Masashi Okada

LG
h-index19
7papers
321citations
Novelty49%
AI Score26

7 Papers

3.3HCAug 23, 2020
Visual Exploration System for Analyzing Trends in Annual Recruitment Using Time-varying Graphs

Toshiyuki T. Yokoyama, Masashi Okada, Tadahiro Taniguchi

Annual recruitment data of new graduates are manually analyzed by human resources specialists (HR) in industries, which signifies the need to evaluate the recruitment strategy of HR specialists. Every year, different applicants send in job applications to companies. The relationships between applicants' attributes (e.g., English skill or academic credential) can be used to analyze the changes in recruitment trends across multiple years' data. However, most attributes are unnormalized and thus require thorough preprocessing. Such unnormalized data hinder the effective comparison of the relationship between applicants in the early stage of data analysis. Thus, a visual exploration system is highly needed to gain insight from the overview of the relationship between applicants across multiple years. In this study, we propose the Polarizing Attributes for Network Analysis of Correlation on Entities Association (Panacea) visualization system. The proposed system integrates a time-varying graph model and dynamic graph visualization for heterogeneous tabular data. Using this system, human resource specialists can interactively inspect the relationships between two attributes of prospective employees across multiple years. Further, we demonstrate the usability of Panacea with representative examples for finding hidden trends in real-world datasets and then describe HR specialists' feedback obtained throughout Panacea's development. The proposed Panacea system enables HR specialists to visually explore the annual recruitment of new graduates.

22.9LGJul 29, 2020
Dreaming: Model-based Reinforcement Learning by Latent Imagination without Reconstruction

Masashi Okada, Tadahiro Taniguchi

In the present paper, we propose a decoder-free extension of Dreamer, a leading model-based reinforcement learning (MBRL) method from pixels. Dreamer is a sample- and cost-efficient solution to robot learning, as it is used to train latent state-space models based on a variational autoencoder and to conduct policy optimization by latent trajectory imagination. However, this autoencoding based approach often causes object vanishing, in which the autoencoder fails to perceives key objects for solving control tasks, and thus significantly limiting Dreamer's potential. This work aims to relieve this Dreamer's bottleneck and enhance its performance by means of removing the decoder. For this purpose, we firstly derive a likelihood-free and InfoMax objective of contrastive learning from the evidence lower bound of Dreamer. Secondly, we incorporate two components, (i) independent linear dynamics and (ii) the random crop data augmentation, to the learning scheme so as to improve the training performance. In comparison to Dreamer and other recent model-free reinforcement learning methods, our newly devised Dreamer with InfoMax and without generative decoder (Dreaming) achieves the best scores on 5 difficult simulated robotics tasks, in which Dreamer suffers from object vanishing.

15.0LGMar 1, 2020Code
PlaNet of the Bayesians: Reconsidering and Improving Deep Planning Network by Incorporating Bayesian Inference

Masashi Okada, Norio Kosaka, Tadahiro Taniguchi

In the present paper, we propose an extension of the Deep Planning Network (PlaNet), also referred to as PlaNet of the Bayesians (PlaNet-Bayes). There has been a growing demand in model predictive control (MPC) in partially observable environments in which complete information is unavailable because of, for example, lack of expensive sensors. PlaNet is a promising solution to realize such latent MPC, as it is used to train state-space models via model-based reinforcement learning (MBRL) and to conduct planning in the latent space. However, recent state-of-the-art strategies mentioned in MBRR literature, such as involving uncertainty into training and planning, have not been considered, significantly suppressing the training performance. The proposed extension is to make PlaNet uncertainty-aware on the basis of Bayesian inference, in which both model and action uncertainty are incorporated. Uncertainty in latent models is represented using a neural network ensemble to approximately infer model posteriors. The ensemble of optimal action candidates is also employed to capture multimodal uncertainty in the optimality. The concept of the action ensemble relies on a general variational inference MPC (VI-MPC) framework and its instance, probabilistic action ensemble with trajectory sampling (PaETS). In this paper, we extend VI-MPC and PaETS, which have been originally introduced in previous literature, to address partially observable cases. We experimentally compare the performances on continuous control tasks, and conclude that our method can consistently improve the asymptotic performance compared with PlaNet.

5.8LGJan 31, 2020
Domain-Adversarial and Conditional State Space Model for Imitation Learning

Ryo Okumura, Masashi Okada, Tadahiro Taniguchi

State representation learning (SRL) in partially observable Markov decision processes has been studied to learn abstract features of data useful for robot control tasks. For SRL, acquiring domain-agnostic states is essential for achieving efficient imitation learning. Without these states, imitation learning is hampered by domain-dependent information useless for control. However, existing methods fail to remove such disturbances from the states when the data from experts and agents show large domain shifts. To overcome this issue, we propose a domain-adversarial and conditional state space model (DAC-SSM) that enables control systems to obtain domain-agnostic and task- and dynamics-aware states. DAC-SSM jointly optimizes the state inference, observation reconstruction, forward dynamics, and reward models. To remove domain-dependent information from the states, the model is trained with domain discriminators in an adversarial manner, and the reconstruction is conditioned on domain labels. We experimentally evaluated the model predictive control performance via imitation learning for continuous control of sparse reward tasks in simulators and compared it with the performance of the existing SRL method. The agents from DAC-SSM achieved performance comparable to experts and more than twice the baselines. We conclude domain-agnostic states are essential for imitation learning that has large domain shifts and can be obtained using DAC-SSM.

2.6CVSep 16, 2019
Multi-person Pose Tracking using Sequential Monte Carlo with Probabilistic Neural Pose Predictor

Masashi Okada, Shinji Takenaka, Tadahiro Taniguchi

It is an effective strategy for the multi-person pose tracking task in videos to employ prediction and pose matching in a frame-by-frame manner. For this type of approach, uncertainty-aware modeling is essential because precise prediction is impossible. However, previous studies have relied on only a single prediction without incorporating uncertainty, which can cause critical tracking errors if the prediction is unreliable. This paper proposes an extension to this approach with Sequential Monte Carlo (SMC). This naturally reformulates the tracking scheme to handle multiple predictions (or hypotheses) of poses, thereby mitigating the negative effect of prediction errors. An important component of SMC, i.e., a proposal distribution, is designed as a probabilistic neural pose predictor, which can propose diverse and plausible hypotheses by incorporating epistemic uncertainty and heteroscedastic aleatoric uncertainty. In addition, a recurrent architecture is introduced to our neural modeling to utilize time-sequence information of poses to manage difficult situations, such as the frequent disappearance and reappearances of poses. Compared to existing baselines, the proposed method achieves a state-of-the-art MOTA score on the PoseTrack2018 validation dataset by reducing approximately 50% of tracking errors from a state-of-the art baseline method.

20.3LGJul 8, 2019
Variational Inference MPC for Bayesian Model-based Reinforcement Learning

Masashi Okada, Tadahiro Taniguchi

In recent studies on model-based reinforcement learning (MBRL), incorporating uncertainty in forward dynamics is a state-of-the-art strategy to enhance learning performance, making MBRLs competitive to cutting-edge model free methods, especially in simulated robotics tasks. Probabilistic ensembles with trajectory sampling (PETS) is a leading type of MBRL, which employs Bayesian inference to dynamics modeling and model predictive control (MPC) with stochastic optimization via the cross entropy method (CEM). In this paper, we propose a novel extension to the uncertainty-aware MBRL. Our main contributions are twofold: Firstly, we introduce a variational inference MPC, which reformulates various stochastic methods, including CEM, in a Bayesian fashion. Secondly, we propose a novel instance of the framework, called probabilistic action ensembles with trajectory sampling (PaETS). As a result, our Bayesian MBRL can involve multimodal uncertainties both in dynamics and optimal trajectories. In comparison to PETS, our method consistently improves asymptotic performance on several challenging locomotion tasks.

26.9AIJun 29, 2017
Path Integral Networks: End-to-End Differentiable Optimal Control

Masashi Okada, Luca Rigazio, Takenobu Aoshima

In this paper, we introduce Path Integral Networks (PI-Net), a recurrent network representation of the Path Integral optimal control algorithm. The network includes both system dynamics and cost models, used for optimal control based planning. PI-Net is fully differentiable, learning both dynamics and cost models end-to-end by back-propagation and stochastic gradient descent. Because of this, PI-Net can learn to plan. PI-Net has several advantages: it can generalize to unseen states thanks to planning, it can be applied to continuous control tasks, and it allows for a wide variety learning schemes, including imitation and reinforcement learning. Preliminary experiment results show that PI-Net, trained by imitation learning, can mimic control demonstrations for two simulated problems; a linear system and a pendulum swing-up problem. We also show that PI-Net is able to learn dynamics and cost models latent in the demonstrations.