action expert. Extensive experiments demonstrate state-of-the-art performance on the LIBERO-Plus benchmark and in real-world deployment, outperforming comparable baselines in success rate and robustness under diverse perturbations. To foster reproducibility and community progress, we will open-source our code, model weights, and the scripts for the curated pre-training dataset. Project page: https://getterupper.github.io/PokeVLA

ROOct 15, 2025Code
InternVLA-M1: A Spatially Guided Vision-Language-Action Framework for Generalist Robot Policy

Xinyi Chen, Yilun Chen, Yanwei Fu et al.

We introduce InternVLA-M1, a unified framework for spatial grounding and robot control that advances instruction-following robots toward scalable, general-purpose intelligence. Its core idea is spatially guided vision-language-action training, where spatial grounding serves as the critical link between instructions and robot actions. InternVLA-M1 employs a two-stage pipeline: (i) spatial grounding pre-training on over 2.3M spatial reasoning data to determine ``where to act'' by aligning instructions with visual, embodiment-agnostic positions, and (ii) spatially guided action post-training to decide ``how to act'' by generating embodiment-aware actions through plug-and-play spatial prompting. This spatially guided training recipe yields consistent gains: InternVLA-M1 outperforms its variant without spatial guidance by +14.6% on SimplerEnv Google Robot, +17% on WidowX, and +4.3% on LIBERO Franka, while demonstrating stronger spatial reasoning capability in box, point, and trace prediction. To further scale instruction following, we built a simulation engine to collect 244K generalizable pick-and-place episodes, enabling a 6.2% average improvement across 200 tasks and 3K+ objects. In real-world clustered pick-and-place, InternVLA-M1 improved by 7.3%, and with synthetic co-training, achieved +20.6% on unseen objects and novel configurations. Moreover, in long-horizon reasoning-intensive scenarios, it surpassed existing works by over 10%. These results highlight spatially guided training as a unifying principle for scalable and resilient generalist robots. Code and models are available at https://github.com/InternRobotics/InternVLA-M1.

CVMar 10, 2025Code
A Data-Centric Revisit of Pre-Trained Vision Models for Robot Learning

Xin Wen, Bingchen Zhao, Yilun Chen et al.

Pre-trained vision models (PVMs) are fundamental to modern robotics, yet their optimal configuration remains unclear. Through systematic evaluation, we find that while DINO and iBOT outperform MAE across visuomotor control and perception tasks, they struggle when trained on non-(single-)object-centric (NOC) data--a limitation strongly correlated with their diminished ability to learn object-centric representations. This investigation indicates that the ability to form object-centric representations from the non-object-centric robotics dataset is the key to success for PVMs. Motivated by this discovery, we designed SlotMIM, a method that induces object-centric representations by introducing a semantic bottleneck to reduce the number of prototypes to encourage the emergence of objectness as well as cross-view consistency regularization for encouraging multiview invariance. Our experiments encompass pre-training on object-centric, scene-centric, web-crawled, and ego-centric data. Across all settings, our approach learns transferrable representations and achieves significant improvements over prior work in image recognition, scene understanding, and robot learning evaluations. When scaled up with million-scale datasets, our method also demonstrates superior data efficiency and scalability. Our code and models are publicly available at https://github.com/CVMI-Lab/SlotMIM.

ROJul 17, 2025Code
Rethinking the Embodied Gap in Vision-and-Language Navigation: A Holistic Study of Physical and Visual Disparities

Liuyi Wang, Xinyuan Xia, Hui Zhao et al.

Recent Vision-and-Language Navigation (VLN) advancements are promising, but their idealized assumptions about robot movement and control fail to reflect physically embodied deployment challenges. To bridge this gap, we introduce VLN-PE, a physically realistic VLN platform supporting humanoid, quadruped, and wheeled robots. For the first time, we systematically evaluate several ego-centric VLN methods in physical robotic settings across different technical pipelines, including classification models for single-step discrete action prediction, a diffusion model for dense waypoint prediction, and a train-free, map-based large language model (LLM) integrated with path planning. Our results reveal significant performance degradation due to limited robot observation space, environmental lighting variations, and physical challenges like collisions and falls. This also exposes locomotion constraints for legged robots in complex environments. VLN-PE is highly extensible, allowing seamless integration of new scenes beyond MP3D, thereby enabling more comprehensive VLN evaluation. Despite the weak generalization of current models in physical deployment, VLN-PE provides a new pathway for improving cross-embodiment's overall adaptability. We hope our findings and tools inspire the community to rethink VLN limitations and advance robust, practical VLN models. The code is available at https://crystalsixone.github.io/vln_pe.github.io/.

ROMay 22, 2025Code
LiloDriver: A Lifelong Learning Framework for Closed-loop Motion Planning in Long-tail Autonomous Driving Scenarios

Huaiyuan Yao, Pengfei Li, Bu Jin et al.

Recent advances in autonomous driving research towards motion planners that are robust, safe, and adaptive. However, existing rule-based and data-driven planners lack adaptability to long-tail scenarios, while knowledge-driven methods offer strong reasoning but face challenges in representation, control, and real-world evaluation. To address these challenges, we present LiloDriver, a lifelong learning framework for closed-loop motion planning in long-tail autonomous driving scenarios. By integrating large language models (LLMs) with a memory-augmented planner generation system, LiloDriver continuously adapts to new scenarios without retraining. It features a four-stage architecture including perception, scene encoding, memory-based strategy refinement, and LLM-guided reasoning. Evaluated on the nuPlan benchmark, LiloDriver achieves superior performance in both common and rare driving scenarios, outperforming static rule-based and learning-based planners. Our results highlight the effectiveness of combining structured memory and LLM reasoning to enable scalable, human-like motion planning in real-world autonomous driving. Our code is available at https://github.com/Hyan-Yao/LiloDriver.

CVJun 13, 2024Code
MMScan: A Multi-Modal 3D Scene Dataset with Hierarchical Grounded Language Annotations

Ruiyuan Lyu, Jingli Lin, Tai Wang et al.

With the emergence of LLMs and their integration with other data modalities, multi-modal 3D perception attracts more attention due to its connectivity to the physical world and makes rapid progress. However, limited by existing datasets, previous works mainly focus on understanding object properties or inter-object spatial relationships in a 3D scene. To tackle this problem, this paper builds the first largest ever multi-modal 3D scene dataset and benchmark with hierarchical grounded language annotations, MMScan. It is constructed based on a top-down logic, from region to object level, from a single target to inter-target relationships, covering holistic aspects of spatial and attribute understanding. The overall pipeline incorporates powerful VLMs via carefully designed prompts to initialize the annotations efficiently and further involve humans' correction in the loop to ensure the annotations are natural, correct, and comprehensive. Built upon existing 3D scanning data, the resulting multi-modal 3D dataset encompasses 1.4M meta-annotated captions on 109k objects and 7.7k regions as well as over 3.04M diverse samples for 3D visual grounding and question-answering benchmarks. We evaluate representative baselines on our benchmarks, analyze their capabilities in different aspects, and showcase the key problems to be addressed in the future. Furthermore, we use this high-quality dataset to train state-of-the-art 3D visual grounding and LLMs and obtain remarkable performance improvement both on existing benchmarks and in-the-wild evaluation. Codes, datasets, and benchmarks will be available at https://github.com/OpenRobotLab/EmbodiedScan.

ROOct 21, 2024Code
Bench4Merge: A Comprehensive Benchmark for Merging in Realistic Dense Traffic with Micro-Interactive Vehicles

Zhengming Wang, Junli Wang, Pengfei Li et al.

While the capabilities of autonomous driving have advanced rapidly, merging into dense traffic remains a significant challenge, many motion planning methods for this scenario have been proposed but it is hard to evaluate them. Most existing closed-loop simulators rely on rule-based controls for other vehicles, which results in a lack of diversity and randomness, thus failing to accurately assess the motion planning capabilities in highly interactive scenarios. Moreover, traditional evaluation metrics are insufficient for comprehensively evaluating the performance of merging in dense traffic. In response, we proposed a closed-loop evaluation benchmark for assessing motion planning capabilities in merging scenarios. Our approach involves other vehicles trained in large scale datasets with micro-behavioral characteristics that significantly enhance the complexity and diversity. Additionally, we have restructured the evaluation mechanism by leveraging Large Language Models (LLMs) to assess each autonomous vehicle merging onto the main lane. Extensive experiments and test-vehicle deployment have demonstrated the progressiveness of this benchmark. Through this benchmark, we have obtained an evaluation of existing methods and identified common issues. The simulation environment and evaluation process can be accessed at https://github.com/WZM5853/Bench4Merge.

CVJan 10, 2020Code
DSGN: Deep Stereo Geometry Network for 3D Object Detection

Yilun Chen, Shu Liu, Xiaoyong Shen et al.

Most state-of-the-art 3D object detectors heavily rely on LiDAR sensors because there is a large performance gap between image-based and LiDAR-based methods. It is caused by the way to form representation for the prediction in 3D scenarios. Our method, called Deep Stereo Geometry Network (DSGN), significantly reduces this gap by detecting 3D objects on a differentiable volumetric representation -- 3D geometric volume, which effectively encodes 3D geometric structure for 3D regular space. With this representation, we learn depth information and semantic cues simultaneously. For the first time, we provide a simple and effective one-stage stereo-based 3D detection pipeline that jointly estimates the depth and detects 3D objects in an end-to-end learning manner. Our approach outperforms previous stereo-based 3D detectors (about 10 higher in terms of AP) and even achieves comparable performance with several LiDAR-based methods on the KITTI 3D object detection leaderboard. Our code is publicly available at https://github.com/chenyilun95/DSGN.

CVNov 20, 2017Code
Cascaded Pyramid Network for Multi-Person Pose Estimation

Yilun Chen, Zhicheng Wang, Yuxiang Peng et al.

The topic of multi-person pose estimation has been largely improved recently, especially with the development of convolutional neural network. However, there still exist a lot of challenging cases, such as occluded keypoints, invisible keypoints and complex background, which cannot be well addressed. In this paper, we present a novel network structure called Cascaded Pyramid Network (CPN) which targets to relieve the problem from these "hard" keypoints. More specifically, our algorithm includes two stages: GlobalNet and RefineNet. GlobalNet is a feature pyramid network which can successfully localize the "simple" keypoints like eyes and hands but may fail to precisely recognize the occluded or invisible keypoints. Our RefineNet tries explicitly handling the "hard" keypoints by integrating all levels of feature representations from the GlobalNet together with an online hard keypoint mining loss. In general, to address the multi-person pose estimation problem, a top-down pipeline is adopted to first generate a set of human bounding boxes based on a detector, followed by our CPN for keypoint localization in each human bounding box. Based on the proposed algorithm, we achieve state-of-art results on the COCO keypoint benchmark, with average precision at 73.0 on the COCO test-dev dataset and 72.1 on the COCO test-challenge dataset, which is a 19% relative improvement compared with 60.5 from the COCO 2016 keypoint challenge.Code (https://github.com/chenyilun95/tf-cpn.git) and the detection results are publicly available for further research.

CVDec 13, 2023
Chat-Scene: Bridging 3D Scene and Large Language Models with Object Identifiers

Haifeng Huang, Yilun Chen, Zehan Wang et al.

Recent advancements in 3D Large Language Models (LLMs) have demonstrated promising capabilities for 3D scene understanding. However, previous methods exhibit deficiencies in general referencing and grounding capabilities for intricate scene comprehension. In this paper, we introduce the use of object identifiers and object-centric representations to interact with scenes at the object level. Specifically, we decompose the input 3D scene into a set of object proposals, each assigned a unique identifier token, which enables efficient object referencing and grounding during user-assistant interactions. Given the scarcity of scene-language data, we model the scene embeddings as a sequence of explicit object-level embeddings, derived from semantic-rich 2D or 3D representations. By employing object identifiers, we transform diverse 3D scene-language tasks into a unified question-answering format, facilitating joint training without the need for additional task-specific heads. With minimal fine-tuning on all downstream tasks, our model significantly outperforms existing methods on benchmarks including ScanRefer, Multi3DRefer, Scan2Cap, ScanQA, and SQA3D.

CVMay 16, 2024
Grounded 3D-LLM with Referent Tokens

Yilun Chen, Shuai Yang, Haifeng Huang et al.

Prior studies on 3D scene understanding have primarily developed specialized models for specific tasks or required task-specific fine-tuning. In this study, we propose Grounded 3D-LLM, which explores the potential of 3D large multi-modal models (3D LMMs) to consolidate various 3D vision tasks within a unified generative framework. The model uses scene referent tokens as special noun phrases to reference 3D scenes, enabling it to handle sequences that interleave 3D and textual data. Per-task instruction-following templates are employed to ensure natural and diversity in translating 3D vision tasks into language formats. To facilitate the use of referent tokens in subsequent language modeling, we provide a large-scale, automatically curated grounded scene-text dataset with over 1 million phrase-to-region correspondences and introduce Contrastive Language-Scene Pre-training (CLASP) to perform phrase-level scene-text alignment using this data. Our comprehensive evaluation covers open-ended tasks like dense captioning and 3D question answering, alongside close-ended tasks such as object detection and language grounding. Experiments across multiple 3D benchmarks reveal the leading performance and the broad applicability of Grounded 3D-LLM. Code and datasets are available at the https://groundedscenellm.github.io/grounded_3d-llm.github.io.

ROMar 11
FutureVLA: Joint Visuomotor Prediction for Vision-Language-Action Model

Xiaoxu Xu, Hao Li, Jinhui Ye et al.

Predictive foresight is important to intelligent embodied agents. Since the motor execution of a robot is intrinsically constrained by its visual perception of environmental geometry, effectively anticipating the future requires capturing this tightly coupled visuomotor interplay. While recent vision-language-action models attempt to incorporate future guidance, they struggle with this joint modeling. Existing explicit methods divert capacity to task-irrelevant visual details, whereas implicit methods relying on sparse frame pairs disrupt temporal continuity. By heavily relying on visual reconstruction, these methods become visually dominated, entangling static scene context with dynamic action intent. We argue that effective joint visuomotor predictive modeling requires both temporal continuity and visually-conditioned supervision decoupling. To this end, we propose FutureVLA, featuring a novel Joint Visuomotor Predictive Architecture. FutureVLA is designed to extract joint visuomotor embeddings by first decoupling visual and motor information, and then jointly encoding generalized physical priors. Specifically, in the pretraining stage, we leverage heterogeneous manipulation datasets and introduce a Joint Visuomotor Gating mechanism to structurally separate visual state preservation from temporal action modeling. It allows the motor stream to focus on continuous physical dynamics while explicitly querying visual tokens for environmental constraints, yielding highly generalizable joint visuomotor embeddings. Subsequently, in the post-training stage, we employ a latent embeddings alignment strategy, enabling diverse downstream VLA models to internalize these temporal priors without modifying their inference architectures. Extensive experiments demonstrate that FutureVLA consistently improves VLA frameworks.

ROJul 7, 2025
StreamVLN: Streaming Vision-and-Language Navigation via SlowFast Context Modeling

Meng Wei, Chenyang Wan, Xiqian Yu et al.

Vision-and-Language Navigation (VLN) in real-world settings requires agents to process continuous visual streams and generate actions with low latency grounded in language instructions. While Video-based Large Language Models (Video-LLMs) have driven recent progress, current VLN methods based on Video-LLM often face trade-offs among fine-grained visual understanding, long-term context modeling and computational efficiency. We introduce StreamVLN, a streaming VLN framework that employs a hybrid slow-fast context modeling strategy to support multi-modal reasoning over interleaved vision, language and action inputs. The fast-streaming dialogue context facilitates responsive action generation through a sliding-window of active dialogues, while the slow-updating memory context compresses historical visual states using a 3D-aware token pruning strategy. With this slow-fast design, StreamVLN achieves coherent multi-turn dialogue through efficient KV cache reuse, supporting long video streams with bounded context size and inference cost. Experiments on VLN-CE benchmarks demonstrate state-of-the-art performance with stable low latency, ensuring robustness and efficiency in real-world deployment. The project page is: \href{https://streamvln.github.io/}{https://streamvln.github.io/}.

CVFeb 23, 2024
EMIFF: Enhanced Multi-scale Image Feature Fusion for Vehicle-Infrastructure Cooperative 3D Object Detection

Zhe Wang, Siqi Fan, Xiaoliang Huo et al.

In autonomous driving, cooperative perception makes use of multi-view cameras from both vehicles and infrastructure, providing a global vantage point with rich semantic context of road conditions beyond a single vehicle viewpoint. Currently, two major challenges persist in vehicle-infrastructure cooperative 3D (VIC3D) object detection: $1)$ inherent pose errors when fusing multi-view images, caused by time asynchrony across cameras; $2)$ information loss in transmission process resulted from limited communication bandwidth. To address these issues, we propose a novel camera-based 3D detection framework for VIC3D task, Enhanced Multi-scale Image Feature Fusion (EMIFF). To fully exploit holistic perspectives from both vehicles and infrastructure, we propose Multi-scale Cross Attention (MCA) and Camera-aware Channel Masking (CCM) modules to enhance infrastructure and vehicle features at scale, spatial, and channel levels to correct the pose error introduced by camera asynchrony. We also introduce a Feature Compression (FC) module with channel and spatial compression blocks for transmission efficiency. Experiments show that EMIFF achieves SOTA on DAIR-V2X-C datasets, significantly outperforming previous early-fusion and late-fusion methods with comparable transmission costs.

ROApr 30, 2025
RoboGround: Robotic Manipulation with Grounded Vision-Language Priors

Haifeng Huang, Xinyi Chen, Yilun Chen et al.

Recent advancements in robotic manipulation have highlighted the potential of intermediate representations for improving policy generalization. In this work, we explore grounding masks as an effective intermediate representation, balancing two key advantages: (1) effective spatial guidance that specifies target objects and placement areas while also conveying information about object shape and size, and (2) broad generalization potential driven by large-scale vision-language models pretrained on diverse grounding datasets. We introduce RoboGround, a grounding-aware robotic manipulation system that leverages grounding masks as an intermediate representation to guide policy networks in object manipulation tasks. To further explore and enhance generalization, we propose an automated pipeline for generating large-scale, simulated data with a diverse set of objects and instructions. Extensive experiments show the value of our dataset and the effectiveness of grounding masks as intermediate guidance, significantly enhancing the generalization abilities of robot policies.

CVFeb 11, 2025
Semi-Supervised Vision-Centric 3D Occupancy World Model for Autonomous Driving

Xiang Li, Pengfei Li, Yupeng Zheng et al. · tsinghua

Understanding world dynamics is crucial for planning in autonomous driving. Recent methods attempt to achieve this by learning a 3D occupancy world model that forecasts future surrounding scenes based on current observation. However, 3D occupancy labels are still required to produce promising results. Considering the high annotation cost for 3D outdoor scenes, we propose a semi-supervised vision-centric 3D occupancy world model, PreWorld, to leverage the potential of 2D labels through a novel two-stage training paradigm: the self-supervised pre-training stage and the fully-supervised fine-tuning stage. Specifically, during the pre-training stage, we utilize an attribute projection head to generate different attribute fields of a scene (e.g., RGB, density, semantic), thus enabling temporal supervision from 2D labels via volume rendering techniques. Furthermore, we introduce a simple yet effective state-conditioned forecasting module to recursively forecast future occupancy and ego trajectory in a direct manner. Extensive experiments on the nuScenes dataset validate the effectiveness and scalability of our method, and demonstrate that PreWorld achieves competitive performance across 3D occupancy prediction, 4D occupancy forecasting and motion planning tasks.

ROApr 23
VistaBot: View-Robust Robot Manipulation via Spatiotemporal-Aware View Synthesis

Songen Gu, Yuhang Zheng, Weize Li et al.

Recently, end-to-end robotic manipulation models have gained significant attention for their generalizability and scalability. However, they often suffer from limited robustness to camera viewpoint changes when training with a fixed camera. In this paper, we propose VistaBot, a novel framework that integrates feed-forward geometric models with video diffusion models to achieve view-robust closed-loop manipulation without requiring camera calibration at test time. Our approach consists of three key components: 4D geometry estimation, view synthesis latent extraction, and latent action learning. VistaBot is integrated into both action-chunking (ACT) and diffusion-based ($π_0$) policies and evaluated across simulation and real-world tasks. We further introduce the View Generalization Score (VGS) as a new metric for comprehensive evaluation of cross-view generalization. Results show that VistaBot improves VGS by 2.79$\times$ and 2.63$\times$ over ACT and $π_0$, respectively, while also achieving high-quality novel view synthesis. Our contributions include a geometry-aware synthesis model, a latent action planner, a new benchmark metric, and extensive validation across diverse environments. The code and models will be made publicly available.

ROJun 24, 2025
CronusVLA: Towards Efficient and Robust Manipulation via Multi-Frame Vision-Language-Action Modeling

Hao Li, Shuai Yang, Yilun Chen et al.

Recent vision-language-action (VLA) models built on pretrained vision-language models (VLMs) have demonstrated strong performance in robotic manipulation. However, these models remain constrained by the single-frame image paradigm and fail to fully leverage the temporal information offered by multi-frame histories, as directly feeding multiple frames into VLM backbones incurs substantial computational overhead and inference latency. We propose CronusVLA, a unified framework that extends single-frame VLA models to the multi-frame paradigm. CronusVLA follows a two-stage process: (1) Single-frame pretraining on large-scale embodied datasets with autoregressive prediction of action tokens, establishing an effective embodied vision-language foundation; (2) Multi-frame post-training, which adapts the prediction of the vision-language backbone from discrete tokens to learnable features, and aggregates historical information via feature chunking. CronusVLA effectively addresses the existing challenges of multi-frame modeling while enhancing performance and observational robustness. To evaluate the robustness under temporal and spatial disturbances, we introduce SimplerEnv-OR, a novel benchmark featuring 24 types of observational disturbances and 120 severity levels. Experiments across three embodiments in simulated and real-world environments demonstrate that CronusVLA achieves leading performance and superior robustness, with a 70.9% success rate on SimplerEnv, a 26.8% improvement over OpenVLA on LIBERO, and the highest robustness score on SimplerEnv-OR. These results highlight the potential of efficient multi-frame adaptation in VLA models for more powerful and robust real-world deployment.

CLMay 20, 2025
MoMoE: Mixture of Moderation Experts Framework for AI-Assisted Online Governance

Agam Goyal, Xianyang Zhan, Yilun Chen et al.

Large language models (LLMs) have shown great potential in flagging harmful content in online communities. Yet, existing approaches for moderation require a separate model for every community and are opaque in their decision-making, limiting real-world adoption. We introduce Mixture of Moderation Experts (MoMoE), a modular, cross-community framework that adds post-hoc explanations to scalable content moderation. MoMoE orchestrates four operators -- Allocate, Predict, Aggregate, Explain -- and is instantiated as seven community-specialized experts (MoMoE-Community) and five norm-violation experts (MoMoE-NormVio). On 30 unseen subreddits, the best variants obtain Micro-F1 scores of 0.72 and 0.67, respectively, matching or surpassing strong fine-tuned baselines while consistently producing concise and reliable explanations. Although community-specialized experts deliver the highest peak accuracy, norm-violation experts provide steadier performance across domains. These findings show that MoMoE yields scalable, transparent moderation without needing per-community fine-tuning. More broadly, they suggest that lightweight, explainable expert ensembles can guide future NLP and HCI research on trustworthy human-AI governance of online communities.

CVFeb 26, 2025
CoopDETR: A Unified Cooperative Perception Framework for 3D Detection via Object Query

Zhe Wang, Shaocong Xu, Xucai Zhuang et al.

Cooperative perception enhances the individual perception capabilities of autonomous vehicles (AVs) by providing a comprehensive view of the environment. However, balancing perception performance and transmission costs remains a significant challenge. Current approaches that transmit region-level features across agents are limited in interpretability and demand substantial bandwidth, making them unsuitable for practical applications. In this work, we propose CoopDETR, a novel cooperative perception framework that introduces object-level feature cooperation via object query. Our framework consists of two key modules: single-agent query generation, which efficiently encodes raw sensor data into object queries, reducing transmission cost while preserving essential information for detection; and cross-agent query fusion, which includes Spatial Query Matching (SQM) and Object Query Aggregation (OQA) to enable effective interaction between queries. Our experiments on the OPV2V and V2XSet datasets demonstrate that CoopDETR achieves state-of-the-art performance and significantly reduces transmission costs to 1/782 of previous methods.

ROOct 11, 2025
X-VLA: Soft-Prompted Transformer as Scalable Cross-Embodiment Vision-Language-Action Model

Jinliang Zheng, Jianxiong Li, Zhihao Wang et al. · tsinghua

Successful generalist Vision-Language-Action (VLA) models rely on effective training across diverse robotic platforms with large-scale, cross-embodiment, heterogeneous datasets. To facilitate and leverage the heterogeneity in rich, diverse robotic data sources, we propose a novel Soft Prompt approach with minimally added parameters, by infusing prompt learning concepts into cross-embodiment robot learning and introducing separate sets of learnable embeddings for each distinct data source. These embeddings serve as embodiment-specific prompts, which in unity empower VLA models with effective exploitation of varying cross-embodiment features. Our new X-VLA, a neat flow-matching-based VLA architecture, relies exclusively on soft-prompted standard Transformer encoders, enjoying both scalability and simplicity. Evaluated across 6 simulations as well as 3 real-world robots, our 0.9B instantiation-X-VLA-0.9B simultaneously achieves SOTA performance over a sweep of benchmarks, demonstrating superior results on a wide axes of capabilities, from flexible dexterity to quick adaptation across embodiments, environments, and tasks. Website: https://thu-air-dream.github.io/X-VLA/

CVFeb 3, 2025
Language-to-Space Programming for Training-Free 3D Visual Grounding

Boyu Mi, Hanqing Wang, Tai Wang et al.

3D visual grounding (3DVG) is challenging due to the need to understand 3D spatial relations. While supervised approaches have achieved superior performance, they are constrained by the scarcity and high annotation costs of 3D vision-language datasets. Training-free approaches based on LLMs/VLMs eliminate the need for large-scale training data, but they either incur prohibitive grounding time and token costs or have unsatisfactory accuracy. To address the challenges, we introduce a novel method for training-free 3D visual grounding, namely Language-to-Space Programming (LaSP). LaSP introduces LLM-generated codes to analyze 3D spatial relations among objects, along with a pipeline that evaluates and optimizes the codes automatically. Experimental results demonstrate that LaSP achieves 52.9% accuracy on the Nr3D benchmark, ranking among the best training-free methods. Moreover, it substantially reduces the grounding time and token costs, offering a balanced trade-off between performance and efficiency.

ROAug 28, 2025
Learning Primitive Embodied World Models: Towards Scalable Robotic Learning

Qiao Sun, Liujia Yang, Wei Tang et al.

While video-generation-based embodied world models have gained increasing attention, their reliance on large-scale embodied interaction data remains a key bottleneck. The scarcity, difficulty of collection, and high dimensionality of embodied data fundamentally limit the alignment granularity between language and actions and exacerbate the challenge of long-horizon video generation--hindering generative models from achieving a "GPT moment" in the embodied domain. There is a naive observation: the diversity of embodied data far exceeds the relatively small space of possible primitive motions. Based on this insight, we propose a novel paradigm for world modeling--Primitive Embodied World Models (PEWM). By restricting video generation to fixed short horizons, our approach 1) enables fine-grained alignment between linguistic concepts and visual representations of robotic actions, 2) reduces learning complexity, 3) improves data efficiency in embodied data collection, and 4) decreases inference latency. By equipping with a modular Vision-Language Model (VLM) planner and a Start-Goal heatmap Guidance mechanism (SGG), PEWM further enables flexible closed-loop control and supports compositional generalization of primitive-level policies over extended, complex tasks. Our framework leverages the spatiotemporal vision priors in video models and the semantic awareness of VLMs to bridge the gap between fine-grained physical interaction and high-level reasoning, paving the way toward scalable, interpretable, and general-purpose embodied intelligence.

ROJul 23, 2025
InstructVLA: Vision-Language-Action Instruction Tuning from Understanding to Manipulation

Shuai Yang, Hao Li, Yilun Chen et al.

To operate effectively in the real world, robots must integrate multimodal reasoning with precise action generation. However, existing vision-language-action (VLA) models often sacrifice one for the other, narrow their abilities to task-specific manipulation data, and suffer catastrophic forgetting of pre-trained vision-language capabilities. To bridge this gap, we introduce InstructVLA, an end-to-end VLA model that preserves the flexible reasoning of large vision-language models (VLMs) while delivering leading manipulation performance. InstructVLA introduces a novel training paradigm, Vision-Language-Action Instruction Tuning (VLA-IT), which employs multimodal training with mixture-of-experts adaptation to jointly optimize textual reasoning and action generation on both standard VLM corpora and a curated 650K-sample VLA-IT dataset. On in-domain SimplerEnv tasks, InstructVLA achieves 30.5% improvement over SpatialVLA. To evaluate generalization, we introduce SimplerEnv-Instruct, an 80-task benchmark requiring closed-loop control and high-level instruction understanding, where it outperforms a fine-tuned OpenVLA by 92% and an action expert aided by GPT-4o by 29%. Additionally, InstructVLA surpasses baseline VLMs on multimodal tasks and exhibits inference-time scaling by leveraging textual reasoning to boost manipulation performance in both simulated and real-world settings. These results demonstrate InstructVLA's potential for bridging intuitive and steerable human-robot interaction with efficient policy learning.

MLMar 6, 2025
A characterization of sample adaptivity in UCB data

Yilun Chen, Jiaqi Lu

We characterize a joint CLT of the number of pulls and the sample mean reward of the arms in a stochastic two-armed bandit environment under UCB algorithms. Several implications of this result are in place: (1) a nonstandard CLT of the number of pulls hence pseudo-regret that smoothly interpolates between a standard form in the large arm gap regime and a slow-concentration form in the small arm gap regime, and (2) a heuristic derivation of the sample bias up to its leading order from the correlation between the number of pulls and sample means. Our analysis framework is based on a novel perturbation analysis, which is of broader interest on its own.

OCJan 3, 2025
Beyond Non-Degeneracy: Revisiting Certainty Equivalent Heuristic for Online Linear Programming

Yilun Chen, Wenjia Wang

The Certainty Equivalent heuristic (CE) is a widely-used algorithm for various dynamic resource allocation problems in OR and OM. Despite its popularity, existing theoretical guarantees of CE are limited to settings satisfying restrictive fluid regularity conditions, particularly, the non-degeneracy conditions, under the widely held belief that the violation of such conditions leads to performance deterioration and necessitates algorithmic innovation beyond CE. In this work, we conduct a refined performance analysis of CE within the general framework of online linear programming. We show that CE achieves uniformly near-optimal regret (up to a polylogarithmic factor in $T$) under only mild assumptions on the underlying distribution, without relying on any fluid regularity conditions. Our result implies that, contrary to prior belief, CE effectively beats the curse of degeneracy for a wide range of problem instances with continuous conditional reward distributions, highlighting the distinction of the problem's structure between discrete and non-discrete settings. Our explicit regret bound interpolates between the mild $(\log T)^2$ regime and the worst-case $\sqrt{T}$ regime with a parameter $β$ quantifying the minimal rate of probability accumulation of the conditional reward distributions, generalizing prior findings in the multisecretary setting. To achieve these results, we develop novel algorithmic analytical techniques. Drawing tools from the empirical processes theory, we establish strong concentration analysis of the solutions to random linear programs, leading to improved regret analysis under significantly relaxed assumptions. These techniques may find potential applications in broader online decision-making contexts.