Florian Bernard

CV
h-index28
38papers
3,465citations
Novelty56%
AI Score44

38 Papers

12.7CVJul 1, 2022Code
A Comparative Study of Graph Matching Algorithms in Computer Vision

Stefan Haller, Lorenz Feineis, Lisa Hutschenreiter et al.

The graph matching optimization problem is an essential component for many tasks in computer vision, such as bringing two deformable objects in correspondence. Naturally, a wide range of applicable algorithms have been proposed in the last decades. Since a common standard benchmark has not been developed, their performance claims are often hard to verify as evaluation on differing problem instances and criteria make the results incomparable. To address these shortcomings, we present a comparative study of graph matching algorithms. We create a uniform benchmark where we collect and categorize a large set of existing and publicly available computer vision graph matching problems in a common format. At the same time we collect and categorize the most popular open-source implementations of graph matching algorithms. Their performance is evaluated in a way that is in line with the best practices for comparing optimization algorithms. The study is designed to be reproducible and extensible to serve as a valuable resource in the future. Our study provides three notable insights: 1.) popular problem instances are exactly solvable in substantially less than 1 second and, therefore, are insufficient for future empirical evaluations; 2.) the most popular baseline methods are highly inferior to the best available methods; 3.) despite the NP-hardness of the problem, instances coming from vision applications are often solvable in a few seconds even for graphs with more than 500 vertices.

1.4CVJun 20, 2022Code
Efficient and Flexible Sublabel-Accurate Energy Minimization

Zhakshylyk Nurlanov, Daniel Cremers, Florian Bernard

We address the problem of minimizing a class of energy functions consisting of data and smoothness terms that commonly occur in machine learning, computer vision, and pattern recognition. While discrete optimization methods are able to give theoretical optimality guarantees, they can only handle a finite number of labels and therefore suffer from label discretization bias. Existing continuous optimization methods can find sublabel-accurate solutions, but they are not efficient for large label spaces. In this work, we propose an efficient sublabel-accurate method that utilizes the best properties of both continuous and discrete models. We separate the problem into two sequential steps: (i) global discrete optimization for selecting the label range, and (ii) efficient continuous sublabel-accurate local refinement of a convex approximation of the energy function in the chosen range. Doing so allows us to achieve a boost in time and memory efficiency while practically keeping the accuracy at the same level as continuous convex relaxation methods, and in addition, providing theoretical optimality guarantees at the level of discrete methods. Finally, we show the flexibility of the proposed approach to general pairwise smoothness terms, so that it is applicable to a wide range of regularizations. Experiments on the illustrating example of the image denoising problem demonstrate the properties of the proposed method. The code reproducing experiments is available at \url{https://github.com/nurlanov-zh/sublabel-accurate-alpha-expansion}.

16.3CVMay 13, 2022Code
A Unified Framework for Implicit Sinkhorn Differentiation

Marvin Eisenberger, Aysim Toker, Laura Leal-Taixé et al.

The Sinkhorn operator has recently experienced a surge of popularity in computer vision and related fields. One major reason is its ease of integration into deep learning frameworks. To allow for an efficient training of respective neural networks, we propose an algorithm that obtains analytical gradients of a Sinkhorn layer via implicit differentiation. In comparison to prior work, our framework is based on the most general formulation of the Sinkhorn operator. It allows for any type of loss function, while both the target capacities and cost matrices are differentiated jointly. We further construct error bounds of the resulting algorithm for approximate inputs. Finally, we demonstrate that for a number of applications, simply replacing automatic differentiation with our algorithm directly improves the stability and accuracy of the obtained gradients. Moreover, we show that it is computationally more efficient, particularly when resources like GPU memory are scarce.

13.2CVApr 29, 2022
Neural Implicit Representations for Physical Parameter Inference from a Single Video

Florian Hofherr, Lukas Koestler, Florian Bernard et al.

Neural networks have recently been used to analyze diverse physical systems and to identify the underlying dynamics. While existing methods achieve impressive results, they are limited by their strong demand for training data and their weak generalization abilities to out-of-distribution data. To overcome these limitations, in this work we propose to combine neural implicit representations for appearance modeling with neural ordinary differential equations (ODEs) for modelling physical phenomena to obtain a dynamic scene representation that can be identified directly from visual observations. Our proposed model combines several unique advantages: (i) Contrary to existing approaches that require large training datasets, we are able to identify physical parameters from only a single video. (ii) The use of neural implicit representations enables the processing of high-resolution videos and the synthesis of photo-realistic images. (iii) The embedded neural ODE has a known parametric form that allows for the identification of interpretable physical parameters, and (iv) long-term prediction in state space. (v) Furthermore, the photo-realistic rendering of novel scenes with modified physical parameters becomes possible.

7.3CVApr 5, 2022
The Probabilistic Normal Epipolar Constraint for Frame-To-Frame Rotation Optimization under Uncertain Feature Positions

Dominik Muhle, Lukas Koestler, Nikolaus Demmel et al.

The estimation of the relative pose of two camera views is a fundamental problem in computer vision. Kneip et al. proposed to solve this problem by introducing the normal epipolar constraint (NEC). However, their approach does not take into account uncertainties, so that the accuracy of the estimated relative pose is highly dependent on accurate feature positions in the target frame. In this work, we introduce the probabilistic normal epipolar constraint (PNEC) that overcomes this limitation by accounting for anisotropic and inhomogeneous uncertainties in the feature positions. To this end, we propose a novel objective function, along with an efficient optimization scheme that effectively minimizes our objective while maintaining real-time performance. In experiments on synthetic data, we demonstrate that the novel PNEC yields more accurate rotation estimates than the original NEC and several popular relative rotation estimation algorithms. Furthermore, we integrate the proposed method into a state-of-the-art monocular rotation-only odometry system and achieve consistently improved results for the real-world KITTI dataset.

7.3CVOct 4, 2022
HandFlow: Quantifying View-Dependent 3D Ambiguity in Two-Hand Reconstruction with Normalizing Flow

Jiayi Wang, Diogo Luvizon, Franziska Mueller et al.

Reconstructing two-hand interactions from a single image is a challenging problem due to ambiguities that stem from projective geometry and heavy occlusions. Existing methods are designed to estimate only a single pose, despite the fact that there exist other valid reconstructions that fit the image evidence equally well. In this paper we propose to address this issue by explicitly modeling the distribution of plausible reconstructions in a conditional normalizing flow framework. This allows us to directly supervise the posterior distribution through a novel determinant magnitude regularization, which is key to varied 3D hand pose samples that project well into the input image. We also demonstrate that metrics commonly used to assess reconstruction quality are insufficient to evaluate pose predictions under such severe ambiguity. To address this, we release the first dataset with multiple plausible annotations per image called MultiHands. The additional annotations enable us to evaluate the estimated distribution using the maximum mean discrepancy metric. Through this, we demonstrate the quality of our probabilistic reconstruction and show that explicit ambiguity modeling is better-suited for this challenging problem.

3.8LGJul 24, 2023
Adaptive Certified Training: Towards Better Accuracy-Robustness Tradeoffs

Zhakshylyk Nurlanov, Frank R. Schmidt, Florian Bernard

As deep learning models continue to advance and are increasingly utilized in real-world systems, the issue of robustness remains a major challenge. Existing certified training methods produce models that achieve high provable robustness guarantees at certain perturbation levels. However, the main problem of such models is a dramatically low standard accuracy, i.e. accuracy on clean unperturbed data, that makes them impractical. In this work, we consider a more realistic perspective of maximizing the robustness of a model at certain levels of (high) standard accuracy. To this end, we propose a novel certified training method based on a key insight that training with adaptive certified radii helps to improve both the accuracy and robustness of the model, advancing state-of-the-art accuracy-robustness tradeoffs. We demonstrate the effectiveness of the proposed method on MNIST, CIFAR-10, and TinyImageNet datasets. Particularly, on CIFAR-10 and TinyImageNet, our method yields models with up to two times higher robustness, measured as an average certified radius of a test set, at the same levels of standard accuracy compared to baseline approaches.

19.8CVFeb 29, 2024
Spectral Meets Spatial: Harmonising 3D Shape Matching and Interpolation

Dongliang Cao, Marvin Eisenberger, Nafie El Amrani et al.

Although 3D shape matching and interpolation are highly interrelated, they are often studied separately and applied sequentially to relate different 3D shapes, thus resulting in sub-optimal performance. In this work we present a unified framework to predict both point-wise correspondences and shape interpolation between 3D shapes. To this end, we combine the deep functional map framework with classical surface deformation models to map shapes in both spectral and spatial domains. On the one hand, by incorporating spatial maps, our method obtains more accurate and smooth point-wise correspondences compared to previous functional map methods for shape matching. On the other hand, by introducing spectral maps, our method gets rid of commonly used but computationally expensive geodesic distance constraints that are only valid for near-isometric shape deformations. Furthermore, we propose a novel test-time adaptation scheme to capture both pose-dominant and shape-dominant deformations. Using different challenging datasets, we demonstrate that our method outperforms previous state-of-the-art methods for both shape matching and interpolation, even compared to supervised approaches.

15.5CVJan 23, 2025Code
Implicit Neural Surface Deformation with Explicit Velocity Fields

Lu Sang, Zehranaz Canfes, Dongliang Cao et al.

In this work, we introduce the first unsupervised method that simultaneously predicts time-varying neural implicit surfaces and deformations between pairs of point clouds. We propose to model the point movement using an explicit velocity field and directly deform a time-varying implicit field using the modified level-set equation. This equation utilizes an iso-surface evolution with Eikonal constraints in a compact formulation, ensuring the integrity of the signed distance field. By applying a smooth, volume-preserving constraint to the velocity field, our method successfully recovers physically plausible intermediate shapes. Our method is able to handle both rigid and non-rigid deformations without any intermediate shape supervision. Our experimental results demonstrate that our method significantly outperforms existing works, delivering superior results in both quality and efficiency.

15.5CVFeb 27, 2025
4Deform: Neural Surface Deformation for Robust Shape Interpolation

Lu Sang, Zehranaz Canfes, Dongliang Cao et al.

Generating realistic intermediate shapes between non-rigidly deformed shapes is a challenging task in computer vision, especially with unstructured data (e.g., point clouds) where temporal consistency across frames is lacking, and topologies are changing. Most interpolation methods are designed for structured data (i.e., meshes) and do not apply to real-world point clouds. In contrast, our approach, 4Deform, leverages neural implicit representation (NIR) to enable free topology changing shape deformation. Unlike previous mesh-based methods that learn vertex-based deformation fields, our method learns a continuous velocity field in Euclidean space. Thus, it is suitable for less structured data such as point clouds. Additionally, our method does not require intermediate-shape supervision during training; instead, we incorporate physical and geometrical constraints to regularize the velocity field. We reconstruct intermediate surfaces using a modified level-set equation, directly linking our NIR with the velocity field. Experiments show that our method significantly outperforms previous NIR approaches across various scenarios (e.g., noisy, partial, topology-changing, non-isometric shapes) and, for the first time, enables new applications like 4D Kinect sequence upsampling and real-world high-resolution mesh deformation.

13.1CVApr 17, 2025
TwoSquared: 4D Generation from 2D Image Pairs

Lu Sang, Zehranaz Canfes, Dongliang Cao et al.

Despite the astonishing progress in generative AI, 4D dynamic object generation remains an open challenge. With limited high-quality training data and heavy computing requirements, the combination of hallucinating unseen geometry together with unseen movement poses great challenges to generative models. In this work, we propose TwoSquared as a method to obtain a 4D physically plausible sequence starting from only two 2D RGB images corresponding to the beginning and end of the action. Instead of directly solving the 4D generation problem, TwoSquared decomposes the problem into two steps: 1) an image-to-3D module generation based on the existing generative model trained on high-quality 3D assets, and 2) a physically inspired deformation module to predict intermediate movements. To this end, our method does not require templates or object-class-specific prior knowledge and can take in-the-wild images as input. In our experiments, we demonstrate that TwoSquared is capable of producing texture-consistent and geometry-consistent 4D sequences only given 2D images.

2.3GRSep 4, 2025
Hyper Diffusion Avatars: Dynamic Human Avatar Generation using Network Weight Space Diffusion

Dongliang Cao, Guoxing Sun, Marc Habermann et al.

Creating human avatars is a highly desirable yet challenging task. Recent advancements in radiance field rendering have achieved unprecedented photorealism and real-time performance for personalized dynamic human avatars. However, these approaches are typically limited to person-specific rendering models trained on multi-view video data for a single individual, limiting their ability to generalize across different identities. On the other hand, generative approaches leveraging prior knowledge from pre-trained 2D diffusion models can produce cartoonish, static human avatars, which are animated through simple skeleton-based articulation. Therefore, the avatars generated by these methods suffer from lower rendering quality compared to person-specific rendering methods and fail to capture pose-dependent deformations such as cloth wrinkles. In this paper, we propose a novel approach that unites the strengths of person-specific rendering and diffusion-based generative modeling to enable dynamic human avatar generation with both high photorealism and realistic pose-dependent deformations. Our method follows a two-stage pipeline: first, we optimize a set of person-specific UNets, with each network representing a dynamic human avatar that captures intricate pose-dependent deformations. In the second stage, we train a hyper diffusion model over the optimized network weights. During inference, our method generates network weights for real-time, controllable rendering of dynamic human avatars. Using a large-scale, cross-identity, multi-view video dataset, we demonstrate that our approach outperforms state-of-the-art human avatar generation methods.

9.6CVNov 5, 2024
Beyond Complete Shapes: A Quantitative Evaluation of 3D Shape Matching Algorithms

Viktoria Ehm, Nafie El Amrani, Yizheng Xie et al.

Finding correspondences between 3D shapes is an important and long-standing problem in computer vision, graphics and beyond. While approaches based on machine learning dominate modern 3D shape matching, almost all existing (learning-based) methods require that at least one of the involved shapes is complete. In contrast, the most challenging and arguably most practically relevant setting of matching partially observed shapes, is currently underexplored. One important factor is that existing datasets contain only a small number of shapes (typically below 100), which are unable to serve data-hungry machine learning approaches, particularly in the unsupervised regime. In addition, the type of partiality present in existing datasets is often artificial and far from realistic. To address these limitations and to encourage research on these relevant settings, we provide a generic and flexible framework for the procedural generation of challenging partial shape matching scenarios. Our framework allows for a virtually infinite generation of partial shape matching instances from a finite set of shapes with complete geometry. Further, we manually create cross-dataset correspondences between seven existing (complete geometry) shape matching datasets, leading to a total of 2543 shapes. Based on this, we propose several challenging partial benchmark settings, for which we evaluate respective state-of-the-art methods as baselines.

5.2CVJun 26, 2024Code
Unlocking the Potential of Operations Research for Multi-Graph Matching

Max Kahl, Sebastian Stricker, Lisa Hutschenreiter et al.

We consider the incomplete multi-graph matching problem, which is a generalization of the NP-hard quadratic assignment problem for matching multiple finite sets. Multi-graph matching plays a central role in computer vision, e.g., for matching images or shapes, so that a number of dedicated optimization techniques have been proposed. While the closely related NP-hard multi-dimensional assignment problem (MDAP) has been studied for decades in the operations research community, it only considers complete matchings and has a different cost structure. We bridge this gap and transfer well-known approximation algorithms for the MDAP to incomplete multi-graph matching. To this end, we revisit respective algorithms, adapt them to incomplete multi-graph matching, and propose their extended and parallelized versions. Our experimental validation shows that our new method substantially outperforms the previous state of the art in terms of objective and runtime. Our algorithm matches, for example, 29 images with more than 500 keypoints each in less than two minutes, whereas the fastest considered competitor requires at least half an hour while producing far worse results.

1.5CVMay 15, 2023
Non-Separable Multi-Dimensional Network Flows for Visual Computing

Viktoria Ehm, Daniel Cremers, Florian Bernard

Flows in networks (or graphs) play a significant role in numerous computer vision tasks. The scalar-valued edges in these graphs often lead to a loss of information and thereby to limitations in terms of expressiveness. For example, oftentimes high-dimensional data (e.g. feature descriptors) are mapped to a single scalar value (e.g. the similarity between two feature descriptors). To overcome this limitation, we propose a novel formalism for non-separable multi-dimensional network flows. By doing so, we enable an automatic and adaptive feature selection strategy - since the flow is defined on a per-dimension basis, the maximizing flow automatically chooses the best matching feature dimensions. As a proof of concept, we apply our formalism to the multi-object tracking problem and demonstrate that our approach outperforms scalar formulations on the MOT16 benchmark in terms of robustness to noise.

8.8CVMar 30, 2022
FIRe: Fast Inverse Rendering using Directional and Signed Distance Functions

Tarun Yenamandra, Ayush Tewari, Nan Yang et al.

Neural 3D implicit representations learn priors that are useful for diverse applications, such as single- or multiple-view 3D reconstruction. A major downside of existing approaches while rendering an image is that they require evaluating the network multiple times per camera ray so that the high computational time forms a bottleneck for downstream applications. We address this problem by introducing a novel neural scene representation that we call the directional distance function (DDF). To this end, we learn a signed distance function (SDF) along with our DDF model to represent a class of shapes. Specifically, our DDF is defined on the unit sphere and predicts the distance to the surface along any given direction. Therefore, our DDF allows rendering images with just a single network evaluation per camera ray. Based on our DDF, we present a novel fast algorithm (FIRe) to reconstruct 3D shapes given a posed depth map. We evaluate our proposed method on 3D reconstruction from single-view depth images, where we empirically show that our algorithm reconstructs 3D shapes more accurately and it is more than 15 times faster (per iteration) than competing methods.

3.7CVDec 8, 2021Code
Shortest Paths in Graphs with Matrix-Valued Edges: Concepts, Algorithm and Application to 3D Multi-Shape Analysis

Viktoria Ehm, Daniel Cremers, Florian Bernard

Finding shortest paths in a graph is relevant for numerous problems in computer vision and graphics, including image segmentation, shape matching, or the computation of geodesic distances on discrete surfaces. Traditionally, the concept of a shortest path is considered for graphs with scalar edge weights, which makes it possible to compute the length of a path by adding up the individual edge weights. Yet, graphs with scalar edge weights are severely limited in their expressivity, since oftentimes edges are used to encode significantly more complex interrelations. In this work we compensate for this modelling limitation and introduce the novel graph-theoretic concept of a shortest path in a graph with matrix-valued edges. To this end, we define a meaningful way for quantifying the path length for matrix-valued edges, and we propose a simple yet effective algorithm to compute the respective shortest path. While our formalism is universal and thus applicable to a wide range of settings in vision, graphics and beyond, we focus on demonstrating its merits in the context of 3D multi-shape analysis.

2.6CVOct 21, 2021
Convex Joint Graph Matching and Clustering via Semidefinite Relaxations

Maximilian Krahn, Florian Bernard, Vladislav Golyanik

This paper proposes a new algorithm for simultaneous graph matching and clustering. For the first time in the literature, these two problems are solved jointly and synergetically without relying on any training data, which brings advantages for identifying similar arbitrary objects in compound 3D scenes and matching them. For joint reasoning, we first rephrase graph matching as a rigid point set registration problem operating on spectral graph embeddings. Consequently, we utilise efficient convex semidefinite program relaxations for aligning points in Hilbert spaces and add coupling constraints to model the mutual dependency and exploit synergies between both tasks. We outperform state of the art in challenging cases with non-perfectly matching and noisy graphs, and we show successful applications on real compound scenes with multiple 3D elements. Our source code and data are publicly available.

11.2OCSep 30, 2021
Sparse Quadratic Optimisation over the Stiefel Manifold with Application to Permutation Synchronisation

Florian Bernard, Daniel Cremers, Johan Thunberg

We address the non-convex optimisation problem of finding a sparse matrix on the Stiefel manifold (matrices with mutually orthogonal columns of unit length) that maximises (or minimises) a quadratic objective function. Optimisation problems on the Stiefel manifold occur for example in spectral relaxations of various combinatorial problems, such as graph matching, clustering, or permutation synchronisation. Although sparsity is a desirable property in such settings, it is mostly neglected in spectral formulations since existing solvers, e.g. based on eigenvalue decomposition, are unable to account for sparsity while at the same time maintaining global optimality guarantees. We fill this gap and propose a simple yet effective sparsity-promoting modification of the Orthogonal Iteration algorithm for finding the dominant eigenspace of a matrix. By doing so, we can guarantee that our method finds a Stiefel matrix that is globally optimal with respect to the quadratic objective function, while in addition being sparse. As a motivating application we consider the task of permutation synchronisation, which can be understood as a constrained clustering problem that has particular relevance for matching multiple images or 3D shapes in computer vision, computer graphics, and beyond. We demonstrate that the proposed approach outperforms previous methods in this domain.

24.0CVJun 22, 2021
RGB2Hands: Real-Time Tracking of 3D Hand Interactions from Monocular RGB Video

Jiayi Wang, Franziska Mueller, Florian Bernard et al.

Tracking and reconstructing the 3D pose and geometry of two hands in interaction is a challenging problem that has a high relevance for several human-computer interaction applications, including AR/VR, robotics, or sign language recognition. Existing works are either limited to simpler tracking settings (e.g., considering only a single hand or two spatially separated hands), or rely on less ubiquitous sensors, such as depth cameras. In contrast, in this work we present the first real-time method for motion capture of skeletal pose and 3D surface geometry of hands from a single RGB camera that explicitly considers close interactions. In order to address the inherent depth ambiguities in RGB data, we propose a novel multi-task CNN that regresses multiple complementary pieces of information, including segmentation, dense matchings to a 3D hand model, and 2D keypoint positions, together with newly proposed intra-hand relative depth and inter-hand distance maps. These predictions are subsequently used in a generative model fitting framework in order to estimate pose and shape parameters of a 3D hand model for both hands. We experimentally verify the individual components of our RGB two-hand tracking and 3D reconstruction pipeline through an extensive ablation study. Moreover, we demonstrate that our approach offers previously unseen two-hand tracking performance from RGB, and quantitatively and qualitatively outperforms existing RGB-based methods that were not explicitly designed for two-hand interactions. Moreover, our method even performs on-par with depth-based real-time methods.

24.0CVJun 15, 2021
Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Camera

Franziska Mueller, Micah Davis, Florian Bernard et al.

We present a novel method for real-time pose and shape reconstruction of two strongly interacting hands. Our approach is the first two-hand tracking solution that combines an extensive list of favorable properties, namely it is marker-less, uses a single consumer-level depth camera, runs in real time, handles inter- and intra-hand collisions, and automatically adjusts to the user's hand shape. In order to achieve this, we embed a recent parametric hand pose and shape model and a dense correspondence predictor based on a deep neural network into a suitable energy minimization framework. For training the correspondence prediction network, we synthesize a two-hand dataset based on physical simulations that includes both hand pose and shape annotations while at the same time avoiding inter-hand penetrations. To achieve real-time rates, we phrase the model fitting in terms of a nonlinear least-squares problem so that the energy can be optimized based on a highly efficient GPU-based Gauss-Newton optimizer. We show state-of-the-art results in scenes that exceed the complexity level demonstrated by previous work, including tight two-hand grasps, significant inter-hand occlusions, and gesture interaction.

4.7CVMar 31, 2021
Joint Deep Multi-Graph Matching and 3D Geometry Learning from Inhomogeneous 2D Image Collections

Zhenzhang Ye, Tarun Yenamandra, Florian Bernard et al.

Graph matching aims to establish correspondences between vertices of graphs such that both the node and edge attributes agree. Various learning-based methods were recently proposed for finding correspondences between image key points based on deep graph matching formulations. While these approaches mainly focus on learning node and edge attributes, they completely ignore the 3D geometry of the underlying 3D objects depicted in the 2D images. We fill this gap by proposing a trainable framework that takes advantage of graph neural networks for learning a deformable 3D geometry model from inhomogeneous image collections, i.e.,~a set of images that depict different instances of objects from the same category. Experimentally, we demonstrate that our method outperforms recent learning-based approaches for graph matching considering both accuracy and cycle-consistency error, while we in addition obtain the underlying 3D geometry of the objects depicted in the 2D images.

26.6CVNov 28, 2020Code
i3DMM: Deep Implicit 3D Morphable Model of Human Heads

Tarun Yenamandra, Ayush Tewari, Florian Bernard et al.

We present the first deep implicit 3D morphable model (i3DMM) of full heads. Unlike earlier morphable face models it not only captures identity-specific geometry, texture, and expressions of the frontal face, but also models the entire head, including hair. We collect a new dataset consisting of 64 people with different expressions and hairstyles to train i3DMM. Our approach has the following favorable properties: (i) It is the first full head morphable model that includes hair. (ii) In contrast to mesh-based models it can be trained on merely rigidly aligned scans, without requiring difficult non-rigid registration. (iii) We design a novel architecture to decouple the shape model into an implicit reference shape and a deformation of this reference shape. With that, dense correspondences between shapes can be learned implicitly. (iv) This architecture allows us to semantically disentangle the geometry and color components, as color is learned in the reference space. Geometry is further disentangled as identity, expressions, and hairstyle, while color is disentangled as identity and hairstyle components. We show the merits of i3DMM using ablation studies, comparisons to state-of-the-art models, and applications such as semantic head editing and texture transfer. We will make our model publicly available.

28.7CVSep 20, 2020
PIE: Portrait Image Embedding for Semantic Control

Ayush Tewari, Mohamed Elgharib, Mallikarjun B R. et al.

Editing of portrait images is a very popular and important research topic with a large variety of applications. For ease of use, control should be provided via a semantically meaningful parameterization that is akin to computer animation controls. The vast majority of existing techniques do not provide such intuitive and fine-grained control, or only enable coarse editing of a single isolated control parameter. Very recently, high-quality semantically controlled editing has been demonstrated, however only on synthetically created StyleGAN images. We present the first approach for embedding real portrait images in the latent space of StyleGAN, which allows for intuitive editing of the head pose, facial expression, and scene illumination in the image. Semantic editing in parameter space is achieved based on StyleRig, a pretrained neural network that maps the control space of a 3D morphable face model to the latent space of the GAN. We design a novel hierarchical non-linear optimization problem to obtain the embedding. An identity preservation energy term allows spatially coherent edits while maintaining facial integrity. Our approach runs at interactive frame rates and thus allows the user to explore the space of possible edits. We evaluate our approach on a wide set of portrait photos, compare it to the current state of the art, and validate the effectiveness of its components in an ablation study.

1.2CVJul 6, 2020
Generative Model-Based Loss to the Rescue: A Method to Overcome Annotation Errors for Depth-Based Hand Pose Estimation

Jiayi Wang, Franziska Mueller, Florian Bernard et al.

We propose to use a model-based generative loss for training hand pose estimators on depth images based on a volumetric hand model. This additional loss allows training of a hand pose estimator that accurately infers the entire set of 21 hand keypoints while only using supervision for 6 easy-to-annotate keypoints (fingertips and wrist). We show that our partially-supervised method achieves results that are comparable to those of fully-supervised methods which enforce articulation consistency. Moreover, for the first time we demonstrate that such an approach can be used to train on datasets that have erroneous annotations, i.e. "ground truth" with notable measurement errors, while obtaining predictions that explain the depth images better than the given "ground truth".

37.7CVMar 31, 2020
StyleRig: Rigging StyleGAN for 3D Control over Portrait Images

Ayush Tewari, Mohamed Elgharib, Gaurav Bharaj et al.

StyleGAN generates photorealistic portrait images of faces with eyes, teeth, hair and context (neck, shoulders, background), but lacks a rig-like control over semantic face parameters that are interpretable in 3D, such as face pose, expressions, and scene illumination. Three-dimensional morphable face models (3DMMs) on the other hand offer control over the semantic parameters, but lack photorealism when rendered and only model the face interior, not other parts of a portrait image (hair, mouth interior, background). We present the first method to provide a face rig-like control over a pretrained and fixed StyleGAN via a 3DMM. A new rigging network, RigNet is trained between the 3DMM's semantic parameters and StyleGAN's input. The network is trained in a self-supervised manner, without the need for manual annotations. At test time, our method generates portrait images with the photorealism of StyleGAN and provides explicit control over the 3D semantic parameters of the face.

22.6GRJan 14, 2020
Neural Human Video Rendering by Learning Dynamic Textures and Rendering-to-Video Translation

Lingjie Liu, Weipeng Xu, Marc Habermann et al.

Synthesizing realistic videos of humans using neural networks has been a popular alternative to the conventional graphics-based rendering pipeline due to its high efficiency. Existing works typically formulate this as an image-to-image translation problem in 2D screen space, which leads to artifacts such as over-smoothing, missing body parts, and temporal instability of fine-scale detail, such as pose-dependent wrinkles in the clothing. In this paper, we propose a novel human video synthesis method that approaches these limiting factors by explicitly disentangling the learning of time-coherent fine-scale details from the embedding of the human in 2D screen space. More specifically, our method relies on the combination of two convolutional neural networks (CNNs). Given the pose information, the first CNN predicts a dynamic texture map that contains time-coherent high-frequency details, and the second CNN conditions the generation of the final video on the temporally coherent output of the first CNN. We demonstrate several applications of our approach, such as human reenactment and novel view synthesis from monocular video, where we show significant improvement over the state of the art both qualitatively and quantitatively.

30.1CVSep 3, 2019Code
3D Morphable Face Models -- Past, Present and Future

Bernhard Egger, William A. P. Smith, Ayush Tewari et al.

In this paper, we provide a detailed survey of 3D Morphable Face Models over the 20 years since they were first proposed. The challenges in building and applying these models, namely capture, modeling, image formation, and image analysis, are still active research topics, and we review the state-of-the-art in each of these areas. We also look ahead, identifying unsolved challenges, proposing directions for future research and highlighting the broad range of current and future applications.

24.6CVDec 18, 2018
FML: Face Model Learning from Videos

Ayush Tewari, Florian Bernard, Pablo Garrido et al.

Monocular image-based 3D reconstruction of faces is a long-standing problem in computer vision. Since image data is a 2D projection of a 3D face, the resulting depth ambiguity makes the problem ill-posed. Most existing methods rely on data-driven priors that are built from limited 3D face scans. In contrast, we propose multi-frame video-based self-supervised training of a deep network that (i) learns a face identity model both in shape and appearance while (ii) jointly learning to reconstruct 3D faces. Our face model is learned using only corpora of in-the-wild video clips collected from the Internet. This virtually endless source of training data enables learning of a highly general 3D face model. In order to achieve this, we propose a novel multi-frame consistency loss that ensures consistent shape and appearance across multiple frames of a subject's face, thus minimizing depth ambiguity. At test time we can use an arbitrary number of frames, so that we can perform both monocular as well as multi-frame reconstruction.

26.5CVSep 11, 2018
Neural Rendering and Reenactment of Human Actor Videos

Lingjie Liu, Weipeng Xu, Michael Zollhoefer et al.

We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic 3D model of the human, but instead rely on a video sequence in conjunction with a (medium-quality) controllable 3D template model of the person. With that, our approach significantly reduces production cost compared to conventional rendering approaches based on production-quality 3D models, and can also be used to realistically edit existing videos. Technically, this is achieved by training a neural network that translates simple synthetic images of a human character into realistic imagery. For training our networks, we first track the 3D motion of the person in the video using the template model, and subsequently generate a synthetically rendered version of the video. These images are then used to train a conditional generative adversarial network that translates synthetic images of the 3D model into realistic imagery of the human. We evaluate our method for the reenactment of another person that is tracked in order to obtain the motion data, and show video results generated from artist-designed skeleton motion. Our results outperform the state-of-the-art in learning-based human image synthesis. Project page: http://gvv.mpi-inf.mpg.de/projects/wxu/HumanReenactment/

28.0CVDec 7, 2017
Self-supervised Multi-level Face Model Learning for Monocular Reconstruction at over 250 Hz

Ayush Tewari, Michael Zollhöfer, Pablo Garrido et al.

The reconstruction of dense 3D models of face geometry and appearance from a single image is highly challenging and ill-posed. To constrain the problem, many approaches rely on strong priors, such as parametric face models learned from limited 3D scan data. However, prior models restrict generalization of the true diversity in facial geometry, skin reflectance and illumination. To alleviate this problem, we present the first approach that jointly learns 1) a regressor for face shape, expression, reflectance and illumination on the basis of 2) a concurrently learned parametric face model. Our multi-level face model combines the advantage of 3D Morphable Models for regularization with the out-of-space generalization of a learned corrective space. We train end-to-end on in-the-wild images without dense annotations by fusing a convolutional encoder with a differentiable expert-designed renderer and a self-supervised training loss, both defined at multiple detail levels. Our approach compares favorably to the state-of-the-art in terms of reconstruction quality, better generalizes to real world faces, and runs at over 250 Hz.

33.7CVDec 4, 2017
GANerated Hands for Real-time 3D Hand Tracking from Monocular RGB

Franziska Mueller, Florian Bernard, Oleksandr Sotnychenko et al.

We address the highly challenging problem of real-time 3D hand tracking based on a monocular RGB-only sequence. Our tracking method combines a convolutional neural network with a kinematic 3D hand model, such that it generalizes well to unseen data, is robust to occlusions and varying camera viewpoints, and leads to anatomically plausible as well as temporally smooth hand motions. For training our CNN we propose a novel approach for the synthetic generation of training data that is based on a geometrically consistent image-to-image translation network. To be more specific, we use a neural network that translates synthetic images to "real" images, such that the so-generated images follow the same statistical distribution as real-world hand images. For training this translation network we combine an adversarial loss and a cycle-consistency loss with a geometric consistency loss in order to preserve geometric properties (such as hand pose) during translation. We demonstrate that our hand tracking system outperforms the current state-of-the-art on challenging RGB-only footage.

32.3CVMar 30, 2017
MoFA: Model-based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction

Ayush Tewari, Michael Zollhöfer, Hyeongwoo Kim et al.

In this work we propose a novel model-based deep convolutional autoencoder that addresses the highly challenging problem of reconstructing a 3D human face from a single in-the-wild color image. To this end, we combine a convolutional encoder network with an expert-designed generative model that serves as decoder. The core innovation is our new differentiable parametric decoder that encapsulates image formation analytically based on a generative model. Our decoder takes as input a code vector with exactly defined semantic meaning that encodes detailed face pose, shape, expression, skin reflectance and scene illumination. Due to this new way of combining CNN-based with model-based face reconstruction, the CNN-based encoder learns to extract semantically meaningful parameters from a single monocular input image. For the first time, a CNN encoder and an expert-designed generative model can be trained end-to-end in an unsupervised manner, which renders training on very large (unlabeled) real world data feasible. The obtained reconstructions compare favorably to current state-of-the-art approaches in terms of quality and richness of representation.

10.5OCJan 25, 2017
Distributed methods for synchronization of orthogonal matrices over graphs

Johan Thunberg, Florian Bernard, Jorge Goncalves

This paper addresses the problem of synchronizing orthogonal matrices over directed graphs. For synchronized transformations (or matrices), composite transformations over loops equal the identity. We formulate the synchronization problem as a least-squares optimization problem with nonlinear constraints. The synchronization problem appears as one of the key components in applications ranging from 3D-localization to image registration. The main contributions of this work can be summarized as the introduction of two novel algorithms; one for symmetric graphs and one for graphs that are possibly asymmetric. Under general conditions, the former has guaranteed convergence to the solution of a spectral relaxation to the synchronization problem. The latter is stable for small step sizes when the graph is quasi-strongly connected. The proposed methods are verified in numerical simulations.

8.4CVNov 16, 2016
A Combinatorial Solution to Non-Rigid 3D Shape-to-Image Matching

Florian Bernard, Frank R. Schmidt, Johan Thunberg et al.

We propose a combinatorial solution for the problem of non-rigidly matching a 3D shape to 3D image data. To this end, we model the shape as a triangular mesh and allow each triangle of this mesh to be rigidly transformed to achieve a suitable matching to the image. By penalising the distance and the relative rotation between neighbouring triangles our matching compromises between image and shape information. In this paper, we resolve two major challenges: Firstly, we address the resulting large and NP-hard combinatorial problem with a suitable graph-theoretic approach. Secondly, we propose an efficient discretisation of the unbounded 6-dimensional Lie group SE(3). To our knowledge this is the first combinatorial formulation for non-rigid 3D shape-to-image matching. In contrast to existing local (gradient descent) optimisation methods, we obtain solutions that do not require a good initialisation and that are within a bound of the optimal solution. We evaluate the proposed method on the two problems of non-rigid 3D shape-to-shape and non-rigid 3D shape-to-image registration and demonstrate that it provides promising results.

3.8CVFeb 26, 2016Code
Shape-aware Surface Reconstruction from Sparse 3D Point-Clouds

Florian Bernard, Luis Salamanca, Johan Thunberg et al.

The reconstruction of an object's shape or surface from a set of 3D points plays an important role in medical image analysis, e.g. in anatomy reconstruction from tomographic measurements or in the process of aligning intra-operative navigation and preoperative planning data. In such scenarios, one usually has to deal with sparse data, which significantly aggravates the problem of reconstruction. However, medical applications often provide contextual information about the 3D point data that allow to incorporate prior knowledge about the shape that is to be reconstructed. To this end, we propose the use of a statistical shape model (SSM) as a prior for surface reconstruction. The SSM is represented by a point distribution model (PDM), which is associated with a surface mesh. Using the shape distribution that is modelled by the PDM, we formulate the problem of surface reconstruction from a probabilistic perspective based on a Gaussian Mixture Model (GMM). In order to do so, the given points are interpreted as samples of the GMM. By using mixture components with anisotropic covariances that are "oriented" according to the surface normals at the PDM points, a surface-based fitting is accomplished. Estimating the parameters of the GMM in a maximum a posteriori manner yields the reconstruction of the surface from the given data points. We compare our method to the extensively used Iterative Closest Points method on several different anatomical datasets/SSMs (brain, femur, tibia, hip, liver) and demonstrate superior accuracy and robustness on sparse data.

7.0CVOct 28, 2015
Linear Shape Deformation Models with Local Support Using Graph-based Structured Matrix Factorisation

Florian Bernard, Peter Gemmar, Frank Hertel et al.

Representing 3D shape deformations by linear models in high-dimensional space has many applications in computer vision and medical imaging, such as shape-based interpolation or segmentation. Commonly, using Principal Components Analysis a low-dimensional (affine) subspace of the high-dimensional shape space is determined. However, the resulting factors (the most dominant eigenvectors of the covariance matrix) have global support, i.e. changing the coefficient of a single factor deforms the entire shape. In this paper, a method to obtain deformation factors with local support is presented. The benefits of such models include better flexibility and interpretability as well as the possibility of interactively deforming shapes locally. For that, based on a well-grounded theoretical motivation, we formulate a matrix factorisation problem employing sparsity and graph-based regularisation terms. We demonstrate that for brain shapes our method outperforms the state of the art in local support models with respect to generalisation ability and sparse shape reconstruction, whereas for human body shapes our method gives more realistic deformations.

18.4CVOct 30, 2014
A Solution for Multi-Alignment by Transformation Synchronisation

Florian Bernard, Johan Thunberg, Peter Gemmar et al.

The alignment of a set of objects by means of transformations plays an important role in computer vision. Whilst the case for only two objects can be solved globally, when multiple objects are considered usually iterative methods are used. In practice the iterative methods perform well if the relative transformations between any pair of objects are free of noise. However, if only noisy relative transformations are available (e.g. due to missing data or wrong correspondences) the iterative methods may fail. Based on the observation that the underlying noise-free transformations can be retrieved from the null space of a matrix that can directly be obtained from pairwise alignments, this paper presents a novel method for the synchronisation of pairwise transformations such that they are transitively consistent. Simulations demonstrate that for noisy transformations, a large proportion of missing data and even for wrong correspondence assignments the method delivers encouraging results.