1.6LGDec 7, 2021
Enhanced Exploration in Neural Feature Selection for Deep Click-Through Rate Prediction Models via Ensemble of Gating LayersLin Guan, Xia Xiao, Ming Chen et al.
Feature selection has been an essential step in developing industry-scale deep Click-Through Rate (CTR) prediction systems. The goal of neural feature selection (NFS) is to choose a relatively small subset of features with the best explanatory power as a means to remove redundant features and reduce computational cost. Inspired by gradient-based neural architecture search (NAS) and network pruning methods, people have tackled the NFS problem with Gating approach that inserts a set of differentiable binary gates to drop less informative features. The binary gates are optimized along with the network parameters in an efficient end-to-end manner. In this paper, we analyze the gradient-based solution from an exploration-exploitation perspective and use empirical results to show that Gating approach might suffer from insufficient exploration. To improve the exploration capacity of gradient-based solutions, we propose a simple but effective ensemble learning approach, named Ensemble Gating. We choose two public datasets, namely Avazu and Criteo, to evaluate this approach. Our experiments show that, without adding any computational overhead or introducing any hyper-parameter (except the size of the ensemble), our method is able to consistently improve Gating approach and find a better subset of features on the two datasets with three different underlying deep CTR prediction models.
Learning from Ambiguous Demonstrations with Self-Explanation Guided Reinforcement LearningYantian Zha, Lin Guan, Subbarao Kambhampati
Our work aims at efficiently leveraging ambiguous demonstrations for the training of a reinforcement learning (RL) agent. An ambiguous demonstration can usually be interpreted in multiple ways, which severely hinders the RL-Agent from learning stably and efficiently. Since an optimal demonstration may also suffer from being ambiguous, previous works that combine RL and learning from demonstration (RLfD works) may not work well. Inspired by how humans handle such situations, we propose to use self-explanation (an agent generates explanations for itself) to recognize valuable high-level relational features as an interpretation of why a successful trajectory is successful. This way, the agent can provide some guidance for its RL learning. Our main contribution is to propose the Self-Explanation for RL from Demonstrations (SERLfD) framework, which can overcome the limitations of traditional RLfD works. Our experimental results show that an RLfD model can be improved by using our SERLfD framework in terms of training stability and performance.
25.6AIJun 26, 2020
Widening the Pipeline in Human-Guided Reinforcement Learning with Explanation and Context-Aware Data AugmentationLin Guan, Mudit Verma, Sihang Guo et al.
Human explanation (e.g., in terms of feature importance) has been recently used to extend the communication channel between human and agent in interactive machine learning. Under this setting, human trainers provide not only the ground truth but also some form of explanation. However, this kind of human guidance was only investigated in supervised learning tasks, and it remains unclear how to best incorporate this type of human knowledge into deep reinforcement learning. In this paper, we present the first study of using human visual explanations in human-in-the-loop reinforcement learning (HRL). We focus on the task of learning from feedback, in which the human trainer not only gives binary evaluative "good" or "bad" feedback for queried state-action pairs, but also provides a visual explanation by annotating relevant features in images. We propose EXPAND (EXPlanation AugmeNted feeDback) to encourage the model to encode task-relevant features through a context-aware data augmentation that only perturbs irrelevant features in human salient information. We choose five tasks, namely Pixel-Taxi and four Atari games, to evaluate the performance and sample efficiency of this approach. We show that our method significantly outperforms methods leveraging human explanation that are adapted from supervised learning, and Human-in-the-loop RL baselines that only utilize evaluative feedback.
16.3LGMar 15, 2019
Atari-HEAD: Atari Human Eye-Tracking and Demonstration DatasetRuohan Zhang, Calen Walshe, Zhuode Liu et al.
Large-scale public datasets have been shown to benefit research in multiple areas of modern artificial intelligence. For decision-making research that requires human data, high-quality datasets serve as important benchmarks to facilitate the development of new methods by providing a common reproducible standard. Many human decision-making tasks require visual attention to obtain high levels of performance. Therefore, measuring eye movements can provide a rich source of information about the strategies that humans use to solve decision-making tasks. Here, we provide a large-scale, high-quality dataset of human actions with simultaneously recorded eye movements while humans play Atari video games. The dataset consists of 117 hours of gameplay data from a diverse set of 20 games, with 8 million action demonstrations and 328 million gaze samples. We introduce a novel form of gameplay, in which the human plays in a semi-frame-by-frame manner. This leads to near-optimal game decisions and game scores that are comparable or better than known human records. We demonstrate the usefulness of the dataset through two simple applications: predicting human gaze and imitating human demonstrated actions. The quality of the data leads to promising results in both tasks. Moreover, using a learned human gaze model to inform imitation learning leads to an 115\% increase in game performance. We interpret these results as highlighting the importance of incorporating human visual attention in models of decision making and demonstrating the value of the current dataset to the research community. We hope that the scale and quality of this dataset can provide more opportunities to researchers in the areas of visual attention, imitation learning, and reinforcement learning.