Chenghao He

CV
h-index4
5papers
18citations
Novelty62%
AI Score51

5 Papers

CVJul 8, 2024Code
Momentum Auxiliary Network for Supervised Local Learning

Junhao Su, Changpeng Cai, Feiyu Zhu et al.

Deep neural networks conventionally employ end-to-end backpropagation for their training process, which lacks biological credibility and triggers a locking dilemma during network parameter updates, leading to significant GPU memory use. Supervised local learning, which segments the network into multiple local blocks updated by independent auxiliary networks. However, these methods cannot replace end-to-end training due to lower accuracy, as gradients only propagate within their local block, creating a lack of information exchange between blocks. To address this issue and establish information transfer across blocks, we propose a Momentum Auxiliary Network (MAN) that establishes a dynamic interaction mechanism. The MAN leverages an exponential moving average (EMA) of the parameters from adjacent local blocks to enhance information flow. This auxiliary network, updated through EMA, helps bridge the informational gap between blocks. Nevertheless, we observe that directly applying EMA parameters has certain limitations due to feature discrepancies among local blocks. To overcome this, we introduce learnable biases, further boosting performance. We have validated our method on four image classification datasets (CIFAR-10, STL-10, SVHN, ImageNet), attaining superior performance and substantial memory savings. Notably, our method can reduce GPU memory usage by more than 45\% on the ImageNet dataset compared to end-to-end training, while achieving higher performance. The Momentum Auxiliary Network thus offers a new perspective for supervised local learning. Our code is available at: https://github.com/JunhaoSu0/MAN.

CVJul 8, 2024Code
HPFF: Hierarchical Locally Supervised Learning with Patch Feature Fusion

Junhao Su, Chenghao He, Feiyu Zhu et al.

Traditional deep learning relies on end-to-end backpropagation for training, but it suffers from drawbacks such as high memory consumption and not aligning with biological neural networks. Recent advancements have introduced locally supervised learning, which divides networks into modules with isolated gradients and trains them locally. However, this approach can lead to performance lag due to limited interaction between these modules, and the design of auxiliary networks occupies a certain amount of GPU memory. To overcome these limitations, we propose a novel model called HPFF that performs hierarchical locally supervised learning and patch-level feature computation on the auxiliary networks. Hierarchical Locally Supervised Learning (HiLo) enables the network to learn features at different granularity levels along their respective local paths. Specifically, the network is divided into two-level local modules: independent local modules and cascade local modules. The cascade local modules combine two adjacent independent local modules, incorporating both updates within the modules themselves and information exchange between adjacent modules. Patch Feature Fusion (PFF) reduces GPU memory usage by splitting the input features of the auxiliary networks into patches for computation. By averaging these patch-level features, it enhances the network's ability to focus more on those patterns that are prevalent across multiple patches. Furthermore, our method exhibits strong generalization capabilities and can be seamlessly integrated with existing techniques. We conduct experiments on CIFAR-10, STL-10, SVHN, and ImageNet datasets, and the results demonstrate that our proposed HPFF significantly outperforms previous approaches, consistently achieving state-of-the-art performance across different datasets. Our code is available at: https://github.com/Zeudfish/HPFF.

93.2CVMay 12
The DAWN of World-Action Interactive Models

Hongbo Lu, Liang Yao, Chenghao He et al.

A plausible scene evolution depends on the maneuver being considered, while a good maneuver depends on how the scene may evolve. Existing World Action Models (WAMs) largely miss this reciprocity, treating world prediction and action generation as either isolated parallel branches or rigid predict-then-plan pipelines. We formalize this perspective as World-Action Interactive Models (WAIMs), and instantiate it in autonomous driving with \textbf{DAWN} (\textbf{D}enoising \textbf{A}ctions and \textbf{W}orld i\textbf{N}teractive model), a simple yet strong latent generative baseline. DAWN operates in a compact semantic latent space and couples a \emph{World Predictor} with a \emph{World-Conditioned Action Denoiser}: the predicted world hypothesis conditions action denoising, while the denoised action hypothesis is fed back to update the world prediction, so that both are recursively refined during inference. Rather than eliminating test-time world evolution altogether or rolling out the full future in pixel space, DAWN performs a short explicit latent rollout that is sufficient to support long-horizon trajectory generation in complex interactive scenes. Experiments show that DAWN achieves strong planning performance and favorable safety-related results across multiple autonomous driving benchmarks. More broadly, our results suggest that interactive world-action generation is a principled path toward truly actionable world models.

82.2CVMar 18
VisionNVS: Self-Supervised Inpainting for Novel View Synthesis under the Virtual-Shift Paradigm

Hongbo Lu, Liang Yao, Chenghao He et al.

A fundamental bottleneck in Novel View Synthesis (NVS) for autonomous driving is the inherent supervision gap on novel trajectories: models are tasked with synthesizing unseen views during inference, yet lack ground truth images for these shifted poses during training. In this paper, we propose VisionNVS, a camera-only framework that fundamentally reformulates view synthesis from an ill-posed extrapolation problem into a self-supervised inpainting task. By introducing a ``Virtual-Shift'' strategy, we use monocular depth proxies to simulate occlusion patterns and map them onto the original view. This paradigm shift allows the use of raw, recorded images as pixel-perfect supervision, effectively eliminating the domain gap inherent in previous approaches. Furthermore, we address spatial consistency through a Pseudo-3D Seam Synthesis strategy, which integrates visual data from adjacent cameras during training to explicitly model real-world photometric discrepancies and calibration errors. Experiments demonstrate that VisionNVS achieves superior geometric fidelity and visual quality compared to LiDAR-dependent baselines, offering a robust solution for scalable driving simulation.

CVMay 12, 2024
SPEAK: Speech-Driven Pose and Emotion-Adjustable Talking Head Generation

Changpeng Cai, Guinan Guo, Jiao Li et al.

Most earlier researches on talking face generation have focused on the synchronization of lip motion and speech content. However, head pose and facial emotions are equally important characteristics of natural faces. While audio-driven talking face generation has seen notable advancements, existing methods either overlook facial emotions or are limited to specific individuals and cannot be applied to arbitrary subjects. In this paper, we propose a novel one-shot Talking Head Generation framework (SPEAK) that distinguishes itself from the general Talking Face Generation by enabling emotional and postural control. Specifically, we introduce Inter-Reconstructed Feature Disentanglement (IRFD) module to decouple facial features into three latent spaces. Then we design a face editing module that modifies speech content and facial latent codes into a single latent space. Subsequently, we present a novel generator that employs modified latent codes derived from the editing module to regulate emotional expression, head poses, and speech content in synthesizing facial animations. Extensive trials demonstrate that our method ensures lip synchronization with the audio while enabling decoupled control of facial features, it can generate realistic talking head with coordinated lip motions, authentic facial emotions, and smooth head movements. The demo video is available: https://anonymous.4open.science/r/SPEAK-8A22