LGJun 1, 2023
Reconstructing Graph Diffusion History from a Single SnapshotRuizhong Qiu, Dingsu Wang, Lei Ying et al.
Diffusion on graphs is ubiquitous with numerous high-impact applications. In these applications, complete diffusion histories play an essential role in terms of identifying dynamical patterns, reflecting on precaution actions, and forecasting intervention effects. Despite their importance, complete diffusion histories are rarely available and are highly challenging to reconstruct due to ill-posedness, explosive search space, and scarcity of training data. To date, few methods exist for diffusion history reconstruction. They are exclusively based on the maximum likelihood estimation (MLE) formulation and require to know true diffusion parameters. In this paper, we study an even harder problem, namely reconstructing Diffusion history from A single SnapsHot} (DASH), where we seek to reconstruct the history from only the final snapshot without knowing true diffusion parameters. We start with theoretical analyses that reveal a fundamental limitation of the MLE formulation. We prove: (a) estimation error of diffusion parameters is unavoidable due to NP-hardness of diffusion parameter estimation, and (b) the MLE formulation is sensitive to estimation error of diffusion parameters. To overcome the inherent limitation of the MLE formulation, we propose a novel barycenter formulation: finding the barycenter of the posterior distribution of histories, which is provably stable against the estimation error of diffusion parameters. We further develop an effective solver named DIffusion hiTting Times with Optimal proposal (DITTO) by reducing the problem to estimating posterior expected hitting times via the Metropolis--Hastings Markov chain Monte Carlo method (M--H MCMC) and employing an unsupervised graph neural network to learn an optimal proposal to accelerate the convergence of M--H MCMC. We conduct extensive experiments to demonstrate the efficacy of the proposed method.
LGMar 10, 2023
Provably Efficient Model-Free Algorithms for Non-stationary CMDPsHonghao Wei, Arnob Ghosh, Ness Shroff et al.
We study model-free reinforcement learning (RL) algorithms in episodic non-stationary constrained Markov Decision Processes (CMDPs), in which an agent aims to maximize the expected cumulative reward subject to a cumulative constraint on the expected utility (cost). In the non-stationary environment, reward, utility functions, and transition kernels can vary arbitrarily over time as long as the cumulative variations do not exceed certain variation budgets. We propose the first model-free, simulator-free RL algorithms with sublinear regret and zero constraint violation for non-stationary CMDPs in both tabular and linear function approximation settings with provable performance guarantees. Our results on regret bound and constraint violation for the tabular case match the corresponding best results for stationary CMDPs when the total budget is known. Additionally, we present a general framework for addressing the well-known challenges associated with analyzing non-stationary CMDPs, without requiring prior knowledge of the variation budget. We apply the approach for both tabular and linear approximation settings.
LGSep 2, 2022
Learning While Scheduling in Multi-Server Systems with Unknown Statistics: MaxWeight with Discounted UCBZixian Yang, R. Srikant, Lei Ying
Multi-server queueing systems are widely used models for job scheduling in machine learning, wireless networks, crowdsourcing, and healthcare systems. This paper considers a multi-server system with multiple servers and multiple types of jobs, where different job types require different amounts of processing time at different servers. The goal is to schedule jobs on servers without knowing the statistics of the processing times. To fully utilize the processing power of the servers, it is known that one has to at least learn the service rates of different job types on different servers. Prior works on this topic decouple the learning and scheduling phases which leads to either excessive exploration or extremely large job delays. We propose a new algorithm, which combines the MaxWeight scheduling policy with discounted upper confidence bound (UCB), to simultaneously learn the statistics and schedule jobs to servers. We prove that under our algorithm the asymptotic average queue length is bounded by one divided by the traffic slackness, which is order-wise optimal. We also obtain an exponentially decaying probability tail bound for any-time queue length. These results hold for both stationary and nonstationary service rates. Simulations confirm that the delay performance of our algorithm is several orders of magnitude better than previously proposed algorithms.
LGMay 27, 2022
Will Bilevel Optimizers Benefit from LoopsKaiyi Ji, Mingrui Liu, Yingbin Liang et al.
Bilevel optimization has arisen as a powerful tool for solving a variety of machine learning problems. Two current popular bilevel optimizers AID-BiO and ITD-BiO naturally involve solving one or two sub-problems, and consequently, whether we solve these problems with loops (that take many iterations) or without loops (that take only a few iterations) can significantly affect the overall computational efficiency. Existing studies in the literature cover only some of those implementation choices, and the complexity bounds available are not refined enough to enable rigorous comparison among different implementations. In this paper, we first establish unified convergence analysis for both AID-BiO and ITD-BiO that are applicable to all implementation choices of loops. We then specialize our results to characterize the computational complexity for all implementations, which enable an explicit comparison among them. Our result indicates that for AID-BiO, the loop for estimating the optimal point of the inner function is beneficial for overall efficiency, although it causes higher complexity for each update step, and the loop for approximating the outer-level Hessian-inverse-vector product reduces the gradient complexity. For ITD-BiO, the two loops always coexist, and our convergence upper and lower bounds show that such loops are necessary to guarantee a vanishing convergence error, whereas the no-loop scheme suffers from an unavoidable non-vanishing convergence error. Our numerical experiments further corroborate our theoretical results.
LGMay 26, 2022
Exploration, Exploitation, and Engagement in Multi-Armed Bandits with AbandonmentZixian Yang, Xin Liu, Lei Ying
Multi-armed bandit (MAB) is a classic model for understanding the exploration-exploitation trade-off. The traditional MAB model for recommendation systems assumes the user stays in the system for the entire learning horizon. In new online education platforms such as ALEKS or new video recommendation systems such as TikTok and YouTube Shorts, the amount of time a user spends on the app depends on how engaging the recommended contents are. Users may temporarily leave the system if the recommended items cannot engage the users. To understand the exploration, exploitation, and engagement in these systems, we propose a new model, called MAB-A where "A" stands for abandonment and the abandonment probability depends on the current recommended item and the user's past experience (called state). We propose two algorithms, ULCB and KL-ULCB, both of which do more exploration (being optimistic) when the user likes the previous recommended item and less exploration (being pessimistic) when the user does not like the previous item. We prove that both ULCB and KL-ULCB achieve logarithmic regret, $O(\log K)$, where $K$ is the number of visits (or episodes). Furthermore, the regret bound under KL-ULCB is asymptotically sharp. We also extend the proposed algorithms to the general-state setting. Simulation results confirm our theoretical analysis and show that the proposed algorithms have significantly lower regrets than the traditional UCB and KL-UCB, and Q-learning-based algorithms.
SYNov 4, 2015
Distributed Rate and Power Control in Vehicular NetworksJubin Jose, Chong Li, Xinzhou Wu et al.
The focus of this paper is on the rate and power control algorithms in Dedicated Short Range Communication (DSRC) for vehicular networks. We first propose a utility maximization framework by leveraging the well-developed network congestion control, and formulate two subproblems, one on rate control with fixed transmit powers and the other on power control with fixed rates. Distributed rate control and power control algorithms are developed to solve these two subproblems, respectively, and are proved to be asymptotically optimal. Joint rate and power control can be done by using the two algorithms in an alternating fashion. The performance enhancement of our algorithms compared with a recent rate control algorithm, called EMBARC, is evaluated by using the network simulator ns2.
LGJan 4, 2023
Network Utility Maximization with Unknown Utility Functions: A Distributed, Data-Driven Bilevel Optimization ApproachKaiyi Ji, Lei Ying
Fair resource allocation is one of the most important topics in communication networks. Existing solutions almost exclusively assume each user utility function is known and concave. This paper seeks to answer the following question: how to allocate resources when utility functions are unknown, even to the users? This answer has become increasingly important in the next-generation AI-aware communication networks where the user utilities are complex and their closed-forms are hard to obtain. In this paper, we provide a new solution using a distributed and data-driven bilevel optimization approach, where the lower level is a distributed network utility maximization (NUM) algorithm with concave surrogate utility functions, and the upper level is a data-driven learning algorithm to find the best surrogate utility functions that maximize the sum of true network utility. The proposed algorithm learns from data samples (utility values or gradient values) to autotune the surrogate utility functions to maximize the true network utility, so works for unknown utility functions. For the general network, we establish the nonasymptotic convergence rate of the proposed algorithm with nonconcave utility functions. The simulations validate our theoretical results and demonstrate the great effectiveness of the proposed method in a real-world network.
LGFeb 5, 2023
Online Nonstochastic Control with Adversarial and Static ConstraintsXin Liu, Zixian Yang, Lei Ying
This paper studies online nonstochastic control problems with adversarial and static constraints. We propose online nonstochastic control algorithms that achieve both sublinear regret and sublinear adversarial constraint violation while keeping static constraint violation minimal against the optimal constrained linear control policy in hindsight. To establish the results, we introduce an online convex optimization with memory framework under adversarial and static constraints, which serves as a subroutine for the constrained online nonstochastic control algorithms. This subroutine also achieves the state-of-the-art regret and constraint violation bounds for constrained online convex optimization problems, which is of independent interest. Our experiments demonstrate the proposed control algorithms are adaptive to adversarial constraints and achieve smaller cumulative costs and violations. Moreover, our algorithms are less conservative and achieve significantly smaller cumulative costs than the state-of-the-art algorithm.
MADec 13, 2022
Scalable and Sample Efficient Distributed Policy Gradient Algorithms in Multi-Agent Networked SystemsXin Liu, Honghao Wei, Lei Ying
This paper studies a class of multi-agent reinforcement learning (MARL) problems where the reward that an agent receives depends on the states of other agents, but the next state only depends on the agent's own current state and action. We name it REC-MARL standing for REward-Coupled Multi-Agent Reinforcement Learning. REC-MARL has a range of important applications such as real-time access control and distributed power control in wireless networks. This paper presents a distributed policy gradient algorithm for REC-MARL. The proposed algorithm is distributed in two aspects: (i) the learned policy is a distributed policy that maps a local state of an agent to its local action and (ii) the learning/training is distributed, during which each agent updates its policy based on its own and neighbors' information. The learned algorithm achieves a stationary policy and its iterative complexity bounds depend on the dimension of local states and actions. The experimental results of our algorithm for the real-time access control and power control in wireless networks show that our policy significantly outperforms the state-of-the-art algorithms and well-known benchmarks.
LGJan 26, 2023
On the Global Convergence of Risk-Averse Natural Policy Gradient Methods with Expected Conditional Risk MeasuresXian Yu, Lei Ying
Risk-sensitive reinforcement learning (RL) has become a popular tool for controlling the risk of uncertain outcomes and ensuring reliable performance in highly stochastic sequential decision-making problems. While it has been shown that policy gradient methods can find globally optimal policies in the risk-neutral setting, it remains unclear if the risk-averse variants enjoy the same global convergence guarantees. In this paper, we consider a class of dynamic time-consistent risk measures, named Expected Conditional Risk Measures (ECRMs), and derive natural policy gradient (NPG) updates for ECRMs-based RL problems. We provide global optimality and iteration complexity of the proposed risk-averse NPG algorithm with softmax parameterization and entropy regularization under both exact and inexact policy evaluation. Furthermore, we test our risk-averse NPG algorithm on a stochastic Cliffwalk environment to demonstrate the efficacy of our method.
LGSep 25, 2024
Zeroth-Order Policy Gradient for Reinforcement Learning from Human Feedback without Reward InferenceQining Zhang, Lei Ying
Reward inference (learning a reward model from human preferences) is a critical intermediate step in the Reinforcement Learning from Human Feedback (RLHF) pipeline for fine-tuning Large Language Models (LLMs). In practice, RLHF faces fundamental challenges such as distribution shift, reward model overfitting, and problem misspecification. An alternative approach is direct policy optimization without reward inference, such as Direct Preference Optimization (DPO), which provides a much simpler pipeline and has shown empirical success in LLM applications. However, DPO utilizes the closed-form expression between the optimal policy and the reward function, which is only suitable under the bandit setting or deterministic MDPs. This paper develops two RLHF algorithms without reward inference for general RL problems beyond bandits and deterministic MDPs, and general preference models beyond the Bradley-Terry model. The key idea is to estimate the local value function difference from human preferences and then approximate the policy gradient with a zeroth-order gradient approximator. For both algorithms, we establish polynomial convergence rates in terms of the number of policy gradient iterations, the number of trajectory samples, and human preference queries per iteration. Numerical experiments in stochastic environments validate the performance of our proposed algorithms, outperforming popular RLHF baselines such as DPO and PPO. Our paper shows there exist provably efficient methods to solve general RLHF problems without reward inference.
LGSep 27, 2023
Model-Free, Regret-Optimal Best Policy Identification in Online CMDPsZihan Zhou, Honghao Wei, Lei Ying
This paper considers the best policy identification (BPI) problem in online Constrained Markov Decision Processes (CMDPs). We are interested in algorithms that are model-free, have low regret, and identify an approximately optimal policy with a high probability. Existing model-free algorithms for online CMDPs with sublinear regret and constraint violation do not provide any convergence guarantee to an optimal policy and provide only average performance guarantees when a policy is uniformly sampled at random from all previously used policies. In this paper, we develop a new algorithm, named Pruning-Refinement-Identification (PRI), based on a fundamental structural property of CMDPs proved before, which we call limited stochasticity. The property says for a CMDP with $N$ constraints, there exists an optimal policy with at most $N$ stochastic decisions. The proposed algorithm first identifies at which step and in which state a stochastic decision has to be taken and then fine-tunes the distributions of these stochastic decisions. PRI achieves trio objectives: (i) PRI is a model-free algorithm; and (ii) it outputs an approximately optimal policy with a high probability at the end of learning; and (iii) PRI guarantees $\tilde{\mathcal{O}}(H\sqrt{K})$ regret and constraint violation, which significantly improves the best existing regret bound $\tilde{\mathcal{O}}(H^4 \sqrt{SA}K^{\frac{4}{5}})$ under a model-free algorithm, where $H$ is the length of each episode, $S$ is the number of states, $A$ is the number of actions, and the total number of episodes during learning is $2K+\tilde{\cal O}(K^{0.25}).$ We further present a matching lower via an example that shows under any online learning algorithm, there exists a well-separated CMDP instance such that either the regret or violation has to be $Ω(H\sqrt{K}),$ which matches the upper bound by a polylogarithmic factor.
LGApr 20
Efficient Federated RLHF via Zeroth-Order Policy OptimizationDeyi Wang, Qining Zhang, Lei Ying
This paper considers reinforcement learning from human feedback in a federated learning setting with resource-constrained agents, such as edge devices. We propose an efficient federated RLHF algorithm, named Partitioned, Sign-based Stochastic Zeroth-order Policy Optimization (Par-S$^2$ZPO). The algorithm is built on zeroth-order optimization with binary perturbation, resulting in low communication, computation, and memory complexity by design. Our theoretical analysis establishes an upper bound on the convergence rate of Par-S$^2$ZPO, revealing that it is as efficient as its centralized counterpart in terms of sample complexity but converges faster in terms of policy update iterations. Our experimental results show that it outperforms a FedAvg-based RLHF on four MuJoCo RL tasks.
LGFeb 26, 2024
Cost Aware Best Arm IdentificationKellen Kanarios, Qining Zhang, Lei Ying
In this paper, we study a best arm identification problem with dual objects. In addition to the classic reward, each arm is associated with a cost distribution and the goal is to identify the largest reward arm using the minimum expected cost. We call it \emph{Cost Aware Best Arm Identification} (CABAI), which captures the separation of testing and implementation phases in product development pipelines and models the objective shift between phases, i.e., cost for testing and reward for implementation. We first derive a theoretical lower bound for CABAI and propose an algorithm called $\mathsf{CTAS}$ to match it asymptotically. To reduce the computation of $\mathsf{CTAS}$, we further propose a simple algorithm called \emph{Chernoff Overlap} (CO), based on a square-root rule, which we prove is optimal in simplified two-armed models and generalizes well in numerical experiments. Our results show that (i) ignoring the heterogeneous action cost results in sub-optimality in practice, and (ii) simple algorithms can deliver near-optimal performance over a wide range of problems.
AIFeb 26, 2025
Joint Optimal Transport and Embedding for Network AlignmentQi Yu, Zhichen Zeng, Yuchen Yan et al.
Network alignment, which aims to find node correspondence across different networks, is the cornerstone of various downstream multi-network and Web mining tasks. Most of the embedding-based methods indirectly model cross-network node relationships by contrasting positive and negative node pairs sampled from hand-crafted strategies, which are vulnerable to graph noises and lead to potential misalignment of nodes. Another line of work based on the optimal transport (OT) theory directly models cross-network node relationships and generates noise-reduced alignments. However, OT methods heavily rely on fixed, pre-defined cost functions that prohibit end-to-end training and are hard to generalize. In this paper, we aim to unify the embedding and OT-based methods in a mutually beneficial manner and propose a joint optimal transport and embedding framework for network alignment named JOENA. For one thing (OT for embedding), through a simple yet effective transformation, the noise-reduced OT mapping serves as an adaptive sampling strategy directly modeling all cross-network node pairs for robust embedding learning.For another (embedding for OT), on top of the learned embeddings, the OT cost can be gradually trained in an end-to-end fashion, which further enhances the alignment quality. With a unified objective, the mutual benefits of both methods can be achieved by an alternating optimization schema with guaranteed convergence. Extensive experiments on real-world networks validate the effectiveness and scalability of JOENA, achieving up to 16% improvement in MRR and 20x speedup compared with the state-of-the-art alignment methods.
LGDec 22, 2023
Safe Reinforcement Learning with Instantaneous Constraints: The Role of Aggressive ExplorationHonghao Wei, Xin Liu, Lei Ying
This paper studies safe Reinforcement Learning (safe RL) with linear function approximation and under hard instantaneous constraints where unsafe actions must be avoided at each step. Existing studies have considered safe RL with hard instantaneous constraints, but their approaches rely on several key assumptions: $(i)$ the RL agent knows a safe action set for {\it every} state or knows a {\it safe graph} in which all the state-action-state triples are safe, and $(ii)$ the constraint/cost functions are {\it linear}. In this paper, we consider safe RL with instantaneous hard constraints without assumption $(i)$ and generalize $(ii)$ to Reproducing Kernel Hilbert Space (RKHS). Our proposed algorithm, LSVI-AE, achieves $\tilde{\cO}(\sqrt{d^3H^4K})$ regret and $\tilde{\cO}(H \sqrt{dK})$ hard constraint violation when the cost function is linear and $\cO(Hγ_K \sqrt{K})$ hard constraint violation when the cost function belongs to RKHS. Here $K$ is the learning horizon, $H$ is the length of each episode, and $γ_K$ is the information gain w.r.t the kernel used to approximate cost functions. Our results achieve the optimal dependency on the learning horizon $K$, matching the lower bound we provide in this paper and demonstrating the efficiency of LSVI-AE. Notably, the design of our approach encourages aggressive policy exploration, providing a unique perspective on safe RL with general cost functions and no prior knowledge of safe actions, which may be of independent interest.
LGMay 23, 2024
Policy Gradient Methods for Risk-Sensitive Distributional Reinforcement Learning with Provable ConvergenceMinheng Xiao, Xian Yu, Lei Ying
Risk-sensitive reinforcement learning (RL) is crucial for maintaining reliable performance in high-stakes applications. While traditional RL methods aim to learn a point estimate of the random cumulative cost, distributional RL (DRL) seeks to estimate the entire distribution of it, which leads to a unified framework for handling different risk measures. However, developing policy gradient methods for risk-sensitive DRL is inherently more complex as it involves finding the gradient of a probability measure. This paper introduces a new policy gradient method for risk-sensitive DRL with general coherent risk measures, where we provide an analytical form of the probability measure's gradient for any distribution. For practical use, we design a categorical distributional policy gradient algorithm (CDPG) that approximates any distribution by a categorical family supported on some fixed points. We further provide a finite-support optimality guarantee and a finite-iteration convergence guarantee under inexact policy evaluation and gradient estimation. Through experiments on stochastic Cliffwalk and CartPole environments, we illustrate the benefits of considering a risk-sensitive setting in DRL.
OCMar 17, 2024
Learning-Based Pricing and Matching for Two-Sided QueuesZixian Yang, Lei Ying
We consider a dynamic system with multiple types of customers and servers. Each type of waiting customer or server joins a separate queue, forming a bipartite graph with customer-side queues and server-side queues. The platform can match the servers and customers if their types are compatible. The matched pairs then leave the system. The platform will charge a customer a price according to their type when they arrive and will pay a server a price according to their type. The arrival rate of each queue is determined by the price according to some unknown demand or supply functions. Our goal is to design pricing and matching algorithms to maximize the profit of the platform with unknown demand and supply functions, while keeping queue lengths of both customers and servers below a predetermined threshold. This system can be used to model two-sided markets such as ride-sharing markets with passengers and drivers. The difficulties of the problem include simultaneous learning and decision making, and the tradeoff between maximizing profit and minimizing queue length. We use a longest-queue-first matching algorithm and propose a learning-based pricing algorithm, which combines gradient-free stochastic projected gradient ascent with bisection search. We prove that our proposed algorithm yields a sublinear regret $\tilde{O}(T^{5/6})$ and anytime queue-length bound $\tilde{O}(T^{1/6})$, where $T$ is the time horizon. We further establish a tradeoff between the regret bound and the queue-length bound: $\tilde{O}(T^{1-γ})$ versus $\tilde{O}(T^γ)$ for $γ\in (0, 1/6].$
CVNov 22, 2025
Early Lung Cancer Diagnosis from Virtual Follow-up LDCT Generation via Correlational Autoencoder and Latent Flow MatchingYutong Wu, Yifan Wang, Qining Zhang et al.
Lung cancer is one of the most commonly diagnosed cancers, and early diagnosis is critical because the survival rate declines sharply once the disease progresses to advanced stages. However, achieving an early diagnosis remains challenging, particularly in distinguishing subtle early signals of malignancy from those of benign conditions. In clinical practice, a patient with a high risk may need to undergo an initial baseline and several annual follow-up examinations (e.g., CT scans) before receiving a definitive diagnosis, which can result in missing the optimal treatment. Recently, Artificial Intelligence (AI) methods have been increasingly used for early diagnosis of lung cancer, but most existing algorithms focus on radiomic features extraction from single early-stage CT scans. Inspired by recent advances in diffusion models for image generation, this paper proposes a generative method, named CorrFlowNet, which creates a virtual, one-year follow-up CT scan after the initial baseline scan. This virtual follow-up would allow for an early detection of malignant/benign nodules, reducing the need to wait for clinical follow-ups. During training, our approach employs a correlational autoencoder to encode both early baseline and follow-up CT images into a latent space that captures the dynamics of nodule progression as well as the correlations between them, followed by a flow matching algorithm on the latent space with a neural ordinary differential equation. An auxiliary classifier is used to further enhance the diagnostic accuracy. Evaluations on a real clinical dataset show our method can significantly improve downstream lung nodule risk assessment compared with existing baseline models. Moreover, its diagnostic accuracy is comparable with real clinical CT follow-ups, highlighting its potential to improve cancer diagnosis.
LGOct 15, 2025
Near-Optimal Regret-Queue Length Tradeoff in Online Learning for Two-Sided MarketsZixian Yang, Sushil Mahavir Varma, Lei Ying
We study a two-sided market, wherein, price-sensitive heterogeneous customers and servers arrive and join their respective queues. A compatible customer-server pair can then be matched by the platform, at which point, they leave the system. Our objective is to design pricing and matching algorithms that maximize the platform's profit, while maintaining reasonable queue lengths. As the demand and supply curves governing the price-dependent arrival rates may not be known in practice, we design a novel online-learning-based pricing policy and establish its near-optimality. In particular, we prove a tradeoff among three performance metrics: $\tilde{O}(T^{1-γ})$ regret, $\tilde{O}(T^{γ/2})$ average queue length, and $\tilde{O}(T^γ)$ maximum queue length for $γ\in (0, 1/6]$, significantly improving over existing results [1]. Moreover, barring the permissible range of $γ$, we show that this trade-off between regret and average queue length is optimal up to logarithmic factors under a class of policies, matching the optimal one as in [2] which assumes the demand and supply curves to be known. Our proposed policy has two noteworthy features: a dynamic component that optimizes the tradeoff between low regret and small queue lengths; and a probabilistic component that resolves the tension between obtaining useful samples for fast learning and maintaining small queue lengths.
LGJun 3, 2025
Provable Reinforcement Learning from Human Feedback with an Unknown Link FunctionQining Zhang, Lei Ying
Link functions, which characterize how human preferences are generated from the value function of an RL problem, are a crucial component in designing RLHF algorithms. Almost all RLHF algorithms, including state-of-the-art ones in empirical studies such as DPO and PPO, assume the link function is known to the agent (e.g., a logistic function according to the Bradley-Terry model), which is arguably unrealistic considering the complex nature of human preferences. To avoid link function mis-specification, this paper studies general RLHF problems with unknown link functions. We propose a novel policy optimization algorithm called ZSPO based on a new zeroth-order policy optimization method, where the key is to use human preference to construct a parameter update direction that is positively correlated with the true policy gradient direction. ZSPO achieves it by estimating the sign of the value function difference instead of estimating the gradient from the value function difference, so it does not require knowing the link function. Under mild conditions, ZSPO converges to a stationary policy with a polynomial convergence rate depending on the number of policy iterations and trajectories per iteration. Numerical results also show the superiority of ZSPO under link function mismatch.
OCOct 19, 2024
Achieving $\tilde{\mathcal{O}}(1/N)$ Optimality Gap in Restless Bandits through Gaussian ApproximationChen Yan, Weina Wang, Lei Ying
We study the finite-horizon Restless Multi-Armed Bandit (RMAB) problem with $N$ homogeneous arms. Prior work has shown that when an RMAB satisfies a non-degeneracy condition, Linear-Programming-based (LP-based) policies derived from the fluid approximation, which captures the mean dynamics of the system, achieve an exponentially small optimality gap. However, it is common for RMABs to be degenerate, in which case LP-based policies can result in a $Θ(1/\sqrt{N})$ optimality gap per arm. In this paper, we propose a novel Stochastic-Programming-based (SP-based) policy that, under a uniqueness assumption, achieves an $\tilde{\mathcal{O}}(1/N)$ optimality gap for degenerate RMABs. Our approach is based on the construction of a Gaussian stochastic system that captures not only the mean but also the variance of the RMAB dynamics, resulting in a more accurate approximation than the fluid approximation. We then solve a stochastic program for this system to obtain our policy. This is the first result to establish an $\tilde{\mathcal{O}}(1/N)$ optimality gap for degenerate RMABs.
LGJun 11, 2024
Reinforcement Learning from Human Feedback without Reward Inference: Model-Free Algorithm and Instance-Dependent AnalysisQining Zhang, Honghao Wei, Lei Ying
In this paper, we study reinforcement learning from human feedback (RLHF) under an episodic Markov decision process with a general trajectory-wise reward model. We developed a model-free RLHF best policy identification algorithm, called $\mathsf{BSAD}$, without explicit reward model inference, which is a critical intermediate step in the contemporary RLHF paradigms for training large language models (LLM). The algorithm identifies the optimal policy directly from human preference information in a backward manner, employing a dueling bandit sub-routine that constantly duels actions to identify the superior one. $\mathsf{BSAD}$ adopts a reward-free exploration and best-arm-identification-like adaptive stopping criteria to equalize the visitation among all states in the same decision step while moving to the previous step as soon as the optimal action is identifiable, leading to a provable, instance-dependent sample complexity $\tilde{\mathcal{O}}(c_{\mathcal{M}}SA^3H^3M\log\frac{1}δ)$ which resembles the result in classic RL, where $c_{\mathcal{M}}$ is the instance-dependent constant and $M$ is the batch size. Moreover, $\mathsf{BSAD}$ can be transformed into an explore-then-commit algorithm with logarithmic regret and generalized to discounted MDPs using a frame-based approach. Our results show: (i) sample-complexity-wise, RLHF is not significantly harder than classic RL and (ii) end-to-end RLHF may deliver improved performance by avoiding pitfalls in reward inferring such as overfit and distribution shift.
LGSep 1, 2023
Fast and Regret Optimal Best Arm Identification: Fundamental Limits and Low-Complexity AlgorithmsQining Zhang, Lei Ying
This paper considers a stochastic Multi-Armed Bandit (MAB) problem with dual objectives: (i) quick identification and commitment to the optimal arm, and (ii) reward maximization throughout a sequence of $T$ consecutive rounds. Though each objective has been individually well-studied, i.e., best arm identification for (i) and regret minimization for (ii), the simultaneous realization of both objectives remains an open problem, despite its practical importance. This paper introduces \emph{Regret Optimal Best Arm Identification} (ROBAI) which aims to achieve these dual objectives. To solve ROBAI with both pre-determined stopping time and adaptive stopping time requirements, we present an algorithm called EOCP and its variants respectively, which not only achieve asymptotic optimal regret in both Gaussian and general bandits, but also commit to the optimal arm in $\mathcal{O}(\log T)$ rounds with pre-determined stopping time and $\mathcal{O}(\log^2 T)$ rounds with adaptive stopping time. We further characterize lower bounds on the commitment time (equivalent to the sample complexity) of ROBAI, showing that EOCP and its variants are sample optimal with pre-determined stopping time, and almost sample optimal with adaptive stopping time. Numerical results confirm our theoretical analysis and reveal an interesting "over-exploration" phenomenon carried by classic UCB algorithms, such that EOCP has smaller regret even though it stops exploration much earlier than UCB, i.e., $\mathcal{O}(\log T)$ versus $\mathcal{O}(T)$, which suggests over-exploration is unnecessary and potentially harmful to system performance.
LGMay 25, 2023
Sample Efficient Reinforcement Learning in Mixed Systems through Augmented Samples and Its Applications to Queueing NetworksHonghao Wei, Xin Liu, Weina Wang et al.
This paper considers a class of reinforcement learning problems, which involve systems with two types of states: stochastic and pseudo-stochastic. In such systems, stochastic states follow a stochastic transition kernel while the transitions of pseudo-stochastic states are deterministic given the stochastic states/transitions. We refer to such systems as mixed systems, which are widely used in various applications, including manufacturing systems, communication networks, and queueing networks. We propose a sample efficient RL method that accelerates learning by generating augmented data samples. The proposed algorithm is data-driven and learns the policy from data samples from both real and augmented samples. This method significantly improves learning by reducing the sample complexity such that the dataset only needs to have sufficient coverage of the stochastic states. We analyze the sample complexity of the proposed method under Fitted Q Iteration (FQI) and demonstrate that the optimality gap decreases as $\tilde{\mathcal{O}}(\sqrt{{1}/{n}}+\sqrt{{1}/{m}}),$ where $n$ is the number of real samples and $m$ is the number of augmented samples per real sample. It is important to note that without augmented samples, the optimality gap is $\tilde{\mathcal{O}}(1)$ due to insufficient data coverage of the pseudo-stochastic states. Our experimental results on multiple queueing network applications confirm that the proposed method indeed significantly accelerates learning in both deep Q-learning and deep policy gradient.
RONov 13, 2021
Obstacle Avoidance for UAS in Continuous Action Space Using Deep Reinforcement LearningJueming Hu, Xuxi Yang, Weichang Wang et al.
Obstacle avoidance for small unmanned aircraft is vital for the safety of future urban air mobility (UAM) and Unmanned Aircraft System (UAS) Traffic Management (UTM). There are many techniques for real-time robust drone guidance, but many of them solve in discretized airspace and control, which would require an additional path smoothing step to provide flexible commands for UAS. To provide a safe and efficient computational guidance of operations for unmanned aircraft, we explore the use of a deep reinforcement learning algorithm based on Proximal Policy Optimization (PPO) to guide autonomous UAS to their destinations while avoiding obstacles through continuous control. The proposed scenario state representation and reward function can map the continuous state space to continuous control for both heading angle and speed. To verify the performance of the proposed learning framework, we conducted numerical experiments with static and moving obstacles. Uncertainties associated with the environments and safety operation bounds are investigated in detail. Results show that the proposed model can provide accurate and robust guidance and resolve conflict with a success rate of over 99%.
LGJun 3, 2021
A Provably-Efficient Model-Free Algorithm for Constrained Markov Decision ProcessesHonghao Wei, Xin Liu, Lei Ying
This paper presents the first model-free, simulator-free reinforcement learning algorithm for Constrained Markov Decision Processes (CMDPs) with sublinear regret and zero constraint violation. The algorithm is named Triple-Q because it includes three key components: a Q-function (also called action-value function) for the cumulative reward, a Q-function for the cumulative utility for the constraint, and a virtual-Queue that (over)-estimates the cumulative constraint violation. Under Triple-Q, at each step, an action is chosen based on the pseudo-Q-value that is a combination of the three "Q" values. The algorithm updates the reward and utility Q-values with learning rates that depend on the visit counts to the corresponding (state, action) pairs and are periodically reset. In the episodic CMDP setting, Triple-Q achieves $\tilde{\cal O}\left(\frac{1 }δH^4 S^{\frac{1}{2}}A^{\frac{1}{2}}K^{\frac{4}{5}} \right)$ regret, where $K$ is the total number of episodes, $H$ is the number of steps in each episode, $S$ is the number of states, $A$ is the number of actions, and $δ$ is Slater's constant. Furthermore, Triple-Q guarantees zero constraint violation, both on expectation and with a high probability, when $K$ is sufficiently large. Finally, the computational complexity of Triple-Q is similar to SARSA for unconstrained MDPs and is computationally efficient.
LGFeb 10, 2021
An Efficient Pessimistic-Optimistic Algorithm for Stochastic Linear Bandits with General ConstraintsXin Liu, Bin Li, Pengyi Shi et al.
This paper considers stochastic linear bandits with general nonlinear constraints. The objective is to maximize the expected cumulative reward over horizon $T$ subject to a set of constraints in each round $τ\leq T$. We propose a pessimistic-optimistic algorithm for this problem, which is efficient in two aspects. First, the algorithm yields $\tilde{\cal O}\left(\left(\frac{K^{0.75}}δ+d\right)\sqrtτ\right)$ (pseudo) regret in round $τ\leq T,$ where $K$ is the number of constraints, $d$ is the dimension of the reward feature space, and $δ$ is a Slater's constant; and zero constraint violation in any round $τ>τ',$ where $τ'$ is independent of horizon $T.$ Second, the algorithm is computationally efficient. Our algorithm is based on the primal-dual approach in optimization and includes two components. The primal component is similar to unconstrained stochastic linear bandits (our algorithm uses the linear upper confidence bound algorithm (LinUCB)). The computational complexity of the dual component depends on the number of constraints, but is independent of the sizes of the contextual space, the action space, and the feature space. Thus, the overall computational complexity of our algorithm is similar to that of the linear UCB for unconstrained stochastic linear bandits.
LGOct 20, 2020
POND: Pessimistic-Optimistic oNline DispatchingXin Liu, Bin Li, Pengyi Shi et al.
This paper considers constrained online dispatching with unknown arrival, reward and constraint distributions. We propose a novel online dispatching algorithm, named POND, standing for Pessimistic-Optimistic oNline Dispatching, which achieves $O(\sqrt{T})$ regret and $O(1)$ constraint violation. Both bounds are sharp. Our experiments on synthetic and real datasets show that POND achieves low regret with minimal constraint violations.
LGOct 4, 2020
FORK: A Forward-Looking Actor For Model-Free Reinforcement LearningHonghao Wei, Lei Ying
In this paper, we propose a new type of Actor, named forward-looking Actor or FORK for short, for Actor-Critic algorithms. FORK can be easily integrated into a model-free Actor-Critic algorithm. Our experiments on six Box2D and MuJoCo environments with continuous state and action spaces demonstrate significant performance improvement FORK can bring to the state-of-the-art algorithms. A variation of FORK can further solve Bipedal-WalkerHardcore in as few as four hours using a single GPU.
LGJul 9, 2020
The Mean-Squared Error of Double Q-LearningWentao Weng, Harsh Gupta, Niao He et al.
In this paper, we establish a theoretical comparison between the asymptotic mean-squared error of Double Q-learning and Q-learning. Our result builds upon an analysis for linear stochastic approximation based on Lyapunov equations and applies to both tabular setting and with linear function approximation, provided that the optimal policy is unique and the algorithms converge. We show that the asymptotic mean-squared error of Double Q-learning is exactly equal to that of Q-learning if Double Q-learning uses twice the learning rate of Q-learning and outputs the average of its two estimators. We also present some practical implications of this theoretical observation using simulations.
LGJul 14, 2019
Finite-Time Performance Bounds and Adaptive Learning Rate Selection for Two Time-Scale Reinforcement LearningHarsh Gupta, R. Srikant, Lei Ying
We study two time-scale linear stochastic approximation algorithms, which can be used to model well-known reinforcement learning algorithms such as GTD, GTD2, and TDC. We present finite-time performance bounds for the case where the learning rate is fixed. The key idea in obtaining these bounds is to use a Lyapunov function motivated by singular perturbation theory for linear differential equations. We use the bound to design an adaptive learning rate scheme which significantly improves the convergence rate over the known optimal polynomial decay rule in our experiments, and can be used to potentially improve the performance of any other schedule where the learning rate is changed at pre-determined time instants.
SIMar 4, 2019
QuickStop: A Markov Optimal Stopping Approach for Quickest Misinformation DetectionHonghao Wei, Xiaohan Kang, Weina Wang et al.
This paper combines data-driven and model-driven methods for real-time misinformation detection. Our algorithm, named QuickStop, is an optimal stopping algorithm based on a probabilistic information spreading model obtained from labeled data. The algorithm consists of an offline machine learning algorithm for learning the probabilistic information spreading model and an online optimal stopping algorithm to detect misinformation. The online detection algorithm has both low computational and memory complexities. Our numerical evaluations with a real-world dataset show that QuickStop outperforms existing misinformation detection algorithms in terms of both accuracy and detection time (number of observations needed for detection). Our evaluations with synthetic data further show that QuickStop is robust to (offline) learning errors.
LGFeb 3, 2019
Finite-Time Error Bounds For Linear Stochastic Approximation and TD LearningR. Srikant, Lei Ying
We consider the dynamics of a linear stochastic approximation algorithm driven by Markovian noise, and derive finite-time bounds on the moments of the error, i.e., deviation of the output of the algorithm from the equilibrium point of an associated ordinary differential equation (ODE). We obtain finite-time bounds on the mean-square error in the case of constant step-size algorithms by considering the drift of an appropriately chosen Lyapunov function. The Lyapunov function can be interpreted either in terms of Stein's method to obtain bounds on steady-state performance or in terms of Lyapunov stability theory for linear ODEs. We also provide a comprehensive treatment of the moments of the square of the 2-norm of the approximation error. Our analysis yields the following results: (i) for a given step-size, we show that the lower-order moments can be made small as a function of the step-size and can be upper-bounded by the moments of a Gaussian random variable; (ii) we show that the higher-order moments beyond a threshold may be infinite in steady-state; and (iii) we characterize the number of samples needed for the finite-time bounds to be of the same order as the steady-state bounds. As a by-product of our analysis, we also solve the open problem of obtaining finite-time bounds for the performance of temporal difference learning algorithms with linear function approximation and a constant step-size, without requiring a projection step or an i.i.d. noise assumption.
GTMar 22, 2016
The Value of Privacy: Strategic Data Subjects, Incentive Mechanisms and Fundamental LimitsWeina Wang, Lei Ying, Junshan Zhang
We study the value of data privacy in a game-theoretic model of trading private data, where a data collector purchases private data from strategic data subjects (individuals) through an incentive mechanism. The private data of each individual represents her knowledge about an underlying state, which is the information that the data collector desires to learn. Different from most of the existing work on privacy-aware surveys, our model does not assume the data collector to be trustworthy. Then, an individual takes full control of its own data privacy and reports only a privacy-preserving version of her data. In this paper, the value of $ε$ units of privacy is measured by the minimum payment of all nonnegative payment mechanisms, under which an individual's best response at a Nash equilibrium is to report the data with a privacy level of $ε$. The higher $ε$ is, the less private the reported data is. We derive lower and upper bounds on the value of privacy which are asymptotically tight as the number of data subjects becomes large. Specifically, the lower bound assures that it is impossible to use less amount of payment to buy $ε$ units of privacy, and the upper bound is given by an achievable payment mechanism that we designed. Based on these fundamental limits, we further derive lower and upper bounds on the minimum total payment for the data collector to achieve a given learning accuracy target, and show that the total payment of the designed mechanism is at most one individual's payment away from the minimum.
MLMar 6, 2014
Collaborative Filtering with Information-Rich and Information-Sparse EntitiesKai Zhu, Rui Wu, Lei Ying et al.
In this paper, we consider a popular model for collaborative filtering in recommender systems where some users of a website rate some items, such as movies, and the goal is to recover the ratings of some or all of the unrated items of each user. In particular, we consider both the clustering model, where only users (or items) are clustered, and the co-clustering model, where both users and items are clustered, and further, we assume that some users rate many items (information-rich users) and some users rate only a few items (information-sparse users). When users (or items) are clustered, our algorithm can recover the rating matrix with $ω(MK \log M)$ noisy entries while $MK$ entries are necessary, where $K$ is the number of clusters and $M$ is the number of items. In the case of co-clustering, we prove that $K^2$ entries are necessary for recovering the rating matrix, and our algorithm achieves this lower bound within a logarithmic factor when $K$ is sufficiently large. We compare our algorithms with a well-known algorithms called alternating minimization (AM), and a similarity score-based algorithm known as the popularity-among-friends (PAF) algorithm by applying all three to the MovieLens and Netflix data sets. Our co-clustering algorithm and AM have similar overall error rates when recovering the rating matrix, both of which are lower than the error rate under PAF. But more importantly, the error rate of our co-clustering algorithm is significantly lower than AM and PAF in the scenarios of interest in recommender systems: when recommending a few items to each user or when recommending items to users who only rated a few items (these users are the majority of the total user population). The performance difference increases even more when noise is added to the datasets.
CRFeb 16, 2014
On the Relation Between Identifiability, Differential Privacy and Mutual-Information PrivacyWeina Wang, Lei Ying, Junshan Zhang
This paper investigates the relation between three different notions of privacy: identifiability, differential privacy and mutual-information privacy. Under a unified privacy-distortion framework, where the distortion is defined to be the Hamming distance of the input and output databases, we establish some fundamental connections between these three privacy notions. Given a distortion level $D$, define $ε_{\mathrm{i}}^*(D)$ to be the smallest (best) identifiability level, and $ε_{\mathrm{d}}^*(D)$ to be the smallest differential privacy level. We characterize $ε_{\mathrm{i}}^*(D)$ and $ε_{\mathrm{d}}^*(D)$, and prove that $ε_{\mathrm{i}}^*(D)-ε_X\leε_{\mathrm{d}}^*(D)\leε_{\mathrm{i}}^*(D)$ for $D$ in some range, where $ε_X$ is a constant depending on the distribution of the original database $X$, and diminishes to zero when the distribution of $X$ is uniform. Furthermore, we show that identifiability and mutual-information privacy are consistent in the sense that given distortion level $D$, the mechanism that optimizes the mutual-information privacy also minimizes the identifiability level.
CRFeb 14, 2014
A Minimax Distortion View of Differentially Private Query ReleaseWeina Wang, Lei Ying, Junshan Zhang
We consider the problem of differentially private query release through a synthetic database approach. Departing from the existing approaches that require the query set to be specified in advance, we advocate to devise query-set independent mechanisms, with an ambitious goal of providing accurate answers, while meeting the privacy constraints, for all queries in a general query class. Specifically, a differentially private mechanism is constructed to "encode" rich stochastic structure into the synthetic database, and "customized" companion estimators are then derived to provide accurate answers by making use of all available information, including the mechanism (which is public information) and the query functions. Accordingly, the distortion under the best of this kind of mechanisms at the worst-case query in a general query class, so called the minimax distortion, provides a fundamental characterization of differentially private query release. For the general class of statistical queries, we prove that with the squared-error distortion measure, the minimax distortion is $O(1/n)$ by deriving asymptotically tight upper and lower bounds in the regime that the database size $n$ goes to infinity. The upper bound is achievable by a mechanism $\mathcal{E}$ and its corresponding companion estimators, which points directly to the feasibility of the proposed approach in large databases. We further evaluate the mechanism $\mathcal{E}$ and the companion estimators through experiments on real datasets from Netflix and Facebook. Experimental results show improvement over the state-of-art MWEM algorithm and verify the scaling behavior $O(1/n)$ of the minimax distortion.
MLOct 1, 2013
Jointly Clustering Rows and Columns of Binary Matrices: Algorithms and Trade-offsJiaming Xu, Rui Wu, Kai Zhu et al.
In standard clustering problems, data points are represented by vectors, and by stacking them together, one forms a data matrix with row or column cluster structure. In this paper, we consider a class of binary matrices, arising in many applications, which exhibit both row and column cluster structure, and our goal is to exactly recover the underlying row and column clusters by observing only a small fraction of noisy entries. We first derive a lower bound on the minimum number of observations needed for exact cluster recovery. Then, we propose three algorithms with different running time and compare the number of observations needed by them for successful cluster recovery. Our analytical results show smooth time-data trade-offs: one can gradually reduce the computational complexity when increasingly more observations are available.