DriVerse: Navigation World Model for Driving Simulation via Multimodal Trajectory Prompting and Motion AlignmentXiaofan Li, Chenming Wu, Zhao Yang et al.
This paper presents DriVerse, a generative model for simulating navigation-driven driving scenes from a single image and a future trajectory. Previous autonomous driving world models either directly feed the trajectory or discrete control signals into the generation pipeline, leading to poor alignment between the control inputs and the implicit features of the 2D base generative model, which results in low-fidelity video outputs. Some methods use coarse textual commands or discrete vehicle control signals, which lack the precision to guide fine-grained, trajectory-specific video generation, making them unsuitable for evaluating actual autonomous driving algorithms. DriVerse introduces explicit trajectory guidance in two complementary forms: it tokenizes trajectories into textual prompts using a predefined trend vocabulary for seamless language integration, and converts 3D trajectories into 2D spatial motion priors to enhance control over static content within the driving scene. To better handle dynamic objects, we further introduce a lightweight motion alignment module, which focuses on the inter-frame consistency of dynamic pixels, significantly enhancing the temporal coherence of moving elements over long sequences. With minimal training and no need for additional data, DriVerse outperforms specialized models on future video generation tasks across both the nuScenes and Waymo datasets. The code and models will be released to the public.
MARVEL: Raster Manga Vectorization via Primitive-wise Deep Reinforcement LearningHao Su, Jianwei Niu, Xuefeng Liu et al.
Manga is a fashionable Japanese-style comic form that is composed of black-and-white strokes and is generally displayed as raster images on digital devices. Typical mangas have simple textures, wide lines, and few color gradients, which are vectorizable natures to enjoy the merits of vector graphics, e.g., adaptive resolutions and small file sizes. In this paper, we propose MARVEL (MAnga's Raster to VEctor Learning), a primitive-wise approach for vectorizing raster mangas by Deep Reinforcement Learning (DRL). Unlike previous learning-based methods which predict vector parameters for an entire image, MARVEL introduces a new perspective that regards an entire manga as a collection of basic primitives\textemdash stroke lines, and designs a DRL model to decompose the target image into a primitive sequence for achieving accurate vectorization. To improve vectorization accuracies and decrease file sizes, we further propose a stroke accuracy reward to predict accurate stroke lines, and a pruning mechanism to avoid generating erroneous and repeated strokes. Extensive subjective and objective experiments show that our MARVEL can generate impressive results and reaches the state-of-the-art level. Our code is open-source at: https://github.com/SwordHolderSH/Mang2Vec.
3.2IROct 7, 2015
HDIdx: High-Dimensional Indexing for Efficient Approximate Nearest Neighbor SearchJi Wan, Sheng Tang, Yongdong Zhang et al.
Fast Nearest Neighbor (NN) search is a fundamental challenge in large-scale data processing and analytics, particularly for analyzing multimedia contents which are often of high dimensionality. Instead of using exact NN search, extensive research efforts have been focusing on approximate NN search algorithms. In this work, we present "HDIdx", an efficient high-dimensional indexing library for fast approximate NN search, which is open-source and written in Python. It offers a family of state-of-the-art algorithms that convert input high-dimensional vectors into compact binary codes, making them very efficient and scalable for NN search with very low space complexity.