Yuwang Wang

CV
h-index16
24papers
531citations
Novelty54%
AI Score56

24 Papers

14.5CVApr 26, 2023
Super-NeRF: View-consistent Detail Generation for NeRF super-resolution

Yuqi Han, Tao Yu, Xiaohang Yu et al.

The neural radiance field (NeRF) achieved remarkable success in modeling 3D scenes and synthesizing high-fidelity novel views. However, existing NeRF-based methods focus more on the make full use of the image resolution to generate novel views, but less considering the generation of details under the limited input resolution. In analogy to the extensive usage of image super-resolution, NeRF super-resolution is an effective way to generate the high-resolution implicit representation of 3D scenes and holds great potential applications. Up to now, such an important topic is still under-explored. In this paper, we propose a NeRF super-resolution method, named Super-NeRF, to generate high-resolution NeRF from only low-resolution inputs. Given multi-view low-resolution images, Super-NeRF constructs a consistency-controlling super-resolution module to generate view-consistent high-resolution details for NeRF. Specifically, an optimizable latent code is introduced for each low-resolution input image to control the 2D super-resolution images to converge to the view-consistent output. The latent codes of each low-resolution image are optimized synergistically with the target Super-NeRF representation to fully utilize the view consistency constraint inherent in NeRF construction. We verify the effectiveness of Super-NeRF on synthetic, real-world, and AI-generated NeRF datasets. Super-NeRF achieves state-of-the-art NeRF super-resolution performance on high-resolution detail generation and cross-view consistency.

18.1CVJan 31, 2023Code
DisDiff: Unsupervised Disentanglement of Diffusion Probabilistic Models

Tao Yang, Yuwang Wang, Yan Lv et al.

Targeting to understand the underlying explainable factors behind observations and modeling the conditional generation process on these factors, we connect disentangled representation learning to Diffusion Probabilistic Models (DPMs) to take advantage of the remarkable modeling ability of DPMs. We propose a new task, disentanglement of (DPMs): given a pre-trained DPM, without any annotations of the factors, the task is to automatically discover the inherent factors behind the observations and disentangle the gradient fields of DPM into sub-gradient fields, each conditioned on the representation of each discovered factor. With disentangled DPMs, those inherent factors can be automatically discovered, explicitly represented, and clearly injected into the diffusion process via the sub-gradient fields. To tackle this task, we devise an unsupervised approach named DisDiff, achieving disentangled representation learning in the framework of DPMs. Extensive experiments on synthetic and real-world datasets demonstrate the effectiveness of DisDiff.

11.5LGSep 12, 2023
Breaking through the learning plateaus of in-context learning in Transformer

Jingwen Fu, Tao Yang, Yuwang Wang et al.

In-context learning, i.e., learning from context examples, is an impressive ability of Transformer. Training Transformers to possess this in-context learning skill is computationally intensive due to the occurrence of learning plateaus, which are periods within the training process where there is minimal or no enhancement in the model's in-context learning capability. To study the mechanism behind the learning plateaus, we conceptually seperate a component within the model's internal representation that is exclusively affected by the model's weights. We call this the "weights component", and the remainder is identified as the "context component". By conducting meticulous and controlled experiments on synthetic tasks, we note that the persistence of learning plateaus correlates with compromised functionality of the weights component. Recognizing the impaired performance of the weights component as a fundamental behavior drives learning plateaus, we have developed three strategies to expedite the learning of Transformers. The effectiveness of these strategies is further confirmed in natural language processing tasks. In conclusion, our research demonstrates the feasibility of cultivating a powerful in-context learning ability within AI systems in an eco-friendly manner.

11.2CVMay 20, 2022Code
Visual Concepts Tokenization

Tao Yang, Yuwang Wang, Yan Lu et al.

Obtaining the human-like perception ability of abstracting visual concepts from concrete pixels has always been a fundamental and important target in machine learning research fields such as disentangled representation learning and scene decomposition. Towards this goal, we propose an unsupervised transformer-based Visual Concepts Tokenization framework, dubbed VCT, to perceive an image into a set of disentangled visual concept tokens, with each concept token responding to one type of independent visual concept. Particularly, to obtain these concept tokens, we only use cross-attention to extract visual information from the image tokens layer by layer without self-attention between concept tokens, preventing information leakage across concept tokens. We further propose a Concept Disentangling Loss to facilitate that different concept tokens represent independent visual concepts. The cross-attention and disentangling loss play the role of induction and mutual exclusion for the concept tokens, respectively. Extensive experiments on several popular datasets verify the effectiveness of VCT on the tasks of disentangled representation learning and scene decomposition. VCT achieves the state of the art results by a large margin.

12.4LGMay 20, 2022
Test-time Batch Normalization

Tao Yang, Shenglong Zhou, Yuwang Wang et al.

Deep neural networks often suffer the data distribution shift between training and testing, and the batch statistics are observed to reflect the shift. In this paper, targeting of alleviating distribution shift in test time, we revisit the batch normalization (BN) in the training process and reveals two key insights benefiting test-time optimization: $(i)$ preserving the same gradient backpropagation form as training, and $(ii)$ using dataset-level statistics for robust optimization and inference. Based on the two insights, we propose a novel test-time BN layer design, GpreBN, which is optimized during testing by minimizing Entropy loss. We verify the effectiveness of our method on two typical settings with distribution shift, i.e., domain generalization and robustness tasks. Our GpreBN significantly improves the test-time performance and achieves the state of the art results.

10.3GRMay 16
VoxScene: Anchor-Conditioned Voxel Diffusion for Indoor Scene Arrangement

Haotian Mao, Yuhan Huang, Jiatao Lin et al.

We present VoxScene, a novel anchor-conditioned voxel diffusion framework tailored for 3D scene synthesis. Current data-driven layout generation techniques typically rely on bounding proxies or implicit representations, which overlook volumetric structures. This geometric blindness inevitably leads to severe physical collisions and structural entanglement, particularly in densely populated environments. To overcome these limitations, we shift the paradigm to an explicit, object-centric voxel representation. Our pipeline sequentially synthesizes discrete volumetric occupancies conditioned on prior anchors and local context. By exploiting the mutually exclusive nature of discrete voxels, our approach eliminates spatial ambiguities and guarantees collision-free arrangements, even in highly complex environments. Furthermore, the synthesized high-fidelity voxel grids serve as discriminative geometric queries for downstream asset retrieval. Extensive experiments demonstrate the universality of our method, achieving state-of-the-art physical plausibility and unlocking shape diversity compared to existing layout planners.

18.2GRMay 16
QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning

Yiheng Zhang, Zhe Zhu, Tingrui Shen et al.

The generation of production-ready quad-dominant meshes is a cornerstone of modern 3D content creation. Generating anisotropic quad-dominant meshes from point clouds is challenging, as existing methods are typically limited to producing either pure triangular meshes or pure quadrilateral meshes with isotropic densities. In this paper, we present QuadLink, a unified framework consisting of three stages for quad-dominant mesh generation by linking points into structured faces. QuadLink formulates polygonal mesh generation as a hybrid centroid-conditioned vertex linking model: it first predicts a unified set of anchors (vertices and face centroids), then learns centroid-conditioned links that associate vertices with face centroids, and finally assembles polygonal faces with a quad-first strategy guided by robust geometric verification strategies. This link-based formulation enables efficient generation of sparse and anisotropic quad-dominant meshes with coherent edge flow and meanwhile supporting hybrid polygonal topology. To construct training data for this model, we further introduce a Tri-to-Quad Operator that converts artistic triangle meshes into quad-dominant training data via global merge selection. Extensive experiments show that QuadLink produces production-ready quad-dominant meshes from point clouds and achieves improved geometric fidelity and topological quality compared to prior baselines. Our method natively supports hybrid polygonal topology, generalizing to arbitrary n-gon meshes without architectural changes.

1.5CVJun 19, 2023
Shape Guided Gradient Voting for Domain Generalization

Jiaqi Xu, Yuwang Wang, Xuejin Chen

Domain generalization aims to address the domain shift between training and testing data. To learn the domain invariant representations, the model is usually trained on multiple domains. It has been found that the gradients of network weight relative to a specific task loss can characterize the task itself. In this work, with the assumption that the gradients of a specific domain samples under the classification task could also reflect the property of the domain, we propose a Shape Guided Gradient Voting (SGGV) method for domain generalization. Firstly, we introduce shape prior via extra inputs of the network to guide gradient descending towards a shape-biased direction for better generalization. Secondly, we propose a new gradient voting strategy to remove the outliers for robust optimization in the presence of shape guidance. To provide shape guidance, we add edge/sketch extracted from the training data as an explicit way, and also use texture augmented images as an implicit way. We conduct experiments on several popular domain generalization datasets in image classification task, and show that our shape guided gradient updating strategy brings significant improvement of the generalization.

0.5CLApr 9, 2023
Hi Sheldon! Creating Deep Personalized Characters from TV Shows

Meidai Xuanyuan, Yuwang Wang, Honglei Guo et al.

Imagine an interesting multimodal interactive scenario that you can see, hear, and chat with an AI-generated digital character, who is capable of behaving like Sheldon from The Big Bang Theory, as a DEEP copy from appearance to personality. Towards this fantastic multimodal chatting scenario, we propose a novel task, named Deep Personalized Character Creation (DPCC): creating multimodal chat personalized characters from multimodal data such as TV shows. Specifically, given a single- or multi-modality input (text, audio, video), the goal of DPCC is to generate a multi-modality (text, audio, video) response, which should be well-matched the personality of a specific character such as Sheldon, and of high quality as well. To support this novel task, we further collect a character centric multimodal dialogue dataset, named Deep Personalized Character Dataset (DPCD), from TV shows. DPCD contains character-specific multimodal dialogue data of ~10k utterances and ~6 hours of audio/video per character, which is around 10 times larger compared to existing related datasets.On DPCD, we present a baseline method for the DPCC task and create 5 Deep personalized digital Characters (DeepCharacters) from Big Bang TV Shows. We conduct both subjective and objective experiments to evaluate the multimodal response from DeepCharacters in terms of characterization and quality. The results demonstrates that, on our collected DPCD dataset, the proposed baseline can create personalized digital characters for generating multimodal response.Our collected DPCD dataset, the code of data collection and our baseline will be published soon.

12.6CVApr 2, 2021Code
S2R-DepthNet: Learning a Generalizable Depth-specific Structural Representation

Xiaotian Chen, Yuwang Wang, Xuejin Chen et al.

Human can infer the 3D geometry of a scene from a sketch instead of a realistic image, which indicates that the spatial structure plays a fundamental role in understanding the depth of scenes. We are the first to explore the learning of a depth-specific structural representation, which captures the essential feature for depth estimation and ignores irrelevant style information. Our S2R-DepthNet (Synthetic to Real DepthNet) can be well generalized to unseen real-world data directly even though it is only trained on synthetic data. S2R-DepthNet consists of: a) a Structure Extraction (STE) module which extracts a domaininvariant structural representation from an image by disentangling the image into domain-invariant structure and domain-specific style components, b) a Depth-specific Attention (DSA) module, which learns task-specific knowledge to suppress depth-irrelevant structures for better depth estimation and generalization, and c) a depth prediction module (DP) to predict depth from the depth-specific representation. Without access of any real-world images, our method even outperforms the state-of-the-art unsupervised domain adaptation methods which use real-world images of the target domain for training. In addition, when using a small amount of labeled real-world data, we achieve the state-ofthe-art performance under the semi-supervised setting. The code and trained models are available at https://github.com/microsoft/S2R-DepthNet.

5.6CVFeb 21, 2021Code
Rethinking Content and Style: Exploring Bias for Unsupervised Disentanglement

Xuanchi Ren, Tao Yang, Yuwang Wang et al.

Content and style (C-S) disentanglement intends to decompose the underlying explanatory factors of objects into two independent subspaces. From the unsupervised disentanglement perspective, we rethink content and style and propose a formulation for unsupervised C-S disentanglement based on our assumption that different factors are of different importance and popularity for image reconstruction, which serves as a data bias. The corresponding model inductive bias is introduced by our proposed C-S disentanglement Module (C-S DisMo), which assigns different and independent roles to content and style when approximating the real data distributions. Specifically, each content embedding from the dataset, which encodes the most dominant factors for image reconstruction, is assumed to be sampled from a shared distribution across the dataset. The style embedding for a particular image, encoding the remaining factors, is used to customize the shared distribution through an affine transformation. The experiments on several popular datasets demonstrate that our method achieves the state-of-the-art unsupervised C-S disentanglement, which is comparable or even better than supervised methods. We verify the effectiveness of our method by downstream tasks: domain translation and single-view 3D reconstruction. Project page at https://github.com/xrenaa/CS-DisMo.

18.1CVFeb 21, 2021Code
Learning Disentangled Representation by Exploiting Pretrained Generative Models: A Contrastive Learning View

Xuanchi Ren, Tao Yang, Yuwang Wang et al.

From the intuitive notion of disentanglement, the image variations corresponding to different factors should be distinct from each other, and the disentangled representation should reflect those variations with separate dimensions. To discover the factors and learn disentangled representation, previous methods typically leverage an extra regularization term when learning to generate realistic images. However, the term usually results in a trade-off between disentanglement and generation quality. For the generative models pretrained without any disentanglement term, the generated images show semantically meaningful variations when traversing along different directions in the latent space. Based on this observation, we argue that it is possible to mitigate the trade-off by $(i)$ leveraging the pretrained generative models with high generation quality, $(ii)$ focusing on discovering the traversal directions as factors for disentangled representation learning. To achieve this, we propose Disentaglement via Contrast (DisCo) as a framework to model the variations based on the target disentangled representations, and contrast the variations to jointly discover disentangled directions and learn disentangled representations. DisCo achieves the state-of-the-art disentangled representation learning and distinct direction discovering, given pretrained non-disentangled generative models including GAN, VAE, and Flow. Source code is at https://github.com/xrenaa/DisCo.

3.6CVNov 15, 2025
LSS3D: Learnable Spatial Shifting for Consistent and High-Quality 3D Generation from Single-Image

Zhuojiang Cai, Yiheng Zhang, Meitong Guo et al.

Recently, multi-view diffusion-based 3D generation methods have gained significant attention. However, these methods often suffer from shape and texture misalignment across generated multi-view images, leading to low-quality 3D generation results, such as incomplete geometric details and textural ghosting. Some methods are mainly optimized for the frontal perspective and exhibit poor robustness to oblique perspective inputs. In this paper, to tackle the above challenges, we propose a high-quality image-to-3D approach, named LSS3D, with learnable spatial shifting to explicitly and effectively handle the multiview inconsistencies and non-frontal input view. Specifically, we assign learnable spatial shifting parameters to each view, and adjust each view towards a spatially consistent target, guided by the reconstructed mesh, resulting in high-quality 3D generation with more complete geometric details and clean textures. Besides, we include the input view as an extra constraint for the optimization, further enhancing robustness to non-frontal input angles, especially for elevated viewpoint inputs. We also provide a comprehensive quantitative evaluation pipeline that can contribute to the community in performance comparisons. Extensive experiments demonstrate that our method consistently achieves leading results in both geometric and texture evaluation metrics across more flexible input viewpoints.

3.9CVDec 11, 2023
DisControlFace: Adding Disentangled Control to Diffusion Autoencoder for One-shot Explicit Facial Image Editing

Haozhe Jia, Yan Li, Hengfei Cui et al.

In this work, we focus on exploring explicit fine-grained control of generative facial image editing, all while generating faithful facial appearances and consistent semantic details, which however, is quite challenging and has not been extensively explored, especially under an one-shot scenario. We identify the key challenge as the exploration of disentangled conditional control between high-level semantics and explicit parameters (e.g., 3DMM) in the generation process, and accordingly propose a novel diffusion-based editing framework, named DisControlFace. Specifically, we leverage a Diffusion Autoencoder (Diff-AE) as the semantic reconstruction backbone. To enable explicit face editing, we construct an Exp-FaceNet that is compatible with Diff-AE to generate spatial-wise explicit control conditions based on estimated 3DMM parameters. Different from current diffusion-based editing methods that train the whole conditional generative model from scratch, we freeze the pre-trained weights of the Diff-AE to maintain its semantically deterministic conditioning capability and accordingly propose a random semantic masking (RSM) strategy to effectively achieve an independent training of Exp-FaceNet. This setting endows the model with disentangled face control meanwhile reducing semantic information shift in editing. Our model can be trained using 2D in-the-wild portrait images without requiring 3D or video data and perform robust editing on any new facial image through a simple one-shot fine-tuning. Comprehensive experiments demonstrate that DisControlFace can generate realistic facial images with better editing accuracy and identity preservation over state-of-the-art methods. Project page: https://discontrolface.github.io/

6.2CVSep 28, 2025
M3DLayout: A Multi-Source Dataset of 3D Indoor Layouts and Structured Descriptions for 3D Generation

Yiheng Zhang, Zhuojiang Cai, Mingdao Wang et al.

In text-driven 3D scene generation, object layout serves as a crucial intermediate representation that bridges high-level language instructions with detailed geometric output. It not only provides a structural blueprint for ensuring physical plausibility but also supports semantic controllability and interactive editing. However, the learning capabilities of current 3D indoor layout generation models are constrained by the limited scale, diversity, and annotation quality of existing datasets. To address this, we introduce M3DLayout, a large-scale, multi-source dataset for 3D indoor layout generation. M3DLayout comprises 15,080 layouts and over 258k object instances, integrating three distinct sources: real-world scans, professional CAD designs, and procedurally generated scenes. Each layout is paired with detailed structured text describing global scene summaries, relational placements of large furniture, and fine-grained arrangements of smaller items. This diverse and richly annotated resource enables models to learn complex spatial and semantic patterns across a wide variety of indoor environments. To assess the potential of M3DLayout, we establish a benchmark using a text-conditioned diffusion model. Experimental results demonstrate that our dataset provides a solid foundation for training layout generation models. Its multi-source composition enhances diversity, notably through the Inf3DLayout subset which provides rich small-object information, enabling the generation of more complex and detailed scenes. We hope that M3DLayout can serve as a valuable resource for advancing research in text-driven 3D scene synthesis.

2.0CVFeb 28, 2024
Context-aware Talking Face Video Generation

Meidai Xuanyuan, Yuwang Wang, Honglei Guo et al.

In this paper, we consider a novel and practical case for talking face video generation. Specifically, we focus on the scenarios involving multi-people interactions, where the talking context, such as audience or surroundings, is present. In these situations, the video generation should take the context into consideration in order to generate video content naturally aligned with driving audios and spatially coherent to the context. To achieve this, we provide a two-stage and cross-modal controllable video generation pipeline, taking facial landmarks as an explicit and compact control signal to bridge the driving audio, talking context and generated videos. Inside this pipeline, we devise a 3D video diffusion model, allowing for efficient contort of both spatial conditions (landmarks and context video), as well as audio condition for temporally coherent generation. The experimental results verify the advantage of the proposed method over other baselines in terms of audio-video synchronization, video fidelity and frame consistency.

8.4CVMay 29, 2023
Vector-based Representation is the Key: A Study on Disentanglement and Compositional Generalization

Tao Yang, Yuwang Wang, Cuiling Lan et al.

Recognizing elementary underlying concepts from observations (disentanglement) and generating novel combinations of these concepts (compositional generalization) are fundamental abilities for humans to support rapid knowledge learning and generalize to new tasks, with which the deep learning models struggle. Towards human-like intelligence, various works on disentangled representation learning have been proposed, and recently some studies on compositional generalization have been presented. However, few works study the relationship between disentanglement and compositional generalization, and the observed results are inconsistent. In this paper, we study several typical disentangled representation learning works in terms of both disentanglement and compositional generalization abilities, and we provide an important insight: vector-based representation (using a vector instead of a scalar to represent a concept) is the key to empower both good disentanglement and strong compositional generalization. This insight also resonates the neuroscience research that the brain encodes information in neuron population activity rather than individual neurons. Motivated by this observation, we further propose a method to reform the scalar-based disentanglement works ($β$-TCVAE and FactorVAE) to be vector-based to increase both capabilities. We investigate the impact of the dimensions of vector-based representation and one important question: whether better disentanglement indicates higher compositional generalization. In summary, our study demonstrates that it is possible to achieve both good concept recognition and novel concept composition, contributing an important step towards human-like intelligence.

6.9LGFeb 24, 2022Code
Retriever: Learning Content-Style Representation as a Token-Level Bipartite Graph

Dacheng Yin, Xuanchi Ren, Chong Luo et al.

This paper addresses the unsupervised learning of content-style decomposed representation. We first give a definition of style and then model the content-style representation as a token-level bipartite graph. An unsupervised framework, named Retriever, is proposed to learn such representations. First, a cross-attention module is employed to retrieve permutation invariant (P.I.) information, defined as style, from the input data. Second, a vector quantization (VQ) module is used, together with man-induced constraints, to produce interpretable content tokens. Last, an innovative link attention module serves as the decoder to reconstruct data from the decomposed content and style, with the help of the linking keys. Being modal-agnostic, the proposed Retriever is evaluated in both speech and image domains. The state-of-the-art zero-shot voice conversion performance confirms the disentangling ability of our framework. Top performance is also achieved in the part discovery task for images, verifying the interpretability of our representation. In addition, the vivid part-based style transfer quality demonstrates the potential of Retriever to support various fascinating generative tasks. Project page at https://ydcustc.github.io/retriever-demo/.

9.4CVMay 25, 2021
Understanding Mobile GUI: from Pixel-Words to Screen-Sentences

Jingwen Fu, Xiaoyi Zhang, Yuwang Wang et al.

The ubiquity of mobile phones makes mobile GUI understanding an important task. Most previous works in this domain require human-created metadata of screens (e.g. View Hierarchy) during inference, which unfortunately is often not available or reliable enough for GUI understanding. Inspired by the impressive success of Transformers in NLP tasks, targeting for purely vision-based GUI understanding, we extend the concepts of Words/Sentence to Pixel-Words/Screen-Sentence, and propose a mobile GUI understanding architecture: Pixel-Words to Screen-Sentence (PW2SS). In analogy to the individual Words, we define the Pixel-Words as atomic visual components (text and graphic components), which are visually consistent and semantically clear across screenshots of a large variety of design styles. The Pixel-Words extracted from a screenshot are aggregated into Screen-Sentence with a Screen Transformer proposed to model their relations. Since the Pixel-Words are defined as atomic visual components, the ambiguity between their visual appearance and semantics is dramatically reduced. We are able to make use of metadata available in training data to auto-generate high-quality annotations for Pixel-Words. A dataset, RICO-PW, of screenshots with Pixel-Words annotations is built based on the public RICO dataset, which will be released to help to address the lack of high-quality training data in this area. We train a detector to extract Pixel-Words from screenshots on this dataset and achieve metadata-free GUI understanding during inference. We conduct experiments and show that Pixel-Words can be well extracted on RICO-PW and well generalized to a new dataset, P2S-UI, collected by ourselves. The effectiveness of PW2SS is further verified in the GUI understanding tasks including relation prediction, clickability prediction, screen retrieval, and app type classification.

16.0LGFeb 20, 2021Code
Towards Building A Group-based Unsupervised Representation Disentanglement Framework

Tao Yang, Xuanchi Ren, Yuwang Wang et al.

Disentangled representation learning is one of the major goals of deep learning, and is a key step for achieving explainable and generalizable models. A well-defined theoretical guarantee still lacks for the VAE-based unsupervised methods, which are a set of popular methods to achieve unsupervised disentanglement. The Group Theory based definition of representation disentanglement mathematically connects the data transformations to the representations using the formalism of group. In this paper, built on the group-based definition and inspired by the n-th dihedral group, we first propose a theoretical framework towards achieving unsupervised representation disentanglement. We then propose a model, based on existing VAE-based methods, to tackle the unsupervised learning problem of the framework. In the theoretical framework, we prove three sufficient conditions on model, group structure, and data respectively in an effort to achieve, in an unsupervised way, disentangled representation per group-based definition. With the first two of the conditions satisfied and a necessary condition derived for the third one, we offer additional constraints, from the perspective of the group-based definition, for the existing VAE-based models. Experimentally, we train 1800 models covering the most prominent VAE-based methods on five datasets to verify the effectiveness of our theoretical framework. Compared to the original VAE-based methods, these Groupified VAEs consistently achieve better mean performance with smaller variances.

14.8IVApr 13, 2020
Blind Quality Assessment for Image Superresolution Using Deep Two-Stream Convolutional Networks

Wei Zhou, Qiuping Jiang, Yuwang Wang et al.

Numerous image superresolution (SR) algorithms have been proposed for reconstructing high-resolution (HR) images from input images with lower spatial resolutions. However, effectively evaluating the perceptual quality of SR images remains a challenging research problem. In this paper, we propose a no-reference/blind deep neural network-based SR image quality assessor (DeepSRQ). To learn more discriminative feature representations of various distorted SR images, the proposed DeepSRQ is a two-stream convolutional network including two subcomponents for distorted structure and texture SR images. Different from traditional image distortions, the artifacts of SR images cause both image structure and texture quality degradation. Therefore, we choose the two-stream scheme that captures different properties of SR inputs instead of directly learning features from one image stream. Considering the human visual system (HVS) characteristics, the structure stream focuses on extracting features in structural degradations, while the texture stream focuses on the change in textural distributions. In addition, to augment the training data and ensure the category balance, we propose a stride-based adaptive cropping approach for further improvement. Experimental results on three publicly available SR image quality databases demonstrate the effectiveness and generalization ability of our proposed DeepSRQ method compared with state-of-the-art image quality assessment algorithms.

12.4CVOct 20, 2019
Moving Indoor: Unsupervised Video Depth Learning in Challenging Environments

Junsheng Zhou, Yuwang Wang, Kaihuai Qin et al.

Recently unsupervised learning of depth from videos has made remarkable progress and the results are comparable to fully supervised methods in outdoor scenes like KITTI. However, there still exist great challenges when directly applying this technology in indoor environments, e.g., large areas of non-texture regions like white wall, more complex ego-motion of handheld camera, transparent glasses and shiny objects. To overcome these problems, we propose a new optical-flow based training paradigm which reduces the difficulty of unsupervised learning by providing a clearer training target and handles the non-texture regions. Our experimental evaluation demonstrates that the result of our method is comparable to fully supervised methods on the NYU Depth V2 benchmark. To the best of our knowledge, this is the first quantitative result of purely unsupervised learning method reported on indoor datasets.

18.1CVOct 20, 2019
Unsupervised High-Resolution Depth Learning From Videos With Dual Networks

Junsheng Zhou, Yuwang Wang, Kaihuai Qin et al.

Unsupervised depth learning takes the appearance difference between a target view and a view synthesized from its adjacent frame as supervisory signal. Since the supervisory signal only comes from images themselves, the resolution of training data significantly impacts the performance. High-resolution images contain more fine-grained details and provide more accurate supervisory signal. However, due to the limitation of memory and computation power, the original images are typically down-sampled during training, which suffers heavy loss of details and disparity accuracy. In order to fully explore the information contained in high-resolution data, we propose a simple yet effective dual networks architecture, which can directly take high-resolution images as input and generate high-resolution and high-accuracy depth map efficiently. We also propose a Self-assembled Attention (SA-Attention) module to handle low-texture region. The evaluation on the benchmark KITTI and Make3D datasets demonstrates that our method achieves state-of-the-art results in the monocular depth estimation task.

0.9CVAug 4, 2019
Adversarial View-Consistent Learning for Monocular Depth Estimation

Yixuan Liu, Yuwang Wang, Shengjin Wang

This paper addresses the problem of Monocular Depth Estimation (MDE). Existing approaches on MDE usually model it as a pixel-level regression problem, ignoring the underlying geometry property. We empirically find this may result in sub-optimal solution: while the predicted depth map presents small loss value in one specific view, it may exhibit large loss if viewed in different directions. In this paper, inspired by multi-view stereo (MVS), we propose an Adversarial View-Consistent Learning (AVCL) framework to force the estimated depth map to be all reasonable viewed from multiple views. To this end, we first design a differentiable depth map warping operation, which is end-to-end trainable, and then propose a pose generator to generate novel views for a given image in an adversarial manner. Collaborating with the differentiable depth map warping operation, the pose generator encourages the depth estimation network to learn from hard views, hence produce view-consistent depth maps . We evaluate our method on NYU Depth V2 dataset and the experimental results show promising performance gain upon state-of-the-art MDE approaches.