Visual Position Prompt for MLLM based Visual GroundingWei Tang, Yanpeng Sun, Qinying Gu et al.
Although Multimodal Large Language Models (MLLMs) excel at various image-related tasks, they encounter challenges in precisely aligning coordinates with spatial information within images, particularly in position-aware tasks such as visual grounding. This limitation arises from two key factors. First, MLLMs lack explicit spatial references, making it difficult to associate textual descriptions with precise image locations. Second, their feature extraction processes prioritize global context over fine-grained spatial details, leading to weak localization capability. To address these issues, we introduce VPP-LLaVA, an MLLM enhanced with Visual Position Prompt (VPP) to improve its grounding capability. VPP-LLaVA integrates two complementary mechanisms: the global VPP overlays a learnable, axis-like tensor onto the input image to provide structured spatial cues, while the local VPP incorporates position-aware queries to support fine-grained localization.To effectively train our model with spatial guidance, we further introduce VPP-SFT, a curated dataset of 0.6M high-quality visual grounding samples. Designed in a compact format, it enables efficient training and is significantly smaller than datasets used by other MLLMs (e.g., ~21M samples in MiniGPT-v2), yet still provides a strong performance boost. The resulting model, VPP-LLaVA, not only achieves state-of-the-art results on standard visual grounding benchmarks but also demonstrates strong zero-shot generalization to challenging unseen datasets. The code and dataset are available at https://github.com/WayneTomas/VPP-LLaVA.
12.3ROAug 28, 2025
Learning Primitive Embodied World Models: Towards Scalable Robotic LearningQiao Sun, Liujia Yang, Wei Tang et al.
While video-generation-based embodied world models have gained increasing attention, their reliance on large-scale embodied interaction data remains a key bottleneck. The scarcity, difficulty of collection, and high dimensionality of embodied data fundamentally limit the alignment granularity between language and actions and exacerbate the challenge of long-horizon video generation--hindering generative models from achieving a "GPT moment" in the embodied domain. There is a naive observation: the diversity of embodied data far exceeds the relatively small space of possible primitive motions. Based on this insight, we propose a novel paradigm for world modeling--Primitive Embodied World Models (PEWM). By restricting video generation to fixed short horizons, our approach 1) enables fine-grained alignment between linguistic concepts and visual representations of robotic actions, 2) reduces learning complexity, 3) improves data efficiency in embodied data collection, and 4) decreases inference latency. By equipping with a modular Vision-Language Model (VLM) planner and a Start-Goal heatmap Guidance mechanism (SGG), PEWM further enables flexible closed-loop control and supports compositional generalization of primitive-level policies over extended, complex tasks. Our framework leverages the spatiotemporal vision priors in video models and the semantic awareness of VLMs to bridge the gap between fine-grained physical interaction and high-level reasoning, paving the way toward scalable, interpretable, and general-purpose embodied intelligence.
9.0LGFeb 24, 2020
Bandit Learning with Delayed Impact of ActionsWei Tang, Chien-Ju Ho, Yang Liu
We consider a stochastic multi-armed bandit (MAB) problem with delayed impact of actions. In our setting, actions taken in the past impact the arm rewards in the subsequent future. This delayed impact of actions is prevalent in the real world. For example, the capability to pay back a loan for people in a certain social group might depend on historically how frequently that group has been approved loan applications. If banks keep rejecting loan applications to people in a disadvantaged group, it could create a feedback loop and further damage the chance of getting loans for people in that group. In this paper, we formulate this delayed and long-term impact of actions within the context of multi-armed bandits. We generalize the bandit setting to encode the dependency of this "bias" due to the action history during learning. The goal is to maximize the collected utilities over time while taking into account the dynamics created by the delayed impacts of historical actions. We propose an algorithm that achieves a regret of $\tilde{\mathcal{O}}(KT^{2/3})$ and show a matching regret lower bound of $Ω(KT^{2/3})$, where $K$ is the number of arms and $T$ is the learning horizon. Our results complement the bandit literature by adding techniques to deal with actions with long-term impacts and have implications in designing fair algorithms.