NAMay 30
Stabilization-Free H(curl) and H(div)-Conforming Virtual Element MethodYuxuan Liao, Xue Feng, Yidong Huang
Standard Virtual Element Method (VEM) requires stabilization terms that significantly affect the numerical computation performance. In this work, we propose a stabilization-free VEM for general order \(\mathbf{H}(\operatorname{\mathbf{curl}})\) and \(\mathbf{H}(\operatorname{div})\)-conforming spaces by constructing novel serendipity projectors and corresponding serendipity spaces with minimum number of DoFs. Our approach handles the full De Rham complex chain in \(\mathbb{R}^3\) while preserving essential properties including boundary continuity and commutativity. Since the number of DoFs are minimized, computational overhead is greatly reduced. The optimal approximation properties are rigorously proven and validated through Maxwell eigenvalue problems with numerical experiments.
CVOct 19, 2023
CycleNet: Rethinking Cycle Consistency in Text-Guided Diffusion for Image ManipulationSihan Xu, Ziqiao Ma, Yidong Huang et al.
Diffusion models (DMs) have enabled breakthroughs in image synthesis tasks but lack an intuitive interface for consistent image-to-image (I2I) translation. Various methods have been explored to address this issue, including mask-based methods, attention-based methods, and image-conditioning. However, it remains a critical challenge to enable unpaired I2I translation with pre-trained DMs while maintaining satisfying consistency. This paper introduces Cyclenet, a novel but simple method that incorporates cycle consistency into DMs to regularize image manipulation. We validate Cyclenet on unpaired I2I tasks of different granularities. Besides the scene and object level translation, we additionally contribute a multi-domain I2I translation dataset to study the physical state changes of objects. Our empirical studies show that Cyclenet is superior in translation consistency and quality, and can generate high-quality images for out-of-domain distributions with a simple change of the textual prompt. Cyclenet is a practical framework, which is robust even with very limited training data (around 2k) and requires minimal computational resources (1 GPU) to train. Project homepage: https://cyclenetweb.github.io/
CVMay 14
PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video GenerationYidong Huang, Zun Wang, Han Lin et al.
Generating realistic human motion is a central yet unsolved challenge in video generation. While reinforcement learning (RL)-based post-training has driven recent gains in general video quality, extending it to human motion remains bottlenecked by a reward signal that cannot reliably score motion realism. Existing video rewards primarily rely on 2D perceptual signals, without explicitly modeling the 3D body state, contact, and dynamics underlying articulated human motion, and often assign high scores to videos with floating bodies or physically implausible movements. To address this, we propose PhyMotion, a structured, fine-grained motion reward that grounds recovered 3D human trajectories in a physics simulator and evaluates motion quality along multiple dimensions of physical feasibility. Concretely, we recover SMPL body meshes from generated videos, retarget them onto a humanoid in the MuJoCo physics simulator, and evaluate the resulting motion along three axes: kinematic plausibility, contact and balance consistency, and dynamic feasibility. Each component provides a continuous and interpretable signal tied to a specific aspect of motion quality, allowing the reward to capture which aspects of motion are physically correct or violated. Experiments show that PhyMotion achieves stronger correlation with human judgments than existing reward formulations. These gains carry over to RL-based post-training, where optimizing PhyMotion leads to larger and more consistent improvements than optimizing existing rewards, improving motion realism across both autoregressive and bidirectional video generators under both automatic metrics and blind human evaluation (+68 Elo gain). Ablations show that the three axes provide complementary supervision signals, while the reward preserves overall video generation quality with only modest training overhead.
CVDec 7, 2023
Inversion-Free Image Editing with Natural LanguageSihan Xu, Yidong Huang, Jiayi Pan et al. · berkeley
Despite recent advances in inversion-based editing, text-guided image manipulation remains challenging for diffusion models. The primary bottlenecks include 1) the time-consuming nature of the inversion process; 2) the struggle to balance consistency with accuracy; 3) the lack of compatibility with efficient consistency sampling methods used in consistency models. To address the above issues, we start by asking ourselves if the inversion process can be eliminated for editing. We show that when the initial sample is known, a special variance schedule reduces the denoising step to the same form as the multi-step consistency sampling. We name this Denoising Diffusion Consistent Model (DDCM), and note that it implies a virtual inversion strategy without explicit inversion in sampling. We further unify the attention control mechanisms in a tuning-free framework for text-guided editing. Combining them, we present inversion-free editing (InfEdit), which allows for consistent and faithful editing for both rigid and non-rigid semantic changes, catering to intricate modifications without compromising on the image's integrity and explicit inversion. Through extensive experiments, InfEdit shows strong performance in various editing tasks and also maintains a seamless workflow (less than 3 seconds on one single A40), demonstrating the potential for real-time applications. Project Page: https://sled-group.github.io/InfEdit/
LGApr 23, 2022
Discovering Intrinsic Reward with Contrastive Random WalkZixuan Pan, Zihao Wei, Yidong Huang et al.
The aim of this paper is to demonstrate the efficacy of using Contrastive Random Walk as a curiosity method to achieve faster convergence to the optimal policy.Contrastive Random Walk defines the transition matrix of a random walk with the help of neural networks. It learns a meaningful state representation with a closed loop. The loss of Contrastive Random Walk serves as an intrinsic reward and is added to the environment reward. Our method works well in non-tabular sparse reward scenarios, in the sense that our method receives the highest reward within the same iterations compared to other methods. Meanwhile, Contrastive Random Walk is more robust. The performance doesn't change much with different random initialization of environments. We also find that adaptive restart and appropriate temperature are crucial to the performance of Contrastive Random Walk.
OPTICSApr 9, 2024
Map Optical Properties to Subwavelength Structures Directly via a Diffusion ModelShijie Rao, Kaiyu Cui, Yidong Huang et al.
Subwavelength photonic structures and metamaterials provide revolutionary approaches for controlling light. The inverse design methods proposed for these subwavelength structures are vital to the development of new photonic devices. However, most of the existing inverse design methods cannot realize direct mapping from optical properties to photonic structures but instead rely on forward simulation methods to perform iterative optimization. In this work, we exploit the powerful generative abilities of artificial intelligence (AI) and propose a practical inverse design method based on latent diffusion models. Our method maps directly the optical properties to structures without the requirement of forward simulation and iterative optimization. Here, the given optical properties can work as "prompts" and guide the constructed model to correctly "draw" the required photonic structures. Experiments show that our direct mapping-based inverse design method can generate subwavelength photonic structures at high fidelity while following the given optical properties. This may change the method used for optical design and greatly accelerate the research on new photonic devices.
CVNov 21, 2025
Planning with Sketch-Guided Verification for Physics-Aware Video GenerationYidong Huang, Zun Wang, Han Lin et al.
Recent video generation approaches increasingly rely on planning intermediate control signals such as object trajectories to improve temporal coherence and motion fidelity. However, these methods mostly employ single-shot plans that are typically limited to simple motions, or iterative refinement which requires multiple calls to the video generator, incuring high computational cost. To overcome these limitations, we propose SketchVerify, a training-free, sketch-verification-based planning framework that improves motion planning quality with more dynamically coherent trajectories (i.e., physically plausible and instruction-consistent motions) prior to full video generation by introducing a test-time sampling and verification loop. Given a prompt and a reference image, our method predicts multiple candidate motion plans and ranks them using a vision-language verifier that jointly evaluates semantic alignment with the instruction and physical plausibility. To efficiently score candidate motion plans, we render each trajectory as a lightweight video sketch by compositing objects over a static background, which bypasses the need for expensive, repeated diffusion-based synthesis while achieving comparable performance. We iteratively refine the motion plan until a satisfactory one is identified, which is then passed to the trajectory-conditioned generator for final synthesis. Experiments on WorldModelBench and PhyWorldBench demonstrate that our method significantly improves motion quality, physical realism, and long-term consistency compared to competitive baselines while being substantially more efficient. Our ablation study further shows that scaling up the number of trajectory candidates consistently enhances overall performance.
CLOct 15, 2025
The Mechanistic Emergence of Symbol Grounding in Language ModelsShuyu Wu, Ziqiao Ma, Xiaoxi Luo et al.
Symbol grounding (Harnad, 1990) describes how symbols such as words acquire their meanings by connecting to real-world sensorimotor experiences. Recent work has shown preliminary evidence that grounding may emerge in (vision-)language models trained at scale without using explicit grounding objectives. Yet, the specific loci of this emergence and the mechanisms that drive it remain largely unexplored. To address this problem, we introduce a controlled evaluation framework that systematically traces how symbol grounding arises within the internal computations through mechanistic and causal analysis. Our findings show that grounding concentrates in middle-layer computations and is implemented through the aggregate mechanism, where attention heads aggregate the environmental ground to support the prediction of linguistic forms. This phenomenon replicates in multimodal dialogue and across architectures (Transformers and state-space models), but not in unidirectional LSTMs. Our results provide behavioral and mechanistic evidence that symbol grounding can emerge in language models, with practical implications for predicting and potentially controlling the reliability of generation.
CVJun 5, 2024
DriVLMe: Enhancing LLM-based Autonomous Driving Agents with Embodied and Social ExperiencesYidong Huang, Jacob Sansom, Ziqiao Ma et al.
Recent advancements in foundation models (FMs) have unlocked new prospects in autonomous driving, yet the experimental settings of these studies are preliminary, over-simplified, and fail to capture the complexity of real-world driving scenarios in human environments. It remains under-explored whether FM agents can handle long-horizon navigation tasks with free-from dialogue and deal with unexpected situations caused by environmental dynamics or task changes. To explore the capabilities and boundaries of FMs faced with the challenges above, we introduce DriVLMe, a video-language-model-based agent to facilitate natural and effective communication between humans and autonomous vehicles that perceive the environment and navigate. We develop DriVLMe from both embodied experiences in a simulated environment and social experiences from real human dialogue. While DriVLMe demonstrates competitive performance in both open-loop benchmarks and closed-loop human studies, we reveal several limitations and challenges, including unacceptable inference time, imbalanced training data, limited visual understanding, challenges with multi-turn interactions, simplified language generation from robotic experiences, and difficulties in handling on-the-fly unexpected situations like environmental dynamics and task changes.
IVDec 19, 2021
A-ESRGAN: Training Real-World Blind Super-Resolution with Attention U-Net DiscriminatorsZihao Wei, Yidong Huang, Yuang Chen et al.
Blind image super-resolution(SR) is a long-standing task in CV that aims to restore low-resolution images suffering from unknown and complex distortions. Recent work has largely focused on adopting more complicated degradation models to emulate real-world degradations. The resulting models have made breakthroughs in perceptual loss and yield perceptually convincing results. However, the limitation brought by current generative adversarial network structures is still significant: treating pixels equally leads to the ignorance of the image's structural features, and results in performance drawbacks such as twisted lines and background over-sharpening or blurring. In this paper, we present A-ESRGAN, a GAN model for blind SR tasks featuring an attention U-Net based, multi-scale discriminator that can be seamlessly integrated with other generators. To our knowledge, this is the first work to introduce attention U-Net structure as the discriminator of GAN to solve blind SR problems. And the paper also gives an interpretation for the mechanism behind multi-scale attention U-Net that brings performance breakthrough to the model. Through comparison experiments with prior works, our model presents state-of-the-art level performance on the non-reference natural image quality evaluator metric. And our ablation studies have shown that with our discriminator, the RRDB based generator can leverage the structural features of an image in multiple scales, and consequently yields more perceptually realistic high-resolution images compared to prior works.