Efficient Human-in-the-loop System for Guiding DNNs AttentionYi He, Xi Yang, Chia-Ming Chang et al.
Attention guidance is an approach to addressing dataset bias in deep learning, where the model relies on incorrect features to make decisions. Focusing on image classification tasks, we propose an efficient human-in-the-loop system to interactively direct the attention of classifiers to the regions specified by users, thereby reducing the influence of co-occurrence bias and improving the transferability and interpretability of a DNN. Previous approaches for attention guidance require the preparation of pixel-level annotations and are not designed as interactive systems. We present a new interactive method to allow users to annotate images with simple clicks, and study a novel active learning strategy to significantly reduce the number of annotations. We conducted both a numerical evaluation and a user study to evaluate the proposed system on multiple datasets. Compared to the existing non-active-learning approach which usually relies on huge amounts of polygon-based segmentation masks to fine-tune or train the DNNs, our system can save lots of labor and money and obtain a fine-tuned network that works better even when the dataset is biased. The experiment results indicate that the proposed system is efficient, reasonable, and reliable.
2.0LGSep 19, 2023
PDRL: Multi-Agent based Reinforcement Learning for Predictive MonitoringThanveer Shaik, Xiaohui Tao, Lin Li et al.
Reinforcement learning has been increasingly applied in monitoring applications because of its ability to learn from previous experiences and can make adaptive decisions. However, existing machine learning-based health monitoring applications are mostly supervised learning algorithms, trained on labels and they cannot make adaptive decisions in an uncertain complex environment. This study proposes a novel and generic system, predictive deep reinforcement learning (PDRL) with multiple RL agents in a time series forecasting environment. The proposed generic framework accommodates virtual Deep Q Network (DQN) agents to monitor predicted future states of a complex environment with a well-defined reward policy so that the agent learns existing knowledge while maximizing their rewards. In the evaluation process of the proposed framework, three DRL agents were deployed to monitor a subject's future heart rate, respiration, and temperature predicted using a BiLSTM model. With each iteration, the three agents were able to learn the associated patterns and their cumulative rewards gradually increased. It outperformed the baseline models for all three monitoring agents. The proposed PDRL framework is able to achieve state-of-the-art performance in the time series forecasting process. The proposed DRL agents and deep learning model in the PDRL framework are customized to implement the transfer learning in other forecasting applications like traffic and weather and monitor their states. The PDRL framework is able to learn the future states of the traffic and weather forecasting and the cumulative rewards are gradually increasing over each episode.
8.4CVJun 13, 2023
AniFaceDrawing: Anime Portrait Exploration during Your SketchingZhengyu Huang, Haoran Xie, Tsukasa Fukusato et al.
In this paper, we focus on how artificial intelligence (AI) can be used to assist users in the creation of anime portraits, that is, converting rough sketches into anime portraits during their sketching process. The input is a sequence of incomplete freehand sketches that are gradually refined stroke by stroke, while the output is a sequence of high-quality anime portraits that correspond to the input sketches as guidance. Although recent GANs can generate high quality images, it is a challenging problem to maintain the high quality of generated images from sketches with a low degree of completion due to ill-posed problems in conditional image generation. Even with the latest sketch-to-image (S2I) technology, it is still difficult to create high-quality images from incomplete rough sketches for anime portraits since anime style tend to be more abstract than in realistic style. To address this issue, we adopt a latent space exploration of StyleGAN with a two-stage training strategy. We consider the input strokes of a freehand sketch to correspond to edge information-related attributes in the latent structural code of StyleGAN, and term the matching between strokes and these attributes stroke-level disentanglement. In the first stage, we trained an image encoder with the pre-trained StyleGAN model as a teacher encoder. In the second stage, we simulated the drawing process of the generated images without any additional data (labels) and trained the sketch encoder for incomplete progressive sketches to generate high-quality portrait images with feature alignment to the disentangled representations in the teacher encoder. We verified the proposed progressive S2I system with both qualitative and quantitative evaluations and achieved high-quality anime portraits from incomplete progressive sketches. Our user study proved its effectiveness in art creation assistance for the anime style.
Benchmarking Real-World Medical Image Classification with Noisy Labels: Challenges, Practice, and OutlookYuan Ma, Junlin Hou, Chao Zhang et al.
Learning from noisy labels remains a major challenge in medical image analysis, where annotation demands expert knowledge and substantial inter-observer variability often leads to inconsistent or erroneous labels. Despite extensive research on learning with noisy labels (LNL), the robustness of existing methods in medical imaging has not been systematically assessed. To address this gap, we introduce LNMBench, a comprehensive benchmark for Label Noise in Medical imaging. LNMBench encompasses \textbf{10} representative methods evaluated across 7 datasets, 6 imaging modalities, and 3 noise patterns, establishing a unified and reproducible framework for robustness evaluation under realistic conditions. Comprehensive experiments reveal that the performance of existing LNL methods degrades substantially under high and real-world noise, highlighting the persistent challenges of class imbalance and domain variability in medical data. Motivated by these findings, we further propose a simple yet effective improvement to enhance model robustness under such conditions. The LNMBench codebase is publicly released to facilitate standardized evaluation, promote reproducible research, and provide practical insights for developing noise-resilient algorithms in both research and real-world medical applications.The codebase is publicly available on https://github.com/myyy777/LNMBench.
7.0SDMay 3
Delayed Commitment for Representation Readiness in Stage-wise Audio-Visual LearningXinmeng Xu, Haoran Xie, S. Joe Qin et al.
Stage-wise audio-visual encoders propagate fused intermediate states across layers, making the formation of later representations depend on the readiness of earlier fusion states. Strong local audio-visual agreement provides useful correspondence evidence, yet a fused state also needs sufficient cross-layer and cross-modal support before it can reliably guide later fusion. This paper studies this issue through propagation-aware representation readiness and formulates premature perceptual commitment as a readiness-deficiency problem, where local plausibility, propagation influence, and support insufficiency jointly appear at an intermediate stage. We propose the Delayed Perceptual Commitment Network (DPC-Net), an encoder-level framework that estimates an observable readiness-deficiency surrogate, localizes the intervention-sensitive bottleneck, and applies support-aware correction with cross-layer and cross-modal evidence. DPC-Net preserves task-specific heads, losses, decoding modules, and evaluation protocols, making it applicable to different audio-visual tasks through encoder-side intervention. Experiments on audio-visual speech separation, audio-visual event localization, and audio-visual speech recognition show consistent improvements across reconstruction, localization, and recognition regimes. Further analyses on component contribution, selection criteria, counterfactual intervention, and readiness trajectories support the effectiveness of readiness-guided bottleneck correction.
10.2CVDec 1, 2025
FreqEdit: Preserving High-Frequency Features for Robust Multi-Turn Image EditingYucheng Liao, Jiajun Liang, Kaiqian Cui et al.
Instruction-based image editing through natural language has emerged as a powerful paradigm for intuitive visual manipulation. While recent models achieve impressive results on single edits, they suffer from severe quality degradation under multi-turn editing. Through systematic analysis, we identify progressive loss of high-frequency information as the primary cause of this quality degradation. We present FreqEdit, a training-free framework that enables stable editing across 10+ consecutive iterations. Our approach comprises three synergistic components: (1) high-frequency feature injection from reference velocity fields to preserve fine-grained details, (2) an adaptive injection strategy that spatially modulates injection strength for precise region-specific control, and (3) a path compensation mechanism that periodically recalibrates the editing trajectory to prevent over-constraint. Extensive experiments demonstrate that FreqEdit achieves superior performance in both identity preservation and instruction following compared to seven state-of-the-art baselines.
MicroGlam: Microscopic Skin Image Dataset with CosmeticsToby Chong, Alina Chadwick, I-chao Shen et al.
In this paper, we present a cosmetic-specific skin image dataset. It consists of skin images from $45$ patches ($5$ skin patches each from $9$ participants) of size $8mm^*8mm$ under three cosmetic products (i.e., foundation, blusher, and highlighter). We designed a novel capturing device inspired by Light Stage. Using the device, we captured over $600$ images of each skin patch under diverse lighting conditions in $30$ seconds. We repeated the process for the same skin patch under three cosmetic products. Finally, we demonstrate the viability of the dataset with an image-to-image translation-based pipeline for cosmetic rendering and compared our data-driven approach to an existing cosmetic rendering method.
7.6CVJul 9, 2024
Sketch-Guided Scene Image GenerationTianyu Zhang, Xiaoxuan Xie, Xusheng Du et al.
Text-to-image models are showcasing the impressive ability to create high-quality and diverse generative images. Nevertheless, the transition from freehand sketches to complex scene images remains challenging using diffusion models. In this study, we propose a novel sketch-guided scene image generation framework, decomposing the task of scene image scene generation from sketch inputs into object-level cross-domain generation and scene-level image construction. We employ pre-trained diffusion models to convert each single object drawing into an image of the object, inferring additional details while maintaining the sparse sketch structure. In order to maintain the conceptual fidelity of the foreground during scene generation, we invert the visual features of object images into identity embeddings for scene generation. In scene-level image construction, we generate the latent representation of the scene image using the separated background prompts, and then blend the generated foreground objects according to the layout of the sketch input. To ensure the foreground objects' details remain unchanged while naturally composing the scene image, we infer the scene image on the blended latent representation using a global prompt that includes the trained identity tokens. Through qualitative and quantitative experiments, we demonstrate the ability of the proposed approach to generate scene images from hand-drawn sketches surpasses the state-of-the-art approaches.
4.2CLDec 12, 2024
Multi-Task Learning with LLMs for Implicit Sentiment Analysis: Data-level and Task-level Automatic Weight LearningWenna Lai, Haoran Xie, Guandong Xu et al.
Implicit sentiment analysis (ISA) presents significant challenges due to the absence of salient cue words. Previous methods have struggled with insufficient data and limited reasoning capabilities to infer underlying opinions. Integrating multi-task learning (MTL) with large language models (LLMs) offers the potential to enable models of varying sizes to reliably perceive and recognize genuine opinions in ISA. However, existing MTL approaches are constrained by two sources of uncertainty: data-level uncertainty, arising from hallucination problems in LLM-generated contextual information, and task-level uncertainty, stemming from the varying capacities of models to process contextual information. To handle these uncertainties, we introduce MT-ISA, a novel MTL framework that enhances ISA by leveraging the generation and reasoning capabilities of LLMs through automatic MTL. Specifically, MT-ISA constructs auxiliary tasks using generative LLMs to supplement sentiment elements and incorporates automatic MTL to fully exploit auxiliary data. We introduce data-level and task-level automatic weight learning (AWL), which dynamically identifies relationships and prioritizes more reliable data and critical tasks, enabling models of varying sizes to adaptively learn fine-grained weights based on their reasoning capabilities. We investigate three strategies for data-level AWL, while also introducing homoscedastic uncertainty for task-level AWL. Extensive experiments reveal that models of varying sizes achieve an optimal balance between primary prediction and auxiliary tasks in MT-ISA. This underscores the effectiveness and adaptability of our approach.
6.7CLJan 27, 2025
STAR: Stepwise Task Augmentation and Relation Learning for Aspect Sentiment Quad PredictionWenna Lai, Haoran Xie, Guandong Xu et al.
Aspect-based sentiment analysis (ABSA) aims to identify four sentiment elements, including aspect term, aspect category, opinion term, and sentiment polarity. These elements construct the complete picture of sentiments. The most challenging task, aspect sentiment quad prediction (ASQP), predicts these elements simultaneously, hindered by difficulties in accurately coupling different sentiment elements. A key challenge is insufficient annotated data that limits the capability of models in semantic understanding and reasoning about quad prediction. To address this, we propose stepwise task augmentation and relation learning (STAR), a strategy inspired by human reasoning. STAR constructs auxiliary data to learn quadruple relationships incrementally by augmenting with pairwise and overall relation tasks derived from training data. By encouraging the model to infer causal relationships among sentiment elements without requiring additional annotations, STAR effectively enhances quad prediction. Extensive experiments demonstrate the proposed STAR exhibits superior performance on four benchmark datasets.
1.2GRJul 15, 2025
StructInbet: Integrating Explicit Structural Guidance into Inbetween Frame GenerationZhenglin Pan, Haoran Xie
In this paper, we propose StructInbet, an inbetweening system designed to generate controllable transitions over explicit structural guidance. StructInbet introduces two key contributions. First, we propose explicit structural guidance to the inbetweening problem to reduce the ambiguity inherent in pixel trajectories. Second, we adopt a temporal attention mechanism that incorporates visual identity from both the preceding and succeeding keyframes, ensuring consistency in character appearance.
2.6LGDec 13, 2024
Graph Similarity Computation via Interpretable Neural Node AlignmentJingjing Wang, Hongjie Zhu, Haoran Xie et al.
\Graph similarity computation is an essential task in many real-world graph-related applications such as retrieving the similar drugs given a query chemical compound or finding the user's potential friends from the social network database. Graph Edit Distance (GED) and Maximum Common Subgraphs (MCS) are the two commonly used domain-agnostic metrics to evaluate graph similarity in practice. Unfortunately, computing the exact GED is known to be a NP-hard problem. To solve this limitation, neural network based models have been proposed to approximate the calculations of GED/MCS. However, deep learning models are well-known ``black boxes'', thus the typically characteristic one-to-one node/subgraph alignment process in the classical computations of GED and MCS cannot be seen. Existing methods have paid attention to approximating the node/subgraph alignment (soft alignment), but the one-to-one node alignment (hard alignment) has not yet been solved. To fill this gap, in this paper we propose a novel interpretable neural node alignment model without relying on node alignment ground truth information. Firstly, the quadratic assignment problem in classical GED computation is relaxed to a linear alignment via embedding the features in the node embedding space. Secondly, a differentiable Gumbel-Sinkhorn module is proposed to unsupervised generate the optimal one-to-one node alignment matrix. Experimental results in real-world graph datasets demonstrate that our method outperforms the state-of-the-art methods in graph similarity computation and graph retrieval tasks, achieving up to 16\% reduction in the Mean Squared Error and up to 12\% improvement in the retrieval evaluation metrics, respectively.
4.6LGMay 9, 2024
Enhancing Suicide Risk Detection on Social Media through Semi-Supervised Deep Label SmoothingMatthew Squires, Xiaohui Tao, Soman Elangovan et al.
Suicide is a prominent issue in society. Unfortunately, many people at risk for suicide do not receive the support required. Barriers to people receiving support include social stigma and lack of access to mental health care. With the popularity of social media, people have turned to online forums, such as Reddit to express their feelings and seek support. This provides the opportunity to support people with the aid of artificial intelligence. Social media posts can be classified, using text classification, to help connect people with professional help. However, these systems fail to account for the inherent uncertainty in classifying mental health conditions. Unlike other areas of healthcare, mental health conditions have no objective measurements of disease often relying on expert opinion. Thus when formulating deep learning problems involving mental health, using hard, binary labels does not accurately represent the true nature of the data. In these settings, where human experts may disagree, fuzzy or soft labels may be more appropriate. The current work introduces a novel label smoothing method which we use to capture any uncertainty within the data. We test our approach on a five-label multi-class classification problem. We show, our semi-supervised deep label smoothing method improves classification accuracy above the existing state of the art. Where existing research reports an accuracy of 43\% on the Reddit C-SSRS dataset, using empirical experiments to evaluate our novel label smoothing method, we improve upon this existing benchmark to 52\%. These improvements in model performance have the potential to better support those experiencing mental distress. Future work should explore the use of probabilistic methods in both natural language processing and quantifying contributions of both epistemic and aleatoric uncertainty in noisy datasets.
2.9HCJan 27, 2022
Hierarchical Visual Interface for Lecture Video Retrieval and SummarizationJiaohao Weng, Chao Zhang, Xi Yang et al.
With the emergence of large-scale open online courses and online academic conferences, it has become increasingly feasible and convenient to access online educational resources. However, it is time consuming and challenging to effectively retrieve and present numerous lecture videos for common users. In this work, we propose a hierarchical visual interface for retrieving and summarizing lecture videos. Users can utilize the proposed interface to effectively explore the required video information through the results of the video summary generation in different layers. We retrieve the input keywords with the corresponding video layer with timestamps, a frame layer with slides, and the poster layer with summarization of the lecture videos. We verified the proposed interface with our user study by comparing it with other conventional interfaces. The results from our user study confirmed that the proposed interface can achieve high retrieval accuracy and good user experience.see video here https://www.youtube.com/watch?v=zrnejwsOVpc .
6.4HCSep 7, 2021
SketchMeHow: Interactive Projection Guided Task Instruction with User SketchesHaoran Xie, Yichen Peng, Hange Wang et al.
In this work, we propose an interactive general instruction framework SketchMeHow to guidance the common users to complete the daily tasks in real-time. In contrast to the conventional augmented reality-based instruction systems, the proposed framework utilizes the user sketches as system inputs to acquire the users' production intentions from the drawing interfaces. Given the user sketches, the designated task instruction can be analyzed based on the sub-task division and spatial localization for each task. The projector-camera system is adopted in the projection guidance to the end-users with the spatial augmented reality technology. To verify the proposed framework, we conducted two case studies of domino arrangement and bento production. From our user studies, the proposed systems can help novice users complete the tasks efficiently with user satisfaction. We believe the proposed SketchMeHow can broaden the research topics in sketch-based real-world applications in human-computer interaction.
3.7HCSep 1, 2021
AugLimb: Compact Robotic Limb for Human AugmentationZeyu Ding, Shogo Yoshida, Toby Chong et al.
This work proposes a compact robotic limb, AugLimb, that can augment our body functions and support the daily activities. AugLimb adopts the double-layer scissor unit for the extendable mechanism which can achieve 2.5 times longer than the forearm length. The proposed device can be mounted on the user's upper arm, and transform into compact state without obstruction to wearers. The proposed device is lightweight with low burden exerted on the wearer. We developed the prototype of AugLimb to demonstrate the proposed mechanisms. We believe that the design methodology of AugLimb can facilitate human augmentation research for practical use. see http://www.jaist.ac.jp/~xie/auglimb.html
1.2GRAug 10, 2021
Stroke Correspondence by Labeling Closed AreasRyoma Miyauchi, Tsukasa Fukusato, Haoran Xie et al.
Constructing stroke correspondences between keyframes is one of the most important processes in the production pipeline of hand-drawn inbetweening frames. This process requires time-consuming manual work imposing a tremendous burden on the animators. We propose a method to estimate stroke correspondences between raster character images (keyframes) without vectorization processes. First, the proposed system separates the closed areas in each keyframe and estimates the correspondences between closed areas by using the characteristics of shape, depth, and closed area connection. Second, the proposed system estimates stroke correspondences from the estimated closed area correspondences. We demonstrate the effectiveness of our method by performing a user study and comparing the proposed system with conventional approaches.
1.2GRJun 17, 2021
Learning Perceptual Manifold of FontsHaoran Xie, Yuki Fujita, Kazunori Miyata
Along the rapid development of deep learning techniques in generative models, it is becoming an urgent issue to combine machine intelligence with human intelligence to solve the practical applications. Motivated by this methodology, this work aims to adjust the machine generated character fonts with the effort of human workers in the perception study. Although numerous fonts are available online for public usage, it is difficult and challenging to generate and explore a font to meet the preferences for common users. To solve the specific issue, we propose the perceptual manifold of fonts to visualize the perceptual adjustment in the latent space of a generative model of fonts. In our framework, we adopt the variational autoencoder network for the font generation. Then, we conduct a perceptual study on the generated fonts from the multi-dimensional latent space of the generative model. After we obtained the distribution data of specific preferences, we utilize manifold learning approach to visualize the font distribution. In contrast to the conventional user interface in our user study, the proposed font-exploring user interface is efficient and helpful in the designated user preference.
3.7HCJun 17, 2021
CoreUI: Interactive Core Training System with 3D Human ShapeHaoran Xie, Atsushi Watatani, Kazunori Miyata
We present an interactive core training system for core training using a monocular camera image as input in this paper. It is commonly expensive to capture human pose using depth cameras or multiple cameras with conventional approaches. To solve this issue, we employ the skinned multi-person linear model of human shape to recover the 3D human pose from 2D images using pose estimation and human mesh recovery approaches. In order to support the user in maintaining the correct postures from target poses in the training, we adopt 3D human shape estimation for both the target image and input camera video. We propose CoreUI, a user interface for providing visual guidance showing the differences among the estimated targets and current human shapes in core training, which are visualized by markers at ten body parts with color changes. From our user studies, the proposed core training system is effective and convenient compared with the conventional guidance of 2D skeletons.
2.6CVJun 8, 2021
Image Deformation Estimation via Multi-Objective OptimizationTakumi Nakane, Haoran Xie, Chao Zhang
The free-form deformation model can represent a wide range of non-rigid deformations by manipulating a control point lattice over the image. However, due to a large number of parameters, it is challenging to fit the free-form deformation model directly to the deformed image for deformation estimation because of the complexity of the fitness landscape. In this paper, we cast the registration task as a multi-objective optimization problem (MOP) according to the fact that regions affected by each control point overlap with each other. Specifically, by partitioning the template image into several regions and measuring the similarity of each region independently, multiple objectives are built and deformation estimation can thus be realized by solving the MOP with off-the-shelf multi-objective evolutionary algorithms (MOEAs). In addition, a coarse-to-fine strategy is realized by image pyramid combined with control point mesh subdivision. Specifically, the optimized candidate solutions of the current image level are inherited by the next level, which increases the ability to deal with large deformation. Also, a post-processing procedure is proposed to generate a single output utilizing the Pareto optimal solutions. Comparative experiments on both synthetic and real-world images show the effectiveness and usefulness of our deformation estimation method.
dualFace:Two-Stage Drawing Guidance for Freehand Portrait SketchingZhengyu Huang, Yichen Peng, Tomohiro Hibino et al.
In this paper, we propose dualFace, a portrait drawing interface to assist users with different levels of drawing skills to complete recognizable and authentic face sketches. dualFace consists of two-stage drawing assistance to provide global and local visual guidance: global guidance, which helps users draw contour lines of portraits (i.e., geometric structure), and local guidance, which helps users draws details of facial parts (which conform to user-drawn contour lines), inspired by traditional artist workflows in portrait drawing. In the stage of global guidance, the user draws several contour lines, and dualFace then searches several relevant images from an internal database and displays the suggested face contour lines over the background of the canvas. In the stage of local guidance, we synthesize detailed portrait images with a deep generative model from user-drawn contour lines, but use the synthesized results as detailed drawing guidance. We conducted a user study to verify the effectiveness of dualFace, and we confirmed that dualFace significantly helps achieve a detailed portrait sketch. see http://www.jaist.ac.jp/~xie/dualface.html
5.3ROMar 2, 2021
BPActuators: Lightweight and Low-Cost Soft Actuators by Balloons and PlasticsQiukai Qi, Shogo Yoshida, Genki Kakihana et al.
To increase the awareness and impact, soft robotics needs to go beyond the lab environment and should be readily accessible to those even with no robotic expertise. However, most prevailing manufacturing methodologies require either professional equipment or materials that are not usually available to common people, thereby constraining the accessibility of soft robotics. In this communication, we propose a lightweight and low-cost soft bending actuator, called BPActuator, that can be easily fabricated with plastics and balloons. We fabricated a range of actuators with various morphology for characterization in terms of deformation and load-bearing capacity, and demonstrated that they can bend up to 35 degrees and exert force at the tip around 0.070$\pm$0.015N, which is over 5 times higher than their average gravity. We further implemented a gripper with three fingers using the proposed actuators, and found that the gripper can realize human-like grasp of a range of daily objects. The gripper can lift objects at least 8 times heavier than its own weight. Furthermore, the BPActuator is cost effective and each costs about 0.22 USD. Given these advantages, the BPActuators are expected to significantly improve the accessibility of soft robotics to a wider group without robotic expertise.