Siyu Yuan

CL
h-index10
12papers
387citations
Novelty52%
AI Score48

12 Papers

2.3MAApr 20, 2022
Massive Twinning to Enhance Emergent Intelligence

Siyu Yuan, Bin Han, Dennis Krummacker et al.

As a complement to conventional AI solutions, emergent intelligence (EI) exhibits competitiveness in 6G IIoT scenario for its various outstanding features including robustness, protection to privacy, and scalability. However, despite the low computational complexity, EI is challenged by its high demand of data traffic in massive deployment. We propose to leverage massive twinning, which 6G is envisaged to support, to reduce the data traffic in EI and therewith enhance its performance.

26.6CLJan 5, 2025Code
ToolHop: A Query-Driven Benchmark for Evaluating Large Language Models in Multi-Hop Tool Use

Junjie Ye, Zhengyin Du, Xuesong Yao et al.

Effective evaluation of multi-hop tool use is critical for analyzing the understanding, reasoning, and function-calling capabilities of large language models (LLMs). However, progress has been hindered by a lack of reliable evaluation datasets. To address this, we present ToolHop, a dataset comprising 995 user queries and 3,912 associated tools, specifically designed for rigorous evaluation of multi-hop tool use. ToolHop ensures diverse queries, meaningful interdependencies, locally executable tools, detailed feedback, and verifiable answers through a novel query-driven data construction approach that includes tool creation, document refinement, and code generation. We evaluate 14 LLMs across five model families (i.e., LLaMA3.1, Qwen2.5, Gemini1.5, Claude3.5, and GPT), uncovering significant challenges in handling multi-hop tool-use scenarios. The leading model, GPT-4o, achieves an accuracy of 49.04%, underscoring substantial room for improvement. Further analysis reveals variations in tool-use strategies for various families, offering actionable insights to guide the development of more effective approaches. Code and data can be found in https://huggingface.co/datasets/bytedance-research/ToolHop.

1.9CLDec 17, 2024Code
MultiLingPoT: Enhancing Mathematical Reasoning with Multilingual Program Fine-tuning

Nianqi Li, Zujie Liang, Siyu Yuan et al.

Program-of-Thought (PoT), which aims to use programming language instead of natural language as an intermediate step in reasoning, is an important way for LLMs to solve mathematical problems. Since different programming languages excel in different areas, it is natural to use the most suitable language for solving specific problems. However, current PoT research only focuses on single language PoT, ignoring the differences between different programming languages. Therefore, this paper proposes an multilingual program reasoning method, MultiLingPoT. This method allows the model to answer questions using multiple programming languages by fine-tuning on multilingual data. Additionally, prior and posterior hybrid methods are used to help the model select the most suitable language for each problem. Our experimental results show that the training of MultiLingPoT improves each program's mathematical reasoning by about 2.5\%. Moreover, with proper mixing, the performance of MultiLingPoT can be further improved, achieving a 6\% increase compared to the single-language PoT with the data augmentation.Resources of this paper can be found at https://github.com/Nianqi-Li/MultiLingPoT.

31.5CLApr 28, 2024
From Persona to Personalization: A Survey on Role-Playing Language Agents

Jiangjie Chen, Xintao Wang, Rui Xu et al.

Recent advancements in large language models (LLMs) have significantly boosted the rise of Role-Playing Language Agents (RPLAs), i.e., specialized AI systems designed to simulate assigned personas. By harnessing multiple advanced abilities of LLMs, including in-context learning, instruction following, and social intelligence, RPLAs achieve a remarkable sense of human likeness and vivid role-playing performance. RPLAs can mimic a wide range of personas, ranging from historical figures and fictional characters to real-life individuals. Consequently, they have catalyzed numerous AI applications, such as emotional companions, interactive video games, personalized assistants and copilots, and digital clones. In this paper, we conduct a comprehensive survey of this field, illustrating the evolution and recent progress in RPLAs integrating with cutting-edge LLM technologies. We categorize personas into three types: 1) Demographic Persona, which leverages statistical stereotypes; 2) Character Persona, focused on well-established figures; and 3) Individualized Persona, customized through ongoing user interactions for personalized services. We begin by presenting a comprehensive overview of current methodologies for RPLAs, followed by the details for each persona type, covering corresponding data sourcing, agent construction, and evaluation. Afterward, we discuss the fundamental risks, existing limitations, and future prospects of RPLAs. Additionally, we provide a brief review of RPLAs in AI applications, which reflects practical user demands that shape and drive RPLA research. Through this work, we aim to establish a clear taxonomy of RPLA research and applications, and facilitate future research in this critical and ever-evolving field, and pave the way for a future where humans and RPLAs coexist in harmony.

30.0CLFeb 13, 2025Code
CoSER: Coordinating LLM-Based Persona Simulation of Established Roles

Xintao Wang, Heng Wang, Yifei Zhang et al.

Role-playing language agents (RPLAs) have emerged as promising applications of large language models (LLMs). However, simulating established characters presents a challenging task for RPLAs, due to the lack of authentic character datasets and nuanced evaluation methods using such data. In this paper, we present CoSER, a collection of a high-quality dataset, open models, and an evaluation protocol towards effective RPLAs of established characters. The CoSER dataset covers 17,966 characters from 771 renowned books. It provides authentic dialogues with real-world intricacies, as well as diverse data types such as conversation setups, character experiences and internal thoughts. Drawing from acting methodology, we introduce given-circumstance acting for training and evaluating role-playing LLMs, where LLMs sequentially portray multiple characters in book scenes. Using our dataset, we develop CoSER 8B and CoSER 70B, i.e., advanced open role-playing LLMs built on LLaMA-3.1 models. Extensive experiments demonstrate the value of the CoSER dataset for RPLA training, evaluation and retrieval. Moreover, CoSER 70B exhibits state-of-the-art performance surpassing or matching GPT-4o on our evaluation and three existing benchmarks, i.e., achieving 75.80% and 93.47% accuracy on the InCharacter and LifeChoice benchmarks respectively.

17.3CLApr 21, 2024Code
"A good pun is its own reword": Can Large Language Models Understand Puns?

Zhijun Xu, Siyu Yuan, Lingjie Chen et al.

Puns play a vital role in academic research due to their distinct structure and clear definition, which aid in the comprehensive analysis of linguistic humor. However, the understanding of puns in large language models (LLMs) has not been thoroughly examined, limiting their use in creative writing and humor creation. In this paper, we leverage three popular tasks, i.e., pun recognition, explanation and generation to systematically evaluate the capabilities of LLMs in pun understanding. In addition to adopting the automated evaluation metrics from prior research, we introduce new evaluation methods and metrics that are better suited to the in-context learning paradigm of LLMs. These new metrics offer a more rigorous assessment of an LLM's ability to understand puns and align more closely with human cognition than previous metrics. Our findings reveal the "lazy pun generation" pattern and identify the primary challenges LLMs encounter in understanding puns.

23.0AIOct 16, 2024Code
Revealing the Barriers of Language Agents in Planning

Jian Xie, Kexun Zhang, Jiangjie Chen et al.

Autonomous planning has been an ongoing pursuit since the inception of artificial intelligence. Based on curated problem solvers, early planning agents could deliver precise solutions for specific tasks but lacked generalization. The emergence of large language models (LLMs) and their powerful reasoning capabilities has reignited interest in autonomous planning by automatically generating reasonable solutions for given tasks. However, prior research and our experiments show that current language agents still lack human-level planning abilities. Even the state-of-the-art reasoning model, OpenAI o1, achieves only 15.6% on one of the complex real-world planning benchmarks. This highlights a critical question: What hinders language agents from achieving human-level planning? Although existing studies have highlighted weak performance in agent planning, the deeper underlying issues and the mechanisms and limitations of the strategies proposed to address them remain insufficiently understood. In this work, we apply the feature attribution study and identify two key factors that hinder agent planning: the limited role of constraints and the diminishing influence of questions. We also find that although current strategies help mitigate these challenges, they do not fully resolve them, indicating that agents still have a long way to go before reaching human-level intelligence.

18.8CLMar 20, 2025
The Lighthouse of Language: Enhancing LLM Agents via Critique-Guided Improvement

Ruihan Yang, Fanghua Ye, Jian Li et al.

Large language models (LLMs) have recently transformed from text-based assistants to autonomous agents capable of planning, reasoning, and iteratively improving their actions. While numerical reward signals and verifiers can effectively rank candidate actions, they often provide limited contextual guidance. In contrast, natural language feedback better aligns with the generative capabilities of LLMs, providing richer and more actionable suggestions. However, parsing and implementing this feedback effectively can be challenging for LLM-based agents. In this work, we introduce Critique-Guided Improvement (CGI), a novel two-player framework, comprising an actor model that explores an environment and a critic model that generates detailed nature language feedback. By training the critic to produce fine-grained assessments and actionable revisions, and the actor to utilize these critiques, our approach promotes more robust exploration of alternative strategies while avoiding local optima. Experiments in three interactive environments show that CGI outperforms existing baselines by a substantial margin. Notably, even a small critic model surpasses GPT-4 in feedback quality. The resulting actor achieves state-of-the-art performance, demonstrating the power of explicit iterative guidance to enhance decision-making in LLM-based agents.

13.9CLMay 31, 2025
ARIA: Training Language Agents with Intention-Driven Reward Aggregation

Ruihan Yang, Yikai Zhang, Aili Chen et al.

Large language models (LLMs) have enabled agents to perform complex reasoning and decision-making through free-form language interactions. However, in open-ended language action environments (e.g., negotiation or question-asking games), the action space can be formulated as a joint distribution over tokens, resulting in an exponentially large action space. Sampling actions in such a space can lead to extreme reward sparsity, which brings large reward variance, hindering effective reinforcement learning (RL). To address this, we propose ARIA, a method that Aggregates Rewards in Intention space to enable efficient and effective language Agents training. ARIA aims to project natural language actions from the high-dimensional joint token distribution space into a low-dimensional intention space, where semantically similar actions are clustered and assigned shared rewards. This intention-aware reward aggregation reduces reward variance by densifying reward signals, fostering better policy optimization. Extensive experiments demonstrate that ARIA not only significantly reduces policy gradient variance, but also delivers substantial performance gains of an average of 9.95% across four downstream tasks, consistently outperforming offline and online RL baselines.

13.9CLFeb 16, 2025Code
DEEPER Insight into Your User: Directed Persona Refinement for Dynamic Persona Modeling

Aili Chen, Chengyu Du, Jiangjie Chen et al.

To advance personalized applications such as recommendation systems and user behavior prediction, recent research increasingly adopts large language models (LLMs) for human -readable persona modeling. In dynamic real -world scenarios, effective persona modeling necessitates leveraging streaming behavior data to continually optimize user personas. However, existing methods -whether regenerating personas or incrementally extending them with new behaviors -often fail to achieve sustained improvements in persona quality or future behavior prediction accuracy. To address this, we propose DEEPER, a novel approach for dynamic persona modeling that enables continual persona optimization. Specifically, we enhance the model's direction -search capability through an iterative reinforcement learning framework, allowing it to automatically identify effective update directions and optimize personas using discrepancies between user behaviors and model predictions. Extensive experiments on dynamic persona modeling involving 4800 users across 10 domains highlight the superior persona optimization capabilities of DEEPER, delivering an impressive 32.2% average reduction in user behavior prediction error over four update rounds -outperforming the best baseline by a remarkable 22.92%.

2.7CLOct 19, 2025
Enhancing Language Agent Strategic Reasoning through Self-Play in Adversarial Games

Yikai Zhang, Ye Rong, Siyu Yuan et al.

Existing language agents often encounter difficulties in dynamic adversarial games due to poor strategic reasoning. To mitigate this limitation, a promising approach is to allow agents to learn from game interactions automatically, without relying on costly expert-labeled data. Unlike static environments where agents receive fixed feedback or rewards, selecting appropriate opponents in dynamic adversarial games can significantly impact learning performance. However, the discussion of opponents in adversarial environments remains an area under exploration. In this paper, we propose a Step-level poliCy Optimization method through Play-And-Learn, SCO-PAL. Leveraging SCO-PAL, we conduct a detailed analysis of opponent selection by setting opponents at different levels and find that self-play is the most effective way to improve strategic reasoning in such adversarial environments. Utilizing SCO-PAL with self-play, we increase the average win rate against four opponents by approximately 30% compared to baselines and achieve a 54.76% win rate against GPT-4 in six adversarial games.

2.0CVFeb 2, 2024
Unsupervised Generation of Pseudo Normal PET from MRI with Diffusion Model for Epileptic Focus Localization

Wentao Chen, Jiwei Li, Xichen Xu et al.

[$^{18}$F]fluorodeoxyglucose (FDG) positron emission tomography (PET) has emerged as a crucial tool in identifying the epileptic focus, especially in cases where magnetic resonance imaging (MRI) diagnosis yields indeterminate results. FDG PET can provide the metabolic information of glucose and help identify abnormal areas that are not easily found through MRI. However, the effectiveness of FDG PET-based assessment and diagnosis depends on the selection of a healthy control group. The healthy control group typically consists of healthy individuals similar to epilepsy patients in terms of age, gender, and other aspects for providing normal FDG PET data, which will be used as a reference for enhancing the accuracy and reliability of the epilepsy diagnosis. However, significant challenges arise when a healthy PET control group is unattainable. Yaakub \emph{et al.} have previously introduced a Pix2PixGAN-based method for MRI to PET translation. This method used paired MRI and FDG PET scans from healthy individuals for training, and produced pseudo normal FDG PET images from patient MRIs that are subsequently used for lesion detection. However, this approach requires a large amount of high-quality, paired MRI and PET images from healthy control subjects, which may not always be available. In this study, we investigated unsupervised learning methods for unpaired MRI to PET translation for generating pseudo normal FDG PET for epileptic focus localization. Two deep learning methods, CycleGAN and SynDiff, were employed, and we found that diffusion-based method achieved improved performance in accurately localizing the epileptic focus.