CVSep 18, 2022Code
SegNeXt: Rethinking Convolutional Attention Design for Semantic SegmentationMeng-Hao Guo, Cheng-Ze Lu, Qibin Hou et al.
We present SegNeXt, a simple convolutional network architecture for semantic segmentation. Recent transformer-based models have dominated the field of semantic segmentation due to the efficiency of self-attention in encoding spatial information. In this paper, we show that convolutional attention is a more efficient and effective way to encode contextual information than the self-attention mechanism in transformers. By re-examining the characteristics owned by successful segmentation models, we discover several key components leading to the performance improvement of segmentation models. This motivates us to design a novel convolutional attention network that uses cheap convolutional operations. Without bells and whistles, our SegNeXt significantly improves the performance of previous state-of-the-art methods on popular benchmarks, including ADE20K, Cityscapes, COCO-Stuff, Pascal VOC, Pascal Context, and iSAID. Notably, SegNeXt outperforms EfficientNet-L2 w/ NAS-FPN and achieves 90.6% mIoU on the Pascal VOC 2012 test leaderboard using only 1/10 parameters of it. On average, SegNeXt achieves about 2.0% mIoU improvements compared to the state-of-the-art methods on the ADE20K datasets with the same or fewer computations. Code is available at https://github.com/uyzhang/JSeg (Jittor) and https://github.com/Visual-Attention-Network/SegNeXt (Pytorch).
CVJan 17, 2023
Long Range Pooling for 3D Large-Scale Scene UnderstandingXiang-Li Li, Meng-Hao Guo, Tai-Jiang Mu et al.
Inspired by the success of recent vision transformers and large kernel design in convolutional neural networks (CNNs), in this paper, we analyze and explore essential reasons for their success. We claim two factors that are critical for 3D large-scale scene understanding: a larger receptive field and operations with greater non-linearity. The former is responsible for providing long range contexts and the latter can enhance the capacity of the network. To achieve the above properties, we propose a simple yet effective long range pooling (LRP) module using dilation max pooling, which provides a network with a large adaptive receptive field. LRP has few parameters, and can be readily added to current CNNs. Also, based on LRP, we present an entire network architecture, LRPNet, for 3D understanding. Ablation studies are presented to support our claims, and show that the LRP module achieves better results than large kernel convolution yet with reduced computation, due to its nonlinearity. We also demonstrate the superiority of LRPNet on various benchmarks: LRPNet performs the best on ScanNet and surpasses other CNN-based methods on S3DIS and Matterport3D. Code will be made publicly available.
CVFeb 13Code
Towards Universal Video MLLMs with Attribute-Structured and Quality-Verified InstructionsYunheng Li, Hengrui Zhang, Meng-Hao Guo et al.
Universal video understanding requires modeling fine-grained visual and audio information over time in diverse real-world scenarios. However, the performance of existing models is primarily constrained by video-instruction data that represents complex audiovisual content as single, incomplete descriptions, lacking fine-grained organization and reliable annotation. To address this, we introduce: (i) ASID-1M, an open-source collection of one million structured, fine-grained audiovisual instruction annotations with single- and multi-attribute supervision; (ii) ASID-Verify, a scalable data curation pipeline for annotation, with automatic verification and refinement that enforces semantic and temporal consistency between descriptions and the corresponding audiovisual content; and (iii) ASID-Captioner, a video understanding model trained via Supervised Fine-Tuning (SFT) on the ASID-1M. Experiments across seven benchmarks covering audiovisual captioning, attribute-wise captioning, caption-based QA, and caption-based temporal grounding show that ASID-Captioner improves fine-grained caption quality while reducing hallucinations and improving instruction following. It achieves state-of-the-art performance among open-source models and is competitive with Gemini-3-Pro.
CVDec 11, 2025Code
Tool-Augmented Spatiotemporal Reasoning for Streamlining Video Question Answering TaskSunqi Fan, Jiashuo Cui, Meng-Hao Guo et al.
Video Question Answering (VideoQA) task serves as a critical playground for evaluating whether foundation models can effectively perceive, understand, and reason about dynamic real-world scenarios. However, existing Multimodal Large Language Models (MLLMs) struggle with simultaneously modeling spatial relationships within video frames and understanding the causal dynamics of temporal evolution on complex and reasoning-intensive VideoQA task. In this work, we equip MLLM with a comprehensive and extensible Video Toolkit, to enhance MLLM's spatiotemporal reasoning capabilities and ensure the harmony between the quantity and diversity of tools. To better control the tool invocation sequence and avoid toolchain shortcut issues, we propose a Spatiotemporal Reasoning Framework (STAR) that strategically schedules temporal and spatial tools, thereby progressively localizing the key area in the video. Our STAR framework enhances GPT-4o using lightweight tools, achieving an 8.2% gain on VideoMME and 4.6% on LongVideoBench. We believe that our proposed Video Toolkit and STAR framework make an important step towards building autonomous and intelligent video analysis assistants. The code is publicly available at https://github.com/fansunqi/VideoTool.
LGDec 17, 2025
DEER: Draft with Diffusion, Verify with Autoregressive ModelsZicong Cheng, Guo-Wei Yang, Jia Li et al.
Efficiency, as a critical practical challenge for LLM-driven agentic and reasoning systems, is increasingly constrained by the inherent latency of autoregressive (AR) decoding. Speculative decoding mitigates this cost through a draft-verify scheme, yet existing approaches rely on AR draft models (a.k.a., drafters), which introduce two fundamental issues: (1) step-wise uncertainty accumulation leads to a progressive collapse of trust between the target model and the drafter, and (2) inherently sequential decoding of AR drafters. Together, these factors cause limited speedups. In this paper, we show that a diffusion large language model (dLLM) drafters can naturally overcome these issues through its fundamentally different probabilistic modeling and efficient parallel decoding strategy. Building on this insight, we introduce DEER, an efficient speculative decoding framework that drafts with diffusion and verifies with AR models. To enable high-quality drafting, DEER employs a two-stage training pipeline to align the dLLM-based drafters with the target AR model, and further adopts single-step decoding to generate long draft segments. Experiments show DEER reaches draft acceptance lengths of up to 32 tokens, far surpassing the 10 tokens achieved by EAGLE-3. Moreover, on HumanEval with Qwen3-30B-A3B, DEER attains a 5.54x speedup, while EAGLE-3 achieves only 2.41x. Code, model, demo, etc, will be available at https://czc726.github.io/DEER/
89.7CVMay 11
Pixal3D: Pixel-Aligned 3D Generation from ImagesDong-Yang Li, Wang Zhao, Yuxin Chen et al.
Recent advances in 3D generative models have rapidly improved image-to-3D synthesis quality, enabling higher-resolution geometry and more realistic appearance. Yet fidelity, which measures pixel-level faithfulness of the generated 3D asset to the input image, still remains a central bottleneck. We argue this stems from an implicit 2D-3D correspondence issue: most 3D-native generators synthesize shape in canonical space and inject image cues via attention, leaving pixel-to-3D associations ambiguous. To tackle this issue, we draw inspiration from 3D reconstruction and propose Pixal3D, a pixel-aligned 3D generation paradigm for high-fidelity 3D asset creation from images. Instead of generating in a canonical pose, Pixal3D directly generates 3D in a pixel-aligned way, consistent with the input view. To enable this, we introduce a pixel back-projection conditioning scheme that explicitly lifts multi-scale image features into a 3D feature volume, establishing direct pixel-to-3D correspondence without ambiguity. We show that Pixal3D is not only scalable and capable of producing high-quality 3D assets, but also substantially improves fidelity, approaching the fidelity level of reconstruction. Furthermore, Pixal3D naturally extends to multi-view generation by aggregating back-projected feature volumes across views. Finally, we show pixel-aligned generation benefits scene synthesis, and present a modular pipeline that produces high-fidelity, object-separated 3D scenes from images. Pixal3D for the first time demonstrates 3D-native pixel-aligned generation at scale, and provides a new inspiring way towards high-fidelity 3D generation of object or scene from single or multi-view images. Project page: https://ldyang694.github.io/projects/pixal3d/
CVMar 20, 2025Code
Agentic Keyframe Search for Video Question AnsweringSunqi Fan, Meng-Hao Guo, Shuojin Yang
Video question answering (VideoQA) enables machines to extract and comprehend key information from videos through natural language interaction, which is a critical step towards achieving intelligence. However, the demand for a thorough understanding of videos and high computational costs still limit the widespread applications of VideoQA. To address it, we propose Agentic Keyframe Search (AKeyS), a simple yet powerful algorithm for identifying keyframes in the VideoQA task. It can effectively distinguish key information from redundant, irrelevant content by leveraging modern language agents to direct classical search algorithms. Specifically, we first segment the video and organize it as a tree structure. Then, AKeyS uses a language agent to estimate heuristics and movement costs while dynamically expanding nodes. Finally, the agent determines if sufficient keyframes have been collected based on termination conditions and provides answers. Extensive experiments on the EgoSchema and NExT-QA datasets show that AKeyS outperforms all previous methods with the highest keyframe searching efficiency, which means it can accurately identify key information and conduct effective visual reasoning with minimal computational overhead. For example, on the EgoSchema subset, it achieves 1.8% higher accuracy while processing only 43.5% of the frames compared to VideoTree. We believe that AKeyS represents a significant step towards building intelligent agents for video understanding. The code is publicly available at https://github.com/fansunqi/AKeyS.
GRFeb 4
Skin Tokens: A Learned Compact Representation for Unified Autoregressive RiggingJia-peng Zhang, Cheng-Feng Pu, Meng-Hao Guo et al.
The rapid proliferation of generative 3D models has created a critical bottleneck in animation pipelines: rigging. Existing automated methods are fundamentally limited by their approach to skinning, treating it as an ill-posed, high-dimensional regression task that is inefficient to optimize and is typically decoupled from skeleton generation. We posit this is a representation problem and introduce SkinTokens: a learned, compact, and discrete representation for skinning weights. By leveraging an FSQ-CVAE to capture the intrinsic sparsity of skinning, we reframe the task from continuous regression to a more tractable token sequence prediction problem. This representation enables TokenRig, a unified autoregressive framework that models the entire rig as a single sequence of skeletal parameters and SkinTokens, learning the complicated dependencies between skeletons and skin deformations. The unified model is then amenable to a reinforcement learning stage, where tailored geometric and semantic rewards improve generalization to complex, out-of-distribution assets. Quantitatively, the SkinTokens representation leads to a 98%-133% percents improvement in skinning accuracy over state-of-the-art methods, while the full TokenRig framework, refined with RL, enhances bone prediction by 17%-22%. Our work presents a unified, generative approach to rigging that yields higher fidelity and robustness, offering a scalable solution to a long-standing challenge in 3D content creation.
CVOct 15, 2025Code
Bee: A High-Quality Corpus and Full-Stack Suite to Unlock Advanced Fully Open MLLMsYi Zhang, Bolin Ni, Xin-Sheng Chen et al.
Fully open multimodal large language models (MLLMs) currently lag behind proprietary counterparts, primarily due to a significant gap in data quality for supervised fine-tuning (SFT). Existing open-source datasets are often plagued by widespread noise and a critical deficit in complex reasoning data, such as Chain-of-Thought (CoT), which hinders the development of advanced model capabilities. Addressing these challenges, our work makes three primary contributions. First, we introduce Honey-Data-15M, a new SFT dataset comprising approximately 15 million QA pairs, processed through multiple cleaning techniques and enhanced with a novel dual-level (short and long) CoT enrichment strategy. Second, we introduce HoneyPipe, the data curation pipeline, and its underlying framework DataStudio, providing the community with a transparent and adaptable methodology for data curation that moves beyond static dataset releases. Finally, to validate our dataset and pipeline, we train Bee-8B, an 8B model on Honey-Data-15M. Experiments show that Bee-8B establishes a new state-of-the-art (SOTA) for fully open MLLMs, achieving performance that is competitive with, and in some cases surpasses, recent semi-open models such as InternVL3.5-8B. Our work delivers to the community a suite of foundational resources, including: the Honey-Data-15M corpus; the full-stack suite comprising HoneyPipe and DataStudio; training recipes; an evaluation harness; and the model weights. This effort demonstrates that a principled focus on data quality is a key pathway to developing fully open MLLMs that are highly competitive with their semi-open counterparts.
CVFeb 20, 2022Code
Visual Attention NetworkMeng-Hao Guo, Cheng-Ze Lu, Zheng-Ning Liu et al.
While originally designed for natural language processing tasks, the self-attention mechanism has recently taken various computer vision areas by storm. However, the 2D nature of images brings three challenges for applying self-attention in computer vision. (1) Treating images as 1D sequences neglects their 2D structures. (2) The quadratic complexity is too expensive for high-resolution images. (3) It only captures spatial adaptability but ignores channel adaptability. In this paper, we propose a novel linear attention named large kernel attention (LKA) to enable self-adaptive and long-range correlations in self-attention while avoiding its shortcomings. Furthermore, we present a neural network based on LKA, namely Visual Attention Network (VAN). While extremely simple, VAN surpasses similar size vision transformers(ViTs) and convolutional neural networks(CNNs) in various tasks, including image classification, object detection, semantic segmentation, panoptic segmentation, pose estimation, etc. For example, VAN-B6 achieves 87.8% accuracy on ImageNet benchmark and set new state-of-the-art performance (58.2 PQ) for panoptic segmentation. Besides, VAN-B2 surpasses Swin-T 4% mIoU (50.1 vs. 46.1) for semantic segmentation on ADE20K benchmark, 2.6% AP (48.8 vs. 46.2) for object detection on COCO dataset. It provides a novel method and a simple yet strong baseline for the community. Code is available at https://github.com/Visual-Attention-Network.
CVNov 15, 2021Code
Attention Mechanisms in Computer Vision: A SurveyMeng-Hao Guo, Tian-Xing Xu, Jiang-Jiang Liu et al.
Humans can naturally and effectively find salient regions in complex scenes. Motivated by this observation, attention mechanisms were introduced into computer vision with the aim of imitating this aspect of the human visual system. Such an attention mechanism can be regarded as a dynamic weight adjustment process based on features of the input image. Attention mechanisms have achieved great success in many visual tasks, including image classification, object detection, semantic segmentation, video understanding, image generation, 3D vision, multi-modal tasks and self-supervised learning. In this survey, we provide a comprehensive review of various attention mechanisms in computer vision and categorize them according to approach, such as channel attention, spatial attention, temporal attention and branch attention; a related repository https://github.com/MenghaoGuo/Awesome-Vision-Attentions is dedicated to collecting related work. We also suggest future directions for attention mechanism research.
CVFeb 27, 2024
CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose CanonicalizationHao-Yang Peng, Jia-Peng Zhang, Meng-Hao Guo et al.
In the field of digital content creation, generating high-quality 3D characters from single images is challenging, especially given the complexities of various body poses and the issues of self-occlusion and pose ambiguity. In this paper, we present CharacterGen, a framework developed to efficiently generate 3D characters. CharacterGen introduces a streamlined generation pipeline along with an image-conditioned multi-view diffusion model. This model effectively calibrates input poses to a canonical form while retaining key attributes of the input image, thereby addressing the challenges posed by diverse poses. A transformer-based, generalizable sparse-view reconstruction model is the other core component of our approach, facilitating the creation of detailed 3D models from multi-view images. We also adopt a texture-back-projection strategy to produce high-quality texture maps. Additionally, we have curated a dataset of anime characters, rendered in multiple poses and views, to train and evaluate our model. Our approach has been thoroughly evaluated through quantitative and qualitative experiments, showing its proficiency in generating 3D characters with high-quality shapes and textures, ready for downstream applications such as rigging and animation.
CVMay 4, 2025
R-Bench: Graduate-level Multi-disciplinary Benchmarks for LLM & MLLM Complex Reasoning EvaluationMeng-Hao Guo, Jiajun Xu, Yi Zhang et al.
Reasoning stands as a cornerstone of intelligence, enabling the synthesis of existing knowledge to solve complex problems. Despite remarkable progress, existing reasoning benchmarks often fail to rigorously evaluate the nuanced reasoning capabilities required for complex, real-world problemsolving, particularly in multi-disciplinary and multimodal contexts. In this paper, we introduce a graduate-level, multi-disciplinary, EnglishChinese benchmark, dubbed as Reasoning Bench (R-Bench), for assessing the reasoning capability of both language and multimodal models. RBench spans 1,094 questions across 108 subjects for language model evaluation and 665 questions across 83 subjects for multimodal model testing in both English and Chinese. These questions are meticulously curated to ensure rigorous difficulty calibration, subject balance, and crosslinguistic alignment, enabling the assessment to be an Olympiad-level multi-disciplinary benchmark. We evaluate widely used models, including OpenAI o1, GPT-4o, DeepSeek-R1, etc. Experimental results indicate that advanced models perform poorly on complex reasoning, especially multimodal reasoning. Even the top-performing model OpenAI o1 achieves only 53.2% accuracy on our multimodal evaluation. Data and code are made publicly available at here.
CVMay 22, 2025
RBench-V: A Primary Assessment for Visual Reasoning Models with Multi-modal OutputsMeng-Hao Guo, Xuanyu Chu, Qianrui Yang et al.
The rapid advancement of native multi-modal models and omni-models, exemplified by GPT-4o, Gemini, and o3, with their capability to process and generate content across modalities such as text and images, marks a significant milestone in the evolution of intelligence. Systematic evaluation of their multi-modal output capabilities in visual thinking processes (also known as multi-modal chain of thought, M-CoT) becomes critically important. However, existing benchmarks for evaluating multi-modal models primarily focus on assessing multi-modal inputs and text-only reasoning while neglecting the importance of reasoning through multi-modal outputs. In this paper, we present a benchmark, dubbed RBench-V, designed to assess models' vision-indispensable reasoning abilities. To construct RBench-V, we carefully hand-pick 803 questions covering math, physics, counting, and games. Unlike previous benchmarks that typically specify certain input modalities, RBench-V presents problems centered on multi-modal outputs, which require image manipulation such as generating novel images and constructing auxiliary lines to support the reasoning process. We evaluate numerous open- and closed-source models on RBench-V, including o3, Gemini 2.5 Pro, Qwen2.5-VL, etc. Even the best-performing model, o3, achieves only 25.8% accuracy on RBench-V, far below the human score of 82.3%, highlighting that current models struggle to leverage multi-modal reasoning. Data and code are available at https://evalmodels.github.io/rbenchv
CVMar 7
PresentBench: A Fine-Grained Rubric-Based Benchmark for Slide GenerationXin-Sheng Chen, Jiayu Zhu, Pei-lin Li et al.
Slides serve as a critical medium for conveying information in presentation-oriented scenarios such as academia, education, and business. Despite their importance, creating high-quality slide decks remains time-consuming and cognitively demanding. Recent advances in generative models, such as Nano Banana Pro, have made automated slide generation increasingly feasible. However, existing evaluations of slide generation are often coarse-grained and rely on holistic judgments, making it difficult to accurately assess model capabilities or track meaningful advances in the field. In practice, the lack of fine-grained, verifiable evaluation criteria poses a critical bottleneck for both research and real-world deployment. In this paper, we propose PresentBench, a fine-grained, rubric-based benchmark for evaluating automated real-world slide generation. It contains 238 evaluation instances, each supplemented with background materials required for slide creation. Moreover, we manually design an average of 54.1 checklist items per instance, each formulated as a binary question, to enable fine-grained, instance-specific evaluation of the generated slide decks. Extensive experiments show that PresentBench provides more reliable evaluation results than existing methods, and exhibits significantly stronger alignment with human preferences. Furthermore, our benchmark reveals that NotebookLM significantly outperforms other slide generation methods, highlighting substantial recent progress in this domain.
LGMar 7
Making LLMs Optimize Multi-Scenario CUDA Kernels Like ExpertsYuxuan Han, Meng-Hao Guo, Zhengning Liu et al.
Optimizing GPU kernels manually is a challenging and time-consuming task. With the rapid development of LLMs, automated GPU kernel optimization is gradually becoming a tangible reality. However, current LLM-driven automated optimization methods narrowly focus on machine learning applications, such as PyTorch operator optimization, while overlooking broader domains like sparse matrix operations in scientific computing. Extending to these broader applications brings new challenges for the benchmark and algorithm. Therefore, developing a general-purpose automated kernel optimization method becomes our primary focus. In this paper, we address the absence of systematic evaluation for multi-scenario settings by introducing MSKernelBench, which spans multiple scenarios, including fundamental algebraic operations, common LLM kernels, sparse matrix operators, and scientific computing routines, each supporting both FP32 and BF16 precision. Building on this benchmark, we introduce CUDAMaster, a multi-agent, hardware-aware system for kernel optimization that leverages profiling information and automatically constructs the full compilation and execution toolchain. Experimental results demonstrate that CUDAMaster achieves significant speedups across most operators, outperforming Astra by about 35%. In several cases, its performance matches or surpasses that of highly optimized, closed-source libraries such as cuBLAS. A demo showcasing the original and optimized code for each operator is available at https://hanyx2021.github.io/MSKernelBenchDemo/.
CVSep 9, 2021
Is Attention Better Than Matrix Decomposition?Zhengyang Geng, Meng-Hao Guo, Hongxu Chen et al.
As an essential ingredient of modern deep learning, attention mechanism, especially self-attention, plays a vital role in the global correlation discovery. However, is hand-crafted attention irreplaceable when modeling the global context? Our intriguing finding is that self-attention is not better than the matrix decomposition (MD) model developed 20 years ago regarding the performance and computational cost for encoding the long-distance dependencies. We model the global context issue as a low-rank recovery problem and show that its optimization algorithms can help design global information blocks. This paper then proposes a series of Hamburgers, in which we employ the optimization algorithms for solving MDs to factorize the input representations into sub-matrices and reconstruct a low-rank embedding. Hamburgers with different MDs can perform favorably against the popular global context module self-attention when carefully coping with gradients back-propagated through MDs. Comprehensive experiments are conducted in the vision tasks where it is crucial to learn the global context, including semantic segmentation and image generation, demonstrating significant improvements over self-attention and its variants.
CVJun 4, 2021
Subdivision-Based Mesh Convolution NetworksShi-Min Hu, Zheng-Ning Liu, Meng-Hao Guo et al.
Convolutional neural networks (CNNs) have made great breakthroughs in 2D computer vision. However, their irregular structure makes it hard to harness the potential of CNNs directly on meshes. A subdivision surface provides a hierarchical multi-resolution structure, in which each face in a closed 2-manifold triangle mesh is exactly adjacent to three faces. Motivated by these two observations, this paper presents SubdivNet, an innovative and versatile CNN framework for 3D triangle meshes with Loop subdivision sequence connectivity. Making an analogy between mesh faces and pixels in a 2D image allows us to present a mesh convolution operator to aggregate local features from nearby faces. By exploiting face neighborhoods, this convolution can support standard 2D convolutional network concepts, e.g. variable kernel size, stride, and dilation. Based on the multi-resolution hierarchy, we make use of pooling layers which uniformly merge four faces into one and an upsampling method which splits one face into four. Thereby, many popular 2D CNN architectures can be easily adapted to process 3D meshes. Meshes with arbitrary connectivity can be remeshed to have Loop subdivision sequence connectivity via self-parameterization, making SubdivNet a general approach. Extensive evaluation and various applications demonstrate SubdivNet's effectiveness and efficiency.
CVMay 31, 2021
Can Attention Enable MLPs To Catch Up With CNNs?Meng-Hao Guo, Zheng-Ning Liu, Tai-Jiang Mu et al.
In the first week of May, 2021, researchers from four different institutions: Google, Tsinghua University, Oxford University and Facebook, shared their latest work [16, 7, 12, 17] on arXiv.org almost at the same time, each proposing new learning architectures, consisting mainly of linear layers, claiming them to be comparable, or even superior to convolutional-based models. This sparked immediate discussion and debate in both academic and industrial communities as to whether MLPs are sufficient, many thinking that learning architectures are returning to MLPs. Is this true? In this perspective, we give a brief history of learning architectures, including multilayer perceptrons (MLPs), convolutional neural networks (CNNs) and transformers. We then examine what the four newly proposed architectures have in common. Finally, we give our views on challenges and directions for new learning architectures, hoping to inspire future research.
CVMay 5, 2021
Beyond Self-attention: External Attention using Two Linear Layers for Visual TasksMeng-Hao Guo, Zheng-Ning Liu, Tai-Jiang Mu et al.
Attention mechanisms, especially self-attention, have played an increasingly important role in deep feature representation for visual tasks. Self-attention updates the feature at each position by computing a weighted sum of features using pair-wise affinities across all positions to capture the long-range dependency within a single sample. However, self-attention has quadratic complexity and ignores potential correlation between different samples. This paper proposes a novel attention mechanism which we call external attention, based on two external, small, learnable, shared memories, which can be implemented easily by simply using two cascaded linear layers and two normalization layers; it conveniently replaces self-attention in existing popular architectures. External attention has linear complexity and implicitly considers the correlations between all data samples. We further incorporate the multi-head mechanism into external attention to provide an all-MLP architecture, external attention MLP (EAMLP), for image classification. Extensive experiments on image classification, object detection, semantic segmentation, instance segmentation, image generation, and point cloud analysis reveal that our method provides results comparable or superior to the self-attention mechanism and some of its variants, with much lower computational and memory costs.
CVDec 17, 2020
PCT: Point cloud transformerMeng-Hao Guo, Jun-Xiong Cai, Zheng-Ning Liu et al.
The irregular domain and lack of ordering make it challenging to design deep neural networks for point cloud processing. This paper presents a novel framework named Point Cloud Transformer(PCT) for point cloud learning. PCT is based on Transformer, which achieves huge success in natural language processing and displays great potential in image processing. It is inherently permutation invariant for processing a sequence of points, making it well-suited for point cloud learning. To better capture local context within the point cloud, we enhance input embedding with the support of farthest point sampling and nearest neighbor search. Extensive experiments demonstrate that the PCT achieves the state-of-the-art performance on shape classification, part segmentation and normal estimation tasks.