Rajesh Mangannavar

AI
h-index8
5papers
5citations
Novelty55%
AI Score34

5 Papers

AIOct 15, 2024
Learning Agents With Prioritization and Parameter Noise in Continuous State and Action Space

Rajesh Mangannavar, Gopalakrishnan Srinivasaraghavan

Among the many variants of RL, an important class of problems is where the state and action spaces are continuous -- autonomous robots, autonomous vehicles, optimal control are all examples of such problems that can lend themselves naturally to reinforcement based algorithms, and have continuous state and action spaces. In this paper, we introduce a prioritized form of a combination of state-of-the-art approaches such as Deep Q-learning (DQN) and Deep Deterministic Policy Gradient (DDPG) to outperform the earlier results for continuous state and action space problems. Our experiments also involve the use of parameter noise during training resulting in more robust deep RL models outperforming the earlier results significantly. We believe these results are a valuable addition for continuous state and action space problems.

AIOct 15, 2025
GammaZero: Learning To Guide POMDP Belief Space Search With Graph Representations

Rajesh Mangannavar, Prasad Tadepalli

We introduce an action-centric graph representation framework for learning to guide planning in Partially Observable Markov Decision Processes (POMDPs). Unlike existing approaches that require domain-specific neural architectures and struggle with scalability, GammaZero leverages a unified graph-based belief representation that enables generalization across problem sizes within a domain. Our key insight is that belief states can be systematically transformed into action-centric graphs where structural patterns learned on small problems transfer to larger instances. We employ a graph neural network with a decoder architecture to learn value functions and policies from expert demonstrations on computationally tractable problems, then apply these learned heuristics to guide Monte Carlo tree search on larger problems. Experimental results on standard POMDP benchmarks demonstrate that GammaZero achieves comparable performance to BetaZero when trained and tested on the same-sized problems, while uniquely enabling zero-shot generalization to problems 2-4 times larger than those seen during training, maintaining solution quality with reduced search requirements.

LGDec 6, 2024
Graph Neural Network Based Action Ranking for Planning

Rajesh Mangannavar, Stefan Lee, Alan Fern et al.

We propose a novel approach to learn relational policies for classical planning based on learning to rank actions. We introduce a new graph representation that explicitly captures action information and propose a Graph Neural Network (GNN) architecture augmented with Gated Recurrent Units (GRUs) to learn action rankings. Unlike value-function based approaches that must learn a globally consistent function, our action ranking method only needs to learn locally consistent ranking. Our model is trained on data generated from small problem instances that are easily solved by planners and is applied to significantly larger instances where planning is computationally prohibitive. Experimental results across standard planning benchmarks demonstrate that our action-ranking approach not only achieves better generalization to larger problems than those used in training but also outperforms multiple baselines (value function and action ranking) methods in terms of success rate and plan quality.

LGDec 2, 2024
Hierarchical Object-Oriented POMDP Planning for Object Rearrangement

Rajesh Mangannavar, Alan Fern, Prasad Tadepalli

We present an online planning framework and a new benchmark dataset for solving multi-object rearrangement problems in partially observable, multi-room environments. Current object rearrangement solutions, primarily based on Reinforcement Learning or hand-coded planning methods, often lack adaptability to diverse challenges. To address this limitation, we introduce a novel Hierarchical Object-Oriented Partially Observed Markov Decision Process (HOO-POMDP) planning approach. This approach comprises of (a) an object-oriented POMDP planner generating sub-goals, (b) a set of low-level policies for sub-goal achievement, and (c) an abstraction system converting the continuous low-level world into a representation suitable for abstract planning. To enable rigorous evaluation of rearrangement challenges, we introduce MultiRoomR, a comprehensive benchmark featuring diverse multi-room environments with varying degrees of partial observability (10-30\% initial visibility), blocked paths, obstructed goals, and multiple objects (10-20) distributed across 2-4 rooms. Experiments demonstrate that our system effectively handles these complex scenarios while maintaining robust performance even with imperfect perception, achieving promising results across both existing benchmarks and our new MultiRoomR dataset.

AIFeb 4, 2025
Planning with affordances: Integrating learned affordance models and symbolic planning

Rajesh Mangannavar

Intelligent agents working in real-world environments must be able to learn about the environment and its capabilities which enable them to take actions to change to the state of the world to complete a complex multi-step task in a photorealistic environment. Learning about the environment is especially important to perform various multiple-step tasks without having to redefine an agent's action set for different tasks or environment settings. In our work, we augment an existing task and motion planning framework with learned affordance models of objects in the world to enable planning and executing multi-step tasks using learned models. Each task can be seen as changing the current state of the world to a given goal state. The affordance models provide us with what actions are possible and how to perform those actions in any given state. A symbolic planning algorithm uses this information and the starting and goal state to create a feasible plan to reach the desired goal state to complete a given task. We demonstrate our approach in a virtual 3D photorealistic environment, AI2-Thor, and evaluate it on real-world tasks. Our results show that our agent quickly learns how to interact with the environment and is well prepared to perform tasks such as "Moving an object out of the way to reach the desired location."