3.3COJan 22, 2023
Parallel Approaches to Accelerate Bayesian Decision TreesEfthyvoulos Drousiotis, Paul G. Spirakis, Simon Maskell
Markov Chain Monte Carlo (MCMC) is a well-established family of algorithms primarily used in Bayesian statistics to sample from a target distribution when direct sampling is challenging. Existing work on Bayesian decision trees uses MCMC. Unfortunately, this can be slow, especially when considering large volumes of data. It is hard to parallelise the accept-reject component of the MCMC. None-the-less, we propose two methods for exploiting parallelism in the MCMC: in the first, we replace the MCMC with another numerical Bayesian approach, the Sequential Monte Carlo (SMC) sampler, which has the appealing property that it is an inherently parallel algorithm; in the second, we consider data partitioning. Both methods use multi-core processing with a HighPerformance Computing (HPC) resource. We test the two methods in various study settings to determine which method is the most beneficial for each test case. Experiments show that data partitioning has limited utility in the settings we consider and that the use of the SMC sampler can improve run-time (compared to the sequential implementation) by up to a factor of 343.
6.2AIJul 26, 2022
Single MCMC Chain Parallelisation on Decision TreesEfthyvoulos Drousiotis, Paul G. Spirakis
Decision trees are highly famous in machine learning and usually acquire state-of-the-art performance. Despite that, well-known variants like CART, ID3, random forest, and boosted trees miss a probabilistic version that encodes prior assumptions about tree structures and shares statistical strength between node parameters. Existing work on Bayesian decision trees depend on Markov Chain Monte Carlo (MCMC), which can be computationally slow, especially on high dimensional data and expensive proposals. In this study, we propose a method to parallelise a single MCMC decision tree chain on an average laptop or personal computer that enables us to reduce its run-time through multi-core processing while the results are statistically identical to conventional sequential implementation. We also calculate the theoretical and practical reduction in run time, which can be obtained utilising our method on multi-processor architectures. Experiments showed that we could achieve 18 times faster running time provided that the serial and the parallel implementation are statistically identical.
4.1LGJun 4, 2025
MACS: Multi-Agent Reinforcement Learning for Optimization of Crystal StructuresElena Zamaraeva, Christopher M. Collins, George R. Darling et al.
Geometry optimization of atomic structures is a common and crucial task in computational chemistry and materials design. Following the learning to optimize paradigm, we propose a new multi-agent reinforcement learning method called Multi-Agent Crystal Structure optimization (MACS) to address periodic crystal structure optimization. MACS treats geometry optimization as a partially observable Markov game in which atoms are agents that adjust their positions to collectively discover a stable configuration. We train MACS across various compositions of reported crystalline materials to obtain a policy that successfully optimizes structures from the training compositions as well as structures of larger sizes and unseen compositions, confirming its excellent scalability and zero-shot transferability. We benchmark our approach against a broad range of state-of-the-art optimization methods and demonstrate that MACS optimizes periodic crystal structures significantly faster, with fewer energy calculations, and the lowest failure rate.
2.0LGMay 30, 2023
Bayesian Decision Trees Inspired from Evolutionary AlgorithmsEfthyvoulos Drousiotis, Alexander M. Phillips, Paul G. Spirakis et al.
Bayesian Decision Trees (DTs) are generally considered a more advanced and accurate model than a regular Decision Tree (DT) because they can handle complex and uncertain data. Existing work on Bayesian DTs uses Markov Chain Monte Carlo (MCMC) with an accept-reject mechanism and sample using naive proposals to proceed to the next iteration, which can be slow because of the burn-in time needed. We can reduce the burn-in period by proposing a more sophisticated way of sampling or by designing a different numerical Bayesian approach. In this paper, we propose a replacement of the MCMC with an inherently parallel algorithm, the Sequential Monte Carlo (SMC), and a more effective sampling strategy inspired by the Evolutionary Algorithms (EA). Experiments show that SMC combined with the EA can produce more accurate results compared to MCMC in 100 times fewer iterations.
3.8CRJul 12, 2021
On the undecidability of the Panopticon detection problemVasiliki Liagkou, Panayotis Nastou, Paul Spirakis et al.
The Panopticon (which means "watcher of everything") is a well-known structure of continuous surveillance and discipline proposed by Bentham in 1785. This device was, later, used by Foucault and other philosophers as a paradigm and metaphor for the study of constitutional power and knowledge as well as a model of individuals' deprivation of freedom. Nowadays, technological achievements have given rise to new, non-physical (unlike prisons), means of constant surveillance that transcend physical boundaries. This, combined with the confession of some governmental institutions that they actually collaborate with these Internet giants to collect or deduce information about people, creates a worrisome situation of several co-existing Panopticons that can act separately or in close collaboration. Thus, they can only be detected and identified through the expense of (perhaps considerable) effort. In this paper we provide a theoretical framework for studying the detectability status of Panopticons that fall under two theoretical, but not unrealistic, definitions. We show, using Oracle Turing Machines, that detecting modern day, ICT-based, Panopticons is an undecidable problem. Furthermore, we show that for each sufficiently expressive formal system, we can effectively construct a Turing Machine for which it is impossible to prove, within the formal system, either that it is a Panopticon or it is not a Panopticon.
1.2DSJul 18, 2017
Learning Powers of Poisson Binomial DistributionsDimitris Fotakis, Vasilis Kontonis, Piotr Krysta et al.
We introduce the problem of simultaneously learning all powers of a Poisson Binomial Distribution (PBD). A PBD of order $n$ is the distribution of a sum of $n$ mutually independent Bernoulli random variables $X_i$, where $\mathbb{E}[X_i] = p_i$. The $k$'th power of this distribution, for $k$ in a range $[m]$, is the distribution of $P_k = \sum_{i=1}^n X_i^{(k)}$, where each Bernoulli random variable $X_i^{(k)}$ has $\mathbb{E}[X_i^{(k)}] = (p_i)^k$. The learning algorithm can query any power $P_k$ several times and succeeds in learning all powers in the range, if with probability at least $1- δ$: given any $k \in [m]$, it returns a probability distribution $Q_k$ with total variation distance from $P_k$ at most $ε$. We provide almost matching lower and upper bounds on query complexity for this problem. We first show a lower bound on the query complexity on PBD powers instances with many distinct parameters $p_i$ which are separated, and we almost match this lower bound by examining the query complexity of simultaneously learning all the powers of a special class of PBD's resembling the PBD's of our lower bound. We study the fundamental setting of a Binomial distribution, and provide an optimal algorithm which uses $O(1/ε^2)$ samples. Diakonikolas, Kane and Stewart [COLT'16] showed a lower bound of $Ω(2^{1/ε})$ samples to learn the $p_i$'s within error $ε$. The question whether sampling from powers of PBDs can reduce this sampling complexity, has a negative answer since we show that the exponential number of samples is inevitable. Having sampling access to the powers of a PBD we then give a nearly optimal algorithm that learns its $p_i$'s. To prove our two last lower bounds we extend the classical minimax risk definition from statistics to estimating functions of sequences of distributions.
7.3DSMar 13, 2017
On the Transformation Capability of Feasible Mechanisms for Programmable MatterOthon Michail, George Skretas, Paul G. Spirakis
In this work, we study theoretical models of \emph{programmable matter} systems. The systems under consideration consist of spherical modules, kept together by magnetic forces and able to perform two minimal mechanical operations (or movements): \emph{rotate} around a neighbor and \emph{slide} over a line. In terms of modeling, there are $n$ nodes arranged in a 2-dimensional grid and forming some initial \emph{shape}. The goal is for the initial shape $A$ to \emph{transform} to some target shape $B$ by a sequence of movements. Most of the paper focuses on \emph{transformability} questions, meaning whether it is in principle feasible to transform a given shape to another. We first consider the case in which only rotation is available to the nodes. Our main result is that deciding whether two given shapes $A$ and $B$ can be transformed to each other, is in $\mathbf{P}$. We then insist on rotation only and impose the restriction that the nodes must maintain global connectivity throughout the transformation. We prove that the corresponding transformability question is in $\mathbf{PSPACE}$ and study the problem of determining the minimum \emph{seeds} that can make feasible, otherwise infeasible transformations. Next we allow both rotations and slidings and prove universality: any two connected shapes $A,B$ of the same order, can be transformed to each other without breaking connectivity. The worst-case number of movements of the generic strategy is $Ω(n^2)$. We improve this to $O(n)$ parallel time, by a pipelining strategy, and prove optimality of both by matching lower bounds. In the last part of the paper, we turn our attention to distributed transformations. The nodes are now distributed processes able to perform communicate-compute-move rounds. We provide distributed algorithms for a general type of transformations.