MLJun 17, 2022
Conditional Permutation Invariant FlowsBerend Zwartsenberg, Adam Ścibior, Matthew Niedoba et al.
We present a novel, conditional generative probabilistic model of set-valued data with a tractable log density. This model is a continuous normalizing flow governed by permutation equivariant dynamics. These dynamics are driven by a learnable per-set-element term and pairwise interactions, both parametrized by deep neural networks. We illustrate the utility of this model via applications including (1) complex traffic scene generation conditioned on visually specified map information, and (2) object bounding box generation conditioned directly on images. We train our model by maximizing the expected likelihood of labeled conditional data under our flow, with the aid of a penalty that ensures the dynamics are smooth and hence efficiently solvable. Our method significantly outperforms non-permutation invariant baselines in terms of log likelihood and domain-specific metrics (offroad, collision, and combined infractions), yielding realistic samples that are difficult to distinguish from real data.
AIMay 7, 2024
TorchDriveEnv: A Reinforcement Learning Benchmark for Autonomous Driving with Reactive, Realistic, and Diverse Non-Playable CharactersJonathan Wilder Lavington, Ke Zhang, Vasileios Lioutas et al.
The training, testing, and deployment, of autonomous vehicles requires realistic and efficient simulators. Moreover, because of the high variability between different problems presented in different autonomous systems, these simulators need to be easy to use, and easy to modify. To address these problems we introduce TorchDriveSim and its benchmark extension TorchDriveEnv. TorchDriveEnv is a lightweight reinforcement learning benchmark programmed entirely in Python, which can be modified to test a number of different factors in learned vehicle behavior, including the effect of varying kinematic models, agent types, and traffic control patterns. Most importantly unlike many replay based simulation approaches, TorchDriveEnv is fully integrated with a state of the art behavioral simulation API. This allows users to train and evaluate driving models alongside data driven Non-Playable Characters (NPC) whose initializations and driving behavior are reactive, realistic, and diverse. We illustrate the efficiency and simplicity of TorchDriveEnv by evaluating common reinforcement learning baselines in both training and validation environments. Our experiments show that TorchDriveEnv is easy to use, but difficult to solve.
LGFeb 12, 2024
Nearest Neighbour Score Estimators for Diffusion Generative ModelsMatthew Niedoba, Dylan Green, Saeid Naderiparizi et al.
Score function estimation is the cornerstone of both training and sampling from diffusion generative models. Despite this fact, the most commonly used estimators are either biased neural network approximations or high variance Monte Carlo estimators based on the conditional score. We introduce a novel nearest neighbour score function estimator which utilizes multiple samples from the training set to dramatically decrease estimator variance. We leverage our low variance estimator in two compelling applications. Training consistency models with our estimator, we report a significant increase in both convergence speed and sample quality. In diffusion models, we show that our estimator can replace a learned network for probability-flow ODE integration, opening promising new avenues of future research.
CVMay 19, 2023
Video Killed the HD-Map: Predicting Multi-Agent Behavior Directly From Aerial ImagesYunpeng Liu, Vasileios Lioutas, Jonathan Wilder Lavington et al.
The development of algorithms that learn multi-agent behavioral models using human demonstrations has led to increasingly realistic simulations in the field of autonomous driving. In general, such models learn to jointly predict trajectories for all controlled agents by exploiting road context information such as drivable lanes obtained from manually annotated high-definition (HD) maps. Recent studies show that these models can greatly benefit from increasing the amount of human data available for training. However, the manual annotation of HD maps which is necessary for every new location puts a bottleneck on efficiently scaling up human traffic datasets. We propose an aerial image-based map (AIM) representation that requires minimal annotation and provides rich road context information for traffic agents like pedestrians and vehicles. We evaluate multi-agent trajectory prediction using the AIM by incorporating it into a differentiable driving simulator as an image-texture-based differentiable rendering module. Our results demonstrate competitive multi-agent trajectory prediction performance especially for pedestrians in the scene when using our AIM representation as compared to models trained with rasterized HD maps.
MLJun 18, 2021
Differentiable Particle Filtering without Modifying the Forward PassAdam Ścibior, Frank Wood
Particle filters are not compatible with automatic differentiation due to the presence of discrete resampling steps. While known estimators for the score function, based on Fisher's identity, can be computed using particle filters, up to this point they required manual implementation. In this paper we show that such estimators can be computed using automatic differentiation, after introducing a simple correction to the particle weights. This correction utilizes the stop-gradient operator and does not modify the particle filter operation on the forward pass, while also being cheap and easy to compute. Surprisingly, with the same correction automatic differentiation also produces good estimators for gradients of expectations under the posterior. We can therefore regard our method as a general recipe for making particle filters differentiable. We additionally show that it produces desired estimators for second-order derivatives and how to extend it to further reduce variance at the expense of additional computation.
LGDec 31, 2020
Robust Asymmetric Learning in POMDPsAndrew Warrington, J. Wilder Lavington, Adam Ścibior et al.
Policies for partially observed Markov decision processes can be efficiently learned by imitating policies for the corresponding fully observed Markov decision processes. Unfortunately, existing approaches for this kind of imitation learning have a serious flaw: the expert does not know what the trainee cannot see, and so may encourage actions that are sub-optimal, even unsafe, under partial information. We derive an objective to instead train the expert to maximize the expected reward of the imitating agent policy, and use it to construct an efficient algorithm, adaptive asymmetric DAgger (A2D), that jointly trains the expert and the agent. We show that A2D produces an expert policy that the agent can safely imitate, in turn outperforming policies learned by imitating a fixed expert.
LGOct 25, 2019
Probabilistic Surrogate Networks for Simulators with Unbounded RandomnessAndreas Munk, Berend Zwartsenberg, Adam Ścibior et al.
We present a framework for automatically structuring and training fast, approximate, deep neural surrogates of stochastic simulators. Unlike traditional approaches to surrogate modeling, our surrogates retain the interpretable structure and control flow of the reference simulator. Our surrogates target stochastic simulators where the number of random variables itself can be stochastic and potentially unbounded. Our framework further enables an automatic replacement of the reference simulator with the surrogate when undertaking amortized inference. The fidelity and speed of our surrogates allow for both faster stochastic simulation and accurate and substantially faster posterior inference. Using an illustrative yet non-trivial example we show our surrogates' ability to accurately model a probabilistic program with an unbounded number of random variables. We then proceed with an example that shows our surrogates are able to accurately model a complex structure like an unbounded stack in a program synthesis example. We further demonstrate how our surrogate modeling technique makes amortized inference in complex black-box simulators an order of magnitude faster. Specifically, we do simulator-based materials quality testing, inferring safety-critical latent internal temperature profiles of composite materials undergoing curing.
LGOct 20, 2019
Amortized Rejection Sampling in Universal Probabilistic ProgrammingSaeid Naderiparizi, Adam Ścibior, Andreas Munk et al.
Naive approaches to amortized inference in probabilistic programs with unbounded loops can produce estimators with infinite variance. This is particularly true of importance sampling inference in programs that explicitly include rejection sampling as part of the user-programmed generative procedure. In this paper we develop a new and efficient amortized importance sampling estimator. We prove finite variance of our estimator and empirically demonstrate our method's correctness and efficiency compared to existing alternatives on generative programs containing rejection sampling loops and discuss how to implement our method in a generic probabilistic programming framework.
LGNov 14, 2018
Composing Modeling and Inference Operations with Probabilistic Program CombinatorsEli Sennesh, Adam Ścibior, Hao Wu et al.
Probabilistic programs with dynamic computation graphs can define measures over sample spaces with unbounded dimensionality, which constitute programmatic analogues to Bayesian nonparametrics. Owing to the generality of this model class, inference relies on `black-box' Monte Carlo methods that are often not able to take advantage of conditional independence and exchangeability, which have historically been the cornerstones of efficient inference. We here seek to develop a `middle ground' between probabilistic models with fully dynamic and fully static computation graphs. To this end, we introduce a combinator library for the Probabilistic Torch framework. Combinators are functions that accept models and return transformed models. We assume that models are dynamic, but that model composition is static, in the sense that combinator application takes place prior to evaluating the model on data. Combinators provide primitives for both model and inference composition. Model combinators take the form of classic functional programming constructs such as map and reduce. These constructs define a computation graph at a coarsened level of representation, in which nodes correspond to models, rather than individual variables. Inference combinators implement operations such as importance resampling and application of a transition kernel, which alter the evaluation strategy for a model whilst preserving proper weighting. Owing to this property, models defined using combinators can be trained using stochastic methods that optimize either variational or wake-sleep style objectives. As a validation of this principle, we use combinators to implement black box inference for hidden Markov models.
MLOct 19, 2016
Consistent Kernel Mean Estimation for Functions of Random VariablesCarl-Johann Simon-Gabriel, Adam Ścibior, Ilya Tolstikhin et al.
We provide a theoretical foundation for non-parametric estimation of functions of random variables using kernel mean embeddings. We show that for any continuous function $f$, consistent estimators of the mean embedding of a random variable $X$ lead to consistent estimators of the mean embedding of $f(X)$. For Matérn kernels and sufficiently smooth functions we also provide rates of convergence. Our results extend to functions of multiple random variables. If the variables are dependent, we require an estimator of the mean embedding of their joint distribution as a starting point; if they are independent, it is sufficient to have separate estimators of the mean embeddings of their marginal distributions. In either case, our results cover both mean embeddings based on i.i.d. samples as well as "reduced set" expansions in terms of dependent expansion points. The latter serves as a justification for using such expansions to limit memory resources when applying the approach as a basis for probabilistic programming.