2.6CVOct 15, 2022
Motion estimation and filtered prediction for dynamic point cloud attribute compressionHaoran Hong, Eduardo Pavez, Antonio Ortega et al.
In point cloud compression, exploiting temporal redundancy for inter predictive coding is challenging because of the irregular geometry. This paper proposes an efficient block-based inter-coding scheme for color attribute compression. The scheme includes integer-precision motion estimation and an adaptive graph based in-loop filtering scheme for improved attribute prediction. The proposed block-based motion estimation scheme consists of an initial motion search that exploits geometric and color attributes, followed by a motion refinement that only minimizes color prediction error. To further improve color prediction, we propose a vertex-domain low-pass graph filtering scheme that can adaptively remove noise from predictors computed from motion estimation with different accuracy. Our experiments demonstrate significant coding gain over state-of-the-art coding methods.
6.5CVJan 18, 2024
Fast graph-based denoising for point cloud color informationRyosuke Watanabe, Keisuke Nonaka, Eduardo Pavez et al.
Point clouds are utilized in various 3D applications such as cross-reality (XR) and realistic 3D displays. In some applications, e.g., for live streaming using a 3D point cloud, real-time point cloud denoising methods are required to enhance the visual quality. However, conventional high-precision denoising methods cannot be executed in real time for large-scale point clouds owing to the complexity of graph constructions with K nearest neighbors and noise level estimation. This paper proposes a fast graph-based denoising (FGBD) for a large-scale point cloud. First, high-speed graph construction is achieved by scanning a point cloud in various directions and searching adjacent neighborhoods on the scanning lines. Second, we propose a fast noise level estimation method using eigenvalues of the covariance matrix on a graph. Finally, we also propose a new low-cost filter selection method to enhance denoising accuracy to compensate for the degradation caused by the acceleration algorithms. In our experiments, we succeeded in reducing the processing time dramatically while maintaining accuracy relative to conventional denoising methods. Denoising was performed at 30fps, with frames containing approximately 1 million points.
6.6IVFeb 1, 2022
Fractional Motion Estimation for Point Cloud CompressionHaoran Hong, Eduardo Pavez, Antonio Ortega et al.
Motivated by the success of fractional pixel motion in video coding, we explore the design of motion estimation with fractional-voxel resolution for compression of color attributes of dynamic 3D point clouds. Our proposed block-based fractional-voxel motion estimation scheme takes into account the fundamental differences between point clouds and videos, i.e., the irregularity of the distribution of voxels within a frame and across frames. We show that motion compensation can benefit from the higher resolution reference and more accurate displacements provided by fractional precision. Our proposed scheme significantly outperforms comparable methods that only use integer motion. The proposed scheme can be combined with and add sizeable gains to state-of-the-art systems that use transforms such as Region Adaptive Graph Fourier Transform and Region Adaptive Haar Transform.