Ancheng Lin

CV
h-index4
4papers
37citations
Novelty48%
AI Score28

4 Papers

CVNov 19, 2022
Normal Transformer: Extracting Surface Geometry from LiDAR Points Enhanced by Visual Semantics

Ancheng Lin, Jun Li, Yusheng Xiang et al.

High-quality surface normal can help improve geometry estimation in problems faced by autonomous vehicles, such as collision avoidance and occlusion inference. While a considerable volume of literature focuses on densely scanned indoor scenarios, normal estimation during autonomous driving remains an intricate problem due to the sparse, non-uniform, and noisy nature of real-world LiDAR scans. In this paper, we introduce a multi-modal technique that leverages 3D point clouds and 2D colour images obtained from LiDAR and camera sensors for surface normal estimation. We present the Hybrid Geometric Transformer (HGT), a novel transformer-based neural network architecture that proficiently fuses visual semantic and 3D geometric information. Furthermore, we developed an effective learning strategy for the multi-modal data. Experimental results demonstrate the superior effectiveness of our information fusion approach compared to existing methods. It has also been verified that the proposed model can learn from a simulated 3D environment that mimics a traffic scene. The learned geometric knowledge is transferable and can be applied to real-world 3D scenes in the KITTI dataset. Further tasks built upon the estimated normal vectors in the KITTI dataset show that the proposed estimator has an advantage over existing methods.

CVOct 11, 2023Code
Dynamic Appearance Particle Neural Radiance Field

Ancheng Lin, Yusheng Xiang, Jun Li et al.

Neural Radiance Fields (NeRFs) have shown great potential in modeling 3D scenes. Dynamic NeRFs extend this model by capturing time-varying elements, typically using deformation fields. The existing dynamic NeRFs employ a similar Eulerian representation for both light radiance and deformation fields. This leads to a close coupling of appearance and motion and lacks a physical interpretation. In this work, we propose Dynamic Appearance Particle Neural Radiance Field (DAP-NeRF), which introduces particle-based representation to model the motions of visual elements in a dynamic 3D scene. DAP-NeRF consists of the superposition of a static field and a dynamic field. The dynamic field is quantized as a collection of appearance particles, which carries the visual information of a small dynamic element in the scene and is equipped with a motion model. All components, including the static field, the visual features and the motion models of particles, are learned from monocular videos without any prior geometric knowledge of the scene. We develop an efficient computational framework for the particle-based model. We also construct a new dataset to evaluate motion modeling. Experimental results show that DAP-NeRF is an effective technique to capture not only the appearance but also the physically meaningful motions in a 3D dynamic scene. Code is available at: https://github.com/Cenbylin/DAP-NeRF.

CVMay 11, 2024
Direct Learning of Mesh and Appearance via 3D Gaussian Splatting

Ancheng Lin, Yusheng Xiang, Paul Kennedy et al.

Accurately reconstructing a 3D scene including explicit geometry information is both attractive and challenging. Geometry reconstruction can benefit from incorporating differentiable appearance models, such as Neural Radiance Fields and 3D Gaussian Splatting (3DGS). However, existing methods encounter efficiency issues due to indirect geometry learning and the paradigm of separately modeling geometry and surface appearance. In this work, we propose a learnable scene model that incorporates 3DGS with an explicit geometry representation, namely a mesh. Our model learns the mesh and appearance in an end-to-end manner, where we bind 3D Gaussians to the mesh faces and perform differentiable rendering of 3DGS to obtain photometric supervision. The model creates an effective information pathway to supervise the learning of both 3DGS and mesh. Experimental results demonstrate that the learned scene model not only improves efficiency and rendering quality but also enables manipulation via the explicit mesh. In addition, our model has a unique advantage in adapting to scene updates, thanks to the end-to-end learning of both mesh and appearance.

CVOct 8, 2018
On Learning and Learned Data Representation by Capsule Networks

Ancheng Lin, Jun Li, Zhenyuan Ma

In this work, we investigate the following: 1) how the routing affects the CapsNet model fitting; 2) how the representation using capsules helps discover global structures in data distribution, and; 3) how the learned data representation adapts and generalizes to new tasks. Our investigation yielded the results some of which have been mentioned in the original paper of CapsNet, they are: 1) the routing operation determines the certainty with which a layer of capsules pass information to the layer above and the appropriate level of certainty is related to the model fitness; 2) in a designed experiment using data with a known 2D structure, capsule representations enable a more meaningful 2D manifold embedding than neurons do in a standard convolutional neural network (CNN), and; 3) compared with neurons of the standard CNN, capsules of successive layers are less coupled and more adaptive to new data distribution.