12.7CVOct 10, 2022
Continual Learning with Evolving Class OntologiesZhiqiu Lin, Deepak Pathak, Yu-Xiong Wang et al. · cmu
Lifelong learners must recognize concept vocabularies that evolve over time. A common yet underexplored scenario is learning with class labels that continually refine/expand old classes. For example, humans learn to recognize ${\tt dog}$ before dog breeds. In practical settings, dataset $\textit{versioning}$ often introduces refinement to ontologies, such as autonomous vehicle benchmarks that refine a previous ${\tt vehicle}$ class into ${\tt school-bus}$ as autonomous operations expand to new cities. This paper formalizes a protocol for studying the problem of $\textit{Learning with Evolving Class Ontology}$ (LECO). LECO requires learning classifiers in distinct time periods (TPs); each TP introduces a new ontology of "fine" labels that refines old ontologies of "coarse" labels (e.g., dog breeds that refine the previous ${\tt dog}$). LECO explores such questions as whether to annotate new data or relabel the old, how to leverage coarse labels, and whether to finetune the previous TP's model or train from scratch. To answer these questions, we leverage insights from related problems such as class-incremental learning. We validate them under the LECO protocol through the lens of image classification (CIFAR and iNaturalist) and semantic segmentation (Mapillary). Our experiments lead to surprising conclusions; while the current status quo is to relabel existing datasets with new ontologies (such as COCO-to-LVIS or Mapillary1.2-to-2.0), LECO demonstrates that a far better strategy is to annotate $\textit{new}$ data with the new ontology. However, this produces an aggregate dataset with inconsistent old-vs-new labels, complicating learning. To address this challenge, we adopt methods from semi-supervised and partial-label learning. Such strategies can surprisingly be made near-optimal, approaching an "oracle" that learns on the aggregate dataset exhaustively labeled with the newest ontology.
Standing Between Past and Future: Spatio-Temporal Modeling for Multi-Camera 3D Multi-Object TrackingZiqi Pang, Jie Li, Pavel Tokmakov et al.
This work proposes an end-to-end multi-camera 3D multi-object tracking (MOT) framework. It emphasizes spatio-temporal continuity and integrates both past and future reasoning for tracked objects. Thus, we name it "Past-and-Future reasoning for Tracking" (PF-Track). Specifically, our method adapts the "tracking by attention" framework and represents tracked instances coherently over time with object queries. To explicitly use historical cues, our "Past Reasoning" module learns to refine the tracks and enhance the object features by cross-attending to queries from previous frames and other objects. The "Future Reasoning" module digests historical information and predicts robust future trajectories. In the case of long-term occlusions, our method maintains the object positions and enables re-association by integrating motion predictions. On the nuScenes dataset, our method improves AMOTA by a large margin and remarkably reduces ID-Switches by 90% compared to prior approaches, which is an order of magnitude less. The code and models are made available at https://github.com/TRI-ML/PF-Track.
Diverse Human Motion Prediction Guided by Multi-Level Spatial-Temporal AnchorsSirui Xu, Yu-Xiong Wang, Liang-Yan Gui
Predicting diverse human motions given a sequence of historical poses has received increasing attention. Despite rapid progress, existing work captures the multi-modal nature of human motions primarily through likelihood-based sampling, where the mode collapse has been widely observed. In this paper, we propose a simple yet effective approach that disentangles randomly sampled codes with a deterministic learnable component named anchors to promote sample precision and diversity. Anchors are further factorized into spatial anchors and temporal anchors, which provide attractively interpretable control over spatial-temporal disparity. In principle, our spatial-temporal anchor-based sampling (STARS) can be applied to different motion predictors. Here we propose an interaction-enhanced spatial-temporal graph convolutional network (IE-STGCN) that encodes prior knowledge of human motions (e.g., spatial locality), and incorporate the anchors into it. Extensive experiments demonstrate that our approach outperforms state of the art in both stochastic and deterministic prediction, suggesting it as a unified framework for modeling human motions. Our code and pretrained models are available at https://github.com/Sirui-Xu/STARS.
Language Agent Tree Search Unifies Reasoning Acting and Planning in Language ModelsAndy Zhou, Kai Yan, Michal Shlapentokh-Rothman et al.
While language models (LMs) have shown potential across a range of decision-making tasks, their reliance on simple acting processes limits their broad deployment as autonomous agents. In this paper, we introduce Language Agent Tree Search (LATS) -- the first general framework that synergizes the capabilities of LMs in reasoning, acting, and planning. By leveraging the in-context learning ability of LMs, we integrate Monte Carlo Tree Search into LATS to enable LMs as agents, along with LM-powered value functions and self-reflections for proficient exploration and enhanced decision-making. A key feature of our approach is the incorporation of an environment for external feedback, which offers a more deliberate and adaptive problem-solving mechanism that surpasses the constraints of existing techniques. Our experimental evaluation across diverse domains, including programming, interactive question-answering (QA), web navigation, and math, validates the effectiveness and generality of LATS in decision-making while maintaining competitive or improved reasoning performance. Notably, LATS achieves state-of-the-art pass@1 accuracy (92.7%) for programming on HumanEval with GPT-4 and demonstrates gradient-free performance (average score of 75.9) comparable to gradient-based fine-tuning for web navigation on WebShop with GPT-3.5. Code can be found at https://github.com/lapisrocks/LanguageAgentTreeSearch
Long-Tailed Recognition via Weight BalancingShaden Alshammari, Yu-Xiong Wang, Deva Ramanan et al.
In the real open world, data tends to follow long-tailed class distributions, motivating the well-studied long-tailed recognition (LTR) problem. Naive training produces models that are biased toward common classes in terms of higher accuracy. The key to addressing LTR is to balance various aspects including data distribution, training losses, and gradients in learning. We explore an orthogonal direction, weight balancing, motivated by the empirical observation that the naively trained classifier has "artificially" larger weights in norm for common classes (because there exists abundant data to train them, unlike the rare classes). We investigate three techniques to balance weights, L2-normalization, weight decay, and MaxNorm. We first point out that L2-normalization "perfectly" balances per-class weights to be unit norm, but such a hard constraint might prevent classes from learning better classifiers. In contrast, weight decay penalizes larger weights more heavily and so learns small balanced weights; the MaxNorm constraint encourages growing small weights within a norm ball but caps all the weights by the radius. Our extensive study shows that both help learn balanced weights and greatly improve the LTR accuracy. Surprisingly, weight decay, although underexplored in LTR, significantly improves over prior work. Therefore, we adopt a two-stage training paradigm and propose a simple approach to LTR: (1) learning features using the cross-entropy loss by tuning weight decay, and (2) learning classifiers using class-balanced loss by tuning weight decay and MaxNorm. Our approach achieves the state-of-the-art accuracy on five standard benchmarks, serving as a future baseline for long-tailed recognition.
Offline Imitation from Observation via Primal Wasserstein State Occupancy MatchingKai Yan, Alexander G. Schwing, Yu-xiong Wang
In real-world scenarios, arbitrary interactions with the environment can often be costly, and actions of expert demonstrations are not always available. To reduce the need for both, offline Learning from Observations (LfO) is extensively studied: the agent learns to solve a task given only expert states and task-agnostic non-expert state-action pairs. The state-of-the-art DIstribution Correction Estimation (DICE) methods, as exemplified by SMODICE, minimize the state occupancy divergence between the learner's and empirical expert policies. However, such methods are limited to either $f$-divergences (KL and $chi^2$) or Wasserstein distance with Rubinstein duality, the latter of which constrains the underlying distance metric crucial to the performance of Wasserstein-based solutions. To enable more flexible distance metrics, we propose Primal Wasserstein DICE (PW-DICE). It minimizes the primal Wasserstein distance between the learner and expert state occupancies and leverages a contrastively learned distance metric. Theoretically, our framework is a generalization of SMODICE, and is the first work that unifies $f$-divergence and Wasserstein minimization. Empirically, we find that PW-DICE improves upon several state-of-the-art methods. The code is available at https://github.com/KaiYan289/PW-DICE.
Discovering Objects that Can MoveZhipeng Bao, Pavel Tokmakov, Allan Jabri et al.
This paper studies the problem of object discovery -- separating objects from the background without manual labels. Existing approaches utilize appearance cues, such as color, texture, and location, to group pixels into object-like regions. However, by relying on appearance alone, these methods fail to separate objects from the background in cluttered scenes. This is a fundamental limitation since the definition of an object is inherently ambiguous and context-dependent. To resolve this ambiguity, we choose to focus on dynamic objects -- entities that can move independently in the world. We then scale the recent auto-encoder based frameworks for unsupervised object discovery from toy synthetic images to complex real-world scenes. To this end, we simplify their architecture, and augment the resulting model with a weak learning signal from general motion segmentation algorithms. Our experiments demonstrate that, despite only capturing a small subset of the objects that move, this signal is enough to generalize to segment both moving and static instances of dynamic objects. We show that our model scales to a newly collected, photo-realistic synthetic dataset with street driving scenarios. Additionally, we leverage ground truth segmentation and flow annotations in this dataset for thorough ablation and evaluation. Finally, our experiments on the real-world KITTI benchmark demonstrate that the proposed approach outperforms both heuristic- and learning-based methods by capitalizing on motion cues.
PointTree: Transformation-Robust Point Cloud Encoder with Relaxed K-D TreesJun-Kun Chen, Yu-Xiong Wang
Being able to learn an effective semantic representation directly on raw point clouds has become a central topic in 3D understanding. Despite rapid progress, state-of-the-art encoders are restrictive to canonicalized point clouds, and have weaker than necessary performance when encountering geometric transformation distortions. To overcome this challenge, we propose PointTree, a general-purpose point cloud encoder that is robust to transformations based on relaxed K-D trees. Key to our approach is the design of the division rule in K-D trees by using principal component analysis (PCA). We use the structure of the relaxed K-D tree as our computational graph, and model the features as border descriptors which are merged with pointwise-maximum operation. In addition to this novel architecture design, we further improve the robustness by introducing pre-alignment -- a simple yet effective PCA-based normalization scheme. Our PointTree encoder combined with pre-alignment consistently outperforms state-of-the-art methods by large margins, for applications from object classification to semantic segmentation on various transformed versions of the widely-benchmarked datasets. Code and pre-trained models are available at https://github.com/immortalCO/PointTree.
Object Discovery from Motion-Guided TokensZhipeng Bao, Pavel Tokmakov, Yu-Xiong Wang et al.
Object discovery -- separating objects from the background without manual labels -- is a fundamental open challenge in computer vision. Previous methods struggle to go beyond clustering of low-level cues, whether handcrafted (e.g., color, texture) or learned (e.g., from auto-encoders). In this work, we augment the auto-encoder representation learning framework with two key components: motion-guidance and mid-level feature tokenization. Although both have been separately investigated, we introduce a new transformer decoder showing that their benefits can compound thanks to motion-guided vector quantization. We show that our architecture effectively leverages the synergy between motion and tokenization, improving upon the state of the art on both synthetic and real datasets. Our approach enables the emergence of interpretable object-specific mid-level features, demonstrating the benefits of motion-guidance (no labeling) and quantization (interpretability, memory efficiency).
10.6CVJun 9, 2022
Beyond RGB: Scene-Property Synthesis with Neural Radiance FieldsMingtong Zhang, Shuhong Zheng, Zhipeng Bao et al.
Comprehensive 3D scene understanding, both geometrically and semantically, is important for real-world applications such as robot perception. Most of the existing work has focused on developing data-driven discriminative models for scene understanding. This paper provides a new approach to scene understanding, from a synthesis model perspective, by leveraging the recent progress on implicit 3D representation and neural rendering. Building upon the great success of Neural Radiance Fields (NeRFs), we introduce Scene-Property Synthesis with NeRF (SS-NeRF) that is able to not only render photo-realistic RGB images from novel viewpoints, but also render various accurate scene properties (e.g., appearance, geometry, and semantics). By doing so, we facilitate addressing a variety of scene understanding tasks under a unified framework, including semantic segmentation, surface normal estimation, reshading, keypoint detection, and edge detection. Our SS-NeRF framework can be a powerful tool for bridging generative learning and discriminative learning, and thus be beneficial to the investigation of a wide range of interesting problems, such as studying task relationships within a synthesis paradigm, transferring knowledge to novel tasks, facilitating downstream discriminative tasks as ways of data augmentation, and serving as auto-labeller for data creation.
InterDiff: Generating 3D Human-Object Interactions with Physics-Informed DiffusionSirui Xu, Zhengyuan Li, Yu-Xiong Wang et al.
This paper addresses a novel task of anticipating 3D human-object interactions (HOIs). Most existing research on HOI synthesis lacks comprehensive whole-body interactions with dynamic objects, e.g., often limited to manipulating small or static objects. Our task is significantly more challenging, as it requires modeling dynamic objects with various shapes, capturing whole-body motion, and ensuring physically valid interactions. To this end, we propose InterDiff, a framework comprising two key steps: (i) interaction diffusion, where we leverage a diffusion model to encode the distribution of future human-object interactions; (ii) interaction correction, where we introduce a physics-informed predictor to correct denoised HOIs in a diffusion step. Our key insight is to inject prior knowledge that the interactions under reference with respect to contact points follow a simple pattern and are easily predictable. Experiments on multiple human-object interaction datasets demonstrate the effectiveness of our method for this task, capable of producing realistic, vivid, and remarkably long-term 3D HOI predictions.
6.6LGNov 2, 2023
A Simple Solution for Offline Imitation from Observations and Examples with Possibly Incomplete TrajectoriesKai Yan, Alexander G. Schwing, Yu-Xiong Wang
Offline imitation from observations aims to solve MDPs where only task-specific expert states and task-agnostic non-expert state-action pairs are available. Offline imitation is useful in real-world scenarios where arbitrary interactions are costly and expert actions are unavailable. The state-of-the-art "DIstribution Correction Estimation" (DICE) methods minimize divergence of state occupancy between expert and learner policies and retrieve a policy with weighted behavior cloning; however, their results are unstable when learning from incomplete trajectories, due to a non-robust optimization in the dual domain. To address the issue, in this paper, we propose Trajectory-Aware Imitation Learning from Observations (TAILO). TAILO uses a discounted sum along the future trajectory as the weight for weighted behavior cloning. The terms for the sum are scaled by the output of a discriminator, which aims to identify expert states. Despite simplicity, TAILO works well if there exist trajectories or segments of expert behavior in the task-agnostic data, a common assumption in prior work. In experiments across multiple testbeds, we find TAILO to be more robust and effective, particularly with incomplete trajectories.
Do Pre-trained Models Benefit Equally in Continual Learning?Kuan-Ying Lee, Yuanyi Zhong, Yu-Xiong Wang
Existing work on continual learning (CL) is primarily devoted to developing algorithms for models trained from scratch. Despite their encouraging performance on contrived benchmarks, these algorithms show dramatic performance drops in real-world scenarios. Therefore, this paper advocates the systematic introduction of pre-training to CL, which is a general recipe for transferring knowledge to downstream tasks but is substantially missing in the CL community. Our investigation reveals the multifaceted complexity of exploiting pre-trained models for CL, along three different axes, pre-trained models, CL algorithms, and CL scenarios. Perhaps most intriguingly, improvements in CL algorithms from pre-training are very inconsistent an underperforming algorithm could become competitive and even state-of-the-art when all algorithms start from a pre-trained model. This indicates that the current paradigm, where all CL methods are compared in from-scratch training, is not well reflective of the true CL objective and desired progress. In addition, we make several other important observations, including that CL algorithms that exert less regularization benefit more from a pre-trained model; and that a stronger pre-trained model such as CLIP does not guarantee a better improvement. Based on these findings, we introduce a simple yet effective baseline that employs minimum regularization and leverages the more beneficial pre-trained model, coupled with a two-stage training pipeline. We recommend including this strong baseline in the future development of CL algorithms, due to its demonstrated state-of-the-art performance.
14.9CVJun 10, 2022
Is Self-Supervised Learning More Robust Than Supervised Learning?Yuanyi Zhong, Haoran Tang, Junkun Chen et al.
Self-supervised contrastive learning is a powerful tool to learn visual representation without labels. Prior work has primarily focused on evaluating the recognition accuracy of various pre-training algorithms, but has overlooked other behavioral aspects. In addition to accuracy, distributional robustness plays a critical role in the reliability of machine learning models. We design and conduct a series of robustness tests to quantify the behavioral differences between contrastive learning and supervised learning to downstream or pre-training data distribution changes. These tests leverage data corruptions at multiple levels, ranging from pixel-level gamma distortion to patch-level shuffling and to dataset-level distribution shift. Our tests unveil intriguing robustness behaviors of contrastive and supervised learning. On the one hand, under downstream corruptions, we generally observe that contrastive learning is surprisingly more robust than supervised learning. On the other hand, under pre-training corruptions, we find contrastive learning vulnerable to patch shuffling and pixel intensity change, yet less sensitive to dataset-level distribution change. We attempt to explain these results through the role of data augmentation and feature space properties. Our insight has implications in improving the downstream robustness of supervised learning.
Stochastic Multi-Person 3D Motion ForecastingSirui Xu, Yu-Xiong Wang, Liang-Yan Gui
This paper aims to deal with the ignored real-world complexities in prior work on human motion forecasting, emphasizing the social properties of multi-person motion, the diversity of motion and social interactions, and the complexity of articulated motion. To this end, we introduce a novel task of stochastic multi-person 3D motion forecasting. We propose a dual-level generative modeling framework that separately models independent individual motion at the local level and social interactions at the global level. Notably, this dual-level modeling mechanism can be achieved within a shared generative model, through introducing learnable latent codes that represent intents of future motion and switching the codes' modes of operation at different levels. Our framework is general; we instantiate it with different generative models, including generative adversarial networks and diffusion models, and various multi-person forecasting models. Extensive experiments on CMU-Mocap, MuPoTS-3D, and SoMoF benchmarks show that our approach produces diverse and accurate multi-person predictions, significantly outperforming the state of the art.
CEIP: Combining Explicit and Implicit Priors for Reinforcement Learning with DemonstrationsKai Yan, Alexander G. Schwing, Yu-Xiong Wang
Although reinforcement learning has found widespread use in dense reward settings, training autonomous agents with sparse rewards remains challenging. To address this difficulty, prior work has shown promising results when using not only task-specific demonstrations but also task-agnostic albeit somewhat related demonstrations. In most cases, the available demonstrations are distilled into an implicit prior, commonly represented via a single deep net. Explicit priors in the form of a database that can be queried have also been shown to lead to encouraging results. To better benefit from available demonstrations, we develop a method to Combine Explicit and Implicit Priors (CEIP). CEIP exploits multiple implicit priors in the form of normalizing flows in parallel to form a single complex prior. Moreover, CEIP uses an effective explicit retrieval and push-forward mechanism to condition the implicit priors. In three challenging environments, we find the proposed CEIP method to improve upon sophisticated state-of-the-art techniques.
11.8LGAug 2, 2022
The Curse of Low Task Diversity: On the Failure of Transfer Learning to Outperform MAML and Their Empirical EquivalenceBrando Miranda, Patrick Yu, Yu-Xiong Wang et al.
Recently, it has been observed that a transfer learning solution might be all we need to solve many few-shot learning benchmarks -- thus raising important questions about when and how meta-learning algorithms should be deployed. In this paper, we seek to clarify these questions by 1. proposing a novel metric -- the diversity coefficient -- to measure the diversity of tasks in a few-shot learning benchmark and 2. by comparing Model-Agnostic Meta-Learning (MAML) and transfer learning under fair conditions (same architecture, same optimizer, and all models trained to convergence). Using the diversity coefficient, we show that the popular MiniImageNet and CIFAR-FS few-shot learning benchmarks have low diversity. This novel insight contextualizes claims that transfer learning solutions are better than meta-learned solutions in the regime of low diversity under a fair comparison. Specifically, we empirically find that a low diversity coefficient correlates with a high similarity between transfer learning and MAML learned solutions in terms of accuracy at meta-test time and classification layer similarity (using feature based distance metrics like SVCCA, PWCCA, CKA, and OPD). To further support our claim, we find this meta-test accuracy holds even as the model size changes. Therefore, we conclude that in the low diversity regime, MAML and transfer learning have equivalent meta-test performance when both are compared fairly. We also hope our work inspires more thoughtful constructions and quantitative evaluations of meta-learning benchmarks in the future.
11.5LGJun 24, 2023
Is Pre-training Truly Better Than Meta-Learning?Brando Miranda, Patrick Yu, Saumya Goyal et al.
In the context of few-shot learning, it is currently believed that a fixed pre-trained (PT) model, along with fine-tuning the final layer during evaluation, outperforms standard meta-learning algorithms. We re-evaluate these claims under an in-depth empirical examination of an extensive set of formally diverse datasets and compare PT to Model Agnostic Meta-Learning (MAML). Unlike previous work, we emphasize a fair comparison by using: the same architecture, the same optimizer, and all models trained to convergence. Crucially, we use a more rigorous statistical tool -- the effect size (Cohen's d) -- to determine the practical significance of the difference between a model trained with PT vs. a MAML. We then use a previously proposed metric -- the diversity coefficient -- to compute the average formal diversity of a dataset. Using this analysis, we demonstrate the following: 1. when the formal diversity of a data set is low, PT beats MAML on average and 2. when the formal diversity is high, MAML beats PT on average. The caveat is that the magnitude of the average difference between a PT vs. MAML using the effect size is low (according to classical statistical thresholds) -- less than 0.2. Nevertheless, this observation is contrary to the currently held belief that a pre-trained model is always better than a meta-learning model. Our extensive experiments consider 21 few-shot learning benchmarks, including the large-scale few-shot learning dataset Meta-Data set. We also show no significant difference between a MAML model vs. a PT model with GPT-2 on Openwebtext. We, therefore, conclude that a pre-trained model does not always beat a meta-learned model and that the formal diversity of a dataset is a driving factor.
6.5CVJul 26, 2024
Floating No More: Object-Ground Reconstruction from a Single ImageYunze Man, Yichen Sheng, Jianming Zhang et al.
Recent advancements in 3D object reconstruction from single images have primarily focused on improving the accuracy of object shapes. Yet, these techniques often fail to accurately capture the inter-relation between the object, ground, and camera. As a result, the reconstructed objects often appear floating or tilted when placed on flat surfaces. This limitation significantly affects 3D-aware image editing applications like shadow rendering and object pose manipulation. To address this issue, we introduce ORG (Object Reconstruction with Ground), a novel task aimed at reconstructing 3D object geometry in conjunction with the ground surface. Our method uses two compact pixel-level representations to depict the relationship between camera, object, and ground. Experiments show that the proposed ORG model can effectively reconstruct object-ground geometry on unseen data, significantly enhancing the quality of shadow generation and pose manipulation compared to conventional single-image 3D reconstruction techniques.
Distilling Out-of-Distribution Robustness from Vision-Language Foundation ModelsAndy Zhou, Jindong Wang, Yu-Xiong Wang et al.
We propose a conceptually simple and lightweight framework for improving the robustness of vision models through the combination of knowledge distillation and data augmentation. We address the conjecture that larger models do not make for better teachers by showing strong gains in out-of-distribution robustness when distilling from pretrained foundation models. Following this finding, we propose Discrete Adversarial Distillation (DAD), which leverages a robust teacher to generate adversarial examples and a VQGAN to discretize them, creating more informative samples than standard data augmentation techniques. We provide a theoretical framework for the use of a robust teacher in the knowledge distillation with data augmentation setting and demonstrate strong gains in out-of-distribution robustness and clean accuracy across different student architectures. Notably, our method adds minor computational overhead compared to similar techniques and can be easily combined with other data augmentations for further improvements.
7.8AIOct 31, 2025
Visual Backdoor Attacks on MLLM Embodied Decision Making via Contrastive Trigger LearningQiusi Zhan, Hyeonjeong Ha, Rui Yang et al.
Multimodal large language models (MLLMs) have advanced embodied agents by enabling direct perception, reasoning, and planning task-oriented actions from visual inputs. However, such vision driven embodied agents open a new attack surface: visual backdoor attacks, where the agent behaves normally until a visual trigger appears in the scene, then persistently executes an attacker-specified multi-step policy. We introduce BEAT, the first framework to inject such visual backdoors into MLLM-based embodied agents using objects in the environments as triggers. Unlike textual triggers, object triggers exhibit wide variation across viewpoints and lighting, making them difficult to implant reliably. BEAT addresses this challenge by (1) constructing a training set that spans diverse scenes, tasks, and trigger placements to expose agents to trigger variability, and (2) introducing a two-stage training scheme that first applies supervised fine-tuning (SFT) and then our novel Contrastive Trigger Learning (CTL). CTL formulates trigger discrimination as preference learning between trigger-present and trigger-free inputs, explicitly sharpening the decision boundaries to ensure precise backdoor activation. Across various embodied agent benchmarks and MLLMs, BEAT achieves attack success rates up to 80%, while maintaining strong benign task performance, and generalizes reliably to out-of-distribution trigger placements. Notably, compared to naive SFT, CTL boosts backdoor activation accuracy up to 39% under limited backdoor data. These findings expose a critical yet unexplored security risk in MLLM-based embodied agents, underscoring the need for robust defenses before real-world deployment.
InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction GenerationSirui Xu, Dongting Li, Yucheng Zhang et al.
While large-scale human motion capture datasets have advanced human motion generation, modeling and generating dynamic 3D human-object interactions (HOIs) remain challenging due to dataset limitations. Existing datasets often lack extensive, high-quality motion and annotation and exhibit artifacts such as contact penetration, floating, and incorrect hand motions. To address these issues, we introduce InterAct, a large-scale 3D HOI benchmark featuring dataset and methodological advancements. First, we consolidate and standardize 21.81 hours of HOI data from diverse sources, enriching it with detailed textual annotations. Second, we propose a unified optimization framework to enhance data quality by reducing artifacts and correcting hand motions. Leveraging the principle of contact invariance, we maintain human-object relationships while introducing motion variations, expanding the dataset to 30.70 hours. Third, we define six benchmarking tasks and develop a unified HOI generative modeling perspective, achieving state-of-the-art performance. Extensive experiments validate the utility of our dataset as a foundational resource for advancing 3D human-object interaction generation. To support continued research in this area, the dataset is publicly available at https://github.com/wzyabcas/InterAct, and will be actively maintained.
14.4CVDec 2, 2025
PPTArena: A Benchmark for Agentic PowerPoint EditingMichael Ofengenden, Yunze Man, Ziqi Pang et al.
We introduce PPTArena, a benchmark for PowerPoint editing that measures reliable modifications to real slides under natural-language instructions. In contrast to image-PDF renderings or text-to-slide generation, PPTArena focuses on in-place editing across 100 decks, 2125 slides, and over 800 targeted edits covering text, charts, tables, animations, and master-level styles. Each case includes a ground-truth deck, a fully specified target outcome, and a dual VLM-as-judge pipeline that separately scores instruction following and visual quality using both structural diffs and slide images. Building on this setting, we propose PPTPilot, a structure-aware slide-editing agent that plans semantic edit sequences, routes between high-level programmatic tools and deterministic XML operations for precise control, and verifies outputs through an iterative plan-edit-check loop against task-specific constraints. In our experiments, PPTPilot outperforms strong proprietary agents and frontier VLM systems by over 10 percentage points on compound, layout-sensitive, and cross-slide edits, with particularly large gains in visual fidelity and deck-wide consistency. Despite these improvements, existing agents still underperform on long-horizon, document-scale tasks in PPTArena, highlighting the remaining challenges in reliable PPT editing.
Aligning Generative Denoising with Discriminative Objectives Unleashes Diffusion for Visual PerceptionZiqi Pang, Xin Xu, Yu-Xiong Wang
With the success of image generation, generative diffusion models are increasingly adopted for discriminative tasks, as pixel generation provides a unified perception interface. However, directly repurposing the generative denoising process for discriminative objectives reveals critical gaps rarely addressed previously. Generative models tolerate intermediate sampling errors if the final distribution remains plausible, but discriminative tasks require rigorous accuracy throughout, as evidenced in challenging multi-modal tasks like referring image segmentation. Motivated by this gap, we analyze and enhance alignment between generative diffusion processes and perception tasks, focusing on how perception quality evolves during denoising. We find: (1) earlier denoising steps contribute disproportionately to perception quality, prompting us to propose tailored learning objectives reflecting varying timestep contributions; (2) later denoising steps show unexpected perception degradation, highlighting sensitivity to training-denoising distribution shifts, addressed by our diffusion-tailored data augmentation; and (3) generative processes uniquely enable interactivity, serving as controllable user interfaces adaptable to correctional prompts in multi-round interactions. Our insights significantly improve diffusion-based perception models without architectural changes, achieving state-of-the-art performance on depth estimation, referring image segmentation, and generalist perception tasks. Code available at https://github.com/ziqipang/ADDP.
17.4CVApr 14, 2025Code
AgMMU: A Comprehensive Agricultural Multimodal Understanding BenchmarkAruna Gauba, Irene Pi, Yunze Man et al.
We present AgMMU, a challenging real-world benchmark for evaluating and advancing vision-language models (VLMs) in the knowledge-intensive domain of agriculture. Unlike prior datasets that rely on crowdsourced prompts, AgMMU is distilled from 116,231 authentic dialogues between everyday growers and USDA-authorized Cooperative Extension experts. Through a three-stage pipeline: automated knowledge extraction, QA generation, and human verification, we construct (i) AgMMU, an evaluation set of 746 multiple-choice questions (MCQs) and 746 open-ended questions (OEQs), and (ii) AgBase, a development corpus of 57,079 multimodal facts covering five high-stakes agricultural topics: insect identification, species identification, disease categorization, symptom description, and management instruction. Benchmarking 12 leading VLMs reveals pronounced gaps in fine-grained perception and factual grounding. Open-sourced models trail after proprietary ones by a wide margin. Simple fine-tuning on AgBase boosts open-sourced model performance on challenging OEQs for up to 11.6% on average, narrowing this gap and also motivating future research to propose better strategies in knowledge extraction and distillation from AgBase. We hope AgMMU stimulates research on domain-specific knowledge integration and trustworthy decision support in agriculture AI development.
On the Importance of Firth Bias Reduction in Few-Shot ClassificationSaba Ghaffari, Ehsan Saleh, David Forsyth et al.
Learning accurate classifiers for novel categories from very few examples, known as few-shot image classification, is a challenging task in statistical machine learning and computer vision. The performance in few-shot classification suffers from the bias in the estimation of classifier parameters; however, an effective underlying bias reduction technique that could alleviate this issue in training few-shot classifiers has been overlooked. In this work, we demonstrate the effectiveness of Firth bias reduction in few-shot classification. Theoretically, Firth bias reduction removes the $O(N^{-1})$ first order term from the small-sample bias of the Maximum Likelihood Estimator. Here we show that the general Firth bias reduction technique simplifies to encouraging uniform class assignment probabilities for multinomial logistic classification, and almost has the same effect in cosine classifiers. We derive an easy-to-implement optimization objective for Firth penalized multinomial logistic and cosine classifiers, which is equivalent to penalizing the cross-entropy loss with a KL-divergence between the uniform label distribution and the predictions. Then, we empirically evaluate that it is consistently effective across the board for few-shot image classification, regardless of (1) the feature representations from different backbones, (2) the number of samples per class, and (3) the number of classes. Finally, we show the robustness of Firth bias reduction, in the case of imbalanced data distribution. Our implementation is available at https://github.com/ehsansaleh/firth_bias_reduction
Image-Level or Object-Level? A Tale of Two Resampling Strategies for Long-Tailed DetectionNadine Chang, Zhiding Yu, Yu-Xiong Wang et al.
Training on datasets with long-tailed distributions has been challenging for major recognition tasks such as classification and detection. To deal with this challenge, image resampling is typically introduced as a simple but effective approach. However, we observe that long-tailed detection differs from classification since multiple classes may be present in one image. As a result, image resampling alone is not enough to yield a sufficiently balanced distribution at the object level. We address object-level resampling by introducing an object-centric memory replay strategy based on dynamic, episodic memory banks. Our proposed strategy has two benefits: 1) convenient object-level resampling without significant extra computation, and 2) implicit feature-level augmentation from model updates. We show that image-level and object-level resamplings are both important, and thus unify them with a joint resampling strategy (RIO). Our method outperforms state-of-the-art long-tailed detection and segmentation methods on LVIS v0.5 across various backbones. Code is available at https://github.com/NVlabs/RIO.
Bowtie Networks: Generative Modeling for Joint Few-Shot Recognition and Novel-View SynthesisZhipeng Bao, Yu-Xiong Wang, Martial Hebert
We propose a novel task of joint few-shot recognition and novel-view synthesis: given only one or few images of a novel object from arbitrary views with only category annotation, we aim to simultaneously learn an object classifier and generate images of that type of object from new viewpoints. While existing work copes with two or more tasks mainly by multi-task learning of shareable feature representations, we take a different perspective. We focus on the interaction and cooperation between a generative model and a discriminative model, in a way that facilitates knowledge to flow across tasks in complementary directions. To this end, we propose bowtie networks that jointly learn 3D geometric and semantic representations with a feedback loop. Experimental evaluation on challenging fine-grained recognition datasets demonstrates that our synthesized images are realistic from multiple viewpoints and significantly improve recognition performance as ways of data augmentation, especially in the low-data regime. Code and pre-trained models are released at https://github.com/zpbao/bowtie_networks.
Image Deformation Meta-Networks for One-Shot LearningZitian Chen, Yanwei Fu, Yu-Xiong Wang et al.
Humans can robustly learn novel visual concepts even when images undergo various deformations and lose certain information. Mimicking the same behavior and synthesizing deformed instances of new concepts may help visual recognition systems perform better one-shot learning, i.e., learning concepts from one or few examples. Our key insight is that, while the deformed images may not be visually realistic, they still maintain critical semantic information and contribute significantly to formulating classifier decision boundaries. Inspired by the recent progress of meta-learning, we combine a meta-learner with an image deformation sub-network that produces additional training examples, and optimize both models in an end-to-end manner. The deformation sub-network learns to deform images by fusing a pair of images --- a probe image that keeps the visual content and a gallery image that diversifies the deformations. We demonstrate results on the widely used one-shot learning benchmarks (miniImageNet and ImageNet 1K Challenge datasets), which significantly outperform state-of-the-art approaches. Code is available at https://github.com/tankche1/IDeMe-Net.
30.3CVDec 2, 2024
RandAR: Decoder-only Autoregressive Visual Generation in Random OrdersZiqi Pang, Tianyuan Zhang, Fujun Luan et al.
We introduce RandAR, a decoder-only visual autoregressive (AR) model capable of generating images in arbitrary token orders. Unlike previous decoder-only AR models that rely on a predefined generation order, RandAR removes this inductive bias, unlocking new capabilities in decoder-only generation. Our essential design enables random order by inserting a "position instruction token" before each image token to be predicted, representing the spatial location of the next image token. Trained on randomly permuted token sequences -- a more challenging task than fixed-order generation, RandAR achieves comparable performance to its conventional raster-order counterpart. More importantly, decoder-only transformers trained from random orders acquire new capabilities. For the efficiency bottleneck of AR models, RandAR adopts parallel decoding with KV-Cache at inference time, enjoying 2.5x acceleration without sacrificing generation quality. Additionally, RandAR supports inpainting, outpainting and resolution extrapolation in a zero-shot manner. We hope RandAR inspires new directions for decoder-only visual generation models and broadens their applications across diverse scenarios. Our project page is at https://rand-ar.github.io/.
Region-Based Representations RevisitedMichal Shlapentokh-Rothman, Ansel Blume, Yao Xiao et al.
We investigate whether region-based representations are effective for recognition. Regions were once a mainstay in recognition approaches, but pixel and patch-based features are now used almost exclusively. We show that recent class-agnostic segmenters like SAM can be effectively combined with strong unsupervised representations like DINOv2 and used for a wide variety of tasks, including semantic segmentation, object-based image retrieval, and multi-image analysis. Once the masks and features are extracted, these representations, even with linear decoders, enable competitive performance, making them well suited to applications that require custom queries. The compactness of the representation also makes it well-suited to video analysis and other problems requiring inference across many images.
5.9DCNov 20, 2024
Transforming the Hybrid Cloud for Emerging AI WorkloadsDeming Chen, Alaa Youssef, Ruchi Pendse et al.
This white paper, developed through close collaboration between IBM Research and UIUC researchers within the IIDAI Institute, envisions transforming hybrid cloud systems to meet the growing complexity of AI workloads through innovative, full-stack co-design approaches, emphasizing usability, manageability, affordability, adaptability, efficiency, and scalability. By integrating cutting-edge technologies such as generative and agentic AI, cross-layer automation and optimization, unified control plane, and composable and adaptive system architecture, the proposed framework addresses critical challenges in energy efficiency, performance, and cost-effectiveness. Incorporating quantum computing as it matures will enable quantum-accelerated simulations for materials science, climate modeling, and other high-impact domains. Collaborative efforts between academia and industry are central to this vision, driving advancements in foundation models for material design and climate solutions, scalable multimodal data processing, and enhanced physics-based AI emulators for applications like weather forecasting and carbon sequestration. Research priorities include advancing AI agentic systems, LLM as an Abstraction (LLMaaA), AI model optimization and unified abstractions across heterogeneous infrastructure, end-to-end edge-cloud transformation, efficient programming model, middleware and platform, secure infrastructure, application-adaptive cloud systems, and new quantum-classical collaborative workflows. These ideas and solutions encompass both theoretical and practical research questions, requiring coordinated input and support from the research community. This joint initiative aims to establish hybrid clouds as secure, efficient, and sustainable platforms, fostering breakthroughs in AI-driven applications and scientific discovery across academia, industry, and society.
Reinforcement Learning Gradients as Vitamin for Online Finetuning Decision TransformersKai Yan, Alexander G. Schwing, Yu-Xiong Wang
Decision Transformers have recently emerged as a new and compelling paradigm for offline Reinforcement Learning (RL), completing a trajectory in an autoregressive way. While improvements have been made to overcome initial shortcomings, online finetuning of decision transformers has been surprisingly under-explored. The widely adopted state-of-the-art Online Decision Transformer (ODT) still struggles when pretrained with low-reward offline data. In this paper, we theoretically analyze the online-finetuning of the decision transformer, showing that the commonly used Return-To-Go (RTG) that's far from the expected return hampers the online fine-tuning process. This problem, however, is well-addressed by the value function and advantage of standard RL algorithms. As suggested by our analysis, in our experiments, we hence find that simply adding TD3 gradients to the finetuning process of ODT effectively improves the online finetuning performance of ODT, especially if ODT is pretrained with low-reward offline data. These findings provide new directions to further improve decision transformers.
6.5CVApr 18, 2024
SOHES: Self-supervised Open-world Hierarchical Entity SegmentationShengcao Cao, Jiuxiang Gu, Jason Kuen et al.
Open-world entity segmentation, as an emerging computer vision task, aims at segmenting entities in images without being restricted by pre-defined classes, offering impressive generalization capabilities on unseen images and concepts. Despite its promise, existing entity segmentation methods like Segment Anything Model (SAM) rely heavily on costly expert annotators. This work presents Self-supervised Open-world Hierarchical Entity Segmentation (SOHES), a novel approach that eliminates the need for human annotations. SOHES operates in three phases: self-exploration, self-instruction, and self-correction. Given a pre-trained self-supervised representation, we produce abundant high-quality pseudo-labels through visual feature clustering. Then, we train a segmentation model on the pseudo-labels, and rectify the noises in pseudo-labels via a teacher-student mutual-learning procedure. Beyond segmenting entities, SOHES also captures their constituent parts, providing a hierarchical understanding of visual entities. Using raw images as the sole training data, our method achieves unprecedented performance in self-supervised open-world segmentation, marking a significant milestone towards high-quality open-world entity segmentation in the absence of human-annotated masks. Project page: https://SOHES-ICLR.github.io.
7.6CVOct 30, 2024
ReferEverything: Towards Segmenting Everything We Can Speak of in VideosAnurag Bagchi, Zhipeng Bao, Yu-Xiong Wang et al.
We present REM, a framework for segmenting a wide range of concepts in video that can be described through natural language. Our method leverages the universal visual-language mapping learned by video diffusion models on Internet-scale data by fine-tuning them on small-scale Referring Object Segmentation datasets. Our key insight is to preserve the entirety of the generative model's architecture by shifting its objective from predicting noise to predicting mask latents. The resulting model can accurately segment rare and unseen objects, despite only being trained on a limited set of categories. Additionally, it can effortlessly generalize to non-object dynamic concepts, such as smoke or raindrops, as demonstrated in our new benchmark for Referring Video Process Segmentation (Ref-VPS). REM performs on par with the state-of-the-art on in-domain datasets, like Ref-DAVIS, while outperforming them by up to 12 IoU points out-of-domain, leveraging the power of generative pre-training. We also show that advancements in video generation directly improve segmentation.
8.4CVSep 28, 2025
MoReact: Generating Reactive Motion from Textual DescriptionsXiyan Xu, Sirui Xu, Yu-Xiong Wang et al.
Modeling and generating human reactions poses a significant challenge with broad applications for computer vision and human-computer interaction. Existing methods either treat multiple individuals as a single entity, directly generating interactions, or rely solely on one person's motion to generate the other's reaction, failing to integrate the rich semantic information that underpins human interactions. Yet, these methods often fall short in adaptive responsiveness, i.e., the ability to accurately respond to diverse and dynamic interaction scenarios. Recognizing this gap, our work introduces an approach tailored to address the limitations of existing models by focusing on text-driven human reaction generation. Our model specifically generates realistic motion sequences for individuals that responding to the other's actions based on a descriptive text of the interaction scenario. The goal is to produce motion sequences that not only complement the opponent's movements but also semantically fit the described interactions. To achieve this, we present MoReact, a diffusion-based method designed to disentangle the generation of global trajectories and local motions sequentially. This approach stems from the observation that generating global trajectories first is crucial for guiding local motion, ensuring better alignment with given action and text. Furthermore, we introduce a novel interaction loss to enhance the realism of generated close interactions. Our experiments, utilizing data adapted from a two-person motion dataset, demonstrate the efficacy of our approach for this novel task, which is capable of producing realistic, diverse, and controllable reactions that not only closely match the movements of the counterpart but also adhere to the textual guidance. Please find our webpage at https://xiyan-xu.github.io/MoReactWebPage.
5.2CVDec 11, 2024
Visual Program Distillation with Template-Based AugmentationMichal Shlapentokh-Rothman, Yu-Xiong Wang, Derek Hoiem
Adapting visual programming or prompting large language models (LLMs) to generate executable code for visual tasks like visual question answering (VQA) for specialized tasks or domains remains challenging due to high annotation and inference costs. We propose a low-cost visual program distillation method that can be used for models with at most 1 billion parameters and requires no human-generated program annotations. We achieve this through synthetic data augmentation based on decoupling programs into higher-level skills, called templates, and their corresponding arguments. Experimental results show that, with a relatively small amount of question/answer data, small language models can generate high-quality specialized visual programs with the added benefit of much faster inference
18.2CVJun 12, 2024
RMem: Restricted Memory Banks Improve Video Object SegmentationJunbao Zhou, Ziqi Pang, Yu-Xiong Wang
With recent video object segmentation (VOS) benchmarks evolving to challenging scenarios, we revisit a simple but overlooked strategy: restricting the size of memory banks. This diverges from the prevalent practice of expanding memory banks to accommodate extensive historical information. Our specially designed "memory deciphering" study offers a pivotal insight underpinning such a strategy: expanding memory banks, while seemingly beneficial, actually increases the difficulty for VOS modules to decode relevant features due to the confusion from redundant information. By restricting memory banks to a limited number of essential frames, we achieve a notable improvement in VOS accuracy. This process balances the importance and freshness of frames to maintain an informative memory bank within a bounded capacity. Additionally, restricted memory banks reduce the training-inference discrepancy in memory lengths compared with continuous expansion. This fosters new opportunities in temporal reasoning and enables us to introduce the previously overlooked "temporal positional embedding." Finally, our insights are embodied in "RMem" ("R" for restricted), a simple yet effective VOS modification that excels at challenging VOS scenarios and establishes new state of the art for object state changes (on the VOST dataset) and long videos (on the Long Videos dataset). Our code and demo are available at https://restricted-memory.github.io/.
14.5CVDec 10, 2023
Separate-and-Enhance: Compositional Finetuning for Text2Image Diffusion ModelsZhipeng Bao, Yijun Li, Krishna Kumar Singh et al.
Despite recent significant strides achieved by diffusion-based Text-to-Image (T2I) models, current systems are still less capable of ensuring decent compositional generation aligned with text prompts, particularly for the multi-object generation. This work illuminates the fundamental reasons for such misalignment, pinpointing issues related to low attention activation scores and mask overlaps. While previous research efforts have individually tackled these issues, we assert that a holistic approach is paramount. Thus, we propose two novel objectives, the Separate loss and the Enhance loss, that reduce object mask overlaps and maximize attention scores, respectively. Our method diverges from conventional test-time-adaptation techniques, focusing on finetuning critical parameters, which enhances scalability and generalizability. Comprehensive evaluations demonstrate the superior performance of our model in terms of image realism, text-image alignment, and adaptability, notably outperforming prominent baselines. Ultimately, this research paves the way for T2I diffusion models with enhanced compositional capacities and broader applicability.
MV-Map: Offboard HD-Map Generation with Multi-view ConsistencyZiyang Xie, Ziqi Pang, Yu-Xiong Wang
While bird's-eye-view (BEV) perception models can be useful for building high-definition maps (HD-Maps) with less human labor, their results are often unreliable and demonstrate noticeable inconsistencies in the predicted HD-Maps from different viewpoints. This is because BEV perception is typically set up in an 'onboard' manner, which restricts the computation and consequently prevents algorithms from reasoning multiple views simultaneously. This paper overcomes these limitations and advocates a more practical 'offboard' HD-Map generation setup that removes the computation constraints, based on the fact that HD-Maps are commonly reusable infrastructures built offline in data centers. To this end, we propose a novel offboard pipeline called MV-Map that capitalizes multi-view consistency and can handle an arbitrary number of frames with the key design of a 'region-centric' framework. In MV-Map, the target HD-Maps are created by aggregating all the frames of onboard predictions, weighted by the confidence scores assigned by an 'uncertainty network'. To further enhance multi-view consistency, we augment the uncertainty network with the global 3D structure optimized by a voxelized neural radiance field (Voxel-NeRF). Extensive experiments on nuScenes show that our MV-Map significantly improves the quality of HD-Maps, further highlighting the importance of offboard methods for HD-Map generation.
Does MAML Only Work via Feature Re-use? A Data Centric PerspectiveBrando Miranda, Yu-Xiong Wang, Sanmi Koyejo
Recent work has suggested that a good embedding is all we need to solve many few-shot learning benchmarks. Furthermore, other work has strongly suggested that Model Agnostic Meta-Learning (MAML) also works via this same method - by learning a good embedding. These observations highlight our lack of understanding of what meta-learning algorithms are doing and when they work. In this work, we provide empirical results that shed some light on how meta-learned MAML representations function. In particular, we identify three interesting properties: 1) In contrast to previous work, we show that it is possible to define a family of synthetic benchmarks that result in a low degree of feature re-use - suggesting that current few-shot learning benchmarks might not have the properties needed for the success of meta-learning algorithms; 2) meta-overfitting occurs when the number of classes (or concepts) are finite, and this issue disappears once the task has an unbounded number of concepts (e.g., online learning); 3) more adaptation at meta-test time with MAML does not necessarily result in a significant representation change or even an improvement in meta-test performance - even when training on our proposed synthetic benchmarks. Finally, we suggest that to understand meta-learning algorithms better, we must go beyond tracking only absolute performance and, in addition, formally quantify the degree of meta-learning and track both metrics together. Reporting results in future work this way will help us identify the sources of meta-overfitting more accurately and help us design more flexible meta-learning algorithms that learn beyond fixed feature re-use. Finally, we conjecture the core challenge of re-thinking meta-learning is in the design of few-shot learning data sets and benchmarks - rather than in the algorithms, as suggested by previous work.
1.4CVDec 8, 2021
SIRfyN: Single Image Relighting from your NeighborsD. A. Forsyth, Anand Bhattad, Pranav Asthana et al.
We show how to relight a scene, depicted in a single image, such that (a) the overall shading has changed and (b) the resulting image looks like a natural image of that scene. Applications for such a procedure include generating training data and building authoring environments. Naive methods for doing this fail. One reason is that shading and albedo are quite strongly related; for example, sharp boundaries in shading tend to appear at depth discontinuities, which usually apparent in albedo. The same scene can be lit in different ways, and established theory shows the different lightings form a cone (the illumination cone). Novel theory shows that one can use similar scenes to estimate the different lightings that apply to a given scene, with bounded expected error. Our method exploits this theory to estimate a representation of the available lighting fields in the form of imputed generators of the illumination cone. Our procedure does not require expensive "inverse graphics" datasets, and sees no ground truth data of any kind. Qualitative evaluation suggests the method can erase and restore soft indoor shadows, and can "steer" light around a scene. We offer a summary quantitative evaluation of the method with a novel application of the FID. An extension of the FID allows per-generated-image evaluation. Furthermore, we offer qualitative evaluation with a user study, and show that our method produces images that can successfully be used for data augmentation.
On the Importance of Distractors for Few-Shot ClassificationRajshekhar Das, Yu-Xiong Wang, JoséM. F. Moura
Few-shot classification aims at classifying categories of a novel task by learning from just a few (typically, 1 to 5) labelled examples. An effective approach to few-shot classification involves a prior model trained on a large-sample base domain, which is then finetuned over the novel few-shot task to yield generalizable representations. However, task-specific finetuning is prone to overfitting due to the lack of enough training examples. To alleviate this issue, we propose a new finetuning approach based on contrastive learning that reuses unlabelled examples from the base domain in the form of distractors. Unlike the nature of unlabelled data used in prior works, distractors belong to classes that do not overlap with the novel categories. We demonstrate for the first time that inclusion of such distractors can significantly boost few-shot generalization. Our technical novelty includes a stochastic pairing of examples sharing the same category in the few-shot task and a weighting term that controls the relative influence of task-specific negatives and distractors. An important aspect of our finetuning objective is that it is agnostic to distractor labels and hence applicable to various base domain settings. Compared to state-of-the-art approaches, our method shows accuracy gains of up to $12\%$ in cross-domain and up to $5\%$ in unsupervised prior-learning settings.
28.3CVAug 20, 2021
Pixel Contrastive-Consistent Semi-Supervised Semantic SegmentationYuanyi Zhong, Bodi Yuan, Hong Wu et al.
We present a novel semi-supervised semantic segmentation method which jointly achieves two desiderata of segmentation model regularities: the label-space consistency property between image augmentations and the feature-space contrastive property among different pixels. We leverage the pixel-level L2 loss and the pixel contrastive loss for the two purposes respectively. To address the computational efficiency issue and the false negative noise issue involved in the pixel contrastive loss, we further introduce and investigate several negative sampling techniques. Extensive experiments demonstrate the state-of-the-art performance of our method (PC2Seg) with the DeepLab-v3+ architecture, in several challenging semi-supervised settings derived from the VOC, Cityscapes, and COCO datasets.
9.4CVJun 25, 2021
Generative Modeling for Multi-task Visual LearningZhipeng Bao, Martial Hebert, Yu-Xiong Wang
Generative modeling has recently shown great promise in computer vision, but it has mostly focused on synthesizing visually realistic images. In this paper, motivated by multi-task learning of shareable feature representations, we consider a novel problem of learning a shared generative model that is useful across various visual perception tasks. Correspondingly, we propose a general multi-task oriented generative modeling (MGM) framework, by coupling a discriminative multi-task network with a generative network. While it is challenging to synthesize both RGB images and pixel-level annotations in multi-task scenarios, our framework enables us to use synthesized images paired with only weak annotations (i.e., image-level scene labels) to facilitate multiple visual tasks. Experimental evaluation on challenging multi-task benchmarks, including NYUv2 and Taskonomy, demonstrates that our MGM framework improves the performance of all the tasks by large margins, consistently outperforming state-of-the-art multi-task approaches.
21.5CVMay 4, 2021
Hallucination Improves Few-Shot Object DetectionWeilin Zhang, Yu-Xiong Wang
Learning to detect novel objects from few annotated examples is of great practical importance. A particularly challenging yet common regime occurs when there are extremely limited examples (less than three). One critical factor in improving few-shot detection is to address the lack of variation in training data. We propose to build a better model of variation for novel classes by transferring the shared within-class variation from base classes. To this end, we introduce a hallucinator network that learns to generate additional, useful training examples in the region of interest (RoI) feature space, and incorporate it into a modern object detection model. Our approach yields significant performance improvements on two state-of-the-art few-shot detectors with different proposal generation procedures. In particular, we achieve new state of the art in the extremely-few-shot regime on the challenging COCO benchmark.
DAP: Detection-Aware Pre-training with Weak SupervisionYuanyi Zhong, Jianfeng Wang, Lijuan Wang et al.
This paper presents a detection-aware pre-training (DAP) approach, which leverages only weakly-labeled classification-style datasets (e.g., ImageNet) for pre-training, but is specifically tailored to benefit object detection tasks. In contrast to the widely used image classification-based pre-training (e.g., on ImageNet), which does not include any location-related training tasks, we transform a classification dataset into a detection dataset through a weakly supervised object localization method based on Class Activation Maps to directly pre-train a detector, making the pre-trained model location-aware and capable of predicting bounding boxes. We show that DAP can outperform the traditional classification pre-training in terms of both sample efficiency and convergence speed in downstream detection tasks including VOC and COCO. In particular, DAP boosts the detection accuracy by a large margin when the number of examples in the downstream task is small.
9.1CVNov 19, 2020
Cooperating RPN's Improve Few-Shot Object DetectionWeilin Zhang, Yu-Xiong Wang, David A. Forsyth
Learning to detect an object in an image from very few training examples - few-shot object detection - is challenging, because the classifier that sees proposal boxes has very little training data. A particularly challenging training regime occurs when there are one or two training examples. In this case, if the region proposal network (RPN) misses even one high intersection-over-union (IOU) training box, the classifier's model of how object appearance varies can be severely impacted. We use multiple distinct yet cooperating RPN's. Our RPN's are trained to be different, but not too different; doing so yields significant performance improvements over state of the art for COCO and PASCAL VOC in the very few-shot setting. This effect appears to be independent of the choice of classifier or dataset.
2.3CVAug 22, 2020
Few-Shot Learning with Intra-Class Knowledge TransferVivek Roy, Yan Xu, Yu-Xiong Wang et al.
We consider the few-shot classification task with an unbalanced dataset, in which some classes have sufficient training samples while other classes only have limited training samples. Recent works have proposed to solve this task by augmenting the training data of the few-shot classes using generative models with the few-shot training samples as the seeds. However, due to the limited number of the few-shot seeds, the generated samples usually have small diversity, making it difficult to train a discriminative classifier for the few-shot classes. To enrich the diversity of the generated samples, we propose to leverage the intra-class knowledge from the neighbor many-shot classes with the intuition that neighbor classes share similar statistical information. Such intra-class information is obtained with a two-step mechanism. First, a regressor trained only on the many-shot classes is used to evaluate the few-shot class means from only a few samples. Second, superclasses are clustered, and the statistical mean and feature variance of each superclass are used as transferable knowledge inherited by the children few-shot classes. Such knowledge is then used by a generator to augment the sparse training data to help the downstream classification tasks. Extensive experiments show that our method achieves state-of-the-art across different datasets and $n$-shot settings.
AlphaNet: Improving Long-Tail Classification By Combining ClassifiersNadine Chang, Jayanth Koushik, Aarti Singh et al.
Methods in long-tail learning focus on improving performance for data-poor (rare) classes; however, performance for such classes remains much lower than performance for more data-rich (frequent) classes. Analyzing the predictions of long-tail methods for rare classes reveals that a large number of errors are due to misclassification of rare items as visually similar frequent classes. To address this problem, we introduce AlphaNet, a method that can be applied to existing models, performing post hoc correction on classifiers of rare classes. Starting with a pre-trained model, we find frequent classes that are closest to rare classes in the model's representation space and learn weights to update rare class classifiers with a linear combination of frequent class classifiers. AlphaNet, applied to several models, greatly improves test accuracy for rare classes in multiple long-tailed datasets, with very little change to overall accuracy. Our method also provides a way to control the trade-off between rare class and overall accuracy, making it practical for long-tail classification in the wild.