Sukhan Lee

h-index32
2papers
5,466citations

2 Papers

12.0ROAug 15, 2022
Online 3D Bin Packing Reinforcement Learning Solution with Buffer

Aaron Valero Puche, Sukhan Lee

The 3D Bin Packing Problem (3D-BPP) is one of the most demanded yet challenging problems in industry, where an agent must pack variable size items delivered in sequence into a finite bin with the aim to maximize the space utilization. It represents a strongly NP-Hard optimization problem such that no solution has been offered to date with high performance in space utilization. In this paper, we present a new reinforcement learning (RL) framework for a 3D-BPP solution for improving performance. First, a buffer is introduced to allow multi-item action selection. By increasing the degree of freedom in action selection, a more complex policy that results in better packing performance can be derived. Second, we propose an agnostic data augmentation strategy that exploits both bin item symmetries for improving sample efficiency. Third, we implement a model-based RL method adapted from the popular algorithm AlphaGo, which has shown superhuman performance in zero-sum games. Our adaptation is capable of working in single-player and score based environments. In spite of the fact that AlphaGo versions are known to be computationally heavy, we manage to train the proposed framework with a single thread and GPU, while obtaining a solution that outperforms the state-of-the-art results in space utilization.

2.3SDNov 9, 2021Code
CAESynth: Real-Time Timbre Interpolation and Pitch Control with Conditional Autoencoders

Aaron Valero Puche, Sukhan Lee

In this paper, we present a novel audio synthesizer, CAESynth, based on a conditional autoencoder. CAESynth synthesizes timbre in real-time by interpolating the reference sounds in their shared latent feature space, while controlling a pitch independently. We show that training a conditional autoencoder based on accuracy in timbre classification together with adversarial regularization of pitch content allows timbre distribution in latent space to be more effective and stable for timbre interpolation and pitch conditioning. The proposed method is applicable not only to creation of musical cues but also to exploration of audio affordance in mixed reality based on novel timbre mixtures with environmental sounds. We demonstrate by experiments that CAESynth achieves smooth and high-fidelity audio synthesis in real-time through timbre interpolation and independent yet accurate pitch control for musical cues as well as for audio affordance with environmental sound. A Python implementation along with some generated samples are shared online.